Difference between revisions of "User talk:Eabrace"
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You may find this helpful: [http://meta.wikimedia.org/wiki/ParserFunctions] Cheers! -- [[User:Sekoia|Sekoia]] 03:34, 4 July 2007 (EDT) | You may find this helpful: [http://meta.wikimedia.org/wiki/ParserFunctions] Cheers! -- [[User:Sekoia|Sekoia]] 03:34, 4 July 2007 (EDT) | ||
+ | : Thanks. That eventually got me where I needed to go with the conditional expressions. I'd actually been Googling away trying to find something like that for for some time. Much appreciated. --[[User:Eabrace|Eabrace]] 04:47, 4 July 2007 (EDT) |
Revision as of 08:47, 4 July 2007
Contents
Changes Summary
Welcome!
While we appreciate your updates to the various Safeguard and Mayhem articles (temp powers, etc), I would greatly appreciate if you could provide brief descriptions of the changes you make in the Summary: field below the edit box. You scared me at first, looked like another malicious bot had edited random pages (no summary, all minor edits. Glad it wasn't .
Happy editing! --Konoko 16:39, 23 January 2007 (PST)
welcome
Welcome!
Hello, Eabrace, and welcome to the Paragon Wiki! Thank you for your contributions. I hope you like the place and decide to stay. Feel free to fill out your personal user page so we can get to know you. There is a collection of Userboxes you can easily add there. Please sign your name on talk pages using four tildes (~~~~); this will automatically produce your name and the date.
If you need help, ask me on my talk page or place {{helpme}}
on your talk page and someone will show up shortly to answer your questions.
Don't forget to drop by and introduce yourself in the Forum, which will use the same name/password that you used when you signed up with the wiki. If you ever feel the need to change your password, you will need to do so there instead of here in the wiki. And there's even a RSS Feed, if you're into that.
Also, make sure you take a look at the Help page. There is a lot of preloaded images, missions, and contact info, and what you want to add might already be there.
Again, welcome!
- Thanks. (Using this as a convenient excuse to play with the colon and signature code.) --Eabrace 17:02, 25 January 2007 (PST)
- If you want to play around with editing, I highly encourage you to check out the WikiMedia sandbox page. Anything you change on it will be blown away daily. Go nuts and have fun! --TonyV 21:03, 25 January 2007 (PST)
Invention Sets
Just noticed that you're helping out with the set and enhancement pages. Thanks! Is there a pattern to which pages you're doing? I don't want to duplicate effort. There's a couple of minor things on the enhancement pages you probably aren't aware of that are biting you:
- Please round the enhancement effects numbers to one decimal place, i.e. 12.8 instead of 12.8125. The extra digits make the table too wide for folks running 1024x768 screens.
- The "margin=4" thing I add sometimes in the DropRecipeTable is for the special case where a second-of-three table is shorter than the one before it. If margin isn't added at the end, then narrowing the window would put table 2 to the right of table 1, and table 3 directly below table 2, which looks weird. The margin adds some space to the end of table 2 to knock table 3 to the left margin in these cases. Most tables don't need it.
- The third parameter to DropRecipeTable is the number of data rows in the table, i.e. for a table from levels 15 to 20, the number is 6 (20 - 15 + 1). if it's too big, the bottom border of the table doesn't get drawn right on some browsers.
Hope this helps, and sorry I didn't document this better in the template pages. --Lin Chiao Feng
- You're welcome. I stumbled across a spreadsheet which I believe originated from Iakona - or so the link I followed said, and it certainly looks like his handiwork - and I'm using the data in there to update while I'm compiling tests at work. :)
- Right now I'm working through the Melee Damage sets. So, in order, the next few I should be tackling would be: Smashing Haymaker, Kinetic Combat, Focused Smite, Touch of Death, Crushing Impact, Mako's Bite.
- Noted. Will start rounding to the nearest 0.1.
- Just copying and pasting, but good to know what that's for.
- I figured that one out, but sometimes probably forget to update the number.
