User:Tidbit Jr./Powers
|
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
Contents
Notes
- Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
- Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
- Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
Random Powers
Power | Level | Effect | |
Absolute Zero | (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery | ||
Seismic Blast | (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery |
Blast Sets
- Dual Pistols
- Pulse Rifle
- Water Blast
Dark Blast (Blaster)
Summon the powers of the Netherworld to defeat your foes; the dark effects of most of which can reduce your targets' accuracy for a short time.
Power | Level | Effect | |
Dark Blast | 1 | (Ranged) Foe Moderate Damage(Negative), -Accuracy | |
Gloom | 1 | (Ranged) Foe High Damage(Negative), -Accuracy | |
Night Fall | 2 | (Ranged Cone) Foe Moderate Damage(Negative), -Accuracy | |
Aim | 6 | Self +To Hit, +Damage | |
Moonbeam | 8 | (Snipe) Foe Extreme Damage(Negative), -Accuracy | |
Torrent | 12 | (Ranged Cone) Foe Minor Damage(Negative), Knockback, -Accuracy | |
Shadow Bomb | 18 | (Targeted Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy | |
Life Drain | 26 | (Ranged) Foe Minor Damage(Negative), -Accuracy; Self Heal | |
Blackstar | 32 | (Point Blank Area of Effect) Foe Extreme Damage(Negative), -Accuracy; Self -Endurance, -Recovery |
Shadow Bomb
You hurl a large blast of negative energy that violently explodes on impact, creating a blast of darkness in the immediate area. Damage: Moderate, Recharge: Slow
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Range | |
Enhance ToHit Debuff | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Targeted AoE Damage |
ToHit Debuff |
Control Sets
- Electricity Control
- Gadget Control
Dark Control
Focus the dark power of the netherworld to control your foes.
Power | Level | Effect | |
Shackle | 1 | (Ranged) Foe Minor Damage over Time(Smashing), Immobilize, -Jump | |
Petrify | 1 | (Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy | |
Tenebrous Tentacles | 2 | (Targeted Area of Effect) Foe Moderate Damage over Time(Smashing), Immobilize, -Fly, -Jump | |
Dark Possession | 6 | (Ranged) Foe Confuse, +Damage | |
Dark Pit | 8 | (Targeted Area of Effect) Foe Disorient | |
Chilld of the Night | 12 | (Toggle)(Point Blank Area of Effect) Foe -Accuracy | |
Dark Domination | 18 | (Targeted Area of Effect) Foe Hold, -Accuracy | |
Nightmare | 26 | (Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy | |
Shadow Puppet | 32 | Summon Pet(Shadow Puppet) |
Chill of the Night
While active, chill of the night brings forth a fine mist of negative energy which will seep out and obscure the vision of all nearby foes, reducing their accuracy. Recharge: Moderate
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Dark Domination
Sends a surge of negative energy at a group of foes, holding them in place. This is a weaker surge than petrify, and thus deals no harm to the foes, however even if a foe resists petrification, their movements will be hindered, reducing their overall accuracy. Recharge: Very Long
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Holds |
ToHit Debuff |
Dark Pit
Envelops a group of foes in a pit of negative energy which, while dealing no direct harm, disorients all foes for a good while. Recharge: Slow
Enhancements | Enhance Accuracy |
Enhance Disorient Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Stuns |
Dark Possession
Fills a foe with dark power in an attempt to possess them. Possessed foes will have a reversed perception of ally and enemy, fighting their friends to defend you and your allies. The affected foe will also have a dark empowerment boosting their strength. This is risky because foes that resist the confusion will still gain a boost to their strength, so use with caution. Recharge: Slow
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Confuse |
Nightmare
Nightmare sends a powerful other-worldly chill through all foes in front of you, frightening them so much it harms their minds; their trembling will leave them less accurate when attacking, if they can at all. Damage: Moderate, Recharge: Slow
Damage | Moderate - Psionic |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Fear |
Targeted AoE Damage | |
ToHit Debuff |
Petrify
Petrify sends a surge of negative energy at the targeted foe, dealing moderate damage and holding them in place. Even if a foe resists the petrification, their movements will be hindered, reducing their overall accuracy. Damage: Moderate, Recharge: Moderate
Damage | Moderate - Negative |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Holds |
Ranged Damage | |
ToHit Debuff |
Shackle
Creates shackles of negative energy which wrap themselves around a single foe's legs. The shackles will continue to tighten, causing some minor harm to the foe, while also immobilizing them. Those that resist the shackles will still be unable to jump. Damage: Minor (Damage over Time), Recharge: Moderate
Damage | Moderate - Smashing |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Immobilize |
Ranged Damage | |
ToHit Debuff |
Shadow Puppet
A shadow puppet can be created from negative energy. The shadow puppet is extremely loyal to its creator, defending it at all costs; unfortunately its primitive mind can only distinguish friend from foe, and it will attack the latter on sight. Recharge: Very Long
Powers | Shadow Dweller |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
ToHit Debuff |
Tenebrous Tentacles
Creates a cone-shaped rift to the netherworld that allows its native creatures to slip their dark tentacles into our world. These creatures will snare all foes directly in front of you, immobilizing them and bringing them down from the air while the tentacles drain their life. Damage: Moderate (Damage over Time), Recharge: Slow
Damage | Moderate - Smashing |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Immobilize |
Targeted AoE Damage | |
ToHit Debuff |
Pet Sets
- Demonology - Circle Behemoth as top tier?
- Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
- Police (hero only? Thugs antihesis?)
- Pirates
- Samurai
- Wolfpack - 5th/Council Warwolves moreso than animals
Support Sets
- Earth Domination (Earthly Aura wasn't too appealing)
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear! :P )
- Teamwork (requires the Arachnos Widow to rename its set)
Earth Domination
You have the ability to manipulate earthly elements such as stone and minerals.
Power | Level as Primary | Level as Secondary | Effect | |
Earth Push | 1 | 1 | (Ranged) Foe Knockdown(Chance), -Defense | |
Rock Shield | 1 | 2 | (Ranged) Ally +Defense(Smashing, Lethal, Melee) | |
Crystal Shield | 2 | 4 | (Ranged) Ally +Defense(Energy, Negative, Ranged, Area of Effect), +Resistance(Endurance Drain) | |
Lead Weights | 6 | 10 | (Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed | |
Mineral Boost | 8 | 16 | (Ranged) Ally +Max Hit Points, +Resistance(Toxic) | |
Mineral Dispersion | 12 | 20 | (Toggle)(Point Blank Area of Effect) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize) | |
Sandstorm | 18 | 28 | (Toggle)(Point Blank Area of Effect) Foe -Accuracy, -Defense | |
Power of the Earth | 26 | 35 | (Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep) | |
Rock Slide | 32 | 38 | (Ranged Area of Effect) Foe High Damage(Smashing), Knockdown, Disorient, -Defense, -Damage |
Crystal Shield
You encrust an ally with a layer of crystal. Different types of gemstone will deflect different properties, protecting the ally from energy and negative energy attacks, as well as deflecting endurance-draining effects. This layer of stone is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast
Enhancements | Enhance Defense Buffs |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense |
Earth Push
You thrust your fist upon the ground, sending stone erupting from the floor beneath a selected foe. The foe may be knocked down, and the resulting stalagmite will temporarily reduce the foe's defense as he tries to regain his footing. Recharge: Moderate
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense Debuff |
Knockback |
Lead Weights
Creates a layer of lead and granite on the bodies of all foes in a cone range in front of you. This layer will hinder foes' movements and cause them to gain too much weight to fly or jump, and will continue to slow their attack rate for a short while. Recharge: Slow
Enhancements | Enhance Accuracy |
Enhance Slow | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Slow Movement |
Mineral Boost
You can strengthen a single ally's body with tough minerals for a short time. During this period, the ally will gain an increase to their max hit points as well as a resistance to toxins. Recharge: Very Long
Enhancements | Enhance Damage Resistance |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Healing/Absorb |
Resist Damage |
Mineral Dispersion
You can create a large field of floating minerals. These minerals will deflect both physical and non-physical attacks, protecting all allies within from everything but psionic assaults. This field will also disperse disorient, hold, and immobilize effects. Recharge: Slow
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense |
Power of the Earth
Imbues a single ally with the power of the spirit of earth itself. This power will greatly increase the ally's damage potential and slightly increase their accuracy, as well as protect them from disorient, hold, immobilize, knockback, and sleep effects. When this power wears off, however, the ally will be drained of a small portion of endurance from partial exhaustion. Recharge: Long
Enhancements | Enhance Range |
Enhance ToHit Buff | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | To Hit Buff |
Rock Shield
Casts a small rock shield onto a nearby ally which will deflect physical attacks, effectively protecting them from smashing, lethal, and melee attacks as they are deflected by the stone. This layer of rock is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast
Enhancements | Enhance Defense Buffs |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense |
Rock Slide
