The Dark Watcher (Primal Earth)
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Overview
The Dark Watcher | |
---|---|
Zone | Rikti War Zone |
Level Range | 45-50 |
Introduced By | Gaussian |
The Dark Watcher is a hero and villain contact in the Vanguard Compound neighborhood of Rikti War Zone. His level range is 45-50.
Contents
Introductions
New Contacts
Contact Introduced By
Information
Initial Contact
I really respect and appreciate the effort you've put into this.
I'm the Watcher. You're Character. I know what you can do. You know I'll help you do it. Let's get started.
Below Level Requirement
Store
- Inspirations
- Level 50 Technology Single Origin Enhancements
- Level 50 Magic Single Origin Enhancements
- Level 50 Science Single Enhancements
- Level 50 Mutation Single Origin Enhancements
- Level 50 Natural Single Origin Enhancements
The Dark Watcher sells all Enhancements at 200% of their base cost.
Story Arc
Story Arc
The Horror of War
Souvenir: name
text
Bring in Nemesis Defector
The Horror of War
Part: One
Briefing
Let's cut to the chase, Character. This is big. An officer of the Nemesis Army has contacted us. He says he wants to defect. He also said that he wanted to talk to you specifically. Knowing Nemesis, this could be a trap, but it's too good an opportunity to pass up. I want you to bring the defector in.
The defector's name is Captain Sherman. He wants out, and that's very interesting. The Nemesis Army rarely has any defectors, so it's almost too unlikely to be a trap. In either case, I doubt they'll be willing to let him go easily. Get Sherman to safety, then we may be able to find out more.
Mission Objective(s)
There have been few defections from the Nemesis Army. Or at least, very few successful ones.
- Bring in Nemesis Defector
- Lead Capt. Sherman out
Sherman went up in fire. Ironic.
Werfer Jaeger: I suppose it'll be the chopping gear for Captain Sherman, eh?
Dragoon: There's no room for traitors in the armies of Lord Nemesis.
Enemies
Notable NPCs
- Captain Sherman (Nemesis Traitor, Defector)
Captain Sherman: They'll be coming for me! We've got to get out of here!
Fake Nemesis: Once more a Sherman seeks to undo my great work!
Fake Nemesis: And after we took him from his barbarous mirror universe!
Colonel: My Lord Nemesis, the traitor approaches our position.
Fake Nemesis: The Nemesis Army shall suffer no betrayers!
Dragoon: Kill the traitor!
'It was... Nemesis!' | |
With his dying breath, Captain Sherman tried to tell you the explosive information that had caused his defection.
'Nemesis... It was all him. The war, the lies... The truth is at the Shadow Shard base. Take the coordinates. Learn the truth. The whole war, started by Nemesis! The Rikti were his dupes... It was... Nemesis! As the life left him, he handed you a bloodied piece of parchment with a set of dimensional coordinates and one word: 'Proof!' |
Debriefing (Mission Failed)
Captain Sherman's fate was unfortunate, but his last words confirmed a suspicion I've had. The first time I visited the Rikti Homeworld, they were a peaceful people. When I learned about the invasion I couldn't believe until I saw it myself. Any people can be manipulated, and Nemesis is a master of it. In retrospect, it's obvious, but we still need to convince others, and find the proof.
Meet with Longbow
The Horror of War
Part: Two
Briefing
Before we can act on Captain Sherman's information, we need a clear corridor. I've re-opened talks with Longbow. We need thier help to boost our portal's signal if we're going to investigate that Nemesis Army base in the Shadow Shard. They're willing to meet with one of us to hear what we have to say, and I'd like you to be the one to talk to them.
I know you probably don't have a great relationship with Captain Dietrich, but at least she knows you're one of our best. Lt. Sefu Tendaji should be there, too. He's been friendly to us in the past. He might be able to help win her over to our side.
Mission Objective(s)
This isn't the kind of reception you expected! The base in under attack from the Nemesis Army!
- Meet with Longbow
- Find Lt. Tendaji
- Find Capt. Dietrich
- Defeat Nemesis Army
You have done all that you can here.
Fake Nemesis: For Lord Nemesis!
Enemies
Notable NPCs
- Captain W.M. Dietrich (Longbow, Hero)
Captain W.M. Dietrich: Let's find Sefu and clear out these intruders.
