Difference between revisions of "Hybrid Slot Abilities"
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=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control === | === [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control === | ||
− | The Control tree gives the character a toggle which, while running, gives a chance of damaging enemies that are controlled or at low health, or increasing the [[magnitude]] of controls. | + | The Control tree gives the character a toggle which, while running, gives a character's controls a chance of damaging enemies that are controlled or at low health, or increasing the [[magnitude]] of controls. |
Enemies qualify as "controlled" if under the effect of: [[Hold]], [[Immobilize]], [[Sleep]], {{red|?? others ?? Disorient, Fear, Confuse ??}} | Enemies qualify as "controlled" if under the effect of: [[Hold]], [[Immobilize]], [[Sleep]], {{red|?? others ?? Disorient, Fear, Confuse ??}} |
Revision as of 18:32, 7 April 2012
Overview
Requires a VIP subscription.
Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.
A subscription is required for players to access the Incarnate System.
Hybrid Ability Details
Auto and Toggle Powers
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate System content or upgrading Incarnate Threads.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Hybrid Ability Types
Assault
The Assault tree grants all damaging powers a chance to trigger a stacking damage buff for some or all damage types.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
?Amount?% Damage Buff |
S/L | S/L/F/C | S/L/E/NE | S/L/F/C | S/L/F/C/E/NE | S/L/E/NE/P/T | S/L/E/NE | S/L/F/C/E/NE/P/T | S/L/F/C/E/NE/P/T |
Stacks | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 5 | 3 |
Chance | 20% | 35% | 35% | 55% | 40% | 40% | 55% | 60% | 80% |
Control
The Control tree gives the character a toggle which, while running, gives a character's controls a chance of damaging enemies that are controlled or at low health, or increasing the magnitude of controls.
Enemies qualify as "controlled" if under the effect of: Hold, Immobilize, Sleep, ?? others ?? Disorient, Fear, Confuse ??
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Damage to Controlled Enemies | Lethal | Lethal | Lethal | Lethal | Psionic | Psionic | Lethal | Lethal | Psionic |
Damage to Low-Health Enemies | Lethal |
Psionic |
Lethal |
Psionic | |||||
+1 Magnitude to Controls | |||||||||
Chance | 10% | 20% | 20% | 50% | 35% | 35% | 50% | 75% | 75% |
Melee
The Melee tree grants a regeneration buff plus either a defense or resistance buff, and higher levels may grant some Status Effect protection. These buffs stack based on the number of enemies within melee range.
Note the following table leaves out the Regeneration buff, since it is a part of every Melee ability.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Defense Buff | |||||||||
Resistance Buff | |||||||||
Increased Status Protection | |||||||||
Stacks | 5 | 5 | 5 | 5 | 8 | 8 | 5 | 10 | 10 |
Radius | 8ft | 8ft | 8ft | 8ft | 8ft | 8ft | 8ft | 10ft | 10ft |
Support
- T1: Support Genome: Toggle with 50ft radius that provides a small boost to all damage, plus Def(Melee, S/L), to all team and league mates.
- T2: Support Radial Genome: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE), to all team and league mates.
- T2: Support Core Genome: Toggle with 50ft radius that provides a small boost to all damage, plus Def(Melee, AoE, S/L/E/NE), to all team and league mates. Effect is doubled for pets.
- T3: Support Total Radial Graft: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE/F/C), plus "Special", to all team and league mates. "Special" is???
- T3: Support Partial Radial Graft: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE), to all team and league mates.
- T3: Support Partial Core Graft: Toggle with 50ft radius that provides a small boost to all damage, plus Def(Melee, AoE, S/L/E/NE/F/C), plus "Special", to all team and league mates. "Special" is??? Effect is doubled for pets.
- T3: Support Total Core Graft: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE/F/C), to all team and league mates. Effect is doubled for pets.
- T4: Support Radial Embodiment: Toggle with 80ft radius that provides a small boost to all damage, plus accuracy, plus Def(All), plus "Special", to all team and league mates. "Special" is???
- T4: Support Core Embodiment: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(All), plus "Special", to all team and league mates. "Special" is??? Effect is doubled for pets.
X Common X
Fill in the blank.
Hybrid | Core Hybrid | Radial Hybrid | Total Core Hybrid | Partial Core Hybrid | Partial Radial Hybrid | Total Radial Hybrid | Core Final Hybrid | Radial Final Hybrid | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
X | |||||||||
Y | |||||||||
Z | |||||||||
Max targets | # | # | # | # | # | # | # | # | # |
Range/radius | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ |
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |