Dilemma Diabolique Trial
Overview
Dilemma Diabolique Trial | |
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Team Size | 8-16 players |
Badge | Death Denied |
Enemy Groups | ?? |
Incarnate XP | Psychic and Physical |
Requires a VIP subscription. | |
The Dilemma Diabolique Trial (DDT or DD) is one of the Incarnate Trials connected to the release of Issue 22 which takes place in Dark Astoria. A minimum of 8 and a maximum of 16 players can raid the Moth Cemetary.
During the mission, a voice will "radio in" information about your progress. While there is no specific contact (the trial is entered entirely through the LFG menu), it is possible that your unseen helper is meant to be Prometheus as he was added in Issue 20 to recruit Incarnate-capable players to wage a war against Emperor Cole and end his quest to become more in-tune with the Well of the Furies.
All Issue 20 Incarnate Components will drop during this trial, and both Psychic and Physical Incarnate Experience is gained towards unlocking the Alpha, Judgement, Lore, Interface and Destiny Incarnate Slots.
In Detail
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Notable NPCs
Please note that all Archvillains and Heroes will be level 54(+3). Normal enemies will be level 54(+2). Level Shift and Incarnate Shifts are recommended to defeat them.
Rewards
Death Denied | Complete the Dilemma Diabolique Trial. | |
Rescued and Recovered | Destroy all four Repulsive Spines (maintaining the protective barrier around Mot) within one minute of each other during the Dilemma Diabolique trial | |
Sentinel Smasher | Defeat the Sentinel with three specific powers acquired from controlled heroes during the Dilemma Diabolique trial | |
Sacrificial Lamb | Defeat Diabolique without defeating the two heroes under her control during the final battle of the Dilemma Diabolique trial | |
Life and Death | Defeat Diabolique without allowing her to heal from a single Lifegiving Essence during the final battle of the Dilemma Diabolique trial | |
Master of Dilemma Diabolique | Earn the Rescued and Recovered, Sentinel Smasher, Sacrificial Lamb, and Life and Death badges. |
Incarnate System
- Incarnate Threads drop instead of Incarnate Shards.
- Psychic Incarnate Experience and Physical Incarnate Experience, which unlocks the Alpha, Judgement, Lore, Interface and Destiny Slots if any of those slots are locked.
- Once per 20 hour period, two Empyrean Merits will be awarded upon successful completion of the Trial.
- Any successive completion of the Trial within that 20 hour window will instead award only one Empyrean Merit (not sure if accurate). This functionality is essentially the Incarnate Trial version of Merit Reward Diminishing Returns.
- The following actions during the Trial award an Astral Merit:
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- Random Uncommon Components can be awarded for the first time a badge is obtained. A random Rare Component can be awarded for the first time the Master of the Minds of Mayhem badge is obtained. Bonus Astral Merits can be earned multiple times as long as the requirements for the badge is fulfilled, even if you already have the badge.