- Was just about to ask: Do we have different templates for the headers on recipes that are obtained through Task Forces or missions from the one used for random drops?
- --Eabrace 19:33, 8 June 2007 (EDT)
- Nope. I'm not sure where that belongs. It could easily become clutter. Personally, I like the Recipe Drop Pools page, assuming it gets tightened up a bit. That info could also go well in the category (Sets which improve Ranged Damage, etc.) pages, because you'd want to know what to do to get the recipes in the different sets. --Lin Chiao Feng 20:08, 8 June 2007 (EDT)
- Gotcha. Just seems a little misleading to have a recipe say that it's obtainable by fighting enemies when it's not. Maybe instead of a separate template, a parameter that would identify drop/TF/mission/etc. and modify the text accordingly? Dunno, templates aren't something I've really gotten into yet, so I'm just thinking out loud. --Eabrace 20:43, 8 June 2007 (EDT)
- Well, there's a parameter (set to U or R) for the rarity. That can be changed to indicate drop pool as well (with TR, TF, and M). If you happen across one of these recipes, can you go to the store and tell me what it sells for vs. its level? I'm betting it's also 200 * level, but I'm not sure. In the meantime, I'll change the template to support M, TF, and TR. --Lin Chiao Feng 21:12, 8 June 2007 (EDT)
- Cool. Looks good. All the data I have in front of me would also indicate that you are correct about the pricing for all of the M/TF/TR recipes being 200 * level as well. --Eabrace 18:18, 10 June 2007 (EDT)
- Well, there's a parameter (set to U or R) for the rarity. That can be changed to indicate drop pool as well (with TR, TF, and M). If you happen across one of these recipes, can you go to the store and tell me what it sells for vs. its level? I'm betting it's also 200 * level, but I'm not sure. In the meantime, I'll change the template to support M, TF, and TR. --Lin Chiao Feng 21:12, 8 June 2007 (EDT)
- Gotcha. Just seems a little misleading to have a recipe say that it's obtainable by fighting enemies when it's not. Maybe instead of a separate template, a parameter that would identify drop/TF/mission/etc. and modify the text accordingly? Dunno, templates aren't something I've really gotten into yet, so I'm just thinking out loud. --Eabrace 20:43, 8 June 2007 (EDT)
- Nope. I'm not sure where that belongs. It could easily become clutter. Personally, I like the Recipe Drop Pools page, assuming it gets tightened up a bit. That info could also go well in the category (Sets which improve Ranged Damage, etc.) pages, because you'd want to know what to do to get the recipes in the different sets. --Lin Chiao Feng 20:08, 8 June 2007 (EDT)
Another problem: you're showing level 51-53 enhancements as having improved performance vs. level 50, but the Wentworth's screen say s it caps at the level 50 effect. I've been showing levels 50-53 as a single column in the enhancement effects tables, but if that's not the case, please let me know. --Lin Chiao Feng 21:12, 8 June 2007 (EDT)
- Again, just going from the numbers I had in front of me. It would stand to reason that if the crafting costs keep going up from 50-53 that the effectiveness would as well. At any rate, I'm standing in Wetworth's as I type this and from what I can see by hovering over the enhancements, the text descriptions would indicate that you're correct about the effectiveness remaining constant across those levels. I'll go back in and fix the ones I've done so far. --Eabrace 18:18, 10 June 2007 (EDT)
- Unfortunately, the costs go up while the effect doesn't. It's a plain old ripoff. --Lin Chiao Feng 19:58, 10 June 2007 (EDT)
I just spent this morning overhauling my templates for the enhancement pages. The documentation isn't very good, though. Look at Air Burst or Aegis to see what I've done. The main issue left is that the salvage list could be streamlined some (but I'm not sure what that would do to DPL), and there are several tables that haven't been entered. I've got a program that can generate the tables; I just need to find the ones I need (if I did all of them, there would be 4(schedules) * 4(effects per enhancement) * 13 (level ranges) = too dang much. Let me know what isn't clear, so I know what to document first. --Lin Chiao Feng 19:58, 10 June 2007 (EDT)
- Wow. That's really streamlined. I guess for documentation, something like this would be good:
- The DropRecipeTables template creates a set of tables for IO set enhancements that details the salvage and influence/infamy required to craft the enhancement at each level.
