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Flame Mastery

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Revision as of 00:30, 27 August 2009 by Eabrace (Talk | contribs) (+Melt Armor)

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Template:Issue16

Overview

You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense. Flame Mastery is a Blaster Ancillary Powerset.

This powerset was added to the game in Issue 3.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
FlameMastery Bonfire.png Bonfire 41 Ranged (Location AoE), Minor DMG(Fire), Foe Knockback
FlameMastery Soot.png Char 41 Ranged, Moderate DoT(Fire), Foe Hold
FlamingShield FlamingShield.png Fire Shield 44 Toggle: Self +Res(Fire, Cold, Smash, Lethal)
FlameMastery MeltArmor.png Melt Armor 44 Ranged (Targeted AoE), Foe -Res, -DEF
FlamingShield RiseOfThePhoenix.png Rise of the Phoenix 47 PBAoE, Minor DoT(Fire), Self Rez, Special

Powers

The following are powers in the Flame Mastery powerset.

FlameMastery Bonfire.png Bonfire

You can create a bonfire that knocks back and burns any foes who try to pass through it.

Damage Minor (Fire)
Recharge Long
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Ranged (Location Area of Effect)
Foe Knockback
Enhancements TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Knockback Distance.png Knockback

FlameMastery Soot.png Char

Incapacitates a distant foe by charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.

Damage Moderate Damage over Time(Fire)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Ranged
Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Hold Duration.png Holds

FlamingShield FlamingShield.png Fire Shield

While this power is active, you get a good resistance to lethal, smashing and fire damage. Fire Shield also provides minimal resistance to cold damage. You must be level 44 and have Bonfire or Char before selecting this power.

Recharge Very Fast
Minimum Level Archetypeicon blaster.png 44 (Blaster)
Effects Toggle: Self +Resistance(Fire, Cold, Smashing, Lethal)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

FlameMastery MeltArmor.png Melt Armor

The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. You must be level 44 and have Bonfire or Char before selecting this power.

Recharge Long
Minimum Level Archetypeicon blaster.png 44 (Blaster)
Effects Ranged (Targeted Area of Effect)
Foe -Defense(All), -Resistance(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense DeBuff.png Defense Debuff
IO Accurate Defense Debuff.png Accurate Defense Debuff

FlamingShield RiseOfThePhoenix.png Rise of the Phoenix

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your hit points and endurance. Rise of the Phoenix will actually leave you invulnerable.

(Note: The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.)

Damage Minor Damage over Time(Fire)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 47 (Blaster)
Effects Point Blank Area of Effect
Self Resurrect, Special
Enhancements TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Healing-Absorb.png Healing/Absorb
IO Disorient Duration.png Stuns
IO Endurance Modification.png Endurance Modification

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • Melt Armor was added to this set in Issue 16.

External Links

Flame Mastery for Blasters at RedTomax.com