Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

The Players' Guide to the Cities/User Interface

From Paragon Wiki Archive
< The Players' Guide to the Cities
Revision as of 16:22, 9 August 2007 by Eabrace (Talk | contribs) (Support Window: trim)

Jump to: navigation, search

< Main Table of Contents

Windows

There are several windows that you may display in your user interface that will aid in navigating through the game, surviving your encounters, and communicating with other players.

Several of these windows display general information and are able to spawn other windows with more detailed information. This may be done by clicking on the name of the child window you wish to open. You may then close the child window by clicking on the name of the window again. You may also close these windows by clicking on the small red 'X' bubble in either the lower or upper right hand corner of the window.

Often, these child windows are attached to their parent by default and will move with the parent window. When anchored to parent windows, opening a second child window from the same parent will close the first child window.

Some child windows can be released from their parents and allowed to float. Floating windows may be dragged to new locations and can often be enlarged to display more detail or shrunk to be placed off to the side where they will serve as information, but not interfere with your interaction with the world. In addition, a window that is floating can be opened and closed independently of the child windows belonging to the same parent window.

For example, if the Map Window is anchored to the Nav Window, moving one will move the other. If you have the Map Window open and decide to open the Badges Window (which, in this example we will assume is also anchored), the Map Window will close and the Badges Window will open. However, if the Map Window is floating and you decide to open the Badge Window, doing so will not close the Map Window. Similarly, if the Map Window is set to float and the Badge Window is currently open, opening the Map Window will not close the Badge Window.

In order to set a child window to float, click on the bubble in the upper or lower left corner of the child. If the bubble is filled, the window will be anchored. If the bubble is empty, the window is floating.

Any window that may be resized can be manipulated by clicking on the outer borders of the window and dragging them to make the window the right size.

Clicking in the tab on the upper or lower border of any floating window will allow you to drag the window around the screen to reposition it.

In a few cases, windows may have sections within them that may be resized by clicking the borders between sections and dragging them to reallocate space. Columns of information in the Super Group Window and the divider between the upper and lower chat windows in the Chat Window are just two examples of this.

Status Window

Chat Window

Team Window

Search Window

Pets Window

Friends Window

Super Group Window

Email Window

Tray Window

Powers Window

Inspirations Window

Enhancements Window

Salvage Window

Recipes Window

Target Window

Action Window

Nav Window

Map Window

Contact Window

Mission Window

Clues Window

Badge Window

Menu Window

Help Window

Costume Window

I.D. Screen

Info Window

Support Window

Options Window

General Chat Options

note to self: this is going to either require a bunch of screenshots or a lot of real-time editing

Quit Window

Targeting Reticle