Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

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  • {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} {{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
    9 KB (1,066 words) - 16:12, 7 January 2014
  • ...evel=20|Effect=Ranged, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow)|Border=1}} ...evel=20|Effect=Ranged, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow)|Border=1}}
    15 KB (1,891 words) - 05:50, 25 July 2014
  • The family's relief at the sudden turn in fortune turned to fear several days later, when a second patrol of soldiers came to the village, t The Carnival Illusionists are as deadly as they are elegant. Their masks enhance their natural psychic abilities and allow them to create deadly mental illu
    42 KB (6,541 words) - 01:47, 19 April 2014
  • ...8|SecLevel=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}} {{PowerBlock_Blank|{{Enhance Heal}}}}
    9 KB (1,117 words) - 05:46, 25 July 2014
  • ...fuse, Damage, Defense DeBuff, Endurance Modification, Endurance Reduction, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Run, Sleep, Stun, ...you put six even-level Single Origin enhancements in one power, they will enhance the power to the following degree: 33.33%, 33.33%, 28.33%, 4.99%, 4.99%, 4.
    6 KB (800 words) - 00:31, 14 December 2013
  • | Fear || 1 / 175 || 0.57% ...otted within the same power, to provide larger bonuses to the aspects they enhance. The improvement that comes from stacking Enhancements is normally cumulati
    31 KB (4,242 words) - 01:56, 18 June 2019
  • ...villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them t ...the [[magnitude]] of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at n
    34 KB (4,819 words) - 03:17, 30 August 2019
  • ...resistances to Cold, Negative Energy, and Psionic damage as well as Sleep, Fear and Disorient. Undead Henchmen cannot be resurrected." {{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
    16 KB (2,176 words) - 05:55, 25 July 2014
  • ...nts''' are [[Enhancements#Special Enhancements|special enhancements]] that enhance two or more [[Enhancements#Enhancement Aspects and Schedules|aspects]] of a ...which may be enhanced for both tohit buff and endurance reduction, it will enhance both aspects of that power.
    4 KB (621 words) - 01:44, 10 June 2009
  • ...' refer to [[Enhancements#Special Enhancements|special enhancements]] that enhance two or more [[Enhancements#Enhancement Aspects and Schedules|aspects]] of a ...ersification]] as all other enhancements are. Hamidon Origin enhancements enhance at the same level as Single Origin enhancements, which each aspect matching
    10 KB (1,451 words) - 05:33, 25 July 2012
  • ...Snap Shot power, which may be enhanced for both Damage and Range, it will enhance both aspects of that power. * Enhance ToHit DeBuffs (15%)
    4 KB (570 words) - 01:48, 28 March 2010
  • ...they will cause fleeing villains to return, unless they are affected by a Fear power. AI Change to improve Taunt. ===== Confuse and Fear protection =====
    31 KB (4,981 words) - 21:34, 27 August 2014
  • ...w re-education facility. Once he is loyal to Crey, we will have no more to fear.' My source tells me Crey's been trying to enhance the intelligence and reasoning of these creatures. I'm not really sure what
    58 KB (9,548 words) - 04:41, 12 April 2020
  • ...r=Water Spout|Level=35|Effect=PBAoE Minor Damage (Smashing) Foe: Knockback/Fear/Disorient|Border=1}} {{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
    19 KB (2,424 words) - 16:06, 7 January 2014
  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}
    28 KB (3,547 words) - 16:07, 7 January 2014
  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}
    17 KB (2,225 words) - 05:55, 25 July 2014
  • ...g|Power=Antidote|Level=20|Effect=Ranged, Ally +Res(Cold, Toxic, Disorient, Fear, Confusion, Hold, Sleep, Immobilize, -Recharge, -SPD)}} ...g|Power=Antidote|Level=20|Effect=Ranged, Ally +Res(Cold, Toxic, Disorient, Fear, Confusion, Hold, Sleep, Immobilize, -Recharge, -SPD)}}
    16 KB (2,136 words) - 05:49, 25 July 2014
  • ...ave good resistances to Lethal, Cold and Psionic damage, as well as Sleep, Fear and Disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be {{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
    14 KB (1,894 words) - 05:56, 25 July 2014
  • ...ith only her communication lines to the Entities. She uses these lines to enhance Magic based heroes of [[Paragon City]], fulfilling Scirocco's final wish. I need you to find that bottle for me, I fear what they might use it for.
    5 KB (748 words) - 04:55, 12 April 2020
  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}
    27 KB (3,335 words) - 16:04, 7 January 2014

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