Difference between revisions of "Enhancement Sets"
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For the enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[recipe]]s come from and their rarity. | For the enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[recipe]]s come from and their rarity. | ||
− | + | {| border=0 | |
− | + | | {{IOUncommon}} ||Uncommon Enemy drops (Pool A) | |
− | + | |- | |
− | + | | {{IOPoolA}} || Rare Enemy drops (Pool A) | |
− | + | |- | |
− | + | | {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A) | |
+ | |- | ||
+ | | {{IOPoolB}} || Mission drops (Pool B) | ||
+ | |- | ||
+ | | {{IOPoolC}} || Task Force drops (Pool C) | ||
+ | |- | ||
+ | | {{IOPoolD}} || Trial drops (Pool D) | ||
+ | |- | ||
+ | | {{IOUnknown}}|| Unknown drop pool | ||
+ | |} | ||
The meaning of the trailing icons in some of the elements is: | The meaning of the trailing icons in some of the elements is: | ||
− | + | {| border=0 | |
− | + | | [[Image:Proc.png|16px]] || [[Invention Origin Enhancements#Procs|Procedure (Proc)]] || Random chance of effect. | |
− | + | |- | |
+ | | [[Image:Global.png|16px]] || [[Invention Origin Enhancements#Globals|Global]] || Enhancement gives a global effect on the character. | ||
+ | |- | ||
+ | | [[Image:Unique.png|16px]] || [[Invention Origin Enhancements#Unique enhancements|Unique]] || Only one of this enhancement may be slotted on a character. | ||
+ | |} | ||
See [[Invention Origin Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables. | See [[Invention Origin Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables. | ||
Line 24: | Line 37: | ||
{{clr}} | {{clr}} | ||
− | == | + | == Offensive Sets == |
+ | |||
+ | <span style="color:red;"> | ||
+ | '''NOTE: If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.''' | ||
+ | |||
+ | (For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc ''--as of 5/12/08'') | ||
+ | </span> | ||
+ | |||
=== Melee Damage=== | === Melee Damage=== | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- | |- | ||
+ | | [[Image:IO_Bonesnap.png|20px]] | ||
| [[Bonesnap]] | | [[Bonesnap]] | ||
| 10-25 | | 10-25 | ||
Line 35: | Line 56: | ||
| {{IOUncommon}}Acc/Rech || || || | | {{IOUncommon}}Acc/Rech || || || | ||
|- | |- | ||
+ | | [[Image:IO_Pulverizing_Fisticuffs.png|20px]] | ||
+ | | [[Pulverizing Fisticuffs]] | ||
+ | | 10-25 | ||
+ | | {{IOUncommon}}Acc/Dam | ||
+ | | {{IOPoolA}}Acc/Dam/Rech | ||
+ | | {{IOPoolC}}Acc/Dam/End/Rech || || || | ||
+ | |- | ||
+ | | [[Image:IO_Bruising_Blow.png|20px]] | ||
| [[Bruising Blow]] | | [[Bruising Blow]] | ||
| 15-30 | | 15-30 | ||
Line 41: | Line 70: | ||
| {{IOUncommon}}Dam/Rech || || || | | {{IOUncommon}}Dam/Rech || || || | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO_Pounding_Slugfest.png|20px]] |
− | | | + | | [[Pounding Slugfest]] |
+ | | 15-30 | ||
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
− | | {{ | + | | {{IOPoolA}}Dam/End |
− | | {{ | + | | {{IOPoolB}}Dam/Rech |
− | | {{ | + | | {{IOPoolC}}Chance to Disorient {{IOProc}} || || |
− | + | ||
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Smashing_Haymaker.png|20px]] |
− | | | + | | [[Smashing Haymaker]] |
+ | | 20-35 | ||
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
| {{IOUncommon}}Dam/End | | {{IOUncommon}}Dam/End | ||
| {{IOUncommon}}Dam/Rech | | {{IOUncommon}}Dam/Rech | ||
− | | {{IOUncommon}} | + | | {{IOUncommon}}Dam/End/Rech || || |
− | | | + | |
|- | |- | ||
+ | | [[Image:IO_Kinetic_Combat.png|20px]] | ||
| [[Kinetic Combat]] | | [[Kinetic Combat]] | ||
| 20-35 | | 20-35 | ||
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
− | | {{ | + | | {{IOPoolA}}Dam/End |
| {{IOPoolB}}Dam/Rech | | {{IOPoolB}}Dam/Rech | ||
| {{IOPoolC}}Dam/End/Rech | | {{IOPoolC}}Dam/End/Rech | ||
| {{IOPoolA}}Chance to Knockdown 20%{{IOProc}} || | | {{IOPoolA}}Chance to Knockdown 20%{{IOProc}} || | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO_Focused_Smite.png|20px]] |
− | | | + | | [[Focused Smite]] |
− | + | | 25-40 | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | | [[ | + | |
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
| {{IOUncommon}}Dam/End | | {{IOUncommon}}Dam/End | ||
| {{IOUncommon}}Dam/Rech | | {{IOUncommon}}Dam/Rech | ||
− | | {{IOUncommon}} | + | | {{IOUncommon}}Acc/End/Rech |
+ | | {{IOUncommon}}Acc/Dam/Rech || | ||
|- | |- | ||
+ | | [[Image:IO_Touch_of_Death.png|20px]] | ||
| [[Touch of Death]] | | [[Touch of Death]] | ||
| 25-40 | | 25-40 | ||
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
− | | {{ | + | | {{IOPoolA}}Dam/End |
| {{IOPoolB}}Dam/Rech | | {{IOPoolB}}Dam/Rech | ||
| {{IOPoolC}}Acc/Dam/End | | {{IOPoolC}}Acc/Dam/End | ||
| {{IOPoolD}}Dam/End/Rech | | {{IOPoolD}}Dam/End/Rech | ||
− | | {{ | + | | {{IOPoolA}}Chance for NE Damage {{IOProc}} |
+ | |- | ||
+ | | [[Image:IO_Crushing_Impact.png|20px]] | ||
+ | | [[Crushing Impact]] | ||
+ | | 30-50 | ||
+ | | {{IOUncommon}}Acc/Dam | ||
+ | | {{IOUncommon}}Dam/End | ||
+ | | {{IOUncommon}}Dam/Rech | ||
+ | | {{IOUncommon}}Acc/Dam/Rech | ||
+ | | {{IOUncommon}}Acc/Dam/End | ||
+ | | {{IOUncommon}}Dam/End/Rech | ||
+ | |- | ||
+ | | [[Image:IO_Mako's_Bite.png|20px]] | ||
+ | | [[Mako's Bite]] | ||
+ | | 30-50 | ||
+ | | {{IOPoolA}}Acc/Dam | ||
+ | | {{IOPoolB}}Dam/End | ||
+ | | {{IOPoolC}}Dam/Rech | ||
+ | | {{IOPoolD}}Acc/End/Rech | ||
+ | | {{IOPoolA}}Acc/Dam/End/Rech | ||
+ | | {{IOPoolC}}Chance for Lethal Damage {{IOProc}} | ||
+ | |- | ||
+ | | [[Image:IO_Hecatomb.png|20px]] | ||
+ | | [[Hecatomb]] | ||
+ | | 50 | ||
+ | | {{IOVeryRare}}Dam (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Dam/End (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
Line 112: | Line 152: | ||
| {{IOlevel1}} | Immob Res | | {{IOlevel1}} | Immob Res | ||
| {{IOlevel1}} | +Health || || || | | {{IOlevel1}} | +Health || || || | ||
+ | |- | ||
+ | | [[Pulverizing Fisticuffs]] | ||
+ | | {{IOlevel3}} | Sleep Res | ||
+ | | {{IOlevel1}} | + Positive/Negative Energy Def || || || | ||
|- | |- | ||
| [[Bruising Blow]] | | [[Bruising Blow]] | ||
Line 117: | Line 161: | ||
| {{IOlevel1}} | +Health || || || | | {{IOlevel1}} | +Health || || || | ||
|- | |- | ||
− | | [[ | + | | [[Pounding Slugfest]] |
+ | | {{IOlevel3}} | + Regeneration | ||
+ | | {{IOlevel1}} | + Positive/Negative Energy Def | ||
+ | | {{IOlevel3}} | + Damage || || | ||
+ | |- | ||
+ | | [[Smashing Haymaker]] | ||
| {{IOlevel3}} | Immob Res | | {{IOlevel3}} | Immob Res | ||
| {{IOlevel2}} | +Health | | {{IOlevel2}} | +Health | ||
− | | {{ | + | | {{IOlevel2}} | + Smashing Def || || |
− | | {{ | + | |- |
− | | {{IOlevel3}} | + | + | | [[Kinetic Combat]] |
+ | | {{IOlevel4}} | Immob Res | ||
+ | | {{IOlevel3}} | +Health | ||
+ | | {{IOlevel5}} | + Smashing Def | ||
+ | | {{IOlevel4}} | + Movement Speed || | ||
|- | |- | ||
| [[Focused Smite]] | | [[Focused Smite]] | ||
Line 130: | Line 183: | ||
| {{IOlevel2}} | + Movement Speed || | | {{IOlevel2}} | + Movement Speed || | ||
|- | |- | ||
− | | [[ | + | | [[Touch of Death]] |
| {{IOlevel4}} | Immob Res | | {{IOlevel4}} | Immob Res | ||
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
− | | {{ | + | | {{IOlevel4}} | + Damage |
− | | {{IOlevel4}} | + | + | | {{IOlevel4}} | Hold Res |
+ | | {{IOlevel4}} | + Melee Def | ||
+ | |- | ||
+ | | [[Crushing Impact]] | ||
+ | | {{IOlevel3}} | Immob Res | ||
+ | | {{IOlevel2}} | +Health | ||
+ | | {{IOlevel3}} | Accuracy | ||
+ | | {{IOlevel3}} | - Recharge Time | ||
+ | | {{IOlevel3}} | + Psionic Res | ||
|- | |- | ||
| [[Mako's Bite]] | | [[Mako's Bite]] | ||
Line 143: | Line 204: | ||
| {{IOlevel5}} | + Ranged Def | | {{IOlevel5}} | + Ranged Def | ||
|- | |- | ||
− | | [[ | + | | [[Hecatomb]] |
− | | {{ | + | | {{IOlevel7}} | + Recovery |
− | | {{ | + | | {{IOlevel7}} | + Fire/Cold Res |
− | + | | {{IOlevel7}} | Accuracy | |
− | + | | {{IOlevel7}} | - Recharge Time | |
− | + | | {{IOlevel7}} | + Toxic Res | |
− | + | ||
− | | {{ | + | |
− | + | ||
− | + | ||
− | | {{ | + | |
− | + | ||
− | + | ||
− | |- | + | |
− | + | ||
− | + | ||
− | | {{ | + | |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|} | |} | ||
Line 168: | Line 215: | ||
=== PBAoE Damage=== | === PBAoE Damage=== | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- | |- | ||
+ | | [[Image:IO_Cleaving_Blow.png|20px]] | ||
| [[Cleaving Blow]] | | [[Cleaving Blow]] | ||
− | | 10- | + | | 10-50 |
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
| {{IOUncommon}}Dam/End | | {{IOUncommon}}Dam/End | ||
Line 177: | Line 225: | ||
| {{IOUncommon}}Acc/Rech || || | | {{IOUncommon}}Acc/Rech || || | ||
|- | |- | ||
+ | | [[Image:IO_Multi-Strike.png|20px]] | ||
| [[Multi-Strike]] | | [[Multi-Strike]] | ||
− | | 20- | + | | 20-50 |
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
| {{IOUncommon}}Dam/End | | {{IOUncommon}}Dam/End | ||
| {{IOUncommon}}Dam/Rech | | {{IOUncommon}}Dam/Rech | ||
| {{IOUncommon}}Acc/End | | {{IOUncommon}}Acc/End | ||
− | | {{IOUncommon}} | + | | {{IOUncommon}}Acc/Dam/End |
| {{IOUncommon}}Dam/End/Rech | | {{IOUncommon}}Dam/End/Rech | ||
|- | |- | ||
+ | | [[Image:IO_Scirocco's_Dervish.png|20px]] | ||
| [[Scirocco's Dervish]] | | [[Scirocco's Dervish]] | ||
− | | 20- | + | | 20-50 |
| {{IOPoolA}}Acc/Dam | | {{IOPoolA}}Acc/Dam | ||
| {{IOPoolA}}Dam/End | | {{IOPoolA}}Dam/End | ||
Line 193: | Line 243: | ||
| {{IOPoolB}}Acc/Rech | | {{IOPoolB}}Acc/Rech | ||
| {{IOPoolC}}Dam/Acc/End | | {{IOPoolC}}Dam/Acc/End | ||
− | | {{IOPoolC}} | + | | {{IOPoolC}}Chance for Lethal Damage {{IOProc}} |
+ | |- | ||
+ | | [[Image:IO_Armageddon.png|20px]] | ||
+ | | [[Armageddon]] | ||
+ | | 50 | ||
+ | | {{IOVeryRare}}Dam (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Dam/End (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
Line 218: | Line 278: | ||
| {{IOlevel4}} | + AoE Def | | {{IOlevel4}} | + AoE Def | ||
| {{IOlevel4}} | + Psionic Def | | {{IOlevel4}} | + Psionic Def | ||
+ | |- | ||
+ | | [[Armageddon]] | ||
+ | | {{IOlevel7}} | + Recovery | ||
+ | | {{IOlevel7}} | + Fire/Cold Res | ||
+ | | {{IOlevel7}} | Accuracy | ||
+ | | {{IOlevel7}} | - Recharge Time | ||
+ | | {{IOlevel7}} | + Toxic Res | ||
|- | |- | ||
|} | |} | ||
Line 223: | Line 290: | ||
===Ranged Damage=== | ===Ranged Damage=== | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Far_Strike.png|20px]] |
− | | 25- | + | | [[Far Strike]] |
+ | | 10-25 | ||
+ | | {{IOUncommon}}Dam/Range | ||
+ | | {{IOUncommon}}Dam/Rech | ||
+ | | {{IOUncommon}}Acc/End || || || | ||
+ | |- | ||
+ | | [[Image:IO_Salvo.png|20px]] | ||
+ | | [[Salvo]] | ||
+ | | 10-25 | ||
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
− | | {{ | + | | {{IOPoolA}}Dam/End/Rech |
− | + | | {{IOPoolC}}Acc/Dam/End/Range || || || | |
− | | {{ | + | |
− | + | ||
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Volley_Fire.png|20px]] |
− | | 30 | + | | [[Volley Fire]] |
− | | {{ | + | | 15-30 |
− | | {{ | + | | {{IOUncommon}}Acc/Dam |
− | | {{ | + | | {{IOUncommon}}Dam/End |
− | | | + | | {{IOUncommon}}Dam/Rech || || || |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Tempest.png|20px]] |
− | | | + | | [[Tempest]] |
+ | | 15-30 | ||
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
| {{IOUnknown}}Dam/End | | {{IOUnknown}}Dam/End | ||
| {{IOPoolB}}Dam/Rech | | {{IOPoolB}}Dam/Rech | ||
− | | {{IOPoolC}} | + | | {{IOPoolC}}Chance for End Drain {{IOProc}} || || |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
+ | | [[Image:IO_Maelstrom's_Fury.png|20px]] | ||
| [[Maelstrom's Fury]] | | [[Maelstrom's Fury]] | ||
| 20-35 | | 20-35 | ||
Line 264: | Line 329: | ||
| {{IOUncommon}}Dam/End/Rech || || | | {{IOUncommon}}Dam/End/Rech || || | ||
|- | |- | ||
+ | | [[Image:IO_Entropic_Chaos.png|20px]] | ||
+ | | [[Entropic Chaos]] | ||
+ | | 20-35 | ||
+ | | {{IOUncommon}}Acc/Dam | ||
+ | | {{IOPoolA}}Dam/End | ||
+ | | {{IOPoolB}}Dam/Rech | ||
+ | | {{IOPoolC}}Dam/End/Rech | ||
+ | | {{IOPoolA}}Chance to Heal {{IOProc}} || | ||
+ | |- | ||
+ | | [[Image:IO_Ruin.png|20px]] | ||
| [[Ruin]] | | [[Ruin]] | ||
| 25-40 | | 25-40 | ||
Line 272: | Line 347: | ||
| {{IOUncommon}}Acc/Dam/Rech || | | {{IOUncommon}}Acc/Dam/Rech || | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO_Decimation.png|20px]] |
− | | | + | | [[Decimation]] |
+ | | 25-40 | ||
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
− | | {{ | + | | {{IOPoolA}}Dam/End |
− | | {{ | + | | {{IOPoolB}}Dam/Rech |
− | + | | {{IOPoolC}}Acc/End/Rech | |
− | + | | {{IOPoolD}}Acc/Dam/Rech | |
− | + | | {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}} | |
− | | {{ | + | |
− | | {{ | + | |
− | | {{IOPoolA}} | + | |
− | + | ||
|- | |- | ||
+ | | [[Image:IO_Thunderstrike.png|20px]] | ||
| [[Thunderstrike]] | | [[Thunderstrike]] | ||
− | | 30- | + | | 30-50 |
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
| {{IOUncommon}}Dam/End | | {{IOUncommon}}Dam/End | ||
| {{IOUncommon}}Dam/Rech | | {{IOUncommon}}Dam/Rech | ||
− | |||
| {{IOUncommon}}Acc/Dam/Rech | | {{IOUncommon}}Acc/Dam/Rech | ||
