User:Tidbit Jr./Powers
|
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
Contents
Notes
- Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
- Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
- Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
Random Powers
Power | Level | Effect | |
Absolute Zero | (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery | ||
Seismic Blast | (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery |
Blast Sets
- Dual Pistols
- Pulse Rifle
- Water Blast
Dark Blast (Blaster)
Summon the powers of the Netherworld to defeat your foes; the dark effects of most of which can reduce your targets' accuracy for a short time.
Power | Level | Effect | |
Dark Blast | 1 | (Ranged) Foe Moderate Damage(Negative), -Accuracy | |
Gloom | 1 | (Ranged) Foe High Damage(Negative), -Accuracy | |
Night Fall | 2 | (Ranged Cone) Foe Moderate Damage(Negative), -Accuracy | |
Aim | 6 | Self +To Hit, +Damage | |
Moonbeam | 8 | (Snipe) Foe Extreme Damage(Negative), -Accuracy | |
Torrent | 12 | (Ranged Cone) Foe Minor Damage(Negative), Knockback, -Accuracy | |
Shadow Bomb | 18 | (Targeted Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy | |
Life Drain | 26 | (Ranged) Foe Minor Damage(Negative), -Accuracy; Self Heal | |
Blackstar | 32 | (Point Blank Area of Effect) Foe Extreme Damage(Negative), -Accuracy; Self -Endurance, -Recovery |
Control Sets
- Electricity Control
- Gadget Control
Dark Control
Focus the dark power of the netherworld to control your foes.
Power | Level | Effect | |
Shackle | 1 | (Ranged) Foe Minor Damage over Time(Smashing), Immobilize, -Jump | |
Petrify | 1 | (Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy | |
Tenebrous Tentacles | 2 | (Targeted Area of Effect) Foe Moderate Damage over Time(Smashing), Immobilize, -Fly, -Jump | |
Dark Possession | 6 | (Ranged) Foe Confuse, +Damage | |
Dark Pit | 8 | (Targeted Area of Effect) Foe Disorient | |
Chilld of the Night | 12 | (Toggle)(Point Blank Area of Effect) Foe -Accuracy | |
Dark Domination | 18 | (Targeted Area of Effect) Foe Hold, -Accuracy | |
Nightmare | 26 | (Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy | |
Shadow Puppet | 32 | Summon Pet(Shadow Puppet) |
Pet Sets
- Demonology - Circle Behemoth as top tier?
- Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
- Police (hero only? Thugs antihesis?)
- Pirates
- Samurai
- Wolfpack - 5th/Council Warwolves moreso than animals
Support Sets
- Earth Domination (Earthly Aura wasn't too appealing)
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear! :P )
- Teamwork (requires the Arachnos Widow to rename its set)
Earth Domination
You have the ability to manipulate earthly elements such as stone and minerals.
Power | Level as Primary | Level as Secondary | Effect | |
Earth Push | 1 | 1 | (Ranged) Foe Knockdown(Chance), -Defense | |
Rock Shield | 1 | 2 | (Ranged) Ally +Defense(Smashing, Lethal, Melee) | |
Crystal Shield | 2 | 4 | (Ranged) Ally +Defense(Energy, Negative, Ranged, Area of Effect), +Resistance(Endurance Drain) | |
Lead Weights | 6 | 10 | (Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed | |
Mineral Boost | 8 | 16 | (Ranged) Ally +Max Hit Points, +Resistance(Toxic) | |
Mineral Dispersion | 12 | 20 | (Toggle)(Point Blank Area of Effect) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize) | |
Sandstorm | 18 | 28 | (Toggle)(Point Blank Area of Effect) Foe -Accuracy, -Defense | |
Power of the Earth | 26 | 35 | (Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep) | |
Rock Slide | 32 | 38 | (Ranged Area of Effect) Foe High Damage(Smashing), Knockdown, Disorient, -Defense, -Damage |
