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Invention Origin Enhancements

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The pieces of the actual system that could be seen appear to allow for the crafting of enhancements ranging from level 5 up to level 50 for all normally enhancable elements. Crafting the enhancements required a combination of Salvage and Influence. All items required pieces of salvage not yet present in the game, so no enhancements could actually be created.

For a good bit of analysis/speculation based on what was visible while the system was open on test, check out this link[1].

Enhancement Combinations and Salvage data found on the test server...

General

(Strong note. Any percentages given in this section are subject to change during testing.)

The level of all Invention Origin Enhancements determines two things. 1) The minimum level of player that may slot that enhancement. 2) The strength of the enhancement.

There is no maximum slotting level with IOs, and strength is based only on the enhancement level, not on the level of the player who slots them. IOs never expire/go red, and their strength never decays. If a level 10 enhancement gives a 10% bonus, then it can be slotted by a level 7 character or a level 50 character for the same 10% bonus. Though the same enhancemet built with a higher level will give a higher bonus, so there is still incentive to upgrade as levels are gained.

From the leaks on the Test server, it appears that schedule A enhancements are set to 10% bonus at level 10, up to a maximum of a 40% bonus at high level. (Subject to change)

From the boards, for dual/triple/quad aspect enhancers:

"Currently, the Set enhancements are set up to give about 100% of the basic IO buff for single-aspect enhancements, 62.5% (per aspect) for dual-aspect enhancements (dam/acc, etc.), 50% (per aspect) for tri-aspect enhancements (dam/acc/rech, etc.), and 43.75% (per aspect) for quad-aspect enhancements (acc/dam/rech/end, etc.). This means the overall value (if you can use all the aspects) is 100% of basic IO value for single-aspect, 125% for dual-aspect, 150% for tri-aspect, and 175% for quad-aspect enhancements. For comparison, HO values (compared to SOs) are +100% per aspect." (Subject to change)

Common Enhancements

Recipes for common enhancements are found on any Invention Worktable. Unlimited numbers of these may be crafted, limited only by the salvage needed.

From Positron: "These “IO’s” act just like normal Enhancements except they do not expire, and their bonus stays static no matter what level you are. Lower level IO’s are strengthened around that of Training Enhancements, mid level IO’s are about the power of Dual Origin Enhancements, and IO’s level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO."


Rare Enhancements

Rare enhancements require that the player acquire the appropriate single-use Recipes.

Enhancement recipes have levels, based on the level of the enemy who drops them, and the enhancements that can be built are the same as the level of the recipe from which they are built.

Enhancement Sets

Rare enhancements belong to sets. When multiple enhancements from the same set are slotted in the same power, the player starts to earn additional benefits from the set.

Example from Positron:

"Here’s an example:

Sting of the Manticore (a set of 6) - Slots into any Sniper power
Accuracy/Damage
Damage/Endurance Reduction
Accuracy/Interrupt/Range
Damage/Interrupt/Recharge
Damage/Endurance/Recharge
Toxic DoT Proc


If you have 2 Enhancements in the set slotted: Bonus to your Regeneration rate
If you have 3 Enhancements in the set slotted: The above plus Energy/Negative Energy resistance
If you have 4 Enhancements in the set slotted: The above plus Overall Damage Boost
If you have 5 Enhancements in the set slotted: The above plus Overall Recharge Rate Boost
If you have all 6 Enhancements in the set slotted: The above plus Toxic damage resistance"


The same rare IO cannot be slotted twice into the same power. So to get a power slotted with six of a single set requires all six different members of that set.

Procedures

From Positron:

"I’ll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack."

Group Bonuses

Group bonuses are earned from slotting more than one enhancement of a set into the same power. Enhancement level is irrelevant. All group bonuses apply to the character at all times, reguardless of the type of power into which the set is slotted.

Each bonus has a power level. Generally, the higher level sets give bigger bonuses. The bonuses in the tables in the following section are color coded to show what level they belong to. Generally, the colors are selected to follow the Con System that regular players should be well familiar with. Bonus strength is in relation to level 1 bonuses.

Level Color Bonus Strength
One Green 100%
Two Blue 150%
Three Black 200%
Four Orange 250%
Five Red 300%
Six Purple 350%
Seven Purple 400%

Levels 6 and 7 bonuses are coded for in the code, but not sets have been established yet that actually use them.