| {{IOUncommon}}Acc/Dam/End | | {{IOUncommon}}Acc/Dam/End | ||
+ | | {{IOUncommon}}Dam/End/Rech | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO_Devastation.png|20px]] |
− | | | + | | [[Devastation]] |
− | | {{ | + | | 30-50 |
− | | {{ | + | | {{IOPoolA}}Acc/Dam |
− | | {{ | + | | {{IOPoolB}}Dam/End |
+ | | {{IOPoolC}}Dam/Rech | ||
+ | | {{IOPoolD}}Acc/Dam/Rech | ||
+ | | {{IOPoolA}}Acc/Dam/End/Rech | ||
+ | | {{IOPoolC}}Chance to Hold {{IOProc}} | ||
+ | |- | ||
+ | | [[Image:IO_Apocalypse.png|20px]] | ||
+ | | [[Apocalypse]] | ||
+ | | 50 | ||
+ | | {{IOVeryRare}}Dam (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Dam/End (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
Line 305: | Line 392: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| [[Far Strike]] | | [[Far Strike]] | ||
| {{IOlevel1}} | Fear Res | | {{IOlevel1}} | Fear Res | ||
| {{IOlevel1}} | +Health || || || | | {{IOlevel1}} | +Health || || || | ||
+ | |- | ||
+ | | [[Salvo]] | ||
+ | | {{IOlevel3}} | Sleep Res | ||
+ | | {{IOlevel3}} | + Fire/Cold Res || || || | ||
+ | |- | ||
+ | | [[Volley Fire]] | ||
+ | | {{IOlevel1}} | + Regeneration | ||
+ | | {{IOlevel1}} | +Health || || || | ||
+ | |- | ||
+ | | [[Tempest]] | ||
+ | | {{IOlevel3}} | Sleep Res | ||
+ | | {{IOlevel1}} | + Positive/Negative Energy Res | ||
+ | | {{IOlevel3}} | + Damage || || | ||
|- | |- | ||
| [[Maelstrom's Fury]] | | [[Maelstrom's Fury]] | ||
Line 333: | Line 413: | ||
| {{IOlevel2}} | + Cold Def | | {{IOlevel2}} | + Cold Def | ||
| {{IOlevel2}} | Stun Res || || | | {{IOlevel2}} | Stun Res || || | ||
+ | |- | ||
+ | | [[Entropic Chaos]] | ||
+ | | {{IOlevel4}} | + Regeneration | ||
+ | | {{IOlevel4}} | Confuse Res | ||
+ | | {{IOlevel4}} | +Endurance | ||
+ | | {{IOlevel4}} | - Recharge Time || | ||
|- | |- | ||
| [[Ruin]] | | [[Ruin]] | ||
Line 340: | Line 426: | ||
| {{IOlevel2}} | + AoE Def || | | {{IOlevel2}} | + AoE Def || | ||
|- | |- | ||
− | | [[ | + | | [[Decimation]] |
− | | {{ | + | | {{IOlevel4}} | Immob Res |
− | | {{ | + | | {{IOlevel2}} | +Health |
− | + | | {{IOlevel4}} | +Endurance | |
− | + | | {{IOlevel4}} | - Recharge Time | |
− | | {{ | + | | {{IOlevel4}} | + Toxic/Psionic Res |
− | | {{ | + | |
− | | {{ | + | |
|- | |- | ||
| [[Thunderstrike]] | | [[Thunderstrike]] | ||
Line 356: | Line 440: | ||
| {{IOlevel3}} | + Ranged Def | | {{IOlevel3}} | + Ranged Def | ||
|- | |- | ||
− | | [[ | + | | [[Devastation]] |
− | | {{ | + | | {{IOlevel5}} | + Regeneration |
− | | {{ | + | | {{IOlevel5}} | +Health |
+ | | {{IOlevel5}} | + Damage | ||
+ | | {{IOlevel5}} | Hold Res | ||
+ | | {{IOlevel5}} | + Psionic Def | ||
+ | |- | ||
+ | | [[Apocalypse]] | ||
+ | | {{IOlevel7}} | + Regeneration | ||
+ | | {{IOlevel7}} | +Health | ||
+ | | {{IOlevel7}} | + Damage | ||
+ | | {{IOlevel7}} | - Recharge Time | ||
+ | | {{IOlevel7}} | + Psionic Def | ||
|- | |- | ||
|} | |} | ||
Line 364: | Line 458: | ||
=== Targeted AoE Damage === | === Targeted AoE Damage === | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- | |- | ||
+ | | [[Image:IO_Air_Burst.png|20px]] | ||
| [[Air Burst]] | | [[Air Burst]] | ||
− | | 10- | + | | 10-50 |
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
| {{IOUncommon}}Dam/End | | {{IOUncommon}}Dam/End | ||
Line 373: | Line 468: | ||
| {{IOUncommon}}Dam/Range || || | | {{IOUncommon}}Dam/Range || || | ||
|- | |- | ||
+ | | [[Image:IO_Detonation.png|20px]] | ||
| [[Detonation]] | | [[Detonation]] | ||
− | | 20- | + | | 20-50 |
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
| {{IOUncommon}}Dam/End | | {{IOUncommon}}Dam/End | ||
Line 382: | Line 478: | ||
| {{IOUncommon}}Dam/End/Range | | {{IOUncommon}}Dam/End/Range | ||
|- | |- | ||
+ | | [[Image:IO_Positron's_Blast.png|20px]] | ||
| [[Positron's Blast]] | | [[Positron's Blast]] | ||
− | | 20- | + | | 20-50 |
| {{IOPoolA}}Acc/Dam | | {{IOPoolA}}Acc/Dam | ||
| {{IOPoolA}}Dam/End | | {{IOPoolA}}Dam/End | ||
Line 390: | Line 487: | ||
| {{IOPoolC}}Dam/Acc/End | | {{IOPoolC}}Dam/Acc/End | ||
| {{IOPoolC}}Chance for Energy damage {{IOProc}} | | {{IOPoolC}}Chance for Energy damage {{IOProc}} | ||
+ | |- | ||
+ | | [[Image:IO_Ragnarok.png|20px]] | ||
+ | | [[Ragnarok]] | ||
+ | | 50 | ||
+ | | {{IOVeryRare}}Dam (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Dam/End (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
Line 414: | Line 521: | ||
| {{IOlevel4}} | - Recharge Time | | {{IOlevel4}} | - Recharge Time | ||
| {{IOlevel4}} | + Toxic Res | | {{IOlevel4}} | + Toxic Res | ||
+ | |- | ||
+ | | [[Ragnarok]] | ||
+ | | {{IOlevel7}} | + Recovery | ||
+ | | {{IOlevel7}} | + Fire/Cold Res | ||
+ | | {{IOlevel7}} | Accuracy | ||
+ | | {{IOlevel7}} | - Recharge Time | ||
+ | | {{IOlevel7}} | + Toxic Res | ||
|- | |- | ||
|} | |} | ||
Line 419: | Line 533: | ||
===Sniper Attacks=== | ===Sniper Attacks=== | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- | |- | ||
+ | | [[Image:IO_Exploit_Weakness.png|20px]] | ||
+ | | [[Exploit Weakness]] | ||
+ | | 10-50 | ||
+ | | {{IOUncommon}}Acc/Dam | ||
+ | | {{IOUncommon}}Dam/End | ||
+ | | {{IOUncommon}}Dam/Range | ||
+ | | {{IOUncommon}}Dam/Rech || || | ||
+ | |- | ||
+ | | [[Image:IO_Calibrated_Accuracy.png|20px]] | ||
| [[Calibrated Accuracy]] | | [[Calibrated Accuracy]] | ||
− | | 20- | + | | 20-50 |
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
| {{IOUncommon}}Acc/End | | {{IOUncommon}}Acc/End | ||
− | |||
| {{IOUncommon}}Acc/Int | | {{IOUncommon}}Acc/Int | ||
| {{IOUncommon}}Acc/Range | | {{IOUncommon}}Acc/Range | ||
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
+ | | {{IOUncommon}}Acc/Dam/Rech | ||
|- | |- | ||
+ | | [[Image:IO_Executioner's_Contract.png|20px]] | ||
| [[Executioner's Contract]] | | [[Executioner's Contract]] | ||
− | | 20- | + | | 20-50 |
| {{IOPoolA}}Acc/Dam | | {{IOPoolA}}Acc/Dam | ||
| {{IOPoolA}}Dam/End | | {{IOPoolA}}Dam/End | ||
Line 437: | Line 561: | ||
| {{IOPoolB}}Dam/Range | | {{IOPoolB}}Dam/Range | ||
| {{IOPoolC}}Dam/Rech | | {{IOPoolC}}Dam/Rech | ||
− | | {{IOPoolC}} | + | | {{IOPoolC}}Disorient Bonus {{IOProc}} |
|- | |- | ||
+ | | [[Image:IO_Extreme_Measures.png|20px]] | ||
| [[Extreme Measures]] | | [[Extreme Measures]] | ||
− | | 35- | + | | 35-50 |
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
| {{IOUncommon}}Dam/End | | {{IOUncommon}}Dam/End | ||
| {{IOUncommon}}Acc/Int/Range | | {{IOUncommon}}Acc/Int/Range | ||
+ | | {{IOUncommon}}Dam/Int/Rech | ||
+ | | {{IOUncommon}}Dam/End/Rech | ||
| {{IOUncommon}}Acc/Range/Rech | | {{IOUncommon}}Acc/Range/Rech | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | | [[Image:IO_Sting_of_the_Manticore.png|20px]] | ||
| [[Sting of the Manticore]] | | [[Sting of the Manticore]] | ||
− | | 35- | + | | 35-50 |
| {{IOPoolA}}Acc/Dam | | {{IOPoolA}}Acc/Dam | ||
| {{IOPoolB}}Dam/End | | {{IOPoolB}}Dam/End | ||
| {{IOPoolC}}Acc/Int/Range | | {{IOPoolC}}Acc/Int/Range | ||
− | |||
| {{IOPoolD}}Dam/Int/Rech | | {{IOPoolD}}Dam/Int/Rech | ||
− | | {{ | + | | {{IOPoolA}}Dam/End/Rech |
+ | | {{IOPoolC}}Chance for Toxic Damage {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
Line 469: | Line 588: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
+ | | [[Exploit Weakness]] | ||
+ | | {{IOlevel1}} | +RunSpeed | ||
+ | | {{IOlevel1}} | + Fire/Cold Def | ||
+ | | {{IOlevel1}} | Accuracy || || | ||
+ | |- | ||
| [[Calibrated Accuracy]] | | [[Calibrated Accuracy]] | ||
| {{IOlevel1}} | + Recovery | | {{IOlevel1}} | + Recovery | ||
Line 489: | Line 613: | ||
| {{IOlevel3}} | + AoE Def | | {{IOlevel3}} | + AoE Def | ||
| {{IOlevel3}} | + Melee Def | | {{IOlevel3}} | + Melee Def | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Sting of the Manticore]] | | [[Sting of the Manticore]] | ||
Line 506: | Line 625: | ||
===Pet Damage=== | ===Pet Damage=== | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Unquestioning_Loyalty.png|20px]] |
− | | | + | | [[Unquestioning Loyalty]] |
+ | | 10-30 | ||
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
| {{IOUncommon}}Dam/End | | {{IOUncommon}}Dam/End | ||
| {{IOUncommon}}Acc/End | | {{IOUncommon}}Acc/End | ||
− | | {{IOUncommon}}Acc/Dam/End | + | | {{IOUncommon}}Acc/Dam/End || || |
− | | | + | |
− | | | + | |
|- | |- | ||
+ | | [[Image:IO_Commanding_Presence.png|20px]] | ||
+ | | [[Commanding Presence]] | ||
+ | | 10-30 | ||
+ | | {{IOUncommon}}Acc/Dam | ||
+ | | {{IOUnknown}}Dam/End | ||
+ | | {{IOPoolB}}Acc/End | ||
+ | | {{IOPoolC}}Acc/Dam/End | ||
+ | | {{IOPoolA}}Aura Taunt and Placate Resistance for Pets {{IOGlobal}} | ||
+ | |- | ||
+ | | [[Image:IO_Brilliant_Leadership.png|20px]] | ||
| [[Brilliant Leadership]] | | [[Brilliant Leadership]] | ||
| 15-40 | | 15-40 | ||
Line 526: | Line 654: | ||
| {{IOUncommon}}Dam | | {{IOUncommon}}Dam | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO_Edict_of_the_Master.png|20px]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
| [[Edict of the Master]] | | [[Edict of the Master]] | ||
| 15-40 | | 15-40 | ||
| {{IOUncommon}}Acc/Dam | | {{IOUncommon}}Acc/Dam | ||
− | |||
| {{IOPoolA}}Dam/End | | {{IOPoolA}}Dam/End | ||
− | | {{ | + | | {{IOPoolA}}Acc/End |
− | | {{ | + | | {{IOPoolB}}Acc/Dam/End |
− | | {{ | + | | {{IOPoolC}}Dam |
+ | | {{IOPoolC}}Defensive Aura for Pets {{IOUnique}} {{IOGlobal}} | ||
+ | |- | ||
+ | | [[Image:IO_Blood_Mandate.png|20px]] | ||
+ | | [[Blood Mandate]] | ||
+ | | 25-50 | ||
+ | | {{IOUncommon}}Acc/Dam | ||
+ | | {{IOUncommon}}Dam/End | ||
+ | | {{IOUncommon}}Acc/End | ||
+ | | {{IOUncommon}}Acc/Dam/End | ||
+ | | {{IOUncommon}}Acc | ||
+ | | {{IOUncommon}}Dam | ||
|- | |- | ||
+ | | [[Image:IO_Sovereign_Right.png|20px]] | ||
| [[Sovereign Right]] | | [[Sovereign Right]] | ||
− | | 25- | + | | 25-50 |
| {{IOPoolA}}Acc/Dam | | {{IOPoolA}}Acc/Dam | ||
− | |||
| {{IOPoolB}}Dam/End | | {{IOPoolB}}Dam/End | ||
+ | | {{IOPoolC}}Acc/End | ||
| {{IOPoolD}}Acc/Dam/End | | {{IOPoolD}}Acc/Dam/End | ||
| {{IOPoolA}}Acc | | {{IOPoolA}}Acc | ||
− | | {{IOPoolC}}Aura | + | | {{IOPoolC}}Aura Increased Resistance (All but Psionic) buff for Pets {{IOUnique}} {{IOGlobal}} |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Soulbound_Allegiance.png|20px]] |
− | | | + | | [[Soulbound Allegiance]] |
− | | {{ | + | | 50 |
− | | {{ | + | | {{IOVeryRare}}Dam (Superior) {{IOUnique}} |
− | | {{ | + | | {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}} |
− | | {{ | + | | {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}} |
+ | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Dam/End (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
Line 564: | Line 699: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
− | | [[ | + | | [[Unquestioning Loyalty]] |
+ | | {{IOlevel1}} | Immob Res | ||
+ | | {{IOlevel1}} | +Health | ||
+ | | {{IOlevel1}} | +Endurance || || | ||
+ | |- | ||
+ | | [[Commanding Presence]] | ||
| {{IOlevel2}} | + Recovery | | {{IOlevel2}} | + Recovery | ||
− | | {{IOlevel2}} | + | + | | {{IOlevel2}} | +Health |
− | | {{IOlevel2}} | | + | | {{IOlevel2}} | +Endurance |
− | | {{ | + | | {{IOlevel2}} | + AoE Def || |
− | | | + | |
|- | |- | ||
| [[Brilliant Leadership]] | | [[Brilliant Leadership]] | ||
Line 577: | Line 716: | ||
| {{IOlevel1}} | + Movement Speed | | {{IOlevel1}} | + Movement Speed | ||
| {{IOlevel3}} | + Toxic/Psionic Res | | {{IOlevel3}} | + Toxic/Psionic Res | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Edict of the Master]] | | [[Edict of the Master]] | ||
Line 590: | Line 723: | ||
| {{IOlevel3}} | Hold Res | | {{IOlevel3}} | Hold Res | ||
| {{IOlevel3}} | + Toxic/Psionic Res | | {{IOlevel3}} | + Toxic/Psionic Res | ||
+ | |- | ||
+ | | [[Blood Mandate]] | ||
+ | | {{IOlevel2}} | + Recovery | ||
+ | | {{IOlevel2}} | + Fire/Cold Def | ||
+ | | {{IOlevel2}} | Stun Res | ||
+ | | {{IOlevel5}} | + AoE Def | ||
+ | | {{IOlevel5}} | + Ranged Def | ||
|- | |- | ||
| [[Sovereign Right]] | | [[Sovereign Right]] | ||
Line 598: | Line 738: | ||
| {{IOlevel4}} | + Melee Def | | {{IOlevel4}} | + Melee Def | ||
|- | |- | ||
− | | [[ | + | | [[Soulbound Allegiance]] |
+ | | {{IOlevel7}} | + Regeneration | ||
+ | | {{IOlevel7}} | +Health | ||
+ | | {{IOlevel7}} | + Damage | ||
+ | | {{IOlevel7}} | Hold Res | ||
+ | | {{IOlevel7}} | + Psionic Def | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Defensive Sets == | ||
+ | ===Healing=== | ||
+ | {| class="wikitable" style="text-align:left" | ||
+ | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
+ | |- | ||
+ | | [[Image:IO_Triage.png|20px]] | ||
+ | | [[Triage]] | ||
+ | | 10-30 | ||
+ | | {{IOUncommon}}End/Heal | ||
+ | | {{IOUncommon}}End/Rech | ||
+ | | {{IOUncommon}}Heal/Rech | ||
+ | | {{IOUncommon}}End/Heal/Rech || || | ||
+ | |- | ||
+ | | [[Image:IO_Regenerative_Tissue.png|20px]] | ||
+ | | [[Regenerative Tissue]] | ||
+ | | 10-30 | ||
+ | | {{IOUncommon}}End/Heal | ||
+ | | {{IOPoolB}}End/Rech | ||
+ | | {{IOPoolB}}Heal/Rech | ||
+ | | {{IOPoolC}}End/Heal/Rech | ||
+ | | {{IOPoolA}}+Regeneration {{IOUnique}} || | ||
+ | |- | ||
