Difference between revisions of "Incarnate Trial"
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'''Incarnate Trials''' were introduced as part of the [[Incarnate System]] in [[Issue 20]]. Participation in these trials unlocks Incarnate Slots via [[Incarnate Experience]], and awards [[Incarnate Component]]s and [[Incarnate Merit]]s to create Incarnate Abilities. | '''Incarnate Trials''' were introduced as part of the [[Incarnate System]] in [[Issue 20]]. Participation in these trials unlocks Incarnate Slots via [[Incarnate Experience]], and awards [[Incarnate Component]]s and [[Incarnate Merit]]s to create Incarnate Abilities. | ||
+ | == Trials == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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! [[Empyrean Merit|Empyrean<br />Merits]] | ! [[Empyrean Merit|Empyrean<br />Merits]] | ||
! [[Incarnate Experience|Incarnate<br />Experience]] | ! [[Incarnate Experience|Incarnate<br />Experience]] | ||
+ | ! Issue<br />Release | ||
! Notes | ! Notes | ||
|- | |- | ||
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| 1 per 20 hrs | | 1 per 20 hrs | ||
| Psychic | | Psychic | ||
+ | | [[Issue 20|20]] | ||
| | | | ||
|- | |- | ||
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| 1 per 20 hrs | | 1 per 20 hrs | ||
| Physical | | Physical | ||
+ | | [[Issue 20|20]] | ||
| | | | ||
|- | |- | ||
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| 1 per 20 hrs | | 1 per 20 hrs | ||
| Psychic, Physical | | Psychic, Physical | ||
+ | | [[Issue 20.5|20.5]] | ||
| Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. | | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. | ||
|- | |- | ||
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| 2 per 20 hrs | | 2 per 20 hrs | ||
| Psychic, Physical | | Psychic, Physical | ||
+ | | [[Issue 21|21]] | ||
| Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. | | Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. | ||
|- | |- | ||
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| 2 per 20 hrs | | 2 per 20 hrs | ||
| Physical | | Physical | ||
+ | | [[Issue 21.5|21.5]] | ||
| 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 3, regardless of outcome. | | 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 3, regardless of outcome. | ||
|- | |- | ||
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| 2 per 20 hrs | | 2 per 20 hrs | ||
| Psychic | | Psychic | ||
+ | | [[Issue 21.5|21.5]] | ||
| | | | ||
|} | |} | ||
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* Psychic Incarnate Experience: [[Alpha Slot]], [[Judgement Slot]], [[Lore Slot]] | * Psychic Incarnate Experience: [[Alpha Slot]], [[Judgement Slot]], [[Lore Slot]] | ||
* Physical Incarnate Experience: [[Alpha Slot]], [[Interface Slot]], [[Destiny Slot]] | * Physical Incarnate Experience: [[Alpha Slot]], [[Interface Slot]], [[Destiny Slot]] | ||
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[[Category:Incarnate System]] | [[Category:Incarnate System]] |
Revision as of 15:09, 18 December 2011
Overview
Requires a VIP subscription.
Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.
Trials
Badge Awarded |
Incarnate Trial Name | League Size |
Astral Merits |
Empyrean Merits |
Incarnate Experience |
Issue Release |
Notes |
---|---|---|---|---|---|---|---|
Behavioral Adjustment Facility Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic | 20 | ||
Lambda Sector Trial | 8-16 | 3-6 | 1 per 20 hrs | Physical | 20 | ||
Keyes Island Reactor Trial | 12-24 | 4-9 | 1 per 20 hrs | Psychic, Physical | 20.5 | Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. | |
The Underground Trial | 12-24 | 1-6? | 2 per 20 hrs | Psychic, Physical | 21 | Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. | |
TPN Campus Trial | 12-24 | 2-7? | 2 per 20 hrs | Physical | 21.5 | 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome. | |
Minds of Mayhem Trial | 8-16 | 1-6? | 2 per 20 hrs | Psychic | 21.5 |
- Psychic Incarnate Experience: Alpha Slot, Judgement Slot, Lore Slot
- Physical Incarnate Experience: Alpha Slot, Interface Slot, Destiny Slot