User:Baalus Seth/Shield Defense
Version 2.0
Power Table
Tankers, Brutes, and Scrappers
The Shield Defense powerset is available as a primary for Tankers, and as a secondary for Brutes and Scrappers. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Deflection | 1 | 1 | Toggle: Self +DEF(Melee), +Res(Lethal, Smashing) | |
Shield Bash | 1 | 2 | Melee (Cone), Minor Damage (Smash), Foe: Knockdown | |
Battle Agility | 2 | 4 | Toggle: Self +DEF(Ranged, AoE), +Res(Defense Debuff) | |
Active Defense | 6 | 10 | Click: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff) | |
Against All Odds | 8 | 16 | Toggle: Self +DMG, Foe -DMG | |
Close Ranks | 12 | 20 | Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All) | |
True Grit | 18 | 28 | Auto: Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special) | |
Shield Charge | 26 | 35 | PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport | |
One With the Shield | 32 | 38 | Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP |
Powers
Close Ranks
Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance.
(Note: Preferably, both the self +DEF and the team +DEF from multiple sources should diminish. The team +DEF could simply not stack from multiple sources but that A: makes more than one /Shield less useful and B leads to problems of power priority (the game to the best of my knowledge doesn't have a "pick highest value" option)
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
12 (Tanker) | |
Effects | Auto |
PBAoE Self +DEF(Melee, Ranged, AoE) | |
Team +DEF(All) | |
Grants Power: | To Self: Lock Shields |
Only if target has Close Ranks | |
Or if target has Phalanx Fighting | |
Enhancements | Enhance Defense Buffs |
Lock Shields
You have locked shields with your allies. You receive a bonus to defense and are more resistant to defense debuffs.
Effects | Self +Def(Melee, Ranged, AoE), +Res(DefDebuff) |
(Does not stack from multiple sources) | |
Enhancements | Enhance Defense Buffs |
(Inherited from Close Ranks) |
Shield Bash
You swing your shield in a wide arc in front of you to knock your enemies off their feet.
Damage | Minor Damage(Smash) |
Recharge | Fast |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
1 (Tanker) | |
Effects | Melee (Cone), Foe: Knockdown |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | PBAoE Damage |
Knockback | |
Taunt (Brute/Tanker only) |
True Grit
Your intense training has left you defiant to the very end. You gain a bonus to your maximum hit points. In addition, as your health drops, you gain an increased defense and regeneration rate. This power is always on and costs no Endurance.
Minimum Level | 35 (Brute) |
35 (Scrapper) | |
26 (Tanker) | |
Effects | Auto |
Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special) | |
Enhancements | Enhance Defense Buffs |
Enhance Heal | |
Set Categories | Defense |
Healing/Absorb |