+ | | [[Image:IO_Harmonized_Healing.png|20px]] | ||
+ | | [[Harmonized Healing]] | ||
+ | | 20-40 | ||
+ | | {{IOUncommon}}End/Heal | ||
+ | | {{IOUncommon}}End/Rech | ||
+ | | {{IOUncommon}}Heal/Rech | ||
+ | | {{IOUncommon}}End/Heal/Rech | ||
+ | | {{IOUncommon}}Heal | ||
+ | | {{IOUncommon}}End | ||
+ | |- | ||
+ | | [[Image:IO_Miracle.png|20px]] | ||
+ | | [[Miracle]] | ||
+ | | 20-40 | ||
+ | | {{IOUncommon}}End/Heal | ||
+ | | {{IOPoolA}}End/Rech | ||
+ | | {{IOPoolA}}Heal/Rech | ||
+ | | {{IOPoolB}}End/Heal/Rech | ||
+ | | {{IOPoolB}}Heal | ||
+ | | {{IOPoolC}}+Recovery {{IOUnique}} | ||
+ | |- | ||
+ | | [[Image:IO_Doctored_Wounds.png|20px]] | ||
+ | | [[Doctored Wounds]] | ||
+ | | 30-50 | ||
+ | | {{IOUncommon}}End/Heal | ||
+ | | {{IOUncommon}}End/Rech | ||
+ | | {{IOUncommon}}Heal/Rech | ||
+ | | {{IOUncommon}}End/Heal/Rech | ||
+ | | {{IOUncommon}}Heal | ||
+ | | {{IOUncommon}}Rech | ||
+ | |- | ||
+ | | [[Image:IO_Numina's_Convalescence.png|20px]] | ||
+ | | [[Numina's Convalescence]] | ||
+ | | 30-50 | ||
+ | | {{IOPoolA}}End/Heal | ||
+ | | {{IOPoolB}}End/Rech | ||
+ | | {{IOPoolC}}Heal/Rech | ||
+ | | {{IOPoolD}}End/Heal/Rech | ||
+ | | {{IOPoolA}}Heal | ||
+ | | {{IOPoolC}}+Recovery and +Regeneration {{IOUnique}} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | :Set Bonuses | ||
+ | |||
+ | {{IOBonusHeader}} | ||
+ | | [[Triage]] | ||
+ | | {{IOlevel1}} | + Regeneration | ||
+ | | {{IOlevel1}} | +Health | ||
+ | | {{IOlevel1}} | Improved Heal || || | ||
+ | |- | ||
+ | | [[Regenerative Tissue]] | ||
+ | | {{IOlevel3}} | +RunSpeed | ||
+ | | {{IOlevel3}} | +Health | ||
+ | | {{IOlevel3}} | Improved Heal | ||
+ | | {{IOlevel3}} | - Recharge Time || | ||
+ | |- | ||
+ | | [[Harmonized Healing]] | ||
+ | | {{IOlevel2}} | + Recovery | ||
+ | | {{IOlevel2}} | Confuse Res | ||
+ | | {{IOlevel2}} | Improved Heal | ||
+ | | {{IOlevel2}} | + AoE Def | ||
+ | | {{IOlevel2}} | + Toxic Res | ||
+ | |- | ||
+ | | [[Miracle]] | ||
+ | | {{IOlevel4}} | + Recovery | ||
+ | | {{IOlevel4}} | +Health | ||
+ | | {{IOlevel4}} | Improved Heal | ||
+ | | {{IOlevel2}} | + AoE Def | ||
+ | | {{IOlevel2}} | + Psionic Def | ||
+ | |- | ||
+ | | [[Doctored Wounds]] | ||
+ | | {{IOlevel3}} | Fear Res | ||
+ | | {{IOlevel3}} | + Fire/Cold Res | ||
+ | | {{IOlevel3}} | Improved Heal | ||
+ | | {{IOlevel3}} | - Recharge Time | ||
+ | | {{IOlevel3}} | + Toxic/Psionic Res | ||
+ | |- | ||
+ | | [[Numina's Convalescence]] | ||
+ | | {{IOlevel5}} | + Regeneration | ||
+ | | {{IOlevel4}} | +Health | ||
+ | | {{IOlevel5}} | Improved Heal | ||
+ | | {{IOlevel5}} | Hold Res | ||
+ | | {{IOlevel5}} | + Ranged Def | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Resist Damage=== | ||
+ | {| class="wikitable" style="text-align:left" | ||
+ | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
+ | |- | ||
+ | | [[Image:IO_Steadfast_Protection.png|20px]] | ||
+ | | [[Steadfast Protection]] | ||
+ | | 10-30 | ||
+ | | {{IOUncommon}}End/Res | ||
+ | | {{IOPoolA}}Res/Increased Defense (+3%) {{IOUnique}} {{IOGlobal}} | ||
+ | | {{IOPoolA}}Knockback Protection {{IOGlobal}} || || || | ||
+ | |- | ||
+ | | [[Image:IO_Impervious_Skin.png|20px]] | ||
+ | | [[Impervious Skin]] | ||
+ | | 10-30 | ||
+ | | {{IOUncommon}}End/Res | ||
+ | | {{IOPoolA}}Rech/Res | ||
+ | | {{IOPoolB}}End/Rech | ||
+ | | {{IOPoolC}}End/Rech/Res | ||
+ | | {{IOPoolA}}+Mez Resist {{IOGlobal}} || | ||
+ | |- | ||
+ | | [[Image:IO_Reactive_Armor.png|20px]] | ||
+ | | [[Reactive Armor]] | ||
+ | | 15-40 | ||
+ | | {{IOUncommon}}End/Res | ||
+ | | {{IOUncommon}}Rech/Res | ||
+ | | {{IOUncommon}}End/Rech | ||
+ | | {{IOUncommon}}End/Rech/Res | ||
+ | | {{IOUncommon}}Res | ||
+ | | {{IOUncommon}}End | ||
+ | |- | ||
+ | | [[Image:IO_Impervium_Armor.png|20px]] | ||
+ | | [[Impervium Armor]] | ||
+ | | 15-40 | ||
+ | | {{IOUncommon}}End/Res | ||
+ | | {{IOPoolA}}Rech/Res | ||
+ | | {{IOPoolA}}End/Rech | ||
+ | | {{IOPoolB}}End/Rech/Res | ||
+ | | {{IOPoolC}}Res | ||
+ | | {{IOPoolC}}+Psionic Resist {{IOGlobal}} | ||
+ | |- | ||
+ | | [[Image:IO_Titanium_Coating.png|20px]] | ||
+ | | [[Titanium Coating]] | ||
+ | | 25-50 | ||
+ | | {{IOUncommon}}End/Res | ||
+ | | {{IOUncommon}}Rech/Res | ||
+ | | {{IOUncommon}}End/Rech | ||
+ | | {{IOUncommon}}End/Rech/Res | ||
+ | | {{IOUncommon}}Res | ||
+ | | {{IOUncommon}}End | ||
+ | |- | ||
+ | | [[Image:IO_Aegis.png|20px]] | ||
+ | | [[Aegis]] | ||
+ | | 25-50 | ||
+ | | {{IOPoolA}}End/Res | ||
+ | | {{IOPoolB}}Rech/Res | ||
+ | | {{IOPoolC}}End/Rech | ||
+ | | {{IOPoolD}}End/Rech/Res | ||
+ | | {{IOPoolA}}Res | ||
+ | | {{IOPoolC}}+Psionic and Mez Resist {{IOUnique}} {{IOGlobal}} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | :Set Bonuses | ||
+ | |||
+ | {{IOBonusHeader}} | ||
+ | | [[Steadfast Protection]] | ||
+ | | {{IOlevel2}} | + Recovery | ||
+ | | {{IOlevel3}} | +Health || || || | ||
+ | |- | ||
+ | | [[Impervious Skin]] | ||
+ | | {{IOlevel3}} | Sleep Res | ||
+ | | {{IOlevel3}} | +Health | ||
+ | | {{IOlevel3}} | Debt Prot | ||
+ | | {{IOlevel3}} | - Recharge Time || | ||
+ | |- | ||
+ | | [[Reactive Armor]] | ||
| {{IOlevel1}} | Immob Res | | {{IOlevel1}} | Immob Res | ||
+ | | {{IOlevel1}} | + Energy Def | ||
+ | | {{IOlevel1}} | + Lethal Def | ||
+ | | {{IOlevel1}} | + AoE Def | ||
+ | | {{IOlevel1}} | + Toxic Res | ||
+ | |- | ||
+ | | [[Impervium Armor]] | ||
+ | | {{IOlevel4}} | + Recovery | ||
+ | | {{IOlevel2}} | + Psionic Def | ||
+ | | {{IOlevel4}} | +Endurance | ||
+ | | {{IOlevel4}} | Hold Res | ||
+ | | {{IOlevel4}} | + Psionic Res | ||
+ | |- | ||
+ | | [[Titanium Coating]] | ||
+ | | {{IOlevel3}} | Sleep Res | ||
+ | | {{IOlevel3}} | +Health | ||
+ | | {{IOlevel3}} | Stun Res | ||
+ | | {{IOlevel4}} | Hold Res | ||
+ | | {{IOlevel3}} | + Melee Def | ||
+ | |- | ||
+ | | [[Aegis]] | ||
+ | | {{IOlevel4}} | +RunSpeed | ||
+ | | {{IOlevel4}} | + Fire/Cold Def | ||
+ | | {{IOlevel4}} | Debt Prot | ||
+ | | {{IOlevel4}} | + AoE Def | ||
+ | | {{IOlevel4}} | + Toxic Res | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Defense=== | ||
+ | {| class="wikitable" style="text-align:left" | ||
+ | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
+ | |- | ||
+ | | [[Image:IO_Karma.png|20px]] | ||
+ | | [[Karma]] | ||
+ | | 10-30 | ||
+ | | {{IOUncommon}}Def/End | ||
+ | | {{IOUncommon}}Def/Rech | ||
+ | | {{IOUncommon}}Knockback Protection {{IOGlobal}} || || || | ||
+ | |- | ||
+ | | [[Image:IO_Kismet.png|20px]] | ||
+ | | [[Kismet]] | ||
+ | | 10-30 | ||
+ | | {{IOUncommon}}Def/End | ||
+ | | {{IOPoolA}}Def/Rech | ||
+ | | {{IOPoolA}}End/Rech | ||
+ | | {{IOPoolC}}Def/End/Rech | ||
+ | | {{IOPoolA}}Increased ToHit (6%) {{IOUnique}} {{IOGlobal}} || | ||
+ | |- | ||
+ | | [[Image:IO_Serendipity.png|20px]] | ||
+ | | [[Serendipity]] | ||
+ | | 15-40 | ||
+ | | {{IOUncommon}}Def/End | ||
+ | | {{IOUncommon}}Def/Rech | ||
+ | | {{IOUncommon}}End/Rech | ||
+ | | {{IOUncommon}}Def/End/Rech | ||
+ | | {{IOUncommon}}Def | ||
+ | | {{IOUncommon}}End | ||
+ | |- | ||
+ | | [[Image:IO_Gift_of_the_Ancients.png|20px]] | ||
+ | | [[Gift of the Ancients]] | ||
+ | | 15-40 | ||
+ | | {{IOUncommon}}Def/End | ||
+ | | {{IOUnknown}}Def/Rech | ||
+ | | {{IOPoolA}}End/Rech | ||
+ | | {{IOPoolB}}Def/End/Rech | ||
+ | | {{IOPoolC}}Def | ||
+ | | {{IOPoolC}}Def/Increased Run Speed {{IOGlobal}} | ||
+ | |- | ||
+ | | [[Image:IO_Red_Fortune.png|20px]] | ||
+ | | [[Red Fortune]] | ||
+ | | 25-50 | ||
+ | | {{IOUncommon}}Def/End | ||
+ | | {{IOUncommon}}Def/Rech | ||
+ | | {{IOUncommon}}End/Rech | ||
+ | | {{IOUncommon}}Def/End/Rech | ||
+ | | {{IOUncommon}}Def | ||
+ | | {{IOUncommon}}End | ||
+ | |- | ||
+ | | [[Image:IO_Luck_of_the_Gambler.png|20px]] | ||
+ | | [[Luck of the Gambler]] | ||
+ | | 25-50 | ||
+ | | {{IOPoolA}}Def/End | ||
+ | | {{IOPoolB}}Def/Rech | ||
+ | | {{IOPoolC}}End/Rech | ||
+ | | {{IOPoolD}}Def/End/Rech | ||
+ | | {{IOPoolA}}Def | ||
+ | | {{IOPoolC}}Def/Increased Recharge Speed {{IOGlobal}} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | :Set Bonuses | ||
+ | |||
+ | {{IOBonusHeader}} | ||
+ | | [[Karma]] | ||
+ | | {{IOlevel2}} | Debt Prot | ||
+ | | {{IOlevel3}} | +Health || || || | ||
+ | |- | ||
+ | | [[Kismet]] | ||
+ | | {{IOlevel2}} | + Recovery | ||
+ | | {{IOlevel2}} | Confuse Res | ||
+ | | {{IOlevel2}} | Debt Prot | ||
+ | | {{IOlevel2}} | - Recharge Time || | ||
+ | |- | ||
+ | | [[Serendipity]] | ||
+ | | {{IOlevel1}} | + Regeneration | ||
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
− | | {{IOlevel1}} | +Endurance || || | + | | {{IOlevel1}} | Accuracy |
+ | | {{IOlevel1}} | + AoE Def | ||
+ | | {{IOlevel1}} | + Toxic Res | ||
+ | |- | ||
+ | | [[Gift of the Ancients]] | ||
+ | | {{IOlevel3}} | + Recovery | ||
+ | | {{IOlevel3}} | + Fire Res | ||
+ | | {{IOlevel3}} | +Endurance | ||
+ | | {{IOlevel3}} | Hold Res | ||
+ | | {{IOlevel3}} | + Psionic Res | ||
+ | |- | ||
+ | | [[Red Fortune]] | ||
+ | | {{IOlevel3}} | Immob Res | ||
+ | | {{IOlevel3}} | + Fire/Cold Res | ||
+ | | {{IOlevel3}} | + Damage | ||
+ | | {{IOlevel3}} | - Recharge Time | ||
+ | | {{IOlevel3}} | + Ranged Def | ||
+ | |- | ||
+ | | [[Luck of the Gambler]] | ||
+ | | {{IOlevel4}} | + Regeneration | ||
+ | | {{IOlevel2}} | +Health | ||
+ | | {{IOlevel4}} | Accuracy | ||
+ | | {{IOlevel4}} | Hold Res | ||
+ | | {{IOlevel4}} | + Psionic Res | ||
|- | |- | ||
|} | |} | ||
Line 608: | Line 1,069: | ||
=== Confuse === | === Confuse === | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- | |- | ||
+ | | [[Image:IO_Befuddling_Aura.png|20px]] | ||
| [[Befuddling Aura]] | | [[Befuddling Aura]] | ||
| 10-30 | | 10-30 | ||
− | |||
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
| {{IOUncommon}}End/Conf | | {{IOUncommon}}End/Conf | ||
− | | {{IOUncommon}} | + | | {{IOUncommon}}Acc/End |
− | | {{IOUncommon}}Conf/Acc/Rech || | + | | {{IOUncommon}}Conf/Range |
+ | | {{IOUncommon}}Acc/Conf/Rech || | ||
|- | |- | ||
+ | | [[Image:IO_Cacophony.png|20px]] | ||
| [[Cacophony]] | | [[Cacophony]] | ||
| 10-30 | | 10-30 | ||
− | |||
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
| {{IOUnknown}}End/Conf | | {{IOUnknown}}End/Conf | ||
− | | {{IOUnknown}} | + | | {{IOUnknown}}Acc/End |
− | | {{ | + | | {{IOPoolB}}Conf/Range |
+ | | {{IOPoolC}}Acc/Conf/Rech | ||
| {{IOPoolC}}Chance for Energy Damage {{IOProc}} | | {{IOPoolC}}Chance for Energy Damage {{IOProc}} | ||
|- | |- | ||
+ | | [[Image:IO_Perplex.png|20px]] | ||
+ | | [[Perplex]] | ||
+ | | 20-50 | ||
+ | | {{IOUncommon}}Acc/Rech | ||
+ | | {{IOUncommon}}End/Conf | ||
+ | | {{IOUncommon}}Acc/End | ||
+ | | {{IOUncommon}}Conf/Range | ||
+ | | {{IOUncommon}}Acc/Conf/Rech | ||
+ | | {{IOUncommon}}Conf/Rech | ||
+ | |- | ||
+ | | [[Image:IO_Malaise's_Illusions.png|20px]] | ||
| [[Malaise's Illusions]] | | [[Malaise's Illusions]] | ||
− | | 20- | + | | 20-50 |
− | + | ||
| {{IOPoolA}}Acc/Rech | | {{IOPoolA}}Acc/Rech | ||
| {{IOPoolA}}End/Conf | | {{IOPoolA}}End/Conf | ||
− | | {{IOPoolB}} | + | | {{IOPoolB}}Acc/End |
− | | {{ | + | | {{IOPoolB}}Conf/Range |
+ | | {{IOPoolC}}Acc/Conf/Rech | ||
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}} | | {{IOPoolC}}Chance for Psionic Damage {{IOProc}} | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO_Coercive_Persuasion.png|20px]] |
− | | | + | | [[Coercive Persuasion]] |
− | | {{ | + | | 50 |
− | | {{ | + | | {{IOVeryRare}}Conf (Superior) {{IOUnique}} |
− | | {{ | + | | {{IOVeryRare}}Conf/Rech (Superior) {{IOUnique}} |
− | | {{ | + | | {{IOVeryRare}}Conf/Rech/Acc (Superior) {{IOUnique}} |
− | | {{ | + | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} |
− | | {{ | + | | {{IOVeryRare}}Conf/End (Superior) {{IOUnique}} |
+ | | {{IOVeryRare}}Contagious Confusion {{IOUnique}} {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
Line 662: | Line 1,137: | ||
| {{IOlevel3}} | + AoE Def | | {{IOlevel3}} | + AoE Def | ||
| {{IOlevel3}} | + Ranged Def | | {{IOlevel3}} | + Ranged Def | ||
+ | |- | ||
+ | | [[Perplex]] | ||
+ | | {{IOlevel2}} | + Regeneration | ||
+ | | {{IOlevel2}} | Confuse Dur | ||
+ | | {{IOlevel2}} | Accuracy | ||
+ | | {{IOlevel2}} | + AoE Def | ||
+ | | {{IOlevel2}} | + Toxic/Psionic Res | ||
|- | |- | ||
| [[Malaise's Illusions]] | | [[Malaise's Illusions]] | ||
Line 670: | Line 1,152: | ||
| {{IOlevel4}} | + Ranged Def | | {{IOlevel4}} | + Ranged Def | ||
|- | |- | ||
− | | [[ | + | | [[Coercive Persuasion]] |
− | | {{ | + | | {{IOlevel7}} | + Recovery |
− | | {{ | + | | {{IOlevel7}} | Confuse Dur |
− | | {{ | + | | {{IOlevel7}} | + Damage |
− | | {{ | + | | {{IOlevel7}} | - Recharge Time |
− | | {{ | + | | {{IOlevel7}} | + Ranged Def |
|- | |- | ||
|} | |} | ||
Line 681: | Line 1,163: | ||
=== Sleep === | === Sleep === | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
+ | | [[Image:IO_Hibernation.png|20px]] | ||
| [[Hibernation]] | | [[Hibernation]] | ||
| 10-30 | | 10-30 | ||
− | |||
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
| {{IOUncommon}}End/Sleep | | {{IOUncommon}}End/Sleep | ||
