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User:Tidbit Jr./Powers

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Revision as of 18:16, 2 November 2008 by Tidbit Jr. (Talk | contribs) (Ancillary Sets)

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Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.

Random Powers

Power Level Effect
PowerBlast NovaBlast.png Absolute Zero (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery
PowerBlast NovaBlast.png Seismic Blast (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery



Blast Sets

Archetypeicon blaster.png Archetypeicon defender.png V archetypeicon corruptor.png

  • Dual Pistols
  • Pulse Rifle
  • Water Blast



Dark Blast (Blaster)

Summon the powers of the Netherworld to defeat your foes; the dark effects of most of which can reduce your targets' accuracy for a short time.

Power Level Effect
DarkCast SoulDrain.png Dark Blast 1 (Ranged) Foe Moderate Damage(Negative), -Accuracy
DarkCast DarkBlast.png Gloom 1 (Ranged) Foe High Damage(Negative), -Accuracy
DarkCast NightFall.png Night Fall 2 (Ranged Cone) Foe Moderate Damage(Negative), -Accuracy
ElectricalBolt Aim.png Aim 6 Self +To Hit, +Damage
DarkCast Moonbeam.png Moonbeam 8 (Snipe) Foe Extreme Damage(Negative), -Accuracy
DarkCast Torrent.png Torrent 12 (Ranged Cone) Foe Minor Damage(Negative), Knockback, -Accuracy
ElectricalBolt BallLightning.png Shadow Bomb 18 (Targeted Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy
DarkCast LifeDrain.png Life Drain 26 (Ranged) Foe Minor Damage(Negative), -Accuracy; Self Heal
DarkCast Blackstar.png Blackstar 32 (Point Blank Area of Effect) Foe Extreme Damage(Negative), -Accuracy; Self -Endurance, -Recovery

ElectricalBolt BallLightning.png Shadow Bomb

You hurl a large blast of negative energy that violently explodes on impact, creating a blast of darkness in the immediate area. Damage: Moderate, Recharge: Slow

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Range.png Enhance Range
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Damage.png Targeted AoE Damage
IO To Hit DeBuff.png ToHit Debuff



Control Sets

Archetypeicon controller.png V archetypeicon dominator.png

  • Electricity Control
  • Gadget Control

Dark Control

Focus the dark power of the netherworld to control your foes.

Power Level Effect
ShadowFighting MidnightGrasp.png Shackle 1 (Ranged) Foe Minor Damage over Time(Smashing), Immobilize, -Jump
DarkMiasma PetrifyingGaze.png Petrify 1 (Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
Arachnos Patron RangedAoEImmobilize.png Tenebrous Tentacles 2 (Targeted Area of Effect) Foe Moderate Damage over Time(Smashing), Immobilize, -Fly, -Jump
MentalControl MindControl.png Dark Possession 6 (Ranged) Foe Confuse, +Damage
DarkCast DarkPit.png Dark Pit 8 (Targeted Area of Effect) Foe Disorient
DarkMiasma ChillOfTheNight.png Chilld of the Night 12 (Toggle)(Point Blank Area of Effect) Foe -Accuracy
MentalControl Freeze.png Dark Domination 18 (Targeted Area of Effect) Foe Hold, -Accuracy
DarkMiasma FearsomeAura.png Nightmare 26 (Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
DarkMiasma DarkServant.png Shadow Puppet 32 Summon Pet(Shadow Puppet)

DarkMiasma ChillOfTheNight.png Chill of the Night

While active, chill of the night brings forth a fine mist of negative energy which will seep out and obscure the vision of all nearby foes, reducing their accuracy. Recharge: Moderate

Enhancements TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO To Hit DeBuff.png ToHit Debuff

MentalControl Freeze.png Dark Domination

Sends a surge of negative energy at a group of foes, holding them in place. This is a weaker surge than petrify, and thus deals no harm to the foes, however even if a foe resists petrification, their movements will be hindered, reducing their overall accuracy. Recharge: Very Long