You launch a slew of boulders at a group of foes. The resulting shower of stone will pummel all foes in the area, knocking them back and disorienting them. Most foes will be in so much pain that, for a while thereafter, they will have severely crippled damage and be less able to dodge attacks. Recharge: Very Long
Damage | High - Smashing |
Enhancements | Enhance Damage |
Enhance Defense Debuff | |
Enhance Disorient Duration | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense Debuff |
Stuns | |
Targeted AoE Damage |
Sandstorm
While active, you are surrounded by a constant sandstorm. Any foes that stray too close will have severely reduced accuracy and defense as the storm cuts off visibility. Recharge: Slow
Enhancements | Enhance Defense Debuff |
Enhance ToHit Debuff | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense Debuff |
ToHit Debuff |
Melee Sets
- Energy Blade
- Gravity Melee
- Illusory Melee
- Poison Melee
- Polearm
- Psionic Melee
- Radiation Melee
- Scythe
- Staff
Defense Sets
- Energy Aura (see Kinetic Aura for reason for change)
- Force Armor
- Kinetic Aura (Energy Aura change)
- Psionic Aura
- Radiatioactive Aura
- Sonic Armor
- Storm Aura
- Street Defense
Tech Armor
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
Scrapper
Power | Level | Effect | |
Kevlar Body Armor | 1 | (Auto) Self +Resistance(Smashing, Lethal) | |
[[Image:|22px]] | [[#|]] | 2 | |
Nanites | 4 | Self Heal, +Resistance(Toxic) | |
[[Image:|22px]] | [[#|]] | 10 | |
Delta Wave Scrambler | 16 | (Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | |
[[Image:|22px]] | [[#|]] | 20 | |
Cloaking Device | 1 | (Toggle) Self +Stealth, +Defense(All) | |
Smoke Grenade | 35 | (Ranged Area of Effect) Foe -Accuracy, -Perception | |
Overload | 38 | Self +Defense(All), +Recovery; (Delayed) Self Moderate Damage(Special), -Endurance, -Recovery |
Brute / Tanker
Power | Level as Primary | Level as Secondary | Effect | |
Kevlar Body Armor | 1 | 1 | (Auto) Self +Resistance(Smashing, Lethal) | |
[[Image:|22px]] | [[#|]] | 1 | 2 | |
Nanites | 2 | 4 | Self Heal, +Resistance(Toxic) | |
Delta Wave Scrambler | 6 | 10 | (Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | |
[[Image:|22px]] | [[#|]] | 8 | 16 | |
[[Image:|22px]] | [[#|]] | 12 | 20 | |
[[Image:|22px]] | [[#|]] | 18 | 28 | |
Smoke Grenade | 26 | 35 | (Ranged Area of Effect) Foe -Accuracy, -Perception | |
Heavy Suit | 32 | 38 | (Toggle) Self +Defense(All but Psionic), +Resistance(All but Psionic), -Fly, -Speed |
Stalker
Power | Level | Effect | |
Hide | 1 | (Toggle) Self +Stealth, +Defense(All) | |
Kevlar Body Armor | 1 | (Auto) Self +Resistance(Smashing, Lethal) | |
Nanites | 4 | Self Heal, +Resistance(Toxic) | |
[[Image:|22px]] | [[#|]] | 10 | |
Delta Wave Scrambler | 16 | (Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | |
[[Image:|22px]] | [[#|]] | 20 | |
[[Image:|22px]] | [[#|]] | 28 | |
Smoke Grenade | 35 | (Ranged Area of Effect) Foe -Accuracy, -Perception | |
Overload | 38 | Self +Defense(All), +Recovery; (Delayed) Self Moderate Damage(Special), -Endurance, -Recovery |
Cloaking Device
Encorporating an LCD cloaking device allows you to become partially invisible. While cloaked, you can only be seen at very close range. If you attack while cloaked, you will be discovered; but even when discovered, you are hard to see and will retain some of your defense bonus to all attacks. Recharge: Moderate
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense |
Delta Wave Scrambler Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense |
Heavy Suit
You can upgrade your tech armor to include a heavy suit feature. While active, the armor applies its most powerful fortified plating, deflecting most attacks and slightly buffering anything that breaks through. This heavy suit program comes with a protection protocol, making it unable to be used at the same time as other armor options except the delta wave scrambler. The plating itself is also, when in use, too heavy to fly with, and slightly limits your running speed. Recharge: Slow
Enhancements | Enhance Damage Resistance |
Enhance Defense Buffs | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense |
Resist Damage |
Kevlar Body Armor
The first thing that can be applied to the tech armor is the kevlar body armor. This simplistic, thick shielding can cover your body, effectively increasing your resistance to smashing and lethal attacks without any power.