− | | {{IOUncommon}}Acc/ | + | | {{IOUncommon}}Acc/End |
− | | {{IOUncommon}}Sleep/Range || | + | | {{IOUncommon}}Sleep/Range |
+ | | {{IOUncommon}}Acc/Rech/Sleep || | ||
|- | |- | ||
+ | | [[Image:IO_Induced_Coma.png|20px]] | ||
| [[Induced Coma]] | | [[Induced Coma]] | ||
| 10-30 | | 10-30 | ||
− | |||
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
− | | {{ | + | | {{IOPoolA}}End/Sleep |
− | | {{ | + | | {{IOPoolA}}Acc/End |
| {{IOPoolB}}Sleep/Range | | {{IOPoolB}}Sleep/Range | ||
− | | {{ | + | | {{IOPoolC}}Acc/Sleep/Rech |
+ | | {{IOPoolC}}Chance for Recharge Slow {{IOProc}} | ||
|- | |- | ||
+ | | [[Image:IO_Lethargic_Repose.png|20px]] | ||
| [[Lethargic Repose]] | | [[Lethargic Repose]] | ||
− | | 20- | + | | 20-50 |
− | + | ||
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
| {{IOUncommon}}End/Sleep | | {{IOUncommon}}End/Sleep | ||
− | | {{IOUncommon}}Acc/ | + | | {{IOUncommon}}Acc/End |
| {{IOUncommon}}Sleep/Range | | {{IOUncommon}}Sleep/Range | ||
+ | | {{IOUncommon}}Acc/Rech/Sleep | ||
| {{IOUncommon}}Acc/Sleep | | {{IOUncommon}}Acc/Sleep | ||
+ | |- | ||
+ | | [[Image:IO_Call_of_the_Sandman.png|20px]] | ||
+ | | [[Call of the Sandman]] | ||
+ | | 20-50 | ||
+ | | {{IOPoolA}}Acc/Rech | ||
+ | | {{IOPoolA}}End/Sleep | ||
+ | | {{IOPoolB}}Acc/End | ||
+ | | {{IOPoolB}}Sleep/Range | ||
+ | | {{IOPoolC}}Acc/Rech/Sleep | ||
+ | | {{IOPoolC}}Chance for Self Heal {{IOProc}} | ||
+ | |- | ||
+ | | [[Image:IO_Fortunata_Hypnosis.png|20px]] | ||
+ | | [[Fortunata Hypnosis]] | ||
+ | | 50 | ||
+ | | {{IOVeryRare}}Sleep (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Sleep/Rech (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Sleep/Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
Line 723: | Line 1,219: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| [[Hibernation]] | | [[Hibernation]] | ||
| {{IOlevel3}} | Sleep Dur | | {{IOlevel3}} | Sleep Dur | ||
Line 749: | Line 1,238: | ||
| {{IOlevel2}} | + AoE Def | | {{IOlevel2}} | + AoE Def | ||
| {{IOlevel2}} | + Toxic Res | | {{IOlevel2}} | + Toxic Res | ||
+ | |- | ||
+ | | [[Call of the Sandman]] | ||
+ | | {{IOlevel4}} | Sleep Dur | ||
+ | | {{IOlevel4}} | +Health | ||
+ | | {{IOlevel4}} | +Endurance | ||
+ | | {{IOlevel4}} | - Recharge Time | ||
+ | | {{IOlevel4}} | + Toxic/Psionic Res | ||
+ | |- | ||
+ | | [[Fortunata Hypnosis]] | ||
+ | | {{IOlevel7}} | + Recovery | ||
+ | | {{IOlevel7}} | + Fire/Cold Res | ||
+ | | {{IOlevel7}} | Accuracy | ||
+ | | {{IOlevel7}} | - Recharge Time | ||
+ | | {{IOlevel7}} | + Toxic Res | ||
|- | |- | ||
|} | |} | ||
Line 754: | Line 1,257: | ||
=== Slow Movement === | === Slow Movement === | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- | |- | ||
+ | | [[Image:IO_Curtail_Speed.png|20px]] | ||
| [[Curtail Speed]] | | [[Curtail Speed]] | ||
| 10-30 | | 10-30 | ||
− | |||
| {{IOUncommon}}Acc/Slow | | {{IOUncommon}}Acc/Slow | ||
| {{IOUncommon}}Dam/Slow | | {{IOUncommon}}Dam/Slow | ||
− | | {{IOUncommon}} | + | | {{IOUncommon}}Acc/End |
− | | {{IOUncommon}}Slow/Range || | + | | {{IOUncommon}}Slow/Range |
+ | | {{IOUncommon}}End/Rech/Slow || | ||
|- | |- | ||
+ | | [[Image:IO_Impeded_Swiftness.png|20px]] | ||
| [[Impeded Swiftness]] | | [[Impeded Swiftness]] | ||
| 10-30 | | 10-30 | ||
− | |||
| {{IOUncommon}}Acc/Slow | | {{IOUncommon}}Acc/Slow | ||
| {{IOPoolA}}Dam/Slow | | {{IOPoolA}}Dam/Slow | ||
+ | | {{IOPoolA}}Acc/End | ||
+ | | {{IOPoolB}}Slow/Range | ||
| {{IOPoolC}}End/Rech/Slow | | {{IOPoolC}}End/Rech/Slow | ||
− | | {{ | + | | {{IOPoolC}}Chance for Smashing Damage {{IOProc}} |
− | + | ||
|- | |- | ||
+ | | [[Image:IO_Tempered_Readiness.png|20px]] | ||
+ | |nowrap|[[Tempered Readiness]] | ||
+ | | 20-50 | ||
+ | | {{IOUncommon}}Acc/Slow | ||
+ | | {{IOUncommon}}Dam/Slow | ||
+ | | {{IOUncommon}}Acc/End | ||
+ | | {{IOUncommon}}Slow/Range | ||
+ | | {{IOUncommon}}End/Rech/Slow | ||
+ | | {{IOUncommon}}Acc/Dam/Slow | ||
+ | |- | ||
+ | | [[Image:IO_Pacing_of_the_Turtle.png|20px]] | ||
| [[Pacing of the Turtle]] | | [[Pacing of the Turtle]] | ||
− | | 20- | + | | 20-50 |
− | + | ||
| {{IOPoolA}}Acc/Slow | | {{IOPoolA}}Acc/Slow | ||
| {{IOPoolA}}Dam/Slow | | {{IOPoolA}}Dam/Slow | ||
− | | {{ | + | | {{IOPoolB}}Acc/End |
| {{IOPoolB}}Slow/Range | | {{IOPoolB}}Slow/Range | ||
+ | | {{IOPoolC}}End/Rech/Slow | ||
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}} | | {{IOPoolC}}Chance for Recharge Slow {{IOProc}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
Line 808: | Line 1,315: | ||
| {{IOlevel3}} | Hold Res | | {{IOlevel3}} | Hold Res | ||
| {{IOlevel3}} | + Melee Def | | {{IOlevel3}} | + Melee Def | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Tempered Readiness]] | | [[Tempered Readiness]] | ||
Line 822: | Line 1,322: | ||
| {{IOlevel2}} | - Recharge Time | | {{IOlevel2}} | - Recharge Time | ||
| {{IOlevel2}} | + Ranged Def | | {{IOlevel2}} | + Ranged Def | ||
+ | |- | ||
+ | | [[Pacing of the Turtle]] | ||
+ | | {{IOlevel4}} | Sleep Res | ||
+ | | {{IOlevel4}} | Improved Slow | ||
+ | | {{IOlevel4}} | Accuracy | ||
+ | | {{IOlevel4}} | Hold Res | ||
+ | | {{IOlevel4}} | + Ranged Def | ||
|- | |- | ||
|} | |} | ||
Line 827: | Line 1,334: | ||
=== Immobilize === | === Immobilize === | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- | |- | ||
+ | | [[Image:IO_Rooting_Grasp.png|20px]] | ||
+ | | [[Rooting Grasp]] | ||
+ | | 10-30 | ||
+ | | {{IOUncommon}}Acc/Rech | ||
+ | | {{IOUncommon}}End/Immob | ||
+ | | {{IOUncommon}}Acc/End | ||
+ | | {{IOUncommon}}Immob/Range | ||
+ | | {{IOUncommon}}Acc/Immob/Rech || | ||
+ | |- | ||
+ | | [[Image:IO_Debilitative_Action.png|20px]] | ||
| [[Debilitative Action]] | | [[Debilitative Action]] | ||
| 10-30 | | 10-30 | ||
− | |||
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
| {{IOPoolA}}Rech/Immob | | {{IOPoolA}}Rech/Immob | ||
− | | {{ | + | | {{IOPoolA}}Acc/End |
− | | {{ | + | | {{IOPoolB}}Immob/Range |
+ | | {{IOPoolC}}Acc/Immob/Rech | ||
| {{IOPoolC}}Chance for Stun {{IOProc}} | | {{IOPoolC}}Chance for Stun {{IOProc}} | ||
|- | |- | ||
+ | | [[Image:IO_Enfeebled_Operation.png|20px]] | ||
| [[Enfeebled Operation]] | | [[Enfeebled Operation]] | ||
− | | 20- | + | | 20-50 |
− | + | ||
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
| {{IOUncommon}}End/Immob | | {{IOUncommon}}End/Immob | ||
+ | | {{IOUncommon}}Acc/End | ||
+ | | {{IOUncommon}}Immob/Range | ||
| {{IOUncommon}}Acc/Immob/Rech | | {{IOUncommon}}Acc/Immob/Rech | ||
| {{IOUncommon}}Acc/Immob | | {{IOUncommon}}Acc/Immob | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | | [[Image:IO_Trap_of_the_Hunter.png|20px]] | ||
| [[Trap of the Hunter]] | | [[Trap of the Hunter]] | ||
− | | 20- | + | | 20-50 |
− | + | ||
| {{IOPoolA}}Acc/Rech | | {{IOPoolA}}Acc/Rech | ||
| {{IOPoolA}}End/Immob | | {{IOPoolA}}End/Immob | ||
+ | | {{IOPoolB}}Acc/End | ||
+ | | {{IOPoolB}}Immob/Acc | ||
| {{IOPoolC}}Acc/Immob/Rech | | {{IOPoolC}}Acc/Immob/Rech | ||
− | | {{ | + | | {{IOPoolC}}Chance for Lethal Damage {{IOProc}} |
− | | {{ | + | |- |
+ | | [[Image:IO_Gravitational_Anchor.png|20px]] | ||
+ | | [[Gravitational Anchor]] | ||
+ | | 50 | ||
+ | | {{IOVeryRare}}Immob (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Immob/Rech (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Immob/Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Immob/End (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
Line 869: | Line 1,390: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
+ | | [[Rooting Grasp]] | ||
+ | | {{IOlevel1}} | Immob Dur | ||
+ | | {{IOlevel1}} | +Health | ||
+ | | {{IOlevel1}} | + Damage | ||
+ | | {{IOlevel1}} | - Recharge Time || | ||
+ | |- | ||
| [[Debilitative Action]] | | [[Debilitative Action]] | ||
| {{IOlevel3}} | Immob Dur | | {{IOlevel3}} | Immob Dur | ||
Line 882: | Line 1,409: | ||
| {{IOlevel2}} | - Recharge Time | | {{IOlevel2}} | - Recharge Time | ||
| {{IOlevel4}} | + Melee Def | | {{IOlevel4}} | + Melee Def | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Trap of the Hunter]] | | [[Trap of the Hunter]] | ||
Line 895: | Line 1,416: | ||
| {{IOlevel4}} | Hold Res | | {{IOlevel4}} | Hold Res | ||
| {{IOlevel4}} | + Ranged Def | | {{IOlevel4}} | + Ranged Def | ||
+ | |- | ||
+ | | [[Gravitational Anchor]] | ||
+ | | {{IOlevel7}} | + Recovery | ||
+ | | {{IOlevel7}} | + Fire/Cold Res | ||
+ | | {{IOlevel7}} | Accuracy | ||
+ | | {{IOlevel7}} | - Recharge Time | ||
+ | | {{IOlevel7}} | + Toxic Res | ||
|- | |- | ||
|} | |} | ||
Line 900: | Line 1,428: | ||
=== Holds === | === Holds === | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Paralytic.png|20px]] |
− | | | + | | [[Paralytic]] |
− | | | + | | 10-30 |
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
| {{IOUncommon}}End/Hold | | {{IOUncommon}}End/Hold | ||
− | | {{IOUncommon}}Acc/ | + | | {{IOUncommon}}Acc/End |
| {{IOUncommon}}Hold/Range | | {{IOUncommon}}Hold/Range | ||
− | | {{IOUncommon}}Acc/Hold/Rech | + | | {{IOUncommon}}Acc/Hold/Rech || |
− | | | + | |
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
+ | | [[Image:IO_Neuronic_Shutdown.png|20px]] | ||
| [[Neuronic Shutdown]] | | [[Neuronic Shutdown]] | ||
| 10-30 | | 10-30 | ||
− | |||
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
| {{IOPoolA}}End/Hold | | {{IOPoolA}}End/Hold | ||
− | | {{ | + | | {{IOUnknown}}Acc/End |
| {{IOPoolB}}Hold/Range | | {{IOPoolB}}Hold/Range | ||
+ | | {{IOPoolC}}Acc/Hold/Rech | ||
| {{IOPoolC}}Chance for Psionic DoT {{IOProc}} | | {{IOPoolC}}Chance for Psionic DoT {{IOProc}} | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO_Essence_of_Curare.png|20px]] |
− | | | + | | [[Essence of Curare]] |
− | | | + | | 20-50 |
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
| {{IOUncommon}}End/Hold | | {{IOUncommon}}End/Hold | ||
+ | | {{IOUncommon}}Acc/End | ||
+ | | {{IOUncommon}}Hold/Range | ||
+ | | {{IOUncommon}}Acc/Hold | ||
| {{IOUncommon}}Acc/Hold/Rech | | {{IOUncommon}}Acc/Hold/Rech | ||
− | | {{ | + | |- |
+ | | [[Image:IO_Ghost_Widow's_Embrace.png|20px]] | ||
+ | | [[Ghost Widow's Embrace]] | ||
+ | | 20-50 | ||
+ | | {{IOPoolA}}Acc/Rech | ||
+ | | {{IOPoolA}}End/Hold | ||
+ | | {{IOPoolB}}Acc/End | ||
+ | | {{IOPoolB}}Hold/Range | ||
+ | | {{IOPoolC}}Acc/Hold/Rech | ||
+ | | {{IOPoolC}}Chance for Psionic Damage {{IOProc}} | ||
+ | |- | ||
+ | | [[Image:IO_Unbreakable_Constraint.png|20px]] | ||
+ | | [[Unbreakable Constraint]] | ||
+ | | 50 | ||
+ | | {{IOVeryRare}}Hold (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Hold/Rech (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Hold/Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Hold/End (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
Line 942: | Line 1,484: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
+ | | [[Paralytic]] | ||
+ | | {{IOlevel1}} | + Recovery | ||
+ | | {{IOlevel1}} | + Positive/Negative Energy Res | ||
+ | | {{IOlevel1}} | Debt Prot | ||
+ | | {{IOlevel1}} | Hold Dur || | ||
+ | |- | ||
+ | | [[Neuronic Shutdown]] | ||
+ | | {{IOlevel3}} | Immob Res | ||
+ | | {{IOlevel3}} | +Health | ||
+ | | {{IOlevel3}} | Accuracy | ||
+ | | {{IOlevel3}} | Hold Dur | ||
+ | | {{IOlevel3}} | + Melee Def | ||
+ | |- | ||
| [[Essence of Curare]] | | [[Essence of Curare]] | ||
| {{IOlevel2}} | Fear Res | | {{IOlevel2}} | Fear Res | ||
Line 956: | Line 1,511: | ||
| {{IOlevel4}} | + Psionic Res | | {{IOlevel4}} | + Psionic Res | ||
|- | |- | ||
− | | [[ | + | | [[Unbreakable Constraint]] |
− | | {{ | + | | {{IOlevel7}} | + Recovery |
− | | {{ | + | | {{IOlevel7}} | + Fire/Cold Res |
− | | {{ | + | | {{IOlevel7}} | Accuracy |
− | | {{ | + | | {{IOlevel7}} | - Recharge Time |
− | + | | {{IOlevel7}} | + Toxic Res | |
− | |- | + | |
− | + | ||
− | + | ||
− | | {{ | + | |
− | + | ||
− | + | ||
|- | |- | ||
|} | |} | ||
Line 973: | Line 1,522: | ||
=== Fear === | === Fear === | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
+ | | [[Image:IO_Horror.png|20px]] | ||
| [[Horror]] | | [[Horror]] | ||
| 10-30 | | 10-30 | ||
− | |||
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
| {{IOUncommon}}End/Fear | | {{IOUncommon}}End/Fear | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{IOUncommon}}Acc/End | | {{IOUncommon}}Acc/End | ||
− | |||
− | |||
− | |||
| {{IOUncommon}}Fear/Range | | {{IOUncommon}}Fear/Range | ||
− | | {{IOUncommon}}Acc/Fear | + | | {{IOUncommon}}Acc/Fear/Rech || |
|- | |- | ||
+ | | [[Image:IO_Unspeakable_Terror.png|20px]] | ||
| [[Unspeakable Terror]] | | [[Unspeakable Terror]] | ||
| 10-30 | | 10-30 | ||
− | |||
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
| {{IOPoolA}}End/Fear | | {{IOPoolA}}End/Fear | ||
− | | {{ | + | | {{IOPoolC}}Acc/End |
− | | {{ | + | | {{IOPoolB}}Fear/Range |
− | | {{IOPoolC}} | + | | {{IOPoolC}}Acc/Fear/Rech |
+ | | {{IOPoolC}}Chance for Disorient {{IOProc}} | ||
+ | |- | ||
+ | | [[Image:IO_Nightmare.png|20px]] | ||
+ | | [[Nightmare]] | ||
+ | | 20-50 | ||
+ | | {{IOUncommon}}Acc/Rech | ||
+ | | {{IOUncommon}}End/Fear | ||
+ | | {{IOUncommon}}Acc/End | ||
+ | | {{IOUncommon}}Fear/Range | ||
+ | | {{IOUncommon}}Acc/Fear/Rech | ||
+ | | {{IOUncommon}}Acc/Fear | ||
+ | |- | ||
+ | | [[Image:IO_Glimpse_of_the_Abyss.png|20px]] | ||
+ | | [[Glimpse of the Abyss]] | ||
+ | | 20-50 | ||
+ | | {{IOPoolA}}Acc/Rech | ||
+ | | {{IOPoolB}}End/Fear | ||
+ | | {{IOPoolB}}Acc/End | ||
+ | | {{IOPoolB}}Fear/Range | ||
+ | | {{IOPoolC}}Acc/Fear/Rech | ||
+ | | {{IOPoolC}}Chance for Psionic Damage {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
Line 1,015: | Line 1,568: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| [[Horror]] | | [[Horror]] | ||
| {{IOlevel1}} | Fear Dur | | {{IOlevel1}} | Fear Dur | ||
Line 1,027: | Line 1,573: | ||
| {{IOlevel1}} | Stun Res | | {{IOlevel1}} | Stun Res | ||
| {{IOlevel1}} | - Recharge Time || | | {{IOlevel1}} | - Recharge Time || | ||
+ | |- | ||
+ | | [[Unspeakable Terror]] | ||
+ | | {{IOlevel3}} | Fear Dur | ||
+ | | {{IOlevel3}} | + Negative Energy Res | ||
+ | | {{IOlevel3}} | Debt Prot | ||
+ | | {{IOlevel3}} | - Recharge Time | ||
+ | | {{IOlevel3}} | + Psionic Res | ||
|- | |- | ||
| [[Nightmare]] | | [[Nightmare]] | ||
Line 1,035: | Line 1,588: | ||
| {{IOlevel2}} | + Toxic/Psionic Res | | {{IOlevel2}} | + Toxic/Psionic Res | ||
|- | |- | ||
− | | [[ | + | | [[Glimpse of the Abyss]] |
− | | {{ | + | | {{IOlevel4}} | Fear Dur |
− | | {{ | + | | {{IOlevel4}} | +Health |
− | | {{ | + | | {{IOlevel4}} | Accuracy |
− | | {{ | + | | {{IOlevel4}} | - Recharge Time |
− | | {{ | + | | {{IOlevel4}} | + Psionic Res |
|- | |- | ||
|} | |} | ||
Line 1,046: | Line 1,599: | ||
=== Stuns === | === Stuns === | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- | |- | ||
+ | | [[Image:IO_Stagger.png|20px]] | ||
+ | | [[Stagger]] | ||
+ | | 10-30 | ||
+ | | {{IOUncommon}}Acc/Rech | ||
+ | | {{IOUncommon}}End/Stun | ||
+ | | {{IOUncommon}}Acc/End | ||
+ | | {{IOUncommon}}Stun/Range | ||
+ | | {{IOUncommon}}Acc/Range/Rech | ||
+ | |- | ||
+ | | [[Image:IO_Razzle_Dazzle.png|20px]] | ||
| [[Razzle Dazzle]] | | [[Razzle Dazzle]] | ||
| 10-30 | | 10-30 | ||
− | |||
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
− | | {{ | + | | {{IOPoolA}}End/Stun |
+ | | {{IOUnknown}}Acc/End | ||
+ | | {{IOPoolB}}Stun/Range | ||
| {{IOPoolC}}Acc/Stun/Rech | | {{IOPoolC}}Acc/Stun/Rech | ||
− | |||
| {{IOPoolC}}Chance for Immobilize {{IOProc}} | | {{IOPoolC}}Chance for Immobilize {{IOProc}} | ||
|- | |- | ||
+ | | [[Image:IO_Rope_A_Dope.png|20px]] | ||
| [[Rope A Dope]] | | [[Rope A Dope]] | ||
− | | 20- | + | | 20-50 |
− | + | ||
| {{IOUncommon}}Acc/Rech | | {{IOUncommon}}Acc/Rech | ||
| {{IOUncommon}}End/Stun | | {{IOUncommon}}End/Stun | ||
+ | | {{IOUncommon}}Acc/End | ||
+ | | {{IOUncommon}}Stun/Range | ||
| {{IOUncommon}}Acc/Stun/Rech | | {{IOUncommon}}Acc/Stun/Rech | ||
− | |||
| {{IOUncommon}}Acc/Stun | | {{IOUncommon}}Acc/Stun | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO_Stupefy.png|20px]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
| [[Stupefy]] | | [[Stupefy]] | ||
− | | 20- | + | | 20-50 |
− | + | ||
| {{IOPoolA}}Acc/Rech | | {{IOPoolA}}Acc/Rech | ||
| {{IOPoolA}}End/Stun | | {{IOPoolA}}End/Stun | ||
− | | {{ | + | | {{IOPoolB}}Acc/End |
| {{IOPoolB}}Stun/Range | | {{IOPoolB}}Stun/Range | ||
− | | {{IOPoolC}}Chance for | + | | {{IOPoolC}}Acc/Stun/Rech |
+ | | {{IOPoolC}}Chance for Knockback {{IOProc}} | ||
+ | |- | ||
+ | | [[Image:IO_Absolute_Amazement.png|20px]] | ||
+ | | [[Absolute Amazement]] | ||
+ | | 50 | ||
+ | | {{IOVeryRare}}Stun (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Stun/Rech (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Stun/Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Stun/End (Superior) {{IOUnique}} | ||
+ | | {{IOVeryRare}}Chance for ToHit Debuff {{IOUnique}} {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
Line 1,088: | Line 1,655: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
+ | | [[Stagger]] | ||
+ | | {{IOlevel1}} | +RunSpeed | ||
+ | | {{IOlevel1}} | + Fire/Cold Def | ||
+ | | {{IOlevel1}} | Stun Dur | ||
+ | | {{IOlevel1}} | - Recharge Time || | ||
+ | |- | ||
| [[Razzle Dazzle]] | | [[Razzle Dazzle]] | ||
| {{IOlevel3}} | + Recovery | | {{IOlevel3}} | + Recovery | ||
Line 1,101: | Line 1,674: | ||
| {{IOlevel2}} | Hold Res | | {{IOlevel2}} | Hold Res | ||
| {{IOlevel2}} | + Psionic Def | | {{IOlevel2}} | + Psionic Def | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Stupefy]] | | [[Stupefy]] | ||
Line 1,114: | Line 1,681: | ||
| {{IOlevel4}} | - Recharge Time | | {{IOlevel4}} | - Recharge Time | ||
| {{IOlevel4}} | + Ranged Def | | {{IOlevel4}} | + Ranged Def | ||
+ | |- | ||
+ | | [[Absolute Amazement]] | ||
+ | | {{IOlevel7}} | + Recovery | ||
+ | | {{IOlevel7}} | + Fire/Cold Res | ||
+ | | {{IOlevel7}} | Accuracy | ||
+ | | {{IOlevel7}} | - Recharge Time | ||
+ | | {{IOlevel7}} | + Toxic Res | ||
|- | |- | ||
|} | |} | ||
Line 1,120: | Line 1,694: | ||
===Flight=== | ===Flight=== | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Soaring.png|20px]] |
− | | 15- | + | | [[Soaring]] |
− | | {{ | + | | 15-50 |
− | | {{ | + | | {{IOUncommon}}Fly |
− | | {{ | + | | {{IOUncommon}}End |
+ | | {{IOUncommon}}Fly/End | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO_Freebird.png|20px]] |
− | | 15- | + | | [[Freebird]] |
− | | {{ | + | | 15-50 |
− | | {{ | + | | {{IOPoolA}}End |
− | | {{ | + | | {{IOPoolB}}Fly |
+ | | {{IOPoolC}}+Stealth {{IOUnique}} | ||
|- | |- | ||
|} | |} | ||
Line 1,138: | Line 1,714: | ||
:Set Bonuses | :Set Bonuses | ||
− | {| class="wikitable" style="text-align:left; background:SeaShell" | + | {| class="wikitable" style="text-align:left; background:SeaShell" |
− | ! Set name !! With 2 slotted !! With 3 slotted | + | ! Set name !! With 2 slotted !! With 3 slotted |
|- | |- | ||
− | | [[ | + | | [[Soaring]] |
− | | {{ | + | | {{IOlevel1}} | + Recovery |
− | | {{ | + | | {{IOlevel1}} | +Health |
|- | |- | ||
− | | [[ | + | | [[Freebird]] |
− | | {{ | + | | {{IOlevel3}} | + Regeneration |
− | | {{ | + | | {{IOlevel3}} | +Health |
|- | |- | ||
|} | |} | ||
Line 1,153: | Line 1,729: | ||
===Leaping=== | ===Leaping=== | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 |
|- | |- | ||
− | | [[Springfoot]] | + | | [[Image:IO_Springfoot.png|20px]] |
− | | 15- | + | | [[Springfoot]] |
− | | {{IOUncommon}} | + | | 15-50 |
− | | {{IOUncommon}} | + | | {{IOUncommon}}Jump |
− | | {{IOUncommon}}Jump/End | + | | {{IOUncommon}}End |
+ | | {{IOUncommon}}Jump/End | ||
|- | |- | ||
− | | [[Unbounded Leap]] | + | | [[Image:IO_Unbounded_Leap.png|20px]] |
− | | 15- | + | | [[Unbounded Leap]] |
− | | {{IOPoolA}}End | + | | 15-50 |
− | | {{IOPoolB}}Jump | + | | {{IOPoolA}}End |
− | | {{IOPoolC}}+Stealth {{IOUnique}} | + | | {{IOPoolB}}Jump |
+ | | {{IOPoolC}}+Stealth {{IOUnique}} | ||
|- | |- | ||
|} | |} | ||
Line 1,171: | Line 1,749: | ||
:Set Bonuses | :Set Bonuses | ||
− | {| class="wikitable" style="text-align:left; background:SeaShell" | + | {| class="wikitable" style="text-align:left; background:SeaShell" |
− | ! Set name !! With 2 slotted !! With 3 slotted | + | ! Set name !! With 2 slotted !! With 3 slotted |
|- | |- | ||
− | | [[Springfoot]] | + | | [[Springfoot]] |
− | | {{IOlevel1}} | + SpeedJumping | + | | {{IOlevel1}} | + SpeedJumping |
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
|- | |- | ||
− | | [[Unbounded Leap]] | + | | [[Unbounded Leap]] |
− | | {{IOlevel3}} | + SpeedJumping | + | | {{IOlevel3}} | + SpeedJumping |
| {{IOlevel3}} | +Health | | {{IOlevel3}} | +Health | ||
|- | |- | ||
Line 1,186: | Line 1,764: | ||
===Running=== | ===Running=== | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Quickfoot.png|20px]] |
− | | 15- | + | | [[Quickfoot]] |
− | | {{ | + | | 15-50 |
− | | {{ | + | | {{IOUncommon}}Run Speed |
− | | {{ | + | | {{IOUncommon}}End |
+ | | {{IOUncommon}}Run/End | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO_Celerity.png|20px]] |
− | | 15- | + | | [[Celerity]] |
− | | {{ | + | | 15-50 |
− | | {{ | + | | {{IOPoolA}}End |
− | | {{ | + | | {{IOPoolB}}Run Speed |
+ | | {{IOPoolC}}+Stealth {{IOUnique}} | ||
|- | |- | ||
|} | |} | ||
Line 1,204: | Line 1,784: | ||
:Set Bonuses | :Set Bonuses | ||
− | {| class="wikitable" style="text-align:left; background:SeaShell" | + | {| class="wikitable" style="text-align:left; background:SeaShell" |
− | ! Set name !! With 2 slotted !! With 3 slotted | + | ! Set name !! With 2 slotted !! With 3 slotted |
|- | |- | ||
− | | [[ | + | | [[Quickfoot]] |
− | | {{ | + | | {{IOlevel1}} | Immob Res |
− | | {{ | + | | {{IOlevel1}} | +Health |
|- | |- | ||
− | | [[ | + | | [[Celerity]] |
− | | {{ | + | | {{IOlevel3}} | Immob Res |
− | | {{ | + | | {{IOlevel3}} | +Health |
|- | |- | ||
|} | |} | ||
Line 1,219: | Line 1,799: | ||
===Teleport=== | ===Teleport=== | ||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 |
|- | |- | ||
− | | [[Jaunt]] | + | | [[Image:IO_Jaunt.png|20px]] |
− | | 15- | + | | [[Jaunt]] |
− | | {{IOUncommon}} | + | | 15-50 |
− | | {{IOUncommon}} | + | | {{IOUncommon}}Range |
− | | {{IOUncommon}}Range/End | + | | {{IOUncommon}}End |
+ | | {{IOUncommon}}Range/End | ||
|- | |- | ||
− | | [[Time & Space Manipulation]] | + | | [[Image:IO_Time_and_Space_Manipulation.png|20px]] |
− | | 15- | + | | [[Time and Space Manipulation|Time & Space Manipulation]] |
− | | {{IOPoolA}}End | + | | 15-50 |
− | | {{IOPoolB}}Range | + | | {{IOPoolA}}End |
− | | {{IOPoolC}}+Stealth {{IOUnique}} | + | | {{IOPoolB}}Range |
+ | | {{IOPoolC}}+Stealth {{IOUnique}} | ||
|- | |- | ||
|} | |} | ||
Line 1,237: | Line 1,819: | ||
:Set Bonuses | :Set Bonuses | ||
− | {| class="wikitable" style="text-align:left; background:SeaShell" | + | {| class="wikitable" style="text-align:left; background:SeaShell" |
− | ! Set name !! With 2 slotted !! With 3 slotted | + | ! Set name !! With 2 slotted !! With 3 slotted |
|- | |- | ||
− | | [[Jaunt]] | + | | [[Jaunt]] |
− | | {{IOlevel1}} | + Regeneration | + | | {{IOlevel1}} | + Regeneration |
| {{IOlevel1}} | +Health | | {{IOlevel1}} | +Health | ||
|- | |- | ||
− | | [[Time & Space Manipulation]] | + | | [[Time and Space Manipulation|Time & Space Manipulation]] |
− | | {{IOlevel3}} | + Regeneration | + | | {{IOlevel3}} | + Regeneration |
− | | {{IOlevel3}} | +Health | + | | {{IOlevel3}} | +Health |
|- | |- | ||
|} | |} | ||
− | == Other Sets == | + | ==Other Sets== |
− | === | + | |
+ | ===Taunt=== | ||
+ | |||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Annoyance.png|20px]] |
− | | | + | | [[Annoyance]] |
− | | {{IOUncommon}} | + | | 10-20 |
− | | {{IOUncommon}} | + | | {{IOUncommon}}Taunt |
− | | {{IOUncommon}} | + | | {{IOUncommon}}Taunt/Rech |
− | + | | {{IOUncommon}}Taunt/Rech/Range || || || | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Triumphant_Insult.png|20px]] |
− | | | + | | [[Triumphant Insult]] |
− | | | + | | 10-20 |
− | | {{IOUncommon}} | + | | {{IOUncommon}}Taunt |
− | | {{ | + | | {{IOUnknown}}Taunt/Rech |
− | | {{ | + | | {{IOPoolB}}Chance to Disorient {{IOProc}} || || || |
− | + | ||
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Mocking_Beratement.png|20px]] |
− | | | + | | [[Mocking Beratement]] |
− | | {{IOUncommon}} | + | | 21-50 |
− | | {{ | + | | {{IOUncommon}}Taunt |
− | | {{ | + | | {{IOUncommon}}Taunt/Rech |
− | | {{ | + | | {{IOUncommon}}Taunt/Rech/Range |
− | | {{ | + | | {{IOUncommon}}Rech/Acc |
− | | {{ | + | | {{IOUncommon}}Taunt/Range |
+ | | {{IOPoolA}}Rech | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO_Perfect_Zinger.png|20px]] |
− | + | | [[Perfect Zinger]] | |
− | + | | 21-50 | |
− | + | | {{IOUncommon}}Taunt | |
− | + | | {{IOPoolA}}Taunt/Rech | |
− | + | | {{IOPoolB}}Taunt/Rech/Range | |
− | + | | {{IOPoolC}}Rech/Acc | |
− | + | | {{IOPoolA}}Rech | |
− | + | | {{IOPoolA}}Chance for Psi Dam {{IOProc}} | |
− | | [[ | + | |
− | | | + | |
− | | {{IOUncommon}} | + | |
− | | {{ | + | |
− | | {{IOPoolB}} | + | |
− | | {{ | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | | {{ | + | |
− | | {{ | + | |
− | + | ||
|- | |- | ||
|} | |} | ||
Line 1,311: | Line 1,878: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
− | | [[ | + | | [[Annoyance]] |
− | | {{IOlevel3}} | | + | | {{IOlevel1}} | + Regeneration |
− | | {{IOlevel3}} | + Fire/Cold Res | + | | {{IOlevel1}} | + Smashing/Lethal Def || || || |
− | | {{ | + | |- |
+ | | [[Triumphant Insult]] | ||
+ | | {{IOlevel1}} | + Recovery | ||
+ | | {{IOlevel2}} | + Smashing/Lethal Def || || || | ||
+ | |- | ||
+ | | [[Mocking Beratement]] | ||
+ | | {{IOlevel3}} | +Endurance | ||
+ | | {{IOlevel4}} | Hold Res | ||
+ | | {{IOlevel3}} | + Smashing/Lethal Def | ||
+ | | {{IOlevel4}} | + Fire/Cold Def | ||
+ | | {{IOlevel5}} | - Recharge Time | ||
+ | |- | ||
+ | | [[Perfect Zinger]] | ||
+ | | {{IOlevel4}} | Fear Res | ||
+ | | {{IOlevel4}} | + Regeneration | ||
| {{IOlevel3}} | - Recharge Time | | {{IOlevel3}} | - Recharge Time | ||
− | | {{ | + | | {{IOlevel4}} | + Damage |
+ | | {{IOlevel4}} | + Smashing/Lethal Def | ||