The Sword Gets Things Done | |
When you found the remains of Lt. Sefu Tendaji, Captain Wilhelmina Dietrich's iron-hard shell cracked.
'Sefu? This... This is impossible! He was my right had, my, my... He was my best friend. He can't be dead. He can't be! He was such a good man, always hopeful, always upbeat. He'd always chide me for being so stern. He saw the best in people. I needed that. I needed... As the body fades away through the city's teleportation network, a grim determination sets itself on Captain Dietrich's face. The Nemesis Army has no idea of the retribution they are about to receive. |
Debriefing
I'm sorry to hear about Lt. Tendaji, but we have to concentrate on what we can do right now. Captain Dietrich was true to her word and Portal Corp has sent over scientists and technicians. Our base portal will be ready for you soon. Then we'll get the proof we need.
Investigate Nemesis Base
The Horror of War
Part: Three
Briefing
Those Portal Coporation technicians work fast. The portal is ready to send you into the Shadow Shard. It's time to learn if Captain Sherman was telling the truth. I recommend bringing some allies along. This one could get difficult.
There may be more than one way to find the information you're looking for, so keep your eyes open. All you will need is one solid piece of proof or evidence, but get more if you can find it. Of course, with all that the Nemesis Army has done recently, you may want to take your time. That's fine. Just don't imperil the mission.
Mission Objective(s)
The strange energies of the Shadow Shard are going to cause some problems. You'll have to make your was back here to escape once you're done.
- Investigate Nemesis Base
- Search the Safe
- 2 Collect automaton remains
You have the evidence you need to prove Nemesis' involvement in the Rikti War.
Dragoon: For Lord Nemesis!
Fake Nemesis: By the orders of Lord Nemesis, we must suppress this traitor's slanderous columnies!
Fake Nemesis: Trying to steal our invasion plans? How droll!
Enemies
Notable NPCs
- Manticore Automaton (Freedom Phalanx, Hero)
Manticore Automaton: Well, FILE MISSING: KICK_THEM_WHEN_THEYRE_DOWN.TXT!
Manticore Automaton: You call that fighting? I call it ERROR IN SARCASM DATABASE
Manticore Automaton: I guess you really are BELITTLING_OBSERVATION
Manticore Automaton: Oh yeah, well SARCASM ENGINE FAILURE. SHUTTING DOWN SYSTEM
- Positron Automaton (Freedom Phalanx, Positron)
Imposter's remains. | |
These are the remains of the Nemesis-built Manticore Imposter Automaton. It shows signs of wear, but is still a convincing copy. This would have fooled the Rikti easily, convincing them that they were under attack by aliens from another world. An attack so severe that they'd have to retaliate with overwhelming force. Though parts of its memory core are missing, deep inside are the details of its attacks, physical evidence that Nemesis started the Rikti war as part of his mad schemes. |
The Nemesis Plan | |
These triplicated documents are written on heavy parchment by a bold, mechanical hand. Though they're written in code, in an odd oversight, the dozens of draftsman-like drawings scattered through them tell the whole story. From the drawings, you can see it all laid out: plans for dimensional exploration that lead Nemesis to find the Rikti homeworld, the first schematics of the Freedom Phalanx automatons, and force deployments for using the imposters to attack the Rikti homeworld in a wave of terror. Even his projections for the points the Rikti would-be counter-attack, and Nemesis Army rallying points. This is a comprehensive plan that lays out the suffering of two worlds in precise text and line drawings. It may be the single most monstrous thing you've ever seen, and that's even before it's been fully decoded. |
Debriefing
I wouldn't have hoped for this much, but I'll take it. We'll talk to our Traditionalist allies and get all the corroborating evidence. And then we're going to get the truth out.
Missions
See Also
Character History
The Dark Watcher was a famous hero from the Golden age. He was one of the co-founders of The Freedom Phalanx which was founded on July 4, 1932. He has an awesome control of teleportation and even a limited ability to project force fields. He is frequently regarded as costumed in dark clothing.
Web of Arachnos
The Freedom Phalanx
According to the City of Heroes novel The Freedom Phalanx, The Dark Watcher vanished in 1954. (p. 108)
Top Cow Comic
Issue #19: The Dark Watcher tells Lady Grey that he spent decades lost in nightmarish dimensions full of magic and monsters. He reveals to the Freedom Phalanx that he has returned and warns them that a war is coming and tells them to step aside when the time comes.