Sets

Mez Enhancements

Confuse Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Befuddling Aura 10-30 Acc/End Acc/Dam Dam/Conf Acc/Conf Conf/End/Rech
Cacophony 10-30 Acc/End Acc/Dam Dam/Conf Acc/Conf Conf/End/Rech Chance for Energy Damage
Malaise's Illusions 20-53 Acc/End Acc/Dam Dam/Conf Acc/Conf Conf/End/Rech Chance for Spectral Wounds
Perplex 20-53 Acc/End Acc/Dam Dam/Conf Acc/Conf Conf/End/Rech Conf/Rech
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura + Recovery Confuse Dur Stun Res - Recharge Time
Cacophany + Recovery Confuse Dur Stun Res + AoE Def + Ranged Def
Malaises Illusions + Recovery Confuse Dur + Damage - Recharge Time + Ranged Def
Perplex + Regeneration Confuse Dur Accuracy + AoE Def + Toxic/Psionic Res

Sleep Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Call of the Sandman 20-53 Acc/End Acc/Dam Dam/Sleep End/Rech/Sleep Sleep/Range Chance for Self Heal
Hibernation 10-30 Acc/End Acc/Dam Dam/Sleep End/Rech/Sleep Sleep/Range
Induced Coma 10-30 Acc/End Acc/Dam Dam/Sleep End/Rech/Sleep Sleep/Range Chance for Recharge Slow
Lethargic Repose 20-53 Acc/End Acc/Dam Dam/Sleep End/Rech/Sleep Sleep/Range Acc/Sleep
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call of the Sandman Sleep Dur +Health +Endurance - Recharge Time + Toxic/Psionic Res
Hibernation Sleep Dur +Health + Smashing Res - Recharge Time
Induced Coma Sleep Dur +Health Debt Prot + Move + Melee Def
Lethargic Repose Sleep Dur + Energy Def + Smashing Def + AoE Def + Toxic Res

Slow Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Curtail Speed 10-30 Acc/End Acc/Slow Dam/Slow End/Rech/Slow Slow/Range
Impeded Swiftness 10-30 Acc/End Acc/Slow Dam/Slow End/Rech/Slow Slow/Range Chance for Smashing Damage
Pacing of the Turtle 20-53 Acc/End Acc/Slow Dam/Slow End/Rech/Slow Slow/Range Chance for Recharge Slow
Tempered Readiness 20-53 Acc/End Acc/Slow Dam/Slow End/Rech/Slow Slow/Range Acc/Dam/Slow
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed Immob Res Improved Slow + Lethal Def - Recharge Time
Impeded Swiftness Immob Res Improved Slow Stun Res Hold Res + Melee Def
Pace of the Turtle Sleep Res Improved Slow Accuracy Hold Res + Ranged Def
Tempered Readiness + Recovery Improved Slow +Endurance - Recharge Time + Ranged Def

Immobilize Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Debilitative Action 10-30 Acc/End Acc/Dam Dam/Immob End/Immob/Rech Acc/Immob Chance for Stun
Enfeebled Operation 20-53 Acc/End Acc/Dam Dam/Immob End/Range/Rech Acc/Immob Immob/Range
Rooting Grasp 10-30 Acc/End Acc/Dam Dam/Immob End/Range/Rech Immob/Range
Trap of the Hunter 20-53 Acc/End Acc/Dam Dam/Immob End/Immob/Rech Acc/Immob Chance for Lethal DoT
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Debiliative Action Immob Dur + Cold Res Debt Prot + AoE Def + Toxic Res
Enfeebled Operation Immob Dur + Negative Energy Res + Lethal Def - Recharge Time + Melee Def
Rooting Grasp Immob Dur +Health + Damage - Recharge Time
Trap of the Hunter Immob Dur +Health Accuracy Hold Res + Ranged Def

