Arachnos Pilot
Overview
Arachnos Pilot is the fourth (and last) contact you will meet if you go through the Breakout tutorial zone. Arachnos Pilot is located at (-3431, -13, 605).
Contents
Introductions
Contact Introduced By
New Contact(s)
Information
Pilot for Arachnos
Since most of Arachnos' operations result in ill-gotten gains, Lord Recluse pays his foot soldiers very well. At the top of this food chain are his pilots. Finding experienced pilots willing to take the risks needed for his operations is a difficult task for Lord Recluse, so he ensures their loyalty by giving them the highest pay, and the best perks, of any Arachnos soldiers.
Prior to Introduction
I'm here to take a select few out of here, and until I know you are one of those, you should be talking to Sakai Tamaki.
Initial Contact
Well, well, you've arrived. Pardon my skepticism, but if I had a dollar for every punk convict who thinks they're destined for greatness, I'd be running my own criminal organization. I guess we'll see what you're made of when Kalinda gets her hands on you. Anyway, are you ready to get out of here? There are just a few loose ends to tie up before we take off.
Click on ask about available missions to proceed.
Missions
Prove Your Combat Abilities
Briefing
The Arachnos demolitions guys didn't do their job right, and the radar coverage around Brickstown here is still up.
Typical.
I sent my co-pilot, Jenkins, into one of the bunkers with a bomb to finish the job, but I haven't got word back from him. If you want to get out of here, you are gonna have to bite the bullet and help out.
I need you to go into that bunker, rescue Jenkins and get the bomb he has. Once you have that, find the spot to place it and make sure it gets planted. Take out any escaped cons or security guards you see down there; they'll only screw things up for the rest of us. Once that bomb is set, get back here ASAP. Then we can head off to Mercy Island.
Mission Acceptance
I've marked the bunker on your map and compass. Left click on the door to enter. Find Jenkins, defeat any enemies, and click on the image of the bomb in order to place it. With all that done, click Exit Mission in your Nav Bar and get back to me.
Unnecessary Solicitation
You need to get to that bunker, rescue Jenkins, and plant the bomb if we are going to be leaving this area any time soon.
Mission Objective(s)
Defeat any enemies around Jenkins to rescue him, and click on the bomb in order to arm it.
- Plant bomb; Defeat all guards
- Rescue Jenkins
You have defeated all the guards and planted the bomb. Click the Exit button next to your compass to leave the map immediately.
Bomb | |
This bomb needs to be placed at a specific spot in the building to ensure that the radar coverage is completely knocked out to cover your escape. |
Jenkins has joined you | |
Jenkins has joined you on your mission to plant the bomb and knock out the radar coverage. |
Debriefing
I should leave Jenkins here for his stupidity. Anyway, it's time to go. I heard that the Freedom Phalanx are on the way to button up this breakout, so we'd best be leaving quick.
I see that you increased your Combat Level, which means you have an increase in Hit Points and in the damage you deal.
You'll want to increase your Threat Level by talking to Arbiter Diaz. The Arbiters are the only members of Arachnos who are above all the factionalism and fighting that characterize our organization. He will let you pick a new power and teach you more about the Rogue Isles and being a villain.
You now have a choice... Kalinda hand picked you to be one of her Destined Ones, helping Lord Recluse and the Arachnos organization. Not everyone is up to the challenge however, so there is this guy I know, Burke... he's a mercenary. He has some more, 'freelance' work if you are interested in that sort of thing.