Difference between revisions of "Enhancements"
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== Overview == | == Overview == | ||
− | '''Enhancements''' are permanent boosts to powers. | + | '''Enhancements''' are permanent boosts to powers. |
+ | |||
+ | *There are four main types of enhancements: | ||
+ | # [[#Training|Training]] | ||
+ | # [[#Dual-Origin|Dual-Origin]] | