Tanker
From Paragon Wiki Archive
Overview
The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.
Faction: Hero
The Tanker's power sets are:
Primary: Defense
Secondary: Melee
The Tanker has High Hit Points and Medium Damage.
Power Sets
Primary Power Sets
A Tanker's primary power sets are designed specifically for defense. They are:
- Dark Armor (Issue 12)
- Fiery Aura
- Ice Armor
- Invulnerability
- Shield Defense (Issue 13)
- Stone Armor
- Willpower (Issue 11)
Secondary Power Sets
A Tanker's secondary power sets are designed for melee. They are:
- Battle Axe
- Dark Melee (Issue 12)
- Dual Blades (Issue 11)
- Energy Melee
- Fiery Melee
- Ice Melee
- Stone Melee
- Super Strength
- War Mace
Ancillary Power Pools
Inherent Powers
See Also
External Links
- Summary and Analysis of Tanker powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file