|- | |- | ||
− | | | + | |} |
− | + | ||
− | + | ===Knockback=== | |
− | + | ||
− | + | {| class="wikitable" style="text-align:left" | |
− | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Volley_of_Velocity.png|20px]] |
− | | | + | | [[Volley of Velocity]] |
− | | {{ | + | | 10-20 |
− | | {{ | + | | {{IOUncommon}}Knock/Acc |
− | | {{ | + | | {{IOUncommon}}Knock/Dam |
− | | | + | | {{IOUncommon}}Knock/Rech || || || |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Explosive_Strike.png|20px]] |
− | | {{ | + | | [[Explosive Strike]] |
− | | {{ | + | | 10-20 |
− | | {{ | + | | {{IOUncommon}}Knock/Dam |
− | + | | {{IOUnknown}}Knock/Acc | |
− | | | + | | {{IOPoolB}}Chance for Smashing Dam {{IOProc}} || || || |
|- | |- | ||
− | | [[ | + | | [[Image:IO_Kinetic_Crash.png|20px]] |
− | | {{ | + | | [[Kinetic Crash]] |
− | | {{ | + | | 21-50 |
− | | {{ | + | | {{IOUncommon}}Knock/Dam |
− | | {{ | + | | {{IOUncommon}}Knock/Acc |
+ | | {{IOUncommon}}Knock/Rech | ||
+ | | {{IOUncommon}}Knock/End | ||
+ | | {{IOUncommon}}Knock/Dam/End | ||
+ | | {{IOPoolA}}Knock/Dam/Acc | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO_Force_Feedback.png|20px]] |
− | | {{ | + | | [[Force Feedback]] |
− | | {{ | + | | 21-50 |
− | | {{ | + | | {{IOUncommon}}Knock/Dam |
+ | | {{IOUnknown}}Knock/Acc | ||
+ | | {{IOPoolB}} Knock/Rech | ||
+ | | {{IOPoolC}}Rech/End | ||
+ | | {{IOPoolB}}Knock/Dam/End | ||
+ | | {{IOPoolA}}Chance for +Rech {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
− | + | :Set Bonuses | |
− | {| | + | |
− | + | {{IOBonusHeader}} | |
+ | | [[Volley of Velocity]] | ||
+ | | {{IOlevel1}} | Debt Prot | ||
+ | | {{IOlevel2}} | +Health || || || | ||
|- | |- | ||
− | | [[ | + | | [[Explosive Strike]] |
− | + | | {{IOlevel2}} | + Damage | |
− | | {{ | + | | {{IOlevel2}} | + Ranged Def || || || |
− | | | + | |
− | | {{ | + | |
− | | | + | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Kinetic Crash]] |
− | + | | {{IOlevel2}} | +RunSpeed | |
− | | {{ | + | | {{IOlevel3}} | + Smashing Res |
− | | {{ | + | | | + 3 Knockback Protection |
− | | | + | | {{IOlevel2}} | + Regeneration |
− | | {{ | + | | {{IOlevel5}} | - Recharge Time |
− | | {{ | + | |
|- | |- | ||
− | | [[ | + | | [[Force Feedback]] |
− | + | | {{IOlevel4}} | + Movement Speed | |
− | | {{ | + | | {{IOlevel4}} | Fear Res |
− | | {{ | + | | {{IOlevel4}} | + Regeneration |
− | | {{ | + | | {{IOlevel4}} | + Damage |
− | | {{ | + | | {{IOlevel4}} | + AoE Def |
− | | {{ | + | |
− | | | + | |
|- | |- | ||
− | | | + | |} |
− | + | ||
− | + | ===Endurance Modification=== | |
− | + | ||
− | + | {| class="wikitable" style="text-align:left" | |
− | | | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
− | + | ||
− | + | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO Adrenal Adjustment.png|20px]] |
− | | 10- | + | | [[Adrenal Adjustment]] |
− | | {{IOUncommon}} | + | | 10-20 |
− | | {{IOUncommon}} | + | | {{IOUncommon}}EndMod |
− | | {{ | + | | {{IOUncommon}}EndMod/Rech |
+ | | {{IOUncommon}}EndMod/Rech/Acc || || || | ||
+ | |- | ||
+ | | [[Image:IO Energy Manipulator.png|20px]] | ||
+ | | [[Energy Manipulator]] | ||
+ | | 10-20 | ||
+ | | {{IOUncommon}}EndMod | ||
+ | | {{IOUnknown}}EndMod/Rech | ||
+ | | {{IOPoolB}}Chance to Disorient {{IOProc}} || || || | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO Efficacy Adaptor.png|20px]] |
− | | | + | | [[Efficacy Adaptor]] |
− | | {{IOUncommon}} | + | | 21-50 |
− | | {{IOUncommon}} | + | | {{IOUncommon}}EndMod |
− | | {{IOUncommon}} | + | | {{IOUncommon}}EndMod/Rech |
− | | {{IOUncommon}}Rech/ | + | | {{IOUncommon}}EndMod/Rech/Acc |
− | | {{IOUncommon}} | + | | {{IOUncommon}}Rech/Acc |
− | | {{ | + | | {{IOUncommon}}EndMod/Acc |
+ | | {{IOPoolA}}EndMod/End | ||
+ | |- | ||
+ | | [[Image:IO Performance Shifter.png|20px]] | ||
+ | | [[Performance Shifter]] | ||
+ | | 21-50 | ||
+ | | {{IOUncommon}}EndMod | ||
+ | | {{IOPoolA}}EndMod/Rech | ||
+ | | {{IOPoolB}}EndMod/Rech/Acc | ||
+ | | {{IOPoolC}}Rech/Acc | ||
+ | | {{IOPoolB}}EndMod/Acc | ||
+ | | {{IOPoolA}}Chance for +Endurance {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
Line 1,411: | Line 2,014: | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
− | | [[ | + | | [[Adrenal Adjustment]] |
− | | {{ | + | | {{IOlevel1}} | + Recovery |
− | | {{ | + | | {{IOlevel2}} | +Health || || || |
− | | | + | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Energy Manipulator]] |
− | | {{ | + | | {{IOlevel2}} | + Recovery |
− | | {{ | + | | {{IOlevel2}} | + Regeneration || || || |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Efficacy Adaptor]] |
+ | | {{IOlevel2}} | +Health | ||
+ | | {{IOlevel2}} | + Recovery | ||
+ | | {{IOlevel4}} | + Regeneration | ||
+ | | {{IOlevel4}} | + Damage | ||
+ | | {{IOlevel3}} | - Recharge Time | ||
+ | |- | ||
+ | | [[Performance Shifter]] | ||
+ | | {{IOlevel4}} | + Movement Speed | ||
+ | | {{IOlevel4}} | +Health | ||
| {{IOlevel4}} | + Recovery | | {{IOlevel4}} | + Recovery | ||
− | + | | {{IOlevel4}} | + Damage | |
− | | {{IOlevel4}} | + | + | | {{IOlevel4}} | + AoE Def |
− | + | ||
− | | {{IOlevel4}} | + | + | |
|- | |- | ||
− | | | + | |} |
− | + | ||
− | + | ===To Hit Buff=== | |
− | + | ||
− | + | {| class="wikitable" style="text-align:left" | |
− | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | |
|- | |- | ||
− | | [[ | + | | [[Image:IO Encouraged Accuracy.png|20px]] |
− | | {{ | + | | [[Encouraged Accuracy]] |
− | | {{ | + | | 10-20 |
+ | | {{IOUncommon}}ToHit | ||
+ | | {{IOUncommon}}ToHit/Rech | ||
+ | | {{IOUncommon}}ToHit/Rech/End || || || | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO Rectified Reticle.png|20px]] |
− | | {{ | + | | [[Rectified Reticle]] |
− | | {{ | + | | 10-20 |
− | | {{ | + | | {{IOUncommon}}ToHit |
− | | {{ | + | | {{IOUnknown}}ToHit/Rech |
− | | {{ | + | | {{IOPoolB}}Increased Perception {{IOUnique}} || || || |
+ | |- | ||
+ | | [[Image:IO Adjusted Targeting.png|20px]] | ||
+ | | [[Adjusted Targeting]] | ||
+ | | 21-50 | ||
+ | | {{IOUncommon}}ToHit | ||
+ | | {{IOUncommon}}ToHit/Rech | ||
+ | | {{IOUncommon}}ToHit/Rech/End | ||
+ | | {{IOUncommon}}Rech/End | ||
+ | | {{IOUncommon}}ToHit/End | ||
+ | | {{IOPoolA}}Rech | ||
+ | |- | ||
+ | | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] | ||
+ | | [[Gaussian's Synchronized Fire-Control]] | ||
+ | | 21-50 | ||
+ | | {{IOUncommon}}ToHit | ||
+ | | {{IOPoolA}}ToHit/Rech | ||
+ | | {{IOPoolB}}ToHit/Rech/End | ||
+ | | {{IOPoolC}}Rech/End | ||
+ | | {{IOPoolB}}ToHit/End | ||
+ | | {{IOPoolA}}Chance for Build Up {{IOUnique}} {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
− | === | + | :Set Bonuses |
+ | |||
+ | {{IOBonusHeader}} | ||
+ | | [[Encouraged Accuracy]] | ||
+ | | {{IOlevel2}} | Debt Prot | ||
+ | | {{IOlevel2}} | + Damage || || || | ||
+ | |- | ||
+ | | [[Rectified Reticle]] | ||
+ | | {{IOlevel2}} | + Smashing/Lethal Def | ||
+ | | {{IOlevel2}} | + Regeneration || || || | ||
+ | |- | ||
+ | | [[Adjusted Targeting]] | ||
+ | | {{IOlevel3}} | + Damage | ||
+ | | {{IOlevel3}} | + Positive/Negative Energy Res | ||
+ | | {{IOlevel4}} | Accuracy | ||
+ | | {{IOlevel3}} | - Recharge Time | ||
+ | | | + 7.5% Status Resistance | ||
+ | |- | ||
+ | | [[Gaussian's Synchronized Fire-Control]] | ||
+ | | {{IOlevel4}} | + Movement Speed | ||
+ | | {{IOlevel4}} | +Health | ||
+ | | {{IOlevel4}} | + Recovery | ||
+ | | {{IOlevel4}} | + Damage | ||
+ | | {{IOlevel3}} | + Melee Def<br />+ Ranged Def<br />+ AoE Def | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===To Hit Debuff=== | ||
+ | |||
{| class="wikitable" style="text-align:left" | {| class="wikitable" style="text-align:left" | ||
− | ! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | + | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 |
|- | |- | ||
− | | [[ | + | | [[Image:IO Discouraging Words.png|20px]] |
− | | | + | | [[Discouraging Words]] |
− | | {{IOUncommon}} | + | | 10-20 |
− | | {{ | + | | {{IOUncommon}}ToHit |
− | | {{ | + | | {{IOUncommon}}ToHit/Rech |
− | | | + | | {{IOUncommon}}ToHit/Rech/Acc || || || |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Image:IO Deflated Ego.png|20px]] |
− | | 10- | + | | [[Deflated Ego]] |
− | | {{IOUncommon}} | + | | 10-20 |
− | | {{ | + | | {{IOUncommon}}ToHit |
− | | {{ | + | | {{IOUnknown}}ToHit/Rech |
+ | | {{IOPoolB}}Chance for Recovery Debuff {{IOProc}} || || || | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO Dampened Spirits.png|20px]] |
− | | | + | | [[Dampened Spirits]] |
− | | {{IOUncommon}} | + | | 21-50 |
− | | {{ | + | | {{IOUncommon}}ToHit |
− | | {{ | + | | {{IOUncommon}}ToHit/Rech |
− | | {{ | + | | {{IOUncommon}}ToHit/Rech/End |
− | | {{ | + | | {{IOUncommon}}Rech/End |
+ | | {{IOUncommon}}ToHit/End | ||
+ | | {{IOPoolA}}Rech | ||
|- | |- | ||
− | | [[ | + | | [[Image:IO Dark Watcher's Despair.png|20px]] |
− | | | + | | [[Dark Watcher's Despair]] |
− | | {{ | + | | 21-50 |
− | | {{ | + | | {{IOUncommon}}ToHit |
− | | {{IOPoolB}} | + | | {{IOPoolA}}ToHit/Rech |
− | | {{ | + | | {{IOPoolB}}ToHit/Rech/End |
− | | {{ | + | | {{IOPoolC}}Rech/End |
− | | {{ | + | | {{IOPoolB}}ToHit/End |
+ | | {{IOPoolA}}Chance for Recharge Slow {{IOProc}} | ||
|- | |- | ||
− | | [[ | + | |} |
− | | | + | |
− | | {{ | + | :Set Bonuses |
− | | {{IOUncommon}}Def | + | |
+ | {{IOBonusHeader}} | ||
+ | | [[Discouraging Words]] | ||
+ | | {{IOlevel2}} | + Confuse Res | ||
+ | | {{IOlevel1}} | + Smashing/Lethal Def || || || | ||
+ | |- | ||
+ | | [[Deflated Ego]] | ||
+ | | {{IOlevel1}} | Accuracy | ||
+ | | {{IOlevel2}} | + Damage || || || | ||
+ | |- | ||
+ | | [[Dampened Spirits]] | ||
+ | | {{IOlevel3}} | + Damage | ||
+ | | {{IOlevel3}} | +Endurance | ||
+ | | {{IOlevel3}} | + Negative Energy Res | ||
+ | | {{IOlevel3}} | - Recharge Time | ||
+ | | | + 7.5% Status Resistance | ||
+ | |- | ||
+ | | [[Dark Watcher's Despair]] | ||
+ | | {{IOlevel3}} | +Health | ||
+ | | {{IOlevel4}} | + Recovery | ||
+ | | {{IOlevel3}} | - Recharge Time | ||
+ | | {{IOlevel3}} | + Damage | ||
+ | | {{IOlevel5}} | + Psionic Res | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Defense Debuff=== | ||
+ | |||
+ | {| class="wikitable" style="text-align:left" | ||
+ | ! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6 | ||
+ | |- | ||
+ | | [[Image:IO Exploited Vulnerability.png|20px]] | ||
+ | | [[Exploited Vulnerability]] | ||
+ | | 10-20 | ||
+ | | {{IOUncommon}}Def | ||
| {{IOUncommon}}Def/Rech | | {{IOUncommon}}Def/Rech | ||
+ | | {{IOUncommon}}Def/Rech/End || || || | ||
+ | |- | ||
+ | | [[Image:IO Achilles' Heel.png|20px]] | ||
+ | | [[Achilles' Heel]] | ||
+ | | 10-20 | ||
| {{IOUncommon}}Def | | {{IOUncommon}}Def | ||
− | | {{ | + | | {{IOPoolA}}Def/Rech |
− | | {{ | + | | {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} || || || |
|- | |- | ||
− | | [[ | + | | [[Image:IO Undermined Defenses.png|20px]] |
− | | | + | | [[Undermined Defenses]] |
+ | | 21-50 | ||
+ | | {{IOUncommon}}Def | ||
+ | | {{IOUncommon}}Def/Rech | ||
+ | | {{IOUncommon}}Def/Rech/End | ||
+ | | {{IOUncommon}}Rech/End | ||
| {{IOUncommon}}Def/End | | {{IOUncommon}}Def/End | ||
− | | {{ | + | | {{IOPoolA}}Rech |
− | | | + | |- |
+ | | [[Image:IO Touch of Lady Grey.png|20px]] | ||
+ | | [[Touch of Lady Grey]] | ||
+ | | 21-50 | ||
| {{IOUncommon}}Def | | {{IOUncommon}}Def | ||
− | | {{ | + | | {{IOPoolA}}Def/Rech |
− | | {{ | + | | {{IOPoolB}}Def/Rech/End |
+ | | {{IOPoolC}}Rech/End | ||
+ | | {{IOPoolB}}Def/End | ||
+ | | {{IOPoolA}}Chance for Negative Energy Dam {{IOProc}} | ||
|- | |- | ||
|} | |} | ||
− | |||
:Set Bonuses | :Set Bonuses | ||
{{IOBonusHeader}} | {{IOBonusHeader}} | ||
− | | [[ | + | | [[Exploited Vulnerability]] |
− | | {{ | + | | {{IOlevel1}} | Accuracy |
− | | {{ | + | | {{IOlevel1}} | + Melee Def || || || |
− | | | + | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[ | + | | [[Achilles' Heel]] |
− | | {{IOlevel2}} | | + | | {{IOlevel2}} | + Damage |
− | | {{ | + | | {{IOlevel2}} | + AoE Def || || || |
|- | |- | ||
− | | [[ | + | | [[Undermined Defenses]] |
− | | {{ | + | | {{IOlevel3}} | + Damage |
− | | {{ | + | | {{IOlevel3}} | +Endurance |
− | | {{ | + | | {{IOlevel3}} | Accuracy |
− | | {{ | + | | {{IOlevel3}} | +Health |
+ | | {{IOlevel3}} | + AoE Def | ||
|- | |- | ||
− | | [[ | + | | [[Touch of Lady Grey]] |
− | | {{ | + | | {{IOlevel3}} | +Health |
− | + | | {{IOlevel4}} | + Recovery | |
− | + | | {{IOlevel3}} | + Regeneration | |
− | + | ||
− | | {{IOlevel4}} | + | + | |
− | + | ||
− | + | ||
− | + | ||
− | | {{IOlevel3}} | + | + | |
| {{IOlevel3}} | + Damage | | {{IOlevel3}} | + Damage | ||
− | | {{ | + | | {{IOlevel5}} | Accuracy |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|} | |} |
Revision as of 22:44, 8 October 2008
Overview
Parent Article: Invention Origin Enhancements
In the tables below, each type of enhancement grouping is split into two separate table. They are split only for presentation purposes. Otherwise, the tables would be far too wide for most browsers.
