Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

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  • ==City Zones== ...ilSelect.jpg|thumb|right|250px|Updated Monorail Menu showing all available zones in Paragon City.]]
    18 KB (2,739 words) - 05:47, 2 December 2013
  • ...es and Villains who have changed alignments can now collect all six respec trial badges. No new respecs will be granted, though. *Each Incarnate Trial has four Achievement Badges associated with them. Collecting all four of a
    16 KB (2,608 words) - 02:42, 18 May 2020
  • === {{UL|Cooperative Zones}} === * [[Maharaj]] (Villain, Rogue)
    2 KB (238 words) - 22:15, 25 June 2012
  • ...em for instance. If you've purchased [[Going Rogue]], you'll get brand new zones to explore, new enemy factions to subjugate, new storylines to follow, and === Merging Hero and Villain Economies ===
    43 KB (6,901 words) - 21:25, 27 August 2014
  • ...majority of existing badges which had previously been exclusively Hero- or Villain-oriented were now available to characters of the other alignment once they Further inclusion of the pre-existing Hero and Villain badges (which are not documented in this article), plus those introduced in
    95 KB (12,617 words) - 03:19, 24 January 2014
  • ...nd their associated accolades. It also opened up access to the Praetorian zones for Primal Earth characters (traditional Heroes or Villains). ...Event and 1 Veteran badges was added later, for a grand total of 213 Hero/Villain badges during Issue 19.
    33 KB (4,349 words) - 16:39, 5 January 2014
  • ...rds for defeating players should once again be in place for Arenas and PVP Zones, ** Villain alignment points should now be awarded to teammates
    3 KB (477 words) - 18:12, 28 July 2012
  • * You can then select the Incarnate Trial you are looking to queue for, or select "First Available" * Each Incarnate Trial has a "Minimum Launch Threshold" which is the smallest amount of players ne
    19 KB (3,141 words) - 21:24, 27 August 2014
  • ...hat are earnable by "pure" Heroes who have not opened up access to Villain zones and contacts. |   Complete the [[Cathedral of Pain Trial]] and choose the [[Items of Power|Item of Power]] reward option.
    12 KB (1,647 words) - 05:32, 19 January 2014
  • ...that are earnable by "pure" Villains who have not opened up access to Hero zones and contacts. |   Complete the [[Cathedral of Pain Trial]] and choose the [[Items of Power|Item of Power]] reward
    12 KB (1,679 words) - 05:36, 19 January 2014
  • ...oes. Free Players have extremely restricted in-game options, much like the Trial Account had prior to the release of City of Heroes Freedom. As soon as a Fr Trial Accounts from prior to City of Heroes Freedom launch will be treated as Fre
    9 KB (1,350 words) - 00:35, 23 June 2013
  • ...on and get access to a ton of new content, new Power Sets, costume pieces, zones, abilities, and the like, or if they want, they can play the game at no cha ...secrets hidden below the streets of Praetoria in the Underground Incarnate Trial.
    49 KB (7,761 words) - 21:23, 27 August 2014
  • * Adjustments have been made to the Keyes Island Reactor Incarnate Trial in an effort to make it faster and less difficult: * On the Keyes Island Trial, players who are defeated by Disintegration during Anti-Matter's Molecular
    14 KB (2,162 words) - 18:13, 28 July 2012
  • ...n to City of Heroes Freedom. The title references the [[Dilemma Diabolique Trial]], one of the major features of the issue. ...nges. Lower levels are unchanged, except as noted below in the section for Villain Group Adjustments.
    20 KB (3,061 words) - 23:55, 13 December 2013
  • |Connecting Zones=[[Peregrine Island|Peregrine Island]], [[Grandville]] ;Villain-Specific
    5 KB (703 words) - 03:04, 14 November 2019
  • ...nges. Lower levels are unchanged, except as noted below in the section for Villain Group Adjustments. * All-new Incarnate story arcs, repeatable missions, and an Incarnate trial are available for level 50 Incarnate characters!
    34 KB (5,403 words) - 18:13, 28 July 2012
  • ...the Drudges and the Spirit Stalkers, as well as new additions to existing villain groups, including the Apparitions and Talons of Vengeance. * Player Search should now list all Praetorian zones properly in the zone menu.
    25 KB (3,974 words) - 18:14, 28 July 2012
  • :* Incarnate Trial - The Underground * Prevented a crash when editing a contact/boss/villain group's name in Mission Architect while "Show Save Path" is active.
    14 KB (2,158 words) - 18:13, 28 July 2012
  • ...y related to the new [[Night Ward]] zone, as well as the new [[Magisterium Trial]]. In addition, several badges were changed to reflect that [[Statesman]] a |   Complete the [[Magisterium Trial]] || {{Req sub}}
    11 KB (1,526 words) - 19:36, 2 July 2013
  • * Hybrid Assault and Hybrid Control boosts now properly persist when a player zones between two maps. === Incarnate Trial - The Magisterium ===
    4 KB (610 words) - 18:14, 28 July 2012

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