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Difference between revisions of "Incarnate Trial"

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(Overview)
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| 12-24
 
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| Higher chance to gain one Rare or Very Rare Incarnate Component upon completion.
 
| Higher chance to gain one Rare or Very Rare Incarnate Component upon completion.
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| Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial.
 
| Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial.
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| Physical
 
| 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 3, regardless of outcome.
 
| 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 3, regardless of outcome.
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Revision as of 11:47, 18 December 2011

Overview

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Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.

Badge
Awarded
Incarnate Trial Name League
Size
Astral
Merits
Empyrean
Merits
Incarnate
Experience
Notes
Badge it baf complete.png
Behavioral Adjustment Facility Trial 12-24 4-9 1 per 20 hrs Psychic
Badge it lambda complete.png
Lambda Sector Trial 8-16 3-6 1 per 20 hrs Physical
Badge it keyes complete.png
Keyes Island Reactor Trial 12-24 4-9 1 per 20 hrs Psychic, Physical Higher chance to gain one Rare or Very Rare Incarnate Component upon completion.
Badge it underground complete.png
The Underground Trial 12-24 1-6? 2 per 20 hrs Psychic, Physical Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial.
Badge it tpn complete.png
TPN Campus Trial 12-24 2-7? 2 per 20 hrs Physical 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome.
Badge it mom complete.png
Minds of Mayhem Trial 8-16 1-6? 2 per 20 hrs Psychic

Trials

Introduced in Issue 20:

Introduced in Issue 20.5:

Introduced in Issue 21:

Introduced in Issue 21.5: