Difference between revisions of "Sara Moore Task Force"
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You have once more shown your courage, but the news you found is troubling. The Nemesis Army speaks of 'awakening' a legend, perhaps of allying with the Rularuu. It is worse than madness, it's certain doom! The Prince of Brass was supposed to be devious, not suicidal! Now, Task Force Justice, we must find out if this is true, lest the madness comes to break the world again. | You have once more shown your courage, but the news you found is troubling. The Nemesis Army speaks of 'awakening' a legend, perhaps of allying with the Rularuu. It is worse than madness, it's certain doom! The Prince of Brass was supposed to be devious, not suicidal! Now, Task Force Justice, we must find out if this is true, lest the madness comes to break the world again. | ||
+ | === {{UL|Rescue Old Fred from the Circle of Thorns}} === | ||
+ | |||
+ | '''Briefing''' | ||
+ | |||
+ | I had hoped to find you the source of many of our legends of [[Ruladak the Strong|Ruladak]], the wise Old Fred. You saved his life before, I thought he would surely help you. He was being re-settled in [[Paragon City]] after his ordeal, but it seems that he returned to the [[Shadow Shard|Shard]] to find something, and has now been captured. His captors were seen, and this is strange. They weren't the [[Nemesis|Nemesis Army]] or the [[Soldiers of Rularuu|Rularuu]], but the [[Circle of Thorns|Green-Eye Cult]]. | ||
+ | |||
+ | The Cult of the Green Eye was also in our myths, but only whispers of them. [[Lt. Col. Flynn|Lieutenant Colonel Flynn]] calls them the Circle of Thorns, and says that they are mighty wizards. They must indeed be powerful, for even the Rularuu rarely attack them. I do not know what they could want with Old Fred, but you must rescue him to learn more about what the Nemesis may know about the Legend of Ruladak. | ||
+ | |||
+ | {{Mission Objective|Entrance=An otherworldly energy flows through these caverns. An energy all too familiar to anyone who's set foot in [[Oranbega]].|Primary=Rescue Old Fred|Secondary=Old Fred|Additional=|Completion=You rescued Old Fred and heard his story.}} | ||
+ | |||
+ | '''Primary Enemies''' | ||
+ | |||
+ | {{Enemy Circle of Thorns}} | ||
+ | |||
+ | '''Notable NPCs''' | ||
+ | |||
+ | * Old Fred, a captive native (Captive) | ||
+ | |||
+ | {{Cutscene|Text=Death Mage: Bah! This 'Old Fred' is barely 35. How much could he know?}} | ||
+ | |||
+ | {{Cutscene|Text=Death Mage: You seek to impede us? You're only helping the Nemesis Army!}} | ||
+ | |||
+ | {{Cutscene|Text=Old Fred, a captive native: Ruladak, I curse you still! Why couldn't they let a legend be?}} | ||
+ | |||
+ | {{Mission Clue|Name=Old Fred's book|Text=After rescuing him from the Circle of Thorns, Old Fred told you: | ||
+ | |||
+ | 'The Nemesis Army didn't know at first, but I did. I was just old enough when the madness broke the world. How long ago was it? 15 years? 20? There's no sun, nor moon, nor seasons here. And even I only know those things from stories. | ||
+ | |||
+ | When the madness came, I was just old enough to remember the days afterwards. [[Faathim the Kind|The Kind One]] promised us a new age, free from Rularuu, where we could grow and live in peace. But then we found out that when the world had been broken, Ruladak had been trapped in this part of it. Ruladak is real. I saw him once, when my eyes were young. Tyrannous and strong, my mother called him, but his creatures snuffed out her life too. | ||
+ | |||
+ | Living here, hunted by the Rularuu, few remain who saw it all. Mostly just children of the survivors. But my father, he wrote a book. It told all about how the Kind one bound Ruladak, and how the seal could be re-made. I came back to find it, to help Sara and you all. But they took it. They took it away in a demon's hand, took it back to their ancient city of the dead.'}} | ||
+ | |||
+ | '''Debriefing''' | ||
+ | |||
+ | Ruladak is something real? It's supposed to be a myth. It's all supposed to be a story to make children be nice. That's all. And the Prince of Brass, and the Green-eye Cult, it's all supposed to just be stories. Things we'd leave behind now that we could go to the real Paragon City, the promised land where heroes soar. | ||
+ | |||
+ | I'm sorry, great heroes, I am being childish. These myths are real, and must be dealt with. That is my duty, as it was my fathers and his before him. There is much work still to be done. | ||