Hold Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Essence of Curare 20-53 Acc/End Acc/Dam Dam/Hold End/Range/Rech Hold/Range Dam/Hold/Rech
Ghost Widow's Embrace 20-53 Acc/End Acc/Hold Dam/Hold End/Hold/Rech Hold/Range Chance for Psionic Damage
Neuronic Shutdown 10-30 Acc/End Acc/Dam Dam/Hold End/Range/Rech Hold/Range Chance for Psionic DoT
Paralytic 10-30 Acc/End Acc/Dam Dam/Hold End/Range/Rech Hold/Range
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Essence of Curare Fear Res Confuse Res Stun Res Hold Dur + Ranged Def
Ghost Widows Embrace +RunSpeed +Health +Endurance Hold Dur + Psionic Res
Neuronic Shutdown Immob Res +Health Accuracy Hold Dur + Melee Def
Paralytic + Recovery + Positive/Negative Energy Res Debt Prot Hold Dur

Fear Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Glimpse of the Abyss 20-53 Acc/End Acc/Dam Dam/Fear End/Fear/Rech Fear/Rech Chance for Psionic Damage
Horror 10-30 Acc/End Acc/Dam Dam/Fear End/Fear/Rech Fear/Rech
Nightmare 20-53 Acc/End Acc/Dam Dam/Fear End/Fear/Rech Fear/Rech Acc/Fear
Unspeakable Terror 10-30 Acc/End Acc/Dam Dam/Fear End/Fear/Rech Fear/Rech Chance to Hold
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Glimpse of the Abyss Fear Dur +Health Accuracy - Recharge Time + Psionic Res
Horror Fear Dur +Health Stun Res - Recharge Time
Nightmare Fear Dur + Negative Energy Def Accuracy Hold Res + Toxic/Psionic Res
Unspeakable Terror Fear Dur + Negative Energy Res Debt Prot - Recharge Time + Psionic Res

Stun Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Razzle Dazzle 10-30 Acc/End Acc/Dam Dam/Stun End/Stun/Rech Stun/Range Chance for Immobilize
Rope-a-dope 20-53 Acc/End Acc/Dam Dam/Stun End/Stun/Rech Stun/Range Acc/Stun
Stagger 10-30 Acc/End Acc/Dam Dam/Stun End/Range/Rech Stun/Range
Stupefy 20-53 Acc/End Acc/Stun Dam/Stun End/Stun/Rech Stun/Range Chance for Knockdown
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Razzle Dazzle + Recovery +Health Stun Dur + Melee Def + AoE Def
Rope A Dope + Regeneration + Fire/Cold Res Stun Dur Hold Res + Psionic Def
Stagger +RunSpeed + Fire/Cold Def Stun Dur - Recharge Time
Stupefy + Recovery +Health Stun Dur - Recharge Time + Ranged Def

Snipe Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Calibrated Accuracy 20-53 Acc/Dam Acc/End Acc/Dam/Rech Acc/Int Acc/Range Acc/Rech
Excutioner's Contract 20-53 Acc/Dam Dam/End Dam/Int Dam/Range Dam/Rech Chance for Sleep
Extreme Measures 35-53 Acc/Dam Dam/End Acc/Int/Range Acc/Range/Rech Dam/End/Rech Dam/Int/Rech
Exploit Weakness 10-53 Acc/Dam Dam/End Dam/Range Dam/Rech
Sting of the Manticore 35-53 Acc/Dam Dam/End Acc/Int/Range Dam/End/Rech Dam/Int/Rech Chance of Toxic DoT
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Calibrated Accuracy + Recovery + Positive/Negative Energy Def Accuracy - Recharge Time + Ranged Def
Executioners Contract + Recovery + Cold Res Debt Prot Hold Res + Ranged Def
Exploit Weakness +RunSpeed + Fire/Cold Def Accuracy
Extreme Measures + Recovery +Health + Damage + AoE Def + Melee Def
Sting of the Manticore + Regeneration + Positive/Negative Energy Def + Damage - Recharge Time + Toxic Res

PBAoE Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Cleaving Blow 10-53 Acc/Dam Dam/End Dam/Rech Acc/Rech
Multi-strike 20-53 Acc/Dam Dam/End Dam/Rech Acc/End Dam/Acc/End Dam/End/Rech
Scirocco's Dervish 20-53 Acc/Dam Dam/End Dam/Rech Acc/Rech Dam/Acc/End Chance for Lethal DoT
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cleaving Blow + Recovery + Energy Def + Damage
Multi Strike Sleep Res + Fire/Cold Res Stun Res + AoE Def + Melee Def
Sciroccos Dervish + Regeneration + Negative Energy Res Accuracy + AoE Def + Psionic Def