For the enhancement list tables, the leading icons show which drop pools the required recipes come from and their rarity.
Uncommon Enemy drops (Pool A) | |
Rare Enemy drops (Pool A) | |
Very Rare Enemy drops (Pool A) | |
Mission drops (Pool B) | |
Task Force drops (Pool C) | |
Trial drops (Pool D) | |
Unknown drop pool |
The meaning of the trailing icons in some of the elements is:
Procedure (Proc) | Random chance of effect. | |
Global | Enhancement gives a global effect on the character. | |
Unique | Only one of this enhancement may be slotted on a character. |
See Invention Origin Enhancement Set Bonuses for explanations of the colorings in the set bonus tables.
Sets can also be browsed categorically at Category:Invention Sets.
Offensive Sets
NOTE: If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc --as of 5/12/08)
Melee Damage
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Bonesnap | 10-25 | Acc/Dam | Dam/End | Acc/Rech | ||||
Pulverizing Fisticuffs | 10-25 | Acc/Dam | Acc/Dam/Rech | Acc/Dam/End/Rech | ||||
Bruising Blow | 15-30 | Acc/Dam | Dam/End | Dam/Rech | ||||
Pounding Slugfest | 15-30 | Acc/Dam | Dam/End | Dam/Rech | Chance to Disorient | |||
Smashing Haymaker | 20-35 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | |||
Kinetic Combat | 20-35 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | Chance to Knockdown 20% | ||
Focused Smite | 25-40 | Acc/Dam | Dam/End | Dam/Rech | Acc/End/Rech | Acc/Dam/Rech | ||
Touch of Death | 25-40 | Acc/Dam | Dam/End | Dam/Rech | Acc/Dam/End | Dam/End/Rech | Chance for NE Damage | |
Crushing Impact | 30-50 | Acc/Dam | Dam/End | Dam/Rech | Acc/Dam/Rech | Acc/Dam/End | Dam/End/Rech | |
Mako's Bite | 30-50 | Acc/Dam | Dam/End | Dam/Rech | Acc/End/Rech | Acc/Dam/End/Rech | Chance for Lethal Damage | |
Hecatomb | 50 | Dam (Superior) | Dam/Rech (Superior) | Dam/Rech/Acc (Superior) | Rech/Acc (Superior) | Dam/End (Superior) | Chance for Negative Energy Dam |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Bonesnap | Immob Res | +Health | |||
Pulverizing Fisticuffs | Sleep Res | + Positive/Negative Energy Def | |||
Bruising Blow | + Recovery | +Health | |||
Pounding Slugfest | + Regeneration | + Positive/Negative Energy Def | + Damage | ||
Smashing Haymaker | Immob Res | +Health | + Smashing Def | ||
Kinetic Combat | Immob Res | +Health | + Smashing Def | + Movement Speed | |
Focused Smite | Immob Res | Confuse Res | Debt Prot | + Movement Speed | |
Touch of Death | Immob Res | +Health | + Damage | Hold Res | + Melee Def |
Crushing Impact | Immob Res | +Health | Accuracy | - Recharge Time | + Psionic Res |
Mako's Bite | Immob Res | +Health | + Damage | Hold Res | + Ranged Def |
Hecatomb | + Recovery | + Fire/Cold Res | Accuracy | - Recharge Time | + Toxic Res |
PBAoE Damage
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Cleaving Blow | 10-50 | Acc/Dam | Dam/End | Dam/Rech | Acc/Rech | |||
Multi-Strike | 20-50 | Acc/Dam | Dam/End | Dam/Rech | Acc/End | Acc/Dam/End | Dam/End/Rech | |
Scirocco's Dervish | 20-50 | Acc/Dam | Dam/End | Dam/Rech | Acc/Rech | Dam/Acc/End | Chance for Lethal Damage | |
Armageddon | 50 | Dam (Superior) | Dam/Rech (Superior) | Dam/Rech/Acc (Superior) | Rech/Acc (Superior) | Dam/End (Superior) | Chance for Fire Dam |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Cleaving Blow | + Recovery | + Energy Def | + Damage | ||
Multi-Strike | Sleep Res | + Fire/Cold Res | Stun Res | + AoE Def | + Melee Def |
Scirocco's Dervish | + Regeneration | + Negative Energy Res | Accuracy | + AoE Def | + Psionic Def |
Armageddon | + Recovery | + Fire/Cold Res | Accuracy | - Recharge Time | + Toxic Res |
Ranged Damage
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Far Strike | 10-25 | Dam/Range | Dam/Rech | Acc/End | ||||
Salvo | 10-25 | Acc/Dam | Dam/End/Rech | Acc/Dam/End/Range | ||||
Volley Fire | 15-30 | Acc/Dam | Dam/End | Dam/Rech | ||||
Tempest | 15-30 | Acc/Dam | Dam/End | Dam/Rech | Chance for End Drain | |||
Maelstrom's Fury | 20-35 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | |||
Entropic Chaos | 20-35 | Acc/Dam | Dam/End | Dam/Rech | Dam/End/Rech | Chance to Heal | ||
Ruin | 25-40 | Acc/Dam | Dam/End | Dam/Rech | Acc/End/Rech | Acc/Dam/Rech | ||
Decimation | 25-40 | Acc/Dam | Dam/End | Dam/Rech | Acc/End/Rech | Acc/Dam/Rech | Chance for Buildup | |
Thunderstrike | 30-50 | Acc/Dam | Dam/End | Dam/Rech | Acc/Dam/Rech | Acc/Dam/End | Dam/End/Rech | |
Devastation | 30-50 | Acc/Dam | Dam/End | Dam/Rech | Acc/Dam/Rech | Acc/Dam/End/Rech | Chance to Hold | |
Apocalypse | 50 | Dam (Superior) | Dam/Rech (Superior) | Dam/Rech/Acc (Superior) | Rech/Acc (Superior) | Dam/End (Superior) | Chance for Negative Energy Dam |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Far Strike | Fear Res | +Health | |||
Salvo | Sleep Res | + Fire/Cold Res | |||
Volley Fire | + Regeneration | +Health | |||
Tempest | Sleep Res | + Positive/Negative Energy Res | + Damage | ||
Maelstrom's Fury | +RunSpeed | + Cold Def | Stun Res | ||
Entropic Chaos | + Regeneration | Confuse Res | +Endurance | - Recharge Time | |
Ruin | Fear Res | +Health | Debt Prot | + AoE Def | |
Decimation | Immob Res | +Health | +Endurance | - Recharge Time | + Toxic/Psionic Res |
Thunderstrike | + Recovery | + Energy Def | Accuracy | + Movement Speed | + Ranged Def |
Devastation | + Regeneration | +Health | + Damage | Hold Res | + Psionic Def |
Apocalypse | + Regeneration | +Health | + Damage | - Recharge Time | + Psionic Def |
Targeted AoE Damage
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Air Burst | 10-50 | Acc/Dam | Dam/End | Dam/Rech | Dam/Range | |||
Detonation | 20-50 | Acc/Dam | Dam/End | Dam/Rech | Dam/Range | Dam/Acc/End | Dam/End/Range | |
Positron's Blast | 20-50 | Acc/Dam | Dam/End | Dam/Rech | Dam/Range | Dam/Acc/End | Chance for Energy damage | |
Ragnarok | 50 | Dam (Superior) | Dam/Rech (Superior) | Dam/Rech/Acc (Superior) | Rech/Acc (Superior) | Dam/End (Superior) | Chance for Knockdown |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Air Burst | Improved Knockback | +Health | + Smashing/Lethal Res | ||
Detonation | Sleep Res | + Energy Res | Debt Prot | + AoE Def | + Toxic Res |
Positron's Blast | + Recovery | + Fire/Cold Res | Accuracy | - Recharge Time | + Toxic Res |
Ragnarok | + Recovery | + Fire/Cold Res | Accuracy | - Recharge Time | + Toxic Res |
Sniper Attacks
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Exploit Weakness | 10-50 | Acc/Dam | Dam/End | Dam/Range | Dam/Rech | |||
Calibrated Accuracy | 20-50 | Acc/Dam | Acc/End | Acc/Int | Acc/Range | Acc/Rech | Acc/Dam/Rech | |
Executioner's Contract | 20-50 | Acc/Dam | Dam/End | Dam/Int | Dam/Range | Dam/Rech | Disorient Bonus | |
Extreme Measures | 35-50 | Acc/Dam | Dam/End | Acc/Int/Range | Dam/Int/Rech | Dam/End/Rech | Acc/Range/Rech | |
Sting of the Manticore | 35-50 | Acc/Dam | Dam/End | Acc/Int/Range | Dam/Int/Rech | Dam/End/Rech | Chance for Toxic Damage |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Exploit Weakness | +RunSpeed | + Fire/Cold Def | Accuracy | ||
Calibrated Accuracy | + Recovery | + Positive/Negative Energy Def | Accuracy | - Recharge Time | + Ranged Def |
Executioner's Contract | + Recovery | + Cold Res | Debt Prot | Hold Res | + Ranged Def |
Extreme Measures | + Recovery | +Health | + Damage | + AoE Def | + Melee Def |
Sting of the Manticore | + Regeneration | + Positive/Negative Energy Def | + Damage | - Recharge Time | + Toxic Res |
Pet Damage
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Unquestioning Loyalty | 10-30 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End | |||
Commanding Presence | 10-30 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End | Aura Taunt and Placate Resistance for Pets | ||
Brilliant Leadership | 15-40 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End | Acc | Dam | |
Edict of the Master | 15-40 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End | Dam | Defensive Aura for Pets | |
Blood Mandate | 25-50 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End | Acc | Dam | |
Sovereign Right | 25-50 | Acc/Dam | Dam/End | Acc/End | Acc/Dam/End | Acc | Aura Increased Resistance (All but Psionic) buff for Pets | |
Soulbound Allegiance | 50 | Dam (Superior) | Dam/Rech (Superior) | Dam/Rech/Acc (Superior) | Rech/Acc (Superior) | Dam/End (Superior) | Chance for Build Up |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Unquestioning Loyalty | Immob Res | +Health | +Endurance | ||
Commanding Presence | + Recovery | +Health | +Endurance | + AoE Def | |
Brilliant Leadership | + Regeneration | Confuse Dur | Debt Prot | + Movement Speed | + Toxic/Psionic Res |
Edict of the Master | + SpeedJumping | +Health | + Lethal Res | Hold Res | + Toxic/Psionic Res |
Blood Mandate | + Recovery | + Fire/Cold Def | Stun Res | + AoE Def | + Ranged Def |
Sovereign Right | Sleep Res | Confuse Res | Stun Res | Hold Res | + Melee Def |
Soulbound Allegiance | + Regeneration | +Health | + Damage | Hold Res | + Psionic Def |
Defensive Sets
Healing
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Triage | 10-30 | End/Heal | End/Rech | Heal/Rech | End/Heal/Rech | |||
Regenerative Tissue | 10-30 | End/Heal | End/Rech | Heal/Rech | End/Heal/Rech | +Regeneration | ||
Harmonized Healing | 20-40 | End/Heal | End/Rech | Heal/Rech | End/Heal/Rech | Heal | End | |
Miracle | 20-40 | End/Heal | End/Rech | Heal/Rech | End/Heal/Rech | Heal | +Recovery | |
Doctored Wounds | 30-50 | End/Heal | End/Rech | Heal/Rech | End/Heal/Rech | Heal | Rech | |
Numina's Convalescence | 30-50 | End/Heal | End/Rech | Heal/Rech | End/Heal/Rech | Heal | +Recovery and +Regeneration |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Triage | + Regeneration | +Health | Improved Heal | ||
Regenerative Tissue | +RunSpeed | +Health | Improved Heal | - Recharge Time | |
Harmonized Healing | + Recovery | Confuse Res | Improved Heal | + AoE Def | + Toxic Res |
Miracle | + Recovery | +Health | Improved Heal | + AoE Def | + Psionic Def |
Doctored Wounds | Fear Res | + Fire/Cold Res | Improved Heal | - Recharge Time | + Toxic/Psionic Res |
Numina's Convalescence | + Regeneration | +Health | Improved Heal | Hold Res | + Ranged Def |
Resist Damage
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Steadfast Protection | 10-30 | End/Res | Res/Increased Defense (+3%) | Knockback Protection | ||||
Impervious Skin | 10-30 | End/Res | Rech/Res | End/Rech | End/Rech/Res | +Mez Resist | ||
Reactive Armor | 15-40 | End/Res | Rech/Res | End/Rech | End/Rech/Res | Res | End | |
Impervium Armor | 15-40 | End/Res | Rech/Res | End/Rech | End/Rech/Res | Res | +Psionic Resist | |
Titanium Coating | 25-50 | End/Res | Rech/Res | End/Rech | End/Rech/Res | Res | End | |
Aegis | 25-50 | End/Res | Rech/Res | End/Rech | End/Rech/Res | Res | +Psionic and Mez Resist |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Steadfast Protection | + Recovery | +Health | |||
Impervious Skin | Sleep Res | +Health | Debt Prot | - Recharge Time | |
Reactive Armor | Immob Res | + Energy Def | + Lethal Def | + AoE Def | + Toxic Res |
Impervium Armor | + Recovery | + Psionic Def | +Endurance | Hold Res | + Psionic Res |
Titanium Coating | Sleep Res | +Health | Stun Res | Hold Res | + Melee Def |
Aegis | +RunSpeed | + Fire/Cold Def | Debt Prot | + AoE Def | + Toxic Res |
Defense
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Karma | 10-30 | Def/End | Def/Rech | Knockback Protection | ||||
Kismet | 10-30 | Def/End | Def/Rech | End/Rech | Def/End/Rech | Increased ToHit (6%) | ||
Serendipity | 15-40 | Def/End | Def/Rech | End/Rech | Def/End/Rech | Def | End | |
Gift of the Ancients | 15-40 | Def/End | Def/Rech | End/Rech | Def/End/Rech | Def | Def/Increased Run Speed | |
Red Fortune | 25-50 | Def/End | Def/Rech | End/Rech | Def/End/Rech | Def | End | |
Luck of the Gambler | 25-50 | Def/End | Def/Rech | End/Rech | Def/End/Rech | Def | Def/Increased Recharge Speed |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Karma | Debt Prot | +Health | |||
Kismet | + Recovery | Confuse Res | Debt Prot | - Recharge Time | |
Serendipity | + Regeneration | +Health | Accuracy | + AoE Def | + Toxic Res |
Gift of the Ancients | + Recovery | + Fire Res | +Endurance | Hold Res | + Psionic Res |
Red Fortune | Immob Res | + Fire/Cold Res | + Damage | - Recharge Time | + Ranged Def |
Luck of the Gambler | + Regeneration | +Health | Accuracy | Hold Res | + Psionic Res |
Mez Sets
Confuse
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Befuddling Aura | 10-30 | Acc/Rech | End/Conf | Acc/End | Conf/Range | Acc/Conf/Rech | ||
Cacophony | 10-30 | Acc/Rech | End/Conf | Acc/End | Conf/Range | Acc/Conf/Rech | Chance for Energy Damage | |
Perplex | 20-50 | Acc/Rech | End/Conf | Acc/End | Conf/Range | Acc/Conf/Rech | Conf/Rech | |
Malaise's Illusions | 20-50 | Acc/Rech | End/Conf | Acc/End | Conf/Range | Acc/Conf/Rech | Chance for Psionic Damage | |
