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Trial

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Revision as of 22:29, 3 December 2007 by Bort13 (Talk | contribs) (Villain Trials by Level)

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A trial is a lot like a task/strike force, though they tend to be much shorter. Trials contain unusual encounters with enemies that require a much higher level of cooperation between team members to conquer. Special rewards are given at the end of trials, such as respecs or enhancements that effect multiple attributes (+acc and + dmg, for instance). Most contain a timed finale mission.

Trials require a minimum number of participants and always cap at a maximum level, some allowing for multiple 8 man teams. Special contacts are required to begin the trial but anyone of the proper level with the proper size team may talk to the contact. The trial will spawn enemies at the maximum level every time. Trials cannot be outleveled because teammates are automatically exemplared down. They may be run multiple times.

While running a trial, none of the team's other missions are available to them. Once the trial has been formed, you must continue to run the trial until you finish it or drop from it.

Trials have badges associated with them and often have unique mobs, maps, or both.

Hero Trials by Level

Trial Name Contact Min
Size
Level Range Notes
Cavern of Transcendence Trial Karsis 8 12 to 15
Terra Volta Respecification Trial Jane Hallaway
Captain James Harlan
Major Richard Flagg
4 24 to 33
34 to 44
44 to 50
Abandoned Sewers Trial Maren MacGregor 1 38 to 40
Eden Trial Woodsman 4 39 to 41
Hamidon 45 to 50 traditionally considered a raid
Cathedral of Pain Trial 1 to 50 inactive

Villain Trials by Level

Trial Name Contact Min
Size
Level Range Notes
Tree of Thorns Respecification Trial Sparcetriel
Trepsarciel
Ractespriel
4 24 to 33
34 to 44
44 to 50
Hamidon 45 to 50 added for Villains in Issue 9