Ranged AoE Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Air Burst 10-30 Acc/Dam Dam/End Dam/Rech Dam/Range
Detonation 20-53 Acc/Dam Dam/End Dam/Rech Dam/Range Dam/Acc/End Dam/End/Range
Positron's Blast 20-53 Acc/Dam Dam/End Dam/Rech Dam/Range Dam/Acc/End Chance for Energy damage
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst Improved Knockback +Health + Smashing/Lethal Res
Detonation Sleep Res + Energy Res Debt Prot + AoE Def + Toxic Res
Positrons Blast + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Travel Enhancements

Group name Levels Slot In Option 1 Option 2 Option 3 Special option
Celerity 15-53 Run End Run Speed +Stealth
Freebird 15-53 Flight End Fly +Stealth
Jaunt 15-53 Teleport End Range Range/End
Quickfoot 15-53 Run End Run Speed Run/End
Soaring 15-53 Flight End Fly Fly/End
Springfoot 15-53 Jump End Jump Jump/End
Time & Space Manipulation 15-53 Teleport End Range +Stealth
Unbounded Leap 15-53 Jump End Jump +Stealth
Group Bonuses
Group name With 2 slotted With 3 slotted
Celerity Immob Res +Health
Freebird + Regeneration +Health
Jaunt + Regeneration +Health
Quickfoot Immob Res +Health
Soaring + Recovery +Health
Springfoot + SpeedJumping +Health
SpaceTime Manipulation + Regeneration +Health
Unbounded Leap + SpeedJumping +Health

Heal Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Special option
Doctored Wounds 30-53 End/Heal End/Heal/Rech End/Rech Heal/Rech Heal Rech
Harmonized Healing 20-40 End/Heal End/Heal/Rech End/Rech Heal/Rech Heal End
Miracle 20-40 End/Heal End/Heal/Rech End/Rech Heal/Rech Heal +Recovery (12.5%)
Numina's Convalesence 30-53 End/Heal End/Heal/Rech End/Rech Heal/Rech Heal +Recovery (9.4%) and +Regeneration (15%)
Regenerative Tissue 10-30 End/Heal End/Heal/Rech End/Rech Heal/Rech +Regeneration (20%)
Triage 10-30 End/Heal End/Heal/Rech End/Rech Heal/Rech
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Doctored Wounds Fear Res + Fire/Cold Res Improved Heal - Recharge Time + Toxic/Psionic Res
Harmonized Healing + Recovery Confuse Res Improved Heal + AoE Def + Toxic Res
Miracle + Recovery +Health Improved Heal + AoE Def + Psionic Def
Numinas Convalesence + Regeneration +Health Improved Heal Hold Res + Ranged Def
Regenerative Tissue +RunSpeed +Health Improved Heal - Recharge Time
Triage + Regeneration +Health Improved Heal

Resistance Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Special option
Aegis 25-53 End/Rech End/Res End/Rech/Res Rech/Res Res +Psionic & Mez Resist
Impervious Skin 10-30 End/Rech End/Res End/Rech/Res Rech/Res +Mez Resist
Impervium Armor 15-40 End/Rech End/Res End/Rech/Res Rech/Res Res +Psionic Resist
Reactive Armor 15-40 End/Rech End/Res End/Rech/Res Rech/Res Res End
Steadfast Protection 10-30 End/Res Res & +3% Def (all) +Knockback/up Protection
Titanium Coating 25-53 End/Rech End/Res End/Rech/Res Rech/Res Res End
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Aegis +RunSpeed + Fire/Cold Def Debt Prot + AoE Def + Toxic Res
Impervious Skin Sleep Res +Health Debt Prot - Recharge Time
Impervium Armor + Recovery + Psionic Def +Endurance Hold Res + Psionic Res
Reactive Armor Immob Res + Energy Def + Lethal Def + AoE Def + Toxic Res
Steadfast Protection + Recovery +Health
Titanium Coating Sleep Res +Health Stun Res Hold Res + Melee Def