Melee Sets
- Energy Blade
- Gravity Melee
- Illusory Melee
- Poison Melee
- Polearm
- Psionic Melee
- Radiation Melee
- Scythe
- Staff
Defense Sets
- Energy Aura (see Kinetic Aura for reason for change)
- Force Armor
- Kinetic Aura (Energy Aura change)
- Psionic Aura
- Radiatioactive Aura
- Sonic Armor
- Storm Aura
- Street Defense
Tech Armor
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
Scrapper
Power | Level | Effect | |
Kevlar Body Armor | 1 | (Auto) Self +Resistance(Smashing, Lethal) | |
[[Image:|22px]] | [[#|]] | 2 | |
Nanites | 4 | Self Heal, +Resistance(Toxic) | |
[[Image:|22px]] | [[#|]] | 10 | |
Delta Wave Scrambler | 16 | (Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | |
[[Image:|22px]] | [[#|]] | 20 | |
Cloaking Device | 1 | (Toggle) Self +Stealth, +Defense(All) | |
Smoke Grenade | 35 | (Ranged Area of Effect) Foe -Accuracy, -Perception | |
Overload | 38 | Self +Defense(All), +Recovery; (Delayed) Self Moderate Damage(Special), -Endurance, -Recovery |
Brute / Tanker
Power | Level as Primary | Level as Secondary | Effect | |
Kevlar Body Armor | 1 | 1 | (Auto) Self +Resistance(Smashing, Lethal) | |
[[Image:|22px]] | [[#|]] | 1 | 2 | |
Nanites | 2 | 4 | Self Heal, +Resistance(Toxic) | |
Delta Wave Scrambler | 6 | 10 | (Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | |
[[Image:|22px]] | [[#|]] | 8 | 16 | |
[[Image:|22px]] | [[#|]] | 12 | 20 | |
[[Image:|22px]] | [[#|]] | 18 | 28 | |
Smoke Grenade | 26 | 35 | (Ranged Area of Effect) Foe -Accuracy, -Perception | |
Heavy Suit | 32 | 38 | (Toggle) Self +Defense(All but Psionic), +Resistance(All but Psionic), -Fly, -Speed |
Stalker
Power | Level | Effect | |
Hide | 1 | (Toggle) Self +Stealth, +Defense(All) | |
Kevlar Body Armor | 1 | (Auto) Self +Resistance(Smashing, Lethal) | |
Nanites | 4 | Self Heal, +Resistance(Toxic) | |
[[Image:|22px]] | [[#|]] | 10 | |
Delta Wave Scrambler | 16 | (Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | |
[[Image:|22px]] | [[#|]] | 20 | |
[[Image:|22px]] | [[#|]] | 28 | |
Smoke Grenade | 35 | (Ranged Area of Effect) Foe -Accuracy, -Perception | |
Overload | 38 | Self +Defense(All), +Recovery; (Delayed) Self Moderate Damage(Special), -Endurance, -Recovery |
Cloaking Device
Encorporating an LCD cloaking device allows you to become partially invisible. While cloaked, you can only be seen at very close range. If you attack while cloaked, you will be discovered; but even when discovered, you are hard to see and will retain some of your defense bonus to all attacks. Recharge: Moderate
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense |
Delta Wave Scrambler Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense |
Heavy Suit
You can upgrade your tech armor to include a heavy suit feature. While active, the armor applies its most powerful fortified plating, deflecting most attacks and slightly buffering anything that breaks through. This heavy suit program comes with a protection protocol, making it unable to be used at the same time as other armor options except the delta wave scrambler. The plating itself is also, when in use, too heavy to fly with, and slightly limits your running speed. Recharge: Slow
Enhancements | Enhance Damage Resistance |
Enhance Defense Buffs | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense |
Resist Damage |
Kevlar Body Armor
The first thing that can be applied to the tech armor is the kevlar body armor. This simplistic, thick shielding can cover your body, effectively increasing your resistance to smashing and lethal attacks without any power.