+ | |||
+ | You have helped greatly and saved many of the People of Paragon. You have truly earned the name of Task Force Justice. | ||
{{wip}} | {{wip}} | ||
+ | |||
+ | === {{UL|Mission Name}} === | ||
+ | |||
+ | '''Briefing''' | ||
+ | |||
+ | {{Mission Objective|Entrance=|Primary=|Secondary=|Additional=|Completion=}} | ||
+ | |||
+ | '''Primary Enemies''' | ||
+ | |||
+ | {{Enemy }} | ||
+ | |||
+ | '''Notable NPCs''' | ||
+ | |||
+ | * | ||
+ | |||
+ | {{Mission Clue|Name=|Text=}} | ||
+ | |||
+ | '''Debriefing''' | ||
=== {{UL|Mission Name}} === | === {{UL|Mission Name}} === |
Revision as of 00:58, 10 October 2007
This article is a stub. You can help the Paragon Wiki by expanding it.Contact: Sara Moore
Level Range: 40 - 50
Notes: Requires 8 people
Zone: Cascade Archipelago
Location: -152, -1784, 2791.5
Primary Enemy: Circle of Thorns, Nemesis, Soldiers of Rularuu
Name: The Legend of Ruladak
Badge: Destroyer of Strength Badge
Description: You defeated the being known as Ruladak the Strong, freeing the people of the Shadow Shard from his tyranny.
Contents
Missions
Agree to form a task force
Briefing
I am Sara Moore, daughter of Helen Moore and Officer Charles Moore, who was the son of Betty Moore and Officer Hecktor Moore. I take on the role of Officer from them, and accept the responsibility to help the people stay alive until we are re-united, after the Madness broke the world. It is my duty to fight the Rularuu and protect my people. Now great evils are wakening in the Shadow Shard, and I fear that we can no longer survive alone. So, just as in the legends, on behalf of the peoples of Paragon, I am asking for your help.
The People of Paragon have been able to live healthily even here thanks to the Kora fruit. It keeps us healthy and helps us stay well despite the hardships we face. Parties of Kora gatherers have recently come under attack by strangers, and some have been kidnapped. Our own searchers have found no trace, and the scouts of the General are spread too thin watching for the Rularuu. Thus, I ask you to help find our missing people.
Those that escaped capture said that the attackers looked like Brasswork Devils, so at first we thought they were Reflections from the Rularuu. However, they captured instead of killed, and so could not be of the Rularuu. I think that they may be actual Brasswork Devils, servants of the Prince of Brass. We had thought them just conjured by Reflections to terrify us, but Lieutenant Colonel Flynn says that they are real, and are called the Nemesis Army. If it is truly them, then those captured may still be alive, and these soldiers of the Nemesis Army may have information to find the missing.
I charge you to confront this Nemesis Army here within the Cascades, and take the truth from the by force!
The legends of the people of Paragon say that when a mighty assembly of heroes would gather, they would take a special name upon themselves to dedicate them to their task. In this tradition, I shall give you the name: Task Force Justice.
Mission Objective(s)
- Defeat Nemesis Army for info
- Defeat 50 more Nemesis
You captured orders from one of the defeated Nemesis Army soldiers
Primary Enemies
Nemesis Army Prisoner Protocols | |
You recovered these orders from Nemesis Army soldiers working in the Shadow Shard. They tell all Nemesis Army soldiers to make an effort to capture human Shadow Shard natives, and take them to a specified location for interrogation. |
Debriefing
The orders you found are proof without doubt! The machine-hearted devils of the Prince of Brass are surely the culprits! I will get Colonel Flynn's help to find where the Nemesis are keeping my people, and then with your strength they can be rescued.
Rescue captives from Nemesis
Briefing
Your bravery has helped us greatly, and now we know where the Brass-hearted devils of the Nemesis have taken their captives. They have built a base within the shard to experiment and interrogate, but thanks to you, we have found it.
We have found the location where the people are being held, and now you must give them freedom. You must also defeat the leader of this nest of Devils, to show them the fate of those who would poison or destroy the Peoples of Paragon.
Mission Objective(s)
Ever industrious, the Nemesis Army has built a full research base here, hidden from view.
- Defeat Nemesis base leaders
- 4 captives
You freed the captives and defeated the Nemesis Base Leader, who had some important information on him.