Coercive Persuasion | 50 | Conf (Superior) | Conf/Rech (Superior) | Conf/Rech/Acc (Superior) | Rech/Acc (Superior) | Conf/End (Superior) | Contagious Confusion |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Befuddling Aura | + Recovery | Confuse Dur | Stun Res | - Recharge Time | |
Cacophony | + Recovery | Confuse Dur | Stun Res | + AoE Def | + Ranged Def |
Perplex | + Regeneration | Confuse Dur | Accuracy | + AoE Def | + Toxic/Psionic Res |
Malaise's Illusions | + Recovery | Confuse Dur | + Damage | - Recharge Time | + Ranged Def |
Coercive Persuasion | + Recovery | Confuse Dur | + Damage | - Recharge Time | + Ranged Def |
Sleep
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Hibernation | 10-30 | Acc/Rech | End/Sleep | Acc/End | Sleep/Range | Acc/Rech/Sleep | ||
Induced Coma | 10-30 | Acc/Rech | End/Sleep | Acc/End | Sleep/Range | Acc/Sleep/Rech | Chance for Recharge Slow | |
Lethargic Repose | 20-50 | Acc/Rech | End/Sleep | Acc/End | Sleep/Range | Acc/Rech/Sleep | Acc/Sleep | |
Call of the Sandman | 20-50 | Acc/Rech | End/Sleep | Acc/End | Sleep/Range | Acc/Rech/Sleep | Chance for Self Heal | |
Fortunata Hypnosis | 50 | Sleep (Superior) | Sleep/Rech (Superior) | Sleep/Rech/Acc (Superior) | Rech/Acc (Superior) | Sleep/End (Superior) | Chance for Placate |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Hibernation | Sleep Dur | +Health | + Smashing Res | - Recharge Time | |
Induced Coma | Sleep Dur | +Health | Debt Prot | + Move | + Melee Def |
Lethargic Repose | Sleep Dur | + Energy Def | + Smashing Def | + AoE Def | + Toxic Res |
Call of the Sandman | Sleep Dur | +Health | +Endurance | - Recharge Time | + Toxic/Psionic Res |
Fortunata Hypnosis | + Recovery | + Fire/Cold Res | Accuracy | - Recharge Time | + Toxic Res |
Slow Movement
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Curtail Speed | 10-30 | Acc/Slow | Dam/Slow | Acc/End | Slow/Range | End/Rech/Slow | ||
Impeded Swiftness | 10-30 | Acc/Slow | Dam/Slow | Acc/End | Slow/Range | End/Rech/Slow | Chance for Smashing Damage | |
Tempered Readiness | 20-50 | Acc/Slow | Dam/Slow | Acc/End | Slow/Range | End/Rech/Slow | Acc/Dam/Slow | |
Pacing of the Turtle | 20-50 | Acc/Slow | Dam/Slow | Acc/End | Slow/Range | End/Rech/Slow | Chance for Recharge Slow |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Curtail Speed | Immob Res | Improved Slow | + Lethal Def | - Recharge Time | |
Impeded Swiftness | Immob Res | Improved Slow | Stun Res | Hold Res | + Melee Def |
Tempered Readiness | + Recovery | Improved Slow | +Endurance | - Recharge Time | + Ranged Def |
Pacing of the Turtle | Sleep Res | Improved Slow | Accuracy | Hold Res | + Ranged Def |
Immobilize
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Rooting Grasp | 10-30 | Acc/Rech | End/Immob | Acc/End | Immob/Range | Acc/Immob/Rech | ||
Debilitative Action | 10-30 | Acc/Rech | Rech/Immob | Acc/End | Immob/Range | Acc/Immob/Rech | Chance for Stun | |
Enfeebled Operation | 20-50 | Acc/Rech | End/Immob | Acc/End | Immob/Range | Acc/Immob/Rech | Acc/Immob | |
Trap of the Hunter | 20-50 | Acc/Rech | End/Immob | Acc/End | Immob/Acc | Acc/Immob/Rech | Chance for Lethal Damage | |
Gravitational Anchor | 50 | Immob (Superior) | Immob/Rech (Superior) | Immob/Rech/Acc (Superior) | Rech/Acc (Superior) | Immob/End (Superior) | Chance for Hold |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Rooting Grasp | Immob Dur | +Health | + Damage | - Recharge Time | |
Debilitative Action | Immob Dur | + Cold Res | Debt Prot | + AoE Def | + Toxic Res |
Enfeebled Operation | Immob Dur | + Negative Energy Res | + Lethal Def | - Recharge Time | + Melee Def |
Trap of the Hunter | Immob Dur | +Health | Accuracy | Hold Res | + Ranged Def |
Gravitational Anchor | + Recovery | + Fire/Cold Res | Accuracy | - Recharge Time | + Toxic Res |
Holds
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Paralytic | 10-30 | Acc/Rech | End/Hold | Acc/End | Hold/Range | Acc/Hold/Rech | ||
Neuronic Shutdown | 10-30 | Acc/Rech | End/Hold | Acc/End | Hold/Range | Acc/Hold/Rech | Chance for Psionic DoT | |
Essence of Curare | 20-50 | Acc/Rech | End/Hold | Acc/End | Hold/Range | Acc/Hold | Acc/Hold/Rech | |
Ghost Widow's Embrace | 20-50 | Acc/Rech | End/Hold | Acc/End | Hold/Range | Acc/Hold/Rech | Chance for Psionic Damage | |
Unbreakable Constraint | 50 | Hold (Superior) | Hold/Rech (Superior) | Hold/Rech/Acc (Superior) | Rech/Acc (Superior) | Hold/End (Superior) | Chance for Smashing Dam |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Paralytic | + Recovery | + Positive/Negative Energy Res | Debt Prot | Hold Dur | |
Neuronic Shutdown | Immob Res | +Health | Accuracy | Hold Dur | + Melee Def |
Essence of Curare | Fear Res | Confuse Res | Stun Res | Hold Dur | + Ranged Def |
Ghost Widow's Embrace | +RunSpeed | +Health | +Endurance | Hold Dur | + Psionic Res |
Unbreakable Constraint | + Recovery | + Fire/Cold Res | Accuracy | - Recharge Time | + Toxic Res |
Fear
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Horror | 10-30 | Acc/Rech | End/Fear | Acc/End | Fear/Range | Acc/Fear/Rech | ||
Unspeakable Terror | 10-30 | Acc/Rech | End/Fear | Acc/End | Fear/Range | Acc/Fear/Rech | Chance for Disorient | |
Nightmare | 20-50 | Acc/Rech | End/Fear | Acc/End | Fear/Range | Acc/Fear/Rech | Acc/Fear | |
Glimpse of the Abyss | 20-50 | Acc/Rech | End/Fear | Acc/End | Fear/Range | Acc/Fear/Rech | Chance for Psionic Damage |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Horror | Fear Dur | +Health | Stun Res | - Recharge Time | |
Unspeakable Terror | Fear Dur | + Negative Energy Res | Debt Prot | - Recharge Time | + Psionic Res |
Nightmare | Fear Dur | + Negative Energy Def | Accuracy | Hold Res | + Toxic/Psionic Res |
Glimpse of the Abyss | Fear Dur | +Health | Accuracy | - Recharge Time | + Psionic Res |
Stuns
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Stagger | 10-30 | Acc/Rech | End/Stun | Acc/End | Stun/Range | Acc/Range/Rech | ||
Razzle Dazzle | 10-30 | Acc/Rech | End/Stun | Acc/End | Stun/Range | Acc/Stun/Rech | Chance for Immobilize | |
Rope A Dope | 20-50 | Acc/Rech | End/Stun | Acc/End | Stun/Range | Acc/Stun/Rech | Acc/Stun | |
Stupefy | 20-50 | Acc/Rech | End/Stun | Acc/End | Stun/Range | Acc/Stun/Rech | Chance for Knockback | |
Absolute Amazement | 50 | Stun (Superior) | Stun/Rech (Superior) | Stun/Rech/Acc (Superior) | Rech/Acc (Superior) | Stun/End (Superior) | Chance for ToHit Debuff |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Stagger | +RunSpeed | + Fire/Cold Def | Stun Dur | - Recharge Time | |
Razzle Dazzle | + Recovery | +Health | Stun Dur | + Melee Def | + AoE Def |
Rope A Dope | + Regeneration | + Fire/Cold Res | Stun Dur | Hold Res | + Psionic Def |
Stupefy | + Recovery | +Health | Stun Dur | - Recharge Time | + Ranged Def |
Absolute Amazement | + Recovery | + Fire/Cold Res | Accuracy | - Recharge Time | + Toxic Res |
Travel Sets
Flight
Set name | Levels | Option 1 | Option 2 | Option 3 | |
---|---|---|---|---|---|
Soaring | 15-50 | Fly | End | Fly/End | |
Freebird | 15-50 | End | Fly | +Stealth |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted |
---|---|---|
Soaring | + Recovery | +Health |
Freebird | + Regeneration | +Health |
Leaping
Set name | Levels | Option 1 | Option 2 | Option 3 | |
---|---|---|---|---|---|
Springfoot | 15-50 | Jump | End | Jump/End | |
Unbounded Leap | 15-50 | End | Jump | +Stealth |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted |
---|---|---|
Springfoot | + SpeedJumping | +Health |
Unbounded Leap | + SpeedJumping | +Health |
Running
Set name | Levels | Option 1 | Option 2 | Option 3 | |
---|---|---|---|---|---|
Quickfoot | 15-50 | Run Speed | End | Run/End | |
Celerity | 15-50 | End | Run Speed | +Stealth |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted |
---|---|---|
Quickfoot | Immob Res | +Health |
Celerity | Immob Res | +Health |
Teleport
Set name | Levels | Option 1 | Option 2 | Option 3 | |
---|---|---|---|---|---|
Jaunt | 15-50 | Range | End | Range/End | |
Time & Space Manipulation | 15-50 | End | Range | +Stealth |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted |
---|---|---|
Jaunt | + Regeneration | +Health |
Time & Space Manipulation | + Regeneration | +Health |
Other Sets
Taunt
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Annoyance | 10-20 | Taunt | Taunt/Rech | Taunt/Rech/Range | ||||
Triumphant Insult | 10-20 | Taunt | Taunt/Rech | Chance to Disorient | ||||
Mocking Beratement | 21-50 | Taunt | Taunt/Rech | Taunt/Rech/Range | Rech/Acc | Taunt/Range | Rech | |
Perfect Zinger | 21-50 | Taunt | Taunt/Rech | Taunt/Rech/Range | Rech/Acc | Rech | Chance for Psi Dam |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Annoyance | + Regeneration | + Smashing/Lethal Def | |||
Triumphant Insult | + Recovery | + Smashing/Lethal Def | |||
Mocking Beratement | +Endurance | Hold Res | + Smashing/Lethal Def | + Fire/Cold Def | - Recharge Time |
Perfect Zinger | Fear Res | + Regeneration | - Recharge Time | + Damage | + Smashing/Lethal Def |
Knockback
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Volley of Velocity | 10-20 | Knock/Acc | Knock/Dam | Knock/Rech | ||||
Explosive Strike | 10-20 | Knock/Dam | Knock/Acc | Chance for Smashing Dam | ||||
Kinetic Crash | 21-50 | Knock/Dam | Knock/Acc | Knock/Rech | Knock/End | Knock/Dam/End | Knock/Dam/Acc | |
Force Feedback | 21-50 | Knock/Dam | Knock/Acc | Knock/Rech | Rech/End | Knock/Dam/End | Chance for +Rech |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Volley of Velocity | Debt Prot | +Health | |||
Explosive Strike | + Damage | + Ranged Def | |||
Kinetic Crash | +RunSpeed | + Smashing Res | + 3 Knockback Protection | + Regeneration | - Recharge Time |
Force Feedback | + Movement Speed | Fear Res | + Regeneration | + Damage | + AoE Def |
Endurance Modification
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Adrenal Adjustment | 10-20 | EndMod | EndMod/Rech | EndMod/Rech/Acc | ||||
Energy Manipulator | 10-20 | EndMod | EndMod/Rech | Chance to Disorient | ||||
Efficacy Adaptor | 21-50 | EndMod | EndMod/Rech | EndMod/Rech/Acc | Rech/Acc | EndMod/Acc | EndMod/End | |
Performance Shifter | 21-50 | EndMod | EndMod/Rech | EndMod/Rech/Acc | Rech/Acc | EndMod/Acc | Chance for +Endurance |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Adrenal Adjustment | + Recovery | +Health | |||
Energy Manipulator | + Recovery | + Regeneration | |||
Efficacy Adaptor | +Health | + Recovery | + Regeneration | + Damage | - Recharge Time |
Performance Shifter | + Movement Speed | +Health | + Recovery | + Damage | + AoE Def |
To Hit Buff
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Encouraged Accuracy | 10-20 | ToHit | ToHit/Rech | ToHit/Rech/End | ||||
Rectified Reticle | 10-20 | ToHit | ToHit/Rech | Increased Perception | ||||
Adjusted Targeting | 21-50 | ToHit | ToHit/Rech | ToHit/Rech/End | Rech/End | ToHit/End | Rech | |
Gaussian's Synchronized Fire-Control | 21-50 | ToHit | ToHit/Rech | ToHit/Rech/End | Rech/End | ToHit/End | Chance for Build Up |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Encouraged Accuracy | Debt Prot | + Damage | |||
Rectified Reticle | + Smashing/Lethal Def | + Regeneration | |||
Adjusted Targeting | + Damage | + Positive/Negative Energy Res | Accuracy | - Recharge Time | + 7.5% Status Resistance |
Gaussian's Synchronized Fire-Control | + Movement Speed | +Health | + Recovery | + Damage | + Melee Def + Ranged Def + AoE Def |
To Hit Debuff
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Discouraging Words | 10-20 | ToHit | ToHit/Rech | ToHit/Rech/Acc | ||||
Deflated Ego | 10-20 | ToHit | ToHit/Rech | Chance for Recovery Debuff | ||||
Dampened Spirits | 21-50 | ToHit | ToHit/Rech | ToHit/Rech/End | Rech/End | ToHit/End | Rech | |
Dark Watcher's Despair | 21-50 | ToHit | ToHit/Rech | ToHit/Rech/End | Rech/End | ToHit/End | Chance for Recharge Slow |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Discouraging Words | + Confuse Res | + Smashing/Lethal Def | |||
Deflated Ego | Accuracy | + Damage | |||
Dampened Spirits | + Damage | +Endurance | + Negative Energy Res | - Recharge Time | + 7.5% Status Resistance |
Dark Watcher's Despair | +Health | + Recovery | - Recharge Time | + Damage | + Psionic Res |
Defense Debuff
Set name | Levels | Option 1 | Option 2 | Option 3 | Option 4 | Option 5 | Option 6 | |
---|---|---|---|---|---|---|---|---|
Exploited Vulnerability | 10-20 | Def | Def/Rech | Def/Rech/End | ||||
Achilles' Heel | 10-20 | Def | Def/Rech | Chance for Resistance Debuff | ||||
Undermined Defenses | 21-50 | Def | Def/Rech | Def/Rech/End | Rech/End | Def/End | Rech | |
Touch of Lady Grey | 21-50 | Def | Def/Rech | Def/Rech/End | Rech/End | Def/End | Chance for Negative Energy Dam |
- Set Bonuses
Set name | With 2 slotted | With 3 slotted | With 4 slotted | With 5 slotted | With 6 slotted |
---|---|---|---|---|---|
Exploited Vulnerability | Accuracy | + Melee Def | |||
Achilles' Heel | + Damage | + AoE Def | |||
Undermined Defenses | + Damage | +Endurance | Accuracy | +Health | + AoE Def |
Touch of Lady Grey | +Health | + Recovery | + Regeneration | + Damage | Accuracy |