Rent
Overview
Rent is an in-game charge to Supergroups based on what they posses in their bases. The rent system in-game has been changed three times since it was initially introduced in Issue 6, first with a tax system which was later replaced with a flat rent based on base size, which was then itself replaced with a charge based on possession of certain items. The developers have stated they are still looking into base rent, so it will likely change again in the future.
Rent is paid with Prestige by speaking with the Super Group Registrar. This charge is normally made 2 weeks after the last payment, with a 2 week period for it to be turned in. A further 2 weeks is generally allowed before bases are negatively effected. A group with long overdue rent cannot make further upgrades to its base until the rent is paid, and ultimately if the debt is left long enough, access to the base is completely cut off.
Current Calculations
enter intro text to A# + B# + C# = Rent
New Rent is calculated by certain items you have in base.
- Enhancement Storage: 100 Prestige per bin
- Inspiration Storage: 100 Prestige per bin
- Public Salvage Storage: 100 Prestige per bin
- Empowerment Tables: 100 Prestige per tier per table
- Workbenches: 100 Prestige per tier per workbench
- Medical Items: 100 Prestige per item (excluding Basic Reclaimator/Resurrection Circle)
Please note that Items of Power no longer provide Upkeep bonuses under this new system
Old Calculations
Second Rent System
Base Rent will be calculated solely on your plot size. The larger the plot, the larger the rent. Secure plots also pay more rent, due to the number of defenses they are allowed to have. When they are re-introduced, Items of Power will reduce the amount of Rent due.
Plot Name | Plot Size | Rent |
---|---|---|
Tiny Hidden Spot | 8x8 | 0 |
Small Hidden Spot | 8x12 | 20,000 |
Small Hidden Spot | 12x12 | 43,000 |
Small Secret Location | 12x16 | 65,000 |
Small Secret Location | 16x16 | 105,000 |
Large Secret Location | 16x20 | 145,000 |
Large Secret Location | 16x20 | 145,000 |
Small Hidden Complex | 20x20 | 200,000 |
Small Hidden Complex | 20x20 | 200,000 |
Small Hidden Complex | 20x24 | 280,000 |
Large Hidden Complex | 24x24 | 350,000 |
Massive Hidden Complex | 24x28 | 610,000 |
Small Secure Location | 12x16 | 200,000 |
Small Secure Location | 16x16 | 420,000 |
Large Secure Location | 16x20 | 750,000 |
Small Secure Complex | 20x20 | 1,300,000 |
Small Secure Complex | 20x24 | 2,100,000 |
Large Secure Complex | 24x24 | 3,200,000 |
Massive Secure Complex | 24x28 | 5,000,000 |
Original Rent System
The old base rent system was both a rent, and a tax. While the exact calculation is unknown for several parts of this formula,
(X * Z) + Y = rent
X = total amount of unspent prestige sg currently has as corresponding to a look up table. Ex: 10,000 free prestige would be 2, and 13,000 would be 3
Z = total number of objects subjectable to the tax (ex: control items, power items.. this excludes most decorations)
Y = rent charged per plot size + rent per room
The Table used in the Y portion of the equation is currently unknown, but most likely is similar to the new calculations, just at a larger amount.
The X amount can be lowered down to 0, thus avoiding the tax portion of equation provided the base architect has kept a good track of when the base rent will be calculated, and spends all loose prestige ahead of time.