Primary Enemies
Notable NPCs
- Cpt. McMurragh (Nemesis Warhulk)
- Captive shard native (Captive) x 3
- Captive soldier (Captive)
Captive shard native: We were gathering Kora Fruit for Helen's new baby when they attacked. |
Captive soldier: They butchered the rest of my unit, but kept me for interrogation. |
Further interrogations | |
These orders pick out specific prisoners to transfer back to Paragon City. There's enough information here to find the base where these people are being held.
From the sound of things, it would appear that the Nemesis Army has developed portals of their own to move men and material back and forth between Paragon and the Shadow Shard. |
Debriefing
Ruladak? They were doing all of this to learn about an old legend? Ruladak the Strong is a myth told to children to keep them from wandering into trouble. According to the myths, Ruladak was supposed to be the master of the Rularuu, but was imprisoned by kindness after the madness broke the world. It's just a story to get children to behave? Why would the Prince of Brass be interested in that? Still, he holds more people captive, and it shall be necessary to free them.
Rescue captive natives from the Nemesis Army in Paragon City
Briefing
The machine-hearted devil army of the Nemesis still hold many of my people captive in their bases in your world. With the information you have found and Lieutenant Colonel Flynn's help, I can provide you the location where the captives are kept.
You will need to flee the captives from the Nemesis, and Lieutenant Colonel Flynn also asks that you defeat the Nemesis base's leaders to pry information from them. I know you will succeed.
Mission Objective(s)
This hidden monitoring station is probably used by the Nemesis Army to detect portal transfers. If so, they know you're coming.
- Defeat Nemesis base leaders
- 5 captives
You freed the captives and defeated Captain Bullfred and his men.
Primary Enemies
Notable NPCs
- Captain Bullfred (Nemesis Warhulk)
- Captive shard native (Captive) x 4
- Old Fred, a captive native
Captive shard native: All they wanted to know about was the legend of Ruladak and the Rularuu. But I don't know why. |
Captive shard native: I'd never seen the true Paragon City before. I can't wait to see it now that I'm free! |
Old Fred, a captive native: Ruladak, that cursed thing. They knew of the myth, and more. |
The words of Old Fred | |
After you rescued him from the Nemesis Army, the native called Old Fred told you:
'They caught us all, and more before to learn about the Legend of Ruladak the Strong. It's best that they don't know. It's best that nobody knows anymore.' I thank you for my freedom, but don't look to me for answers and I won't tell you nothing that no one should hear. |
Dimensional Transit Orders | |
These orders form a schedule of upcoming dimensional transits from Paragon City to the Shadow Shard and back for the Nemesis Army. This schedule could help intercept Nemesis Army groups before they can establish themselves in the Shadow Shard, but it also clearly shows that they have built dimensional portals of their own. |
Debriefing
Why would they be so interested in Ruladak? It's an old myth, it's nothing real. Let me tell it to you:
The Legend of Ruladak is about a monster that controls the Rularuu. We tell it ever since the madness broke the world, to remind us that we have to help each other to survive.
The legend goes that after the madness broke the world, there was a time when kindness walked the land and all were hopeful. But then Ruladak the Strong appeared. He was angry because the People of Paragon had turned away from the Rularuu, and so he sought to slay the people of Paragon to punish them. Fearing for the people, all the kindness in the world gathered itself together and tried to destroy Ruladak and the Rularuu. the battle lasted for days and broke the very islands, but in the end there was only enough kindness to force Ruladak into a deep slumber. He still guides the Rularuu even in his sleep, but as long as kindness remains strong in the hearts of the People of Paragon, Ruladak will never awaken and we will be spared.
I know it must sound foolish to great heroes like you, but it's just a story for children. Though, I used to think that the Prince of Brass was just a story, too.
Defeat new Nemesis Army force before they can establish a base
Briefing
The peoples of Paragon need you ever more, Task Force Justice! Scouts of my people have spotted a new group of those brass-hearted devils, the Nemesis Army. They no doubt seek to capture and torture more of us. Our scouts followed this new group, and now I ask you to defeat them before they can establish a base for themselves and cause more harm.
You shall have to defeat them all, machine and man alike, lest they bring more of their kind over to attack my people.
Lieutenant Colonel Flynn also asks again that you search for information. We still don't know why Nemesis, the Prince of Brass, would be interested in a legend like Ruladak. I hate to think it, but the old legends said that the Prince of Brass had schemes within schemes and plans within plans. Maybe he knows something that we do not.
