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Night Ward

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Revision as of 18:53, 30 June 2012 by StarGeek (Talk | contribs) (Notable NPCs: added Dreamlike Malaise)

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Night Ward
Splash NightWard.jpg

Map NightWard.jpg

Co-op City Zone (30-35)

Trainers: Savarius
TF Contacts: none
Events:
Exploration Badges: Abandoned Soul, Dead But Dreaming, Follow the Light, Happy Camper, House Hunter, Monolithic, Nocturnal Pilgrim; Stargazer
Plaques:
Day Jobs: Caregiver / Pain Specialist, Midnighter, Mortician
Enemies: Apparitions, Talons of Vengeance, Animus Arcana, Drudges, The Black Knights, Spirit Stalkers
Connecting Zones: Atlas Park, Mercy Island, Imperial City, Underground Imperial, Cap Au Diable, Talos Island, First Ward, Founder's Falls, Nerva Archipelago, Peregrine Island, Grandville, Firebase Zulu, Dark Astoria
Transits: none


Overview

Dark forces hide in Night Ward, threatening to destroy the world. Night Ward is a Level 30-35 co-op zone where characters encounter strange magical allies and foes. This Praetorian zone is connected to First Ward, and is a realm trapped between the land of the living and the world of the dead.

Night Ward is a pseudo-dimension created by a small portion of the Netherworld overlapping the world of the living in First Ward. As such, it closely mirrors Praetoria’s First Ward geographically, but that is where the similarities end. The zone is packed with the spirits of the dead who are trapped between worlds. Night Ward gives both the living and the dead an opportunity to view things from the other side of the veil.

Contacts

Trainer

Regular Contacts

Icon vip.png Requires a VIP subscription.

Task Pool Contacts

Notable NPCs

  • Three Jaguars
  • Githredeon
  • Angel of Mercy
  • Ksenia Stray
  • Dreamlike Malaise

Neighborhoods

  • The Arcane Quarter (Green – Level 30-32)
  • Lamplight Junction (Yellow – Level 31-33)
  • The Digs (Yellow – Level 31-33)
  • City of Souls (Orange – Level 33-34)
  • The Howling Vale (Red – Level 35)
  • Bedlam (Red – Level 35)


Exploration Badges

File:Badge TourismPraetoria.png Abandoned Soul

You've managed to push your way through the teeming crowd of displaced souls in an effort to get a ticket out of Night Ward - only to find that there ain't no train a-comin'. Unlike the dead, however this does little to faze you. After all, if creatures keep finding ways in there must be other ways out.

File:Badge TourismPraetoria.png Dead But Dreaming

The final resting place of the Seed of Hamidon radiates a chill that permeates even Night Ward. In spite of this you take comfort in knowing that Night Ward is beyond Hamidon's reach. But to those denizens unfamiliar with the events leading to the fall of First Ward, this skull-shaped husk is an object of superstition and trepidation. It seems that even in death the Seed continues to spread its influence.

File:Badge TourismPraetoria.png Follow the Light

You have discovered the first of many lighted paths in Night Ward. The Carnival of Light has been working tirelessly to hold the darkness of this realm at bay by way of their protective luster. With the light as your guide you are free to traverse Night Ward's darkest corners, undetected by the countless dangers that heed her call.

File:Badge TourismPraetoria.png Happy Camper

You have landed in the heart of the Black Knight's encampment. Whether you stormed through with guns blazing or stealthily slinked past its many guards, Night Ward recognizes the bold of spirit and plays her next move accordingly.

File:Badge TourismPraetoria.png House Hunter

Chance holds little sway over the fate of Night Ward's visitors, and your happening upon the Midnighter Mansion was no exception. Despite the gloomy facade of this old Victorian house you feel eerily at home within its walls.

File:Badge TourismPraetoria.png Monolithic

As you set foot in this peculiar stone circle you can feel ancient magics coursing through your veins. The source of its power remains a mystery - as well it should. Night Ward harbors many secrets too awesome, too transcendent for the mortal mind to behold. To merely be counted among those touched by her radiance is in itself a humbling experience.

File:Badge TourismPraetoria.png Nocturnal Pilgrim

An arduous trek across Night Ward's misty plain has brought you at last to Lichgate's Chapel of Enduring Light. Your faith grows fleeting as you observe the disheartened souls around you, lying in wait to be ferried to the other side. You begin to feel as though perhaps your journey to this land has been in vain. Perhaps you have been led this far only to have your spirits broken like so many of those around you. Night Ward can be a cruel mistress.

File:Badge TourismPraetoria.png Stargazer

Throwing caution aside you reach the uppermost point of Night Ward. Here, scattered spirits soar overhead like shooting stars in the night sky, forever doomed to the limbo of Night Ward as she drifts ever further from the land of the dead.

Day Jobs

Common
File:Badge DayJob Midnighter.png Midnighter

Your studies at the Midnighter Club has earned you the Midnighter Day Job. Logging out in the Midnighter Club will earn you a random piece of Arcane Salvage, when you log back in, each time you complete a mission, for a short time.

File:Badge DayJob Gravedigger.png Mortician

Your time spent studying death itself has earned you the Mortician Day Job. Logging out in a graveyard will earn you protection against Experience Debt, when you log back in, for a short time.

Hero or Resistance-Specific
File:Badge DayJob CareGiver.png Caregiver

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Villain or Loyalist-Specific
File:Badge DayJob PainSpecialist.png Pain Specialist

Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Stores

Transfer Points

Villain Groups

See Also