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Nanites
By storing a swarm of self-automating nanites in your armor, you can activate them at any given moment to perform a quick repair to your armor. The nanites will recover a large portion of the armor that is harmed, as well as healing any harm done to your body, temporarily boosting your resistance to toxic damage. Recharge: Slow
Enhancements | Enhance Heal |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Healing/Absorb |
Overdrive
You can upgrade your tech armor to include an overdrive feature. When activated, this overrides the suit's safety protocols and overloads the power shield, creating a strong personal force field. During this time, you will have greatly enhanced defense as the shields deflect just about anything besides psychic assaults, and the armor will gain a spike in recovery as the systems are given a surge of power. However, when the effects wear off, the suit will power itself down and you may be given a small portion of damage as the suit cools down. Recharge: Very Long
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense |
Endurance Modification |
Smoke Grenade
Your armor can lob an upgraded smoke grenade at a group of foes. The smoke grenade envelops all those in the affected area in a cloud of smoke. Most foes will not be able to see past normal melee range, and all of them will suffer from severely reduced accuracy. If the foes are attacked, they will be alerted to your presence, but will continue to suffer a penalty to accuracy. Recharge: Slow
Enhancements | Enhance Accuracy |
Enhance ToHit Debuff | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | ToHit Debuff |
Manipulation Sets
- Darkness Manipulation
- Earth Manipulation
- Force Manipulation
- Gravity Manipulation
- Illusion Manipulation (Light Manipulation?)
- Kinetic Manipulation
- Ninjitsu Manipulation (Ninjutsu Manipulation?)
- Plant Manipulation (Thorn Manipulation?)
- Poison Manipulation (Toxin Manipulation?)
- Radiation Manipulation
- Sonic Manipulation (Sound Manipulation?)
- Storm Manipulation
- Strength Manipulation
- Traps
- Trick Arrows
Assault Sets
- Archery Assault
- Assault Weapons
- Dark Assault
- Feral Assault (Claws)
- Force Assault (Force Field)
- Gravity Assault
- Kinetic Assault
- Illusory Assault
- Martial Arts (w/ chi blasts?)
- Medieval Assault (Archery + Broad Sword)
- Ninjutsu Assault (Katana + Ninjitsu)
- Radiation Assault (Radiant Assault?)
- Sonic Assault
- Stony Assault
- Storm Assault (Electricity Assault's counterpart?)
- Tech Assault (Pulse Rifle)
- Urban Assault (Dual Pistols)
Ancillary Sets
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] | 41 | |
[[Image:|22px]] | [[#|]] | 41 | |
[[Image:|22px]] | [[#|]] | 44 | |
[[Image:|22px]] | [[#|]] | 47 |
Blaster
Will Mastery
Power | Level | Effect | |
? | 41 | ||
Dominate | 41 | (Ranged) Foe Moderate Damage(Psionic), Hold | |
Mind Over Body | 44 | (Toggle) Self +Resistance(Smashing, Lethal, Psionic) | |
Strength of Will | 47 | Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep); (Delayed) Self -Endurance |
Controller
Defender
Chill Mastery
Power | Level | Effect | |
? | 41 | ||
? | 41 | ||
Ice Armor | 44 | (Toggle) Self +Defense(Smashing, Lethal), +Resistance(Heat, Cold) | |
? | 47 |
Scrapper
Blaze Mastery
Power | Level | Effect | |
Heat Exhaustion | 41 | (Ranged) Foe -Damage, -Endurance, -Regeneration, -Recovery | |
Char | 41 | (Ranged) Foe Moderate Damage over Time(Heat), Hold | |
Fire Blast | 44 | (Ranged) Foe Moderate Damage(Heat), Minor Damage over Time(Heat) | |
Fire Ball | 47 | (Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat) |
Tanker
Gloom Mastery
Power | Level | Effect | |
Tar Patch | 41 | (Summoned Area of Effect) Foe -Resistance, -Fly, -Jump, -Speed | |
Char | 41 | (Ranged) Foe Hold | |
Gloom | 44 | (Ranged) Foe Moderate Damage(Negative), -Accuracy | |
Shadow Bomb | 47 | (Ranged Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy |
Special Note on Color Schemes (Note to Self)
- Blaster = armor set's
- Controller = blast set's
- Defender = melee set's
- Scrapper = special? blast set's?
- Tanker = blast set's
Archetypes
Rikti
Origin Technology
Hit Points Medium
Damage Medium
Primary Offense
Secondary Defense
(Heroes) The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
(Villains) The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.