Mission Objective(s)
The interior of the cavern has been cleaned, and there are survey marks on the ground and walls. Someone has been planning to do some construction here.
- Defeat all Nemesis in base
After defeating all of the Nemesis Army forces, you found a half-finished letter.
Primary Enemies
A half-finished letter | |
This unfinished letter is written from a Captian Easting of the Nemesis Army to a General Fort, apparently his commander. The letter expresses Cpt. Easting's concerns about the operation he's been assigned to. There are several different drafts of it on the same piece of paper, all written by the same hand. One particular section stands out to you:
'I am uncertain if the Nemesis Army High Command would aprove of you decision to advance to the next phase of the operation. The very fact that the Circle of Thorns has begun to act should surely be a warning. What if they are right? If we can awaken this creature, are you certain it would act as an ally? Of all the native legends we've gathered, there are none where a bargain has ever been struck with the Rularuu or their commander.' |
Debriefing
You have once more shown your courage, but the news you found is troubling. The Nemesis Army speaks of 'awakening' a legend, perhaps of allying with the Rularuu. It is worse than madness, it's certain doom! The Prince of Brass was supposed to be devious, not suicidal! Now, Task Force Justice, we must find out if this is true, lest the madness comes to break the world again.
Rescue Old Fred from the Circle of Thorns
Briefing
I had hoped to find you the source of many of our legends of Ruladak, the wise Old Fred. You saved his life before, I thought he would surely help you. He was being re-settled in Paragon City after his ordeal, but it seems that he returned to the Shard to find something, and has now been captured. His captors were seen, and this is strange. They weren't the Nemesis Army or the Rularuu, but the Green-Eye Cult.
The Cult of the Green Eye was also in our myths, but only whispers of them. Lieutenant Colonel Flynn calls them the Circle of Thorns, and says that they are mighty wizards. They must indeed be powerful, for even the Rularuu rarely attack them. I do not know what they could want with Old Fred, but you must rescue him to learn more about what the Nemesis may know about the Legend of Ruladak.
Mission Objective(s)
An otherworldly energy flows through these caverns. An energy all too familiar to anyone who's set foot in Oranbega.
- Rescue Old Fred
- Old Fred
You rescued Old Fred and heard his story.
Primary Enemies
Notable NPCs
- Old Fred, a captive native (Captive)
Death Mage: Bah! This 'Old Fred' is barely 35. How much could he know? |
Death Mage: You seek to impede us? You're only helping the Nemesis Army! |
Old Fred, a captive native: Ruladak, I curse you still! Why couldn't they let a legend be? |
Old Fred's book | |
After rescuing him from the Circle of Thorns, Old Fred told you:
'The Nemesis Army didn't know at first, but I did. I was just old enough when the madness broke the world. How long ago was it? 15 years? 20? There's no sun, nor moon, nor seasons here. And even I only know those things from stories. When the madness came, I was just old enough to remember the days afterwards. The Kind One promised us a new age, free from Rularuu, where we could grow and live in peace. But then we found out that when the world had been broken, Ruladak had been trapped in this part of it. Ruladak is real. I saw him once, when my eyes were young. Tyrannous and strong, my mother called him, but his creatures snuffed out her life too. Living here, hunted by the Rularuu, few remain who saw it all. Mostly just children of the survivors. But my father, he wrote a book. It told all about how the Kind one bound Ruladak, and how the seal could be re-made. I came back to find it, to help Sara and you all. But they took it. They took it away in a demon's hand, took it back to their ancient city of the dead.' |
Debriefing
Ruladak is something real? It's supposed to be a myth. It's all supposed to be a story to make children be nice. That's all. And the Prince of Brass, and the Green-eye Cult, it's all supposed to just be stories. Things we'd leave behind now that we could go to the real Paragon City, the promised land where heroes soar.
I'm sorry, great heroes, I am being childish. These myths are real, and must be dealt with. That is my duty, as it was my fathers and his before him. There is much work still to be done.
You have helped greatly and saved many of the People of Paragon. You have truly earned the name of Task Force Justice.
Mission Name
Briefing
Mission Objective(s)
Primary Enemies
Notable NPCs
Debriefing
Mission Name
Briefing
Mission Objective(s)
Primary Enemies
Notable NPCs
Debriefing
Badge
Completion of the task force earns a hero the Destroyer of Strength Badge.
Destroyer of Strength You defeated the being known as Ruladak the Strong, freeing the people of the Shadow Shard from his tyranny. |