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Hold Duration.png Holds
IO To Hit DeBuff.png ToHit Debuff

DarkCast DarkPit.png Dark Pit

Envelops a group of foes in a pit of negative energy which, while dealing no direct harm, disorients all foes for a good while. Recharge: Slow

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Disorient Duration.png Stuns

MentalControl MindControl.png Dark Possession

Fills a foe with dark power in an attempt to possess them. Possessed foes will have a reversed perception of ally and enemy, fighting their friends to defend you and your allies. The affected foe will also have a dark empowerment boosting their strength. This is risky because foes that resist the confusion will still gain a boost to their strength, so use with caution. Recharge: Slow

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Confusion Duration.png Enhance Confusion Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Confusion Duration.png Confuse

DarkMiasma FearsomeAura.png Nightmare

Nightmare sends a powerful other-worldly chill through all foes in front of you, frightening them so much it harms their minds; their trembling will leave them less accurate when attacking, if they can at all. Damage: Moderate, Recharge: Slow

Damage Moderate - Psionic
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Fear Duration.png Enhance Fear Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Fear Duration.png Fear
IO Damage.png Targeted AoE Damage
IO To Hit DeBuff.png ToHit Debuff

DarkMiasma PetrifyingGaze.png Petrify

Petrify sends a surge of negative energy at the targeted foe, dealing moderate damage and holding them in place. Even if a foe resists the petrification, their movements will be hindered, reducing their overall accuracy. Damage: Moderate, Recharge: Moderate

Damage Moderate - Negative
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Hold Duration.png Holds
IO Ranged Damage.png Ranged Damage
IO To Hit DeBuff.png ToHit Debuff

ShadowFighting MidnightGrasp.png Shackle

Creates shackles of negative energy which wrap themselves around a single foe's legs. The shackles will continue to tighten, causing some minor harm to the foe, while also immobilizing them. Those that resist the shackles will still be unable to jump. Damage: Minor (Damage over Time), Recharge: Moderate

Damage Moderate - Smashing
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Immobilization Duration.png Immobilize
IO Ranged Damage.png Ranged Damage
IO To Hit DeBuff.png ToHit Debuff

DarkMiasma DarkServant.png Shadow Puppet

Shadow Puppet

A shadow puppet can be created from negative energy. The shadow puppet is extremely loyal to its creator, defending it at all costs; unfortunately its primitive mind can only distinguish friend from foe, and it will attack the latter on sight. Recharge: Very Long

Powers DarkArmor SelfBuffDefense.png Shadow Dweller


DarkCast DarkBlast.png Dark Blast
ShadowFighting ShadowPunch.png Shadow Punch
ShadowFighting Smite.png Smite
DarkArmor TouchOfDeath.png Death Shroud

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Pet Damage.png Pet Damage
IO To Hit DeBuff.png ToHit Debuff

Arachnos Patron RangedAoEImmobilize.png Tenebrous Tentacles

Creates a cone-shaped rift to the netherworld that allows its native creatures to slip their dark tentacles into our world. These creatures will snare all foes directly in front of you, immobilizing them and bringing them down from the air while the tentacles drain their life. Damage: Moderate (Damage over Time), Recharge: Slow

Damage Moderate - Smashing
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Immobilization Duration.png Immobilize
IO Damage.png Targeted AoE Damage
IO To Hit DeBuff.png ToHit Debuff



Pet Sets

V archetypeicon mastermind.png

  • Demonology - Circle Behemoth as top tier?
  • Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
  • Police (hero only? Thugs antihesis?)
  • Pirates
  • Samurai
  • Wolfpack - 5th/Council Warwolves moreso than animals



Support Sets

Archetypeicon controller.png Archetypeicon defender.png V archetypeicon mastermind.png V archetypeicon corruptor.png

  • Earth Domination (Earthly Aura wasn't too appealing)
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear! :P )
  • Teamwork (requires the Arachnos Widow to rename its set)



Earth Domination

You have the ability to manipulate earthly elements such as stone and minerals.