- Syntax: {{DropRecipeTables|from=MIN|to=MAX|(salvage 10-24)|(salvage 25-40)|(salvage 41-53)}}
- from=MIN
- The from parameter sets the lowest level at which a particular IO set enhancement is available. This is a required parameter.
- MIN is the constant variable indicating the lowest level the IO is available.
- to=MAX
- The to parameter sets the highest level at which a particular IO set enhancement is available. This is a required parameter.
- MAX is the constant variable indicating the highest level the IO is available.
- Salvage Lists
- Each salvage list indicates the salvage required across each applicable level range of the IO set enhancement. Separate lists are required for each of the following level ranges:
- 10-24
- 25-40
- 41-53
- If an IO set enhancement is not available anywhere in a specific level range, the salvage list for that range should be left blank.
- Example: An IO set enhancement is available from levels 25-53. For levels 25-40, one Ancient Bone, one Inert Gas, one Alchemical Gold, and one Reactive Gas are required. For levels 41-53, one Regenerating Flesh, one Temporal Analyzer, one Psionic Threat Report, and one Chronal Skip.
- {{DropRecipeTables|from=25|to=53
- |
- |{{ISalvage|Ancient Bone|1}}<br />{{ISalvage|Inert Gas|1}}<br />{{ISalvage|Alchemical Gold|1}}<br />{{ISalvage|Reactive Gas|1}}
- |{{ISalvage|Regenerating Flesh|1}}<br />{{ISalvage|Temporal Analyzer|1}}<br />{{ISalvage|Psionic Threat Report|1}}<br />{{ISalvage|Chronal Skip|1}}}}
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
25 | 37,400 | 1 Ancient Bone 1 Inert Gas 1 Alchemical Gold 1 Reactive Gas |
26 | 38,660 | |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 | |
36 | 73,920 | |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 209,600 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
41 | 121,260 | 1 Regenerating Flesh 1 Temporal Analyzer 1 Psionic Threat Report 1 Chronal Skip |
42 | 137,720 | |
43 | 154,180 | |
44 | 170,640 | |
45 | 187,100 | |
46 | 198,720 | |
47 | 210,340 | |
48 | 221,960 | |
49 | 233,580 | |
50 | 490,400 |
- 1) That might be way more detail that you were looking for.
- 2) I'm not certain on the level ranges, but I think that's right. Just threw them in there off the top of my head.
- 3) Not certain how to make a double '{' or '}' appear without actually referencing the template. Also not certain how to show the code for the line break in there without it actually producing a line break. Will go hunting for those in a second here. (Edit: Found it.)
- Added to the Template:DropRecipeTables/Doc page, with some editing. Thanks! --Lin Chiao Feng 08:49, 28 June 2007 (EDT)
Spruce Hammer
Congratulations, man. You earned it. Now take a break and play a game or something. --Lin Chiao Feng 08:49, 28 June 2007 (EDT)
Living Game Manual
Under Creating a Character, you start with Selecting an Archetype. I suggest you start of with Selecting Alignment for if you want a Hero or a Villain. Sure, you could separate those when you discuss the archetypes, but the fact that you'll experience different game content depending on Hero/Villain archetypes, in my opinion, merits a section of its own. --GuyPerfect 19:47, 3 July 2007 (EDT)
- In the existing manuals, selecting hero or villain is included under "Getting Started". But you're right; it really deserves to be part of the character creation process. --Eabrace 20:30, 3 July 2007 (EDT)
Parser Functions
You may find this helpful: [1] Cheers! -- Sekoia 03:34, 4 July 2007 (EDT)
- Thanks. That eventually got me where I needed to go with the conditional expressions. I'd actually been Googling away trying to find something like that for for some time. Much appreciated. --Eabrace 04:47, 4 July 2007 (EDT)