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Nanites
By storing a swarm of self-automating nanites in your armor, you can activate them at any given moment to perform a quick repair to your armor. The nanites will recover a large portion of the armor that is harmed, as well as healing any harm done to your body, temporarily boosting your resistance to toxic damage. Recharge: Slow
Enhancements | Enhance Heal |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Healing/Absorb |
Overdrive
You can upgrade your tech armor to include an overdrive feature. When activated, this overrides the suit's safety protocols and overloads the power shield, creating a strong personal force field. During this time, you will have greatly enhanced defense as the shields deflect just about anything besides psychic assaults, and the armor will gain a spike in recovery as the systems are given a surge of power. However, when the effects wear off, the suit will power itself down and you may be given a small portion of damage as the suit cools down. Recharge: Very Long
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Defense |
Endurance Modification |
Smoke Grenade
Your armor can lob an upgraded smoke grenade at a group of foes. The smoke grenade envelops all those in the affected area in a cloud of smoke. Most foes will not be able to see past normal melee range, and all of them will suffer from severely reduced accuracy. If the foes are attacked, they will be alerted to your presence, but will continue to suffer a penalty to accuracy. Recharge: Slow
Enhancements | Enhance Accuracy |
Enhance ToHit Debuff | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | ToHit Debuff |
Manipulation Sets
- Darkness Manipulation
- Earth Manipulation
- Force Manipulation
- Gravity Manipulation
- Illusion Manipulation (Light Manipulation?)
- Kinetic Manipulation
- Ninjitsu Manipulation (Ninjutsu Manipulation?)
- Plant Manipulation (Thorn Manipulation?)
- Poison Manipulation (Toxin Manipulation?)
- Radiation Manipulation
- Sonic Manipulation (Sound Manipulation?)
- Storm Manipulation
- Strength Manipulation
- Traps
- Trick Arrows
Assault Sets
- Archery Assault
- Assault Weapons
- Dark Assault
- Feral Assault (Claws)
- Force Assault (Force Field)
- Gravity Assault
- Kinetic Assault
- Illusory Assault
- Martial Arts (w/ chi blasts?)
- Medieval Assault (Archery + Broad Sword)
- Ninjutsu Assault (Katana + Ninjitsu)
- Radiation Assault (Radiant Assault?)
- Sonic Assault
- Stony Assault
- Storm Assault (Electricity Assault's counterpart?)
- Tech Assault (Pulse Rifle)
- Urban Assault (Dual Pistols)
Ancillary Sets
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] | 41 | |
[[Image:|22px]] | [[#|]] | 41 | |
[[Image:|22px]] | [[#|]] | 44 | |
[[Image:|22px]] | [[#|]] | 47 |
Blaster
Will Mastery
Power | Level | Effect | |
? | 41 | ||
Dominate | 41 | (Ranged) Foe Moderate Damage(Psionic), Hold | |
Mind Over Body | 44 | (Toggle) Self +Resistance(Smashing, Lethal, Psionic) | |
Strength of Will | 47 | Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep); (Delayed) Self -Endurance |
Controller
Defender
Chill Mastery
Power | Level | Effect | |
? | 41 | ||
? | 41 | ||
Ice Armor | 44 | (Toggle) Self +Defense(Smashing, Lethal), +Resistance(Heat, Cold) | |
? | 47 |
Scrapper
Blaze Mastery
Power | Level | Effect | |
Heat Exhaustion | 41 | (Ranged) Foe -Damage, -Endurance, -Regeneration, -Recovery | |
Char | 41 | (Ranged) Foe Moderate Damage over Time(Heat), Hold | |
Fire Blast | 44 | (Ranged) Foe Moderate Damage(Heat), Minor Damage over Time(Heat) | |
Fire Ball | 47 | (Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat) |
Tanker
Gloom Mastery
Power | Level | Effect | |
Tar Patch | 41 | (Summoned Area of Effect) Foe -Resistance, -Fly, -Jump, -Speed | |
Char | 41 | (Ranged) Foe Hold | |
Gloom | 44 | (Ranged) Foe Moderate Damage(Negative), -Accuracy | |
Shadow Bomb | 47 | (Ranged Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy |
Special Note on Color Schemes (Note to Self)
- Blaster = armor set's
- Controller = blast set's
- Defender = melee set's
- Scrapper = special? blast set's?
- Tanker = blast set's
Archetypes
Rikti
An idea for a rikti archetype for both heroes and villains.
description here...
Origin: Technology
Primary: Rikti Weaponry
Secondary: Rikti Armor
Rikti Weaponry
Custom Weapon New Rikti Sword
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] |
Rikti Armor
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] |