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Brute

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Revision as of 22:02, 7 July 2009 by Eabrace (Talk | contribs) (splitting strategy)

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Overview

V archetypeicon brute.png

Brutes live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you.

Faction: Villain

The Brute's power sets are:

Primary: Melee
Secondary: Defense

The Brute has Medium Hit Points and High Damage.

Power Sets

Primary Power Sets

A Brute's primary power sets are designed specifically for melee. They are:

Secondary Power Sets

A Brute's secondary power sets are designed for defense. They are:

Patron Power Pools

Inherent Power

  • Fury
  • Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvM. This is similar to the Gauntlet inherent that Tankers possess, only without an area of effect. It is sometimes referred to as PokeVoke by the community.

Notes

During the City of Villains Beta, Ice Armor and Ice Melee were powersets for Brutes. It was determined that the recharge debuff effects hindered Fury and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.

See Also

External Links