Defense Buff Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Special option
Gift of the Ancients 15-40 Def/End Def/End/Rech Def/Rech Def End/Rech +5% Run Speed
Karma 10-30 Def/End Def/Rech +Knockback/up Protection
Kismet 10-30 Def/End Def/End/Rech Def/Rech End/Rech +5% Accuracy
Luck of the Gambler 25-53 Def/End Def/End/Rech Def/Rech Def End/Rech +5% Recharge Speed
Red Fortune 25-53 Def/End Def/End/Rech Def/Rech Def End/Rech End
Serendipity 15-40 Def/End Def/End/Rech Def/Rech Def End/Rech End


Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Gift of the Ancients + Recovery + Fire Res +Endurance Hold Res + Psionic Res
Karma Debt Prot +Health
Kismet + Recovery Confuse Res Debt Prot - Recharge Time
Luck of the Gambler + Regeneration +Health Accuracy Hold Res + Psionic Res
Red Fortune Immob Res Confuse Dur + Damage - Recharge Time + Ranged Def
Serendipity + Regeneration +Health Accuracy + AoE Def + Toxic Res

Pet Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Special option
Blood Mandate 25-53 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc Dam
Brilliant Leadership 15-40 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc Dam
Commanding Presence 10-30 Acc/Dam Acc/End Dam/End Acc/Dam/End Aura Taunt & Placate Resistance for Pets
Edict of the Master 15-40 Acc/Dam Acc/End Dam/End Acc/Dam/End Dam Aura 10% Defence Buff for Pets
Soveriegn Right 25-53 Acc/Dam Acc/End Dam/End Acc/Dam/End Acc Aura 10% Resistance (All but Psionic) for Pets
Unquestioning Loyalty 10-30 Acc/Dam Dam/End Acc/End Acc/Dam/End
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Blood Mandate + Recovery + Fire/Cold Def Stun Res + AoE Def + Ranged Def
Brilliant Leadership + Regeneration Confuse Dur Debt Prot + Movement Speed + Toxic/Psionic Res
Commanding Presence + Recovery +Health +Endurance + AoE Def
Edict of the Master + SpeedJumping +Health + Lethal Res Hold Res + Toxic/Psionic Res
Sovereign Right Sleep Res Confuse Res Stun Res Hold Res + Melee Def
Unquestioning Loyalty Immob Res +Health +Endurance

Ranged Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Decimation 25-40 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Acc/Dam/End Chance for Buildup
Devastation 30-53 Acc/Dam Dam/End Dam/Rech Acc/Dam/End/Rech Acc/End/Rech Chance to Hold
Entropic Chaos 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Chance to Heal
Far Strike 10-30 Acc/End Dam/Range Dam/Rech
Maelstrom's Fury 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech
Ruin 25-40 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/Rech
Salvo 10-30 Acc/Dam Acc/Dam/End/Range Dam/End/Rech
Tempest 15-30 Acc/Dam Dam/End Dam/Rech Chance of End Drain
Thunderstrike 30-53 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Acc/Dam/Rech Acc/Dam/End
Volley Fire 15-30 Acc/Dam Dam/End Dam/Rech
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Decimation Immob Res +Health +Endurance - Recharge Time + Toxic/Psionic Res
Devastation + Regeneration +Health + Damage Hold Res + Psionic Def
Entropic Chaos + Regeneration Confuse Res +Endurance - Recharge Time
Far Strike Fear Res +Health
Maelstroms Fury +RunSpeed + Cold Def Stun Res
Ruin Fear Res +Health Debt Prot + AoE Def
Salvo Sleep Res + Fire/Cold Res
Tempest Sleep Res + Positive/Negative Energy Res + Damage
Thunderstrike + Recovery + Energy Def Accuracy + Movement Speed + Ranged Def
Volley Fire + Regeneration +Health