Power Level as Primary Level as Secondary Effect
ForceField ForceBolt.png Earth Push 1 1 (Ranged) Foe Knockdown(Chance), -Defense
ThermalRadiation FireShield.png Rock Shield 1 2 (Ranged) Ally +Defense(Smashing, Lethal, Melee)
ThermalRadiation PlasmaShield.png Crystal Shield 2 4 (Ranged) Ally +Defense(Energy, Negative, Ranged, Area of Effect), +Resistance(Endurance Drain)
IceFormation Shiver.png Lead Weights 6 10 (Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed
ColdDomination Frostwork.png Mineral Boost 8 16 (Ranged) Ally +Max Hit Points, +Resistance(Toxic)
StoneArmor Rooted.png Mineral Dispersion 12 20 (Toggle)(Point Blank Area of Effect) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize)
StormSummoning Hurricane.png Sandstorm 18 28 (Toggle)(Point Blank Area of Effect) Foe -Accuracy, -Defense
ThermalRadiation Forge.png Power of the Earth 26 35 (Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
ThermalRadiation MeltArmor.png Rock Slide 32 38 (Ranged Area of Effect) Foe High Damage(Smashing), Knockdown, Disorient, -Defense, -Damage

ThermalRadiation PlasmaShield.png Crystal Shield

You encrust an ally with a layer of crystal. Different types of gemstone will deflect different properties, protecting the ally from energy and negative energy attacks, as well as deflecting endurance-draining effects. This layer of stone is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast

Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Defense Buff.png Defense

ForceField ForceBolt.png Earth Push

You thrust your fist upon the ground, sending stone erupting from the floor beneath a selected foe. The foe may be knocked down, and the resulting stalagmite will temporarily reduce the foe's defense as he tries to regain his footing. Recharge: Moderate

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Defense DeBuff.png Defense Debuff
IO Knockback Distance.png Knockback

IceFormation Shiver.png Lead Weights

Creates a layer of lead and granite on the bodies of all foes in a cone range in front of you. This layer will hinder foes' movements and cause them to gain too much weight to fly or jump, and will continue to slow their attack rate for a short while. Recharge: Slow

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Slow powers.png Enhance Slow
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Slow.png Slow Movement

ColdDomination Frostwork.png Mineral Boost

You can strengthen a single ally's body with tough minerals for a short time. During this period, the ally will gain an increase to their max hit points as well as a resistance to toxins. Recharge: Very Long

Enhancements TO Training Damage Resistance.png Enhance Damage Resistance
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Healing-Absorb.png Healing/Absorb
IO Resist Damage.png Resist Damage

StoneArmor Rooted.png Mineral Dispersion

You can create a large field of floating minerals. These minerals will deflect both physical and non-physical attacks, protecting all allies within from everything but psionic assaults. This field will also disperse disorient, hold, and immobilize effects. Recharge: Slow

Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Defense Buff.png Defense

ThermalRadiation Forge.png Power of the Earth

Imbues a single ally with the power of the spirit of earth itself. This power will greatly increase the ally's damage potential and slightly increase their accuracy, as well as protect them from disorient, hold, immobilize, knockback, and sleep effects. When this power wears off, however, the ally will be drained of a small portion of endurance from partial exhaustion. Recharge: Long

Enhancements TO Training Range.png Enhance Range
TO Training ToHit Buffs.png Enhance ToHit Buff
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO To Hit Buff.png To Hit Buff

ThermalRadiation FireShield.png Rock Shield

Casts a small rock shield onto a nearby ally which will deflect physical attacks, effectively protecting them from smashing, lethal, and melee attacks as they are deflected by the stone. This layer of rock is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast

Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Defense Buff.png Defense

ThermalRadiation MeltArmor.png Rock Slide

You launch a slew of boulders at a group of foes. The resulting shower of stone will pummel all foes in the area, knocking them back and disorienting them. Most foes will be in so much pain that, for a while thereafter, they will have severely crippled damage and be less able to dodge attacks. Recharge: Very Long

Damage High - Smashing
Enhancements TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Defense DeBuff.png Defense Debuff
IO Disorient Duration.png Stuns
IO Damage.png Targeted AoE Damage

StormSummoning Hurricane.png Sandstorm

While active, you are surrounded by a constant sandstorm. Any foes that stray too close will have severely reduced accuracy and defense as the storm cuts off visibility. Recharge: Slow

Enhancements TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Defense DeBuff.png Defense Debuff
IO To Hit DeBuff.png ToHit Debuff



Melee Sets

Archetypeicon scrapper.png Archetypeicon tanker.png V archetypeicon brute.png V archetypeicon stalker.png

  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Radiation Melee
  • Scythe
  • Staff



Defense Sets

Archetypeicon scrapper.png Archetypeicon tanker.png V archetypeicon brute.png V archetypeicon stalker.png

  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Psionic Aura
  • Radiatioactive Aura
  • Sonic Armor
  • Storm Aura
  • Street Defense
  • Tech Armor



Manipulation Sets

Archetypeicon blaster.png

  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Strength Manipulation
  • Traps
  • Trick Arrows



Assault Sets

V archetypeicon dominator.png

  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Ancillary Sets

Power Level Effect
[[Image:|22px]] [[#|]] 41
[[Image:|22px]] [[#|]] 41
[[Image:|22px]] [[#|]] 44
[[Image:|22px]] [[#|]] 47

Archetypeicon blaster.png Blaster

Will Mastery

Power Level Effect
Power Missing.png ? 41
MentalControl Command.png Dominate 41 (Ranged) Foe Moderate Damage(Psionic), Hold
Willpower MindOverBody.png Mind Over Body 44 (Toggle) Self +Resistance(Smashing, Lethal, Psionic)
Willpower StrengthOfWill.png Strength of Will 47 Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep); (Delayed) Self -Endurance

Archetypeicon controller.png Controller

Archetypeicon defender.png Defender

Chill Mastery

Power Level Effect
Power Missing.png ? 41
Power Missing.png ? 41
IceArmor IceArmor.png Ice Armor 44 (Toggle) Self +Defense(Smashing, Lethal), +Resistance(Heat, Cold)
Power Missing.png ? 47

Archetypeicon scrapper.png Scrapper

Blaze Mastery

Power Level Effect
ThermalRadiation HeatExhaustion.png Heat Exhaustion 41 (Ranged) Foe -Damage, -Endurance, -Regeneration, -Recovery
PyreMastery Soot.png Char 41 (Ranged) Foe Moderate Damage over Time(Heat), Hold
FireBlast FireBlast.png Fire Blast 44 (Ranged) Foe Moderate Damage(Heat), Minor Damage over Time(Heat)
FireBlast FireBall.png Fire Ball 47 (Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat)

Archetypeicon tanker.png Tanker

Gloom Mastery

Power Level Effect
DarkMiasma TarPatch.png Tar Patch 41 (Summoned Area of Effect) Foe -Resistance, -Fly, -Jump, -Speed
DarknessMastery PetrifyingGaze.png Char 41 (Ranged) Foe Hold
DarkCast DarkBlast.png Gloom 44 (Ranged) Foe Moderate Damage(Negative), -Accuracy
ElectricalBolt BallLightning.png Shadow Bomb 47 (Ranged Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy

Special Note on Color Schemes (Note to Self)

  • Blaster = armor set's
  • Controller = blast set's
  • Defender = melee set's
  • Scrapper = special? blast set's?
  • Tanker = blast set's



Archetypes