Rikti Soldier
Rikti Soldier Weaponry
Rikti soldiers are armed and armored with a powerful energy weapon.
Power | Level | Effect | |
Plasma Shot | 1 | (Ranged) Foe Minor Damage(Energy), Knockdown, Disorient | |
Hack | 1 | (Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown |
Rikti Soldier Armor
The Rikti battle armor is more advanced than any armor found on Earth. It offers the Rikti protection from most normal kinds of physical attack.
Power | Level | Effect | |
Rikti Armor | 1 | (Auto) Self +Resistance(Smashing, Lethal, Energy) | |
Combat Training | 2 | (Auto) Self +Defense(Melee, Ranged) | |
Unyielding | 10 | (Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Resistance(Smashing, Lethal) | |
Mental Training | 28 | (Auto) Self +Resistance(Psionic, Fear, Placate) |
Rikti Mentalist
Rikti Mentalist Training
Rikti mentalists are armed and armored with a powerful energy weapon.
Power | Level | Effect | |
Mental Blast | 1 | (Ranged) Foe Moderate Damage(Psionic), -Recharge | |
Hack | 1 | (Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown |
Rikti Mentalist Armor
The Rikti battle armor is more advanced than any armor found on Earth. It offers the Rikti protection from most normal kinds of physical attack.
Power | Level | Effect | |
Rikti Armor | 1 | (Auto) Self +Resistance(Smashing, Lethal, Energy) | |
Mind Over Body | 2 | (Toggle) Self +Resistance(Smashing, Lethal, Psionic) | |
Indomitable Will | 10 | (Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | |
Mental Training | 28 | (Auto) Self +Resistance(Psionic, Confuse), +Perception |
====Rikti Power Pools==== 14 12
Communications Officer
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] | 6 | |
[[Image:|22px]] | [[#|]] | 14 | |
[[Image:|22px]] | [[#|]] | 16 | |
Transponder | 20 | Summon Rikti Portal |
Portal | Summon Rikti |
Guardian
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] | 6 | |
[[Image:|22px]] | [[#|]] | 14 | |
[[Image:|22px]] | Protection Shield | 16 | |
[[Image:|22px]] | Accelerate Metabolism | 20 |
Headman (Rikti Soldier ONLY)
Power | Level | Effect | |
Tactical Training: Maneuvers | 22 | (Toggle)(Point Blank Area of Effect) Team +Defense | |
Tactical Training: Assault | 24 | (Toggle)(Point Blank Area of Effect) Team +Damage, +Resistance(Placate, Taunt) | |
Tactical Training: Leadership | 35 | (Toggle)(Point Blank Area of Effect) Team +To Hit, +Perception, +Resistance(Confuse, Fear) | |
Rikti Drones | 38 | Summon Rikti Drones (x3) |
Rikti Drone
During the Rikti War, these flying drones swarmed all over the city's skies. Today, these machines still sweep through the air with some frequency. Their quick, evasive maneuvering, sophisticated scanners, and powerful energy cannon make them a constant menace.
NOTE: This power cannot be taken if you have Communications Officer >> Transponder.
Mesmerist (Rikti Mentalist ONLY)
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] | 22 | |
[[Image:|22px]] | [[#|]] | 24 | |
[[Image:|22px]] | [[#|]] | 35 | |
[[Image:|22px]] | [[#|]] | 38 |
Priest
Soldier
Rikti Costumes
Like the Soldiers of Arachnos, the Rikti's first costume slot must be one of the uniforms, with some interchangeable pieces here or there in a set, and color tintable. However, the Rikti would also be able to make any costume slot (second through fifth) a Rikti uniform as well, but don't have to; the storyline aspect of the human costume(s) being either holograms or just the ability to shift between their normal-self and what they would be like as a human... somehow.
Costume Sets
Custom Weapons (listed by powerset)
Rikti Soldier Weaponry
- New Rikti Sword
Rikti Mentalist Weaponry
- New Rikti Sword
- Old Rikti Sword
- Rikti Axe
- Rikti Katana
- Riktiaxe.jpg
Rikti Axe
- Riktisword.jpg
Old Rikti Sword
- Riktikatana.jpg
Rikti Katana