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This user plays both City of Heroes and Villains on the Justice server.
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This user engages in PVP.
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User Info
Neverman Began playing City of Heroes back in 2005, but stopped after a few months due to financial reasons. Following City of Heroes from afar throughout their development, Neverman set up his new account in November 2009, strolling down memory lane through the updated City of Heroes, and experiencing City of Villains for the first time. He now awaits the release of Going Rogue, hoping for a deeper look into the RP portion of the CoX games.
Heroes
Neverman: Level 28
- Since Gravity Control is the closest powerset to "Advanced Telekinesis" as CoX could get, Neverman is a Gravity Controller with Force Field as a secondary. Forever conflicted with his inner struggle of good vs. evil, easy vs. difficult, and peace vs. rage, Neverman has ultimately decided to take on the task of protecting Paragon City from hatred and evil, however, his random spurts of violent rage keep him from wanting to get too close to the public.
Flash Hazard: Level 13
- Since the pre-order perk of obtaining Dual Pistols created an overpopulation of the pistol-wielding heroes and villains, I decided to jump on the band-wagon and make one of my own, and develop an affinity for hyphenated phrases. Flash Hazard has the Dual Pistols and Electricity Manipulation (with the help of his robotic armwear) powersets. He is the successor to Krash Hazard, the "shoot first, ask questions later, then blow something up" vigilante. He is by no means better than his predecessor, in fact, the two compliment eachother, with Flash being both stealthy and speedy, and Krash being powerful and meticulous. Flash Hazard fell from RayliTech's Assault Unit the same way as Krash did many years ago, but left before his training was complete. Through certain connections, he was able to secure some technology that would upgrade his abilities until he was able to complete his training on his own. He now helps Krash Hazard protect the streets of Paragon City from the Unit and other dangerous organizations.
- The Seven-League Kid: Level 20
- Based on the old fairy tales about young heroes coming in contact with magical boots known as "the seven-league boots," Seven-League Kid is the most heroic of my alts, the only one that would never consider switching sides, even if it will be a brand new feature in the franchise. The seven-league boots allow the wearer to travel seven leagues which each step, making the main power (although obviously not a primary or secondary power) of this hero Super Speed and Super Jump. Before his first ecounter with the boots, Kid was taught skillful archery by his father, and learned how to hunt and survive in the wild, healing almost any wound and even reviving someone from unconsciousness.
- Lady Krush: Level 12
- A recreation of and older heroine, Lady Krush is a great example of irony. Although she appears as a slight homage to a very feminine and sexy pop-star, in actuality, she wields super-human strength. Lady Krush has Invulnerability and Super Strength as her powersets. This obscure form of trickery catches her opponents off-guard, luring them in with her sexy attitude, then crushing them like insects. Her powers also get her in trouble from time to time, as she often forgets her own strength, and causes tremors or earthquakes when she throws a tantrum.
Villains
Mr. Black Light: Level 33
- Unknown to the public, Mr. Black Light was once a very heroic young man, but due to an accident involving him, his father, and a research experiment gone awry, it left him shattered and disturbed. The accident caused no wounds or injuries, but instead gave him the ability to emit the Blacklight Energy his father was researching. This energy acts as a semi-tangible x-ray, moving through objects and visually exposing dense material inside, all while having some other ancillary effects, like particle displacement, or just causing a truck-load of damage. These powers are depicted as the Dark Blast and Dark Miasma in-game. With a darker, more malevolent side of him now exposed, he vows to continue his father's mysterious experiments at all costs. Due to his methods, Mr. Black Light defends his company and research from hero after hero.
The Metal-Mantis: Level 11
- Information coming soon.
More Information
More information will be added soon.