Melee Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Bone Snap 10-25 Acc/Dam Dam/End Acc/Rech
Bruising Blow 15-30 Acc/Dam Dam/End Dam/Rech
Crushing Impact 30-53 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Dam/End Dam/End/Rech
Focused Smite 25-40 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/Rech
Kinetic Combat 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Chance to Knockdown
Mako's Bite 30-53 Acc/Dam Dam/End Dam/Rech Acc/Dam/End/Rech Acc/End/Rech Chance for Lethal Damage
Pounding Slugfest 15-30 Acc/Dam Dam/End Dam/Rech Chance to Disorient
Pulverising Fisticuffs 10-25 Acc/Dam Acc/Dam/End/Rech Acc/Dam/Rech
Smashing Haymaker 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech
Touch of Death 25-40 Acc/Dam Dam/End Dam/Rech Acc/Dam/End Dam/End/Rech Chance of NE Damage
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap Immob Res +Health
Bruising Blow + Recovery +Health
Crushing Impact Immob Res +Health Accuracy - Recharge Time + Psionic Res
Focused Smite Immob Res Confuse Res Debt Prot + Movement Speed
Kinetic Combat Immob Res +Health + Smashing Def + Movement Speed
Makos Bite Immob Res +Health + Damage Hold Res + Ranged Def
Pounding Slugfest + Regeneration + Positive/Negative Energy Def + Damage
Pulverizing Fisticuffs Sleep Res + Positive/Negative Energy Def
Smashing Haymaker Immob Res +Health + Smashing Def
Touch of Death Immob Res +Health + Damage Hold Res + Melee Def

Hard Numbers

Here are some numbers and percentages that have been leaked:


+ Stealth (From Travel sets): 389 feet in PvP, 35 feet in PvE
- Knockup (Karma): -4 Magnatude
- Knockup/Knockback (Steadfast): -4 Magnatude
+ Recovery (Miracle): +12.5% to base recovery
+ Recovery/+Regeneration (Numina's Convalescence): + 15% to base regeneration, + 9.4% to base recovery
+ Regeneration (Regenerative Tissue): +20% to base regeneration
Chance of Self Heal (Call of the Sandman): 10% chance to heal 5% of your HP
Chance of Buildup (Decimation): 5% chance for Build Up
Travel sets calculate percentages differently from all other sets. Instead of using the system described below, multi-aspec travel IOs give 100% of the power of single aspect IOs on each aspect, instead of giving lower percentages for the multiple-aspec enhancements.

Calculating IO enhancement percentages

Invention origin Enhancement bonuses are calculated by multiplying the number form the table below, based on the enhancement level and the schedule of the effected aspect, with the multiplier for the number of aspecs in the enhancements (1/0.625/0.5/0.4375 for Single/Dual/Tri/Quad-aspect enhancments).


Level Schedule B Schedule A Schedule C Schedule D
10 0.05 0.0833 0.1 0.15
11 0.06 0.0999 0.12 0.18
12 0.07 0.1166 0.14 0.21
13 0.08 0.1332 0.16 0.24
14 0.09 0.1499 0.18 0.27
15 0.1 0.1665 0.2 0.3
16 0.1077 0.1793 0.2154 0.3231
17 0.1154 0.1921 0.2308 0.3462
18 0.1231 0.2049 0.2462 0.3692
19 0.1308 0.2177 0.2615 0.3923
20 0.1385 0.2305 0.2769 0.4154
21 0.1462 0.2433 0.2923 0.4385
22 0.1538 0.2562 0.3077 0.4615
23 0.1615 0.269 0.3231 0.4846
24 0.1692 0.2818 0.3385 0.5077
25 0.1769 0.2946 0.3538 0.5308
26 0.1846 0.3074 0.3692 0.5538
27 0.1923 0.3202 0.3846 0.5769
28 0.2 0.333 0.4 0.6
29 0.2014 0.3353 0.4027 0.6041
30 0.2027 0.3375 0.4055 0.6082
31 0.2041 0.3398 0.4082 0.6123
32 0.2055 0.3421 0.4109 0.6164
33 0.2068 0.3444 0.4136 0.6205
34 0.2082 0.3466 0.4164 0.6245
35 0.2095 0.3489 0.4191 0.6286
36 0.2109 0.3512 0.4218 0.6327
37 0.2123 0.3534 0.4245 0.6368
38 0.2136 0.3557 0.4273 0.6409
39 0.215 0.358 0.43 0.645
40 0.2164 0.3602 0.4327 0.6491
41 0.2177 0.3625 0.4355 0.6532
42 0.2191 0.3648 0.4382 0.6573
43 0.2205 0.3671 0.4409 0.6614
44 0.2218 0.3693 0.4436 0.6655
45 0.2232 0.3716 0.4464 0.6695
46 0.2245 0.3739 0.4491 0.6736
47 0.2259 0.3761 0.4518 0.6777
48 0.2273 0.3784 0.4545 0.6818
49 0.2286 0.3807 0.4573 0.6859
50 0.23 0.3829 0.46 0.69