Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "User:Eabrace/CapitalizationStandard"

From Paragon Wiki Archive
Jump to: navigation, search
m (adding link)
m (a few more off the top of my head)
Line 23: Line 23:
 
|'''Category'''||'''Examples'''
 
|'''Category'''||'''Examples'''
 
|-
 
|-
|generic game mechanics terms||influence, infamy, endurance, power, power set, experience, recipe, salvage, window, user interface, inspiration, enhancement, super group
+
|generic game mechanics terms||influence, infamy, endurance, power, power set, experience, recipe, salvage, window, user interface, inspiration, enhancement, super group, archetype, origin
 
|-
 
|-
 
|generic mob/NPC references||non-player character, hostage, enemy, opponent, mob, spawn, critter, contacts, brokers, detectives
 
|generic mob/NPC references||non-player character, hostage, enemy, opponent, mob, spawn, critter, contacts, brokers, detectives
Line 30: Line 30:
 
|-
 
|-
 
|groups of windows in the UI||chat windows, user interface windows
 
|groups of windows in the UI||chat windows, user interface windows
 +
|-
 +
|archetypes||blaster,  peacebringer, mastermind, dominator
 +
|-
 +
|origns||magic, mutation, technology, science, natural
 
|}
 
|}

Revision as of 20:17, 17 August 2007

From a discussion that came up in this thread: link

DO CAPITALIZE
Category Examples
zone names Atlas Park, The Abyss, The Hive
character and mob names Statesman, Longbow Eagle, Rikti Monkey
factions Freakshow, Arachnos, Vanguard
names of specific powers or power sets (when referring to the power or set itself) Assault Rifle, Caltrops, Ninjas, Earth Control, Ice Blast
names of specific windows in the UI Chat Window, Nav Window, Powers Window, Menu Window


DON'T CAPITALIZE
Category Examples
generic game mechanics terms influence, infamy, endurance, power, power set, experience, recipe, salvage, window, user interface, inspiration, enhancement, super group, archetype, origin
generic mob/NPC references non-player character, hostage, enemy, opponent, mob, spawn, critter, contacts, brokers, detectives
names of specific powers or power sets when not referring to the power or set assault rifle, caltrops, ninjas, ice blast
groups of windows in the UI chat windows, user interface windows
archetypes blaster, peacebringer, mastermind, dominator
origns magic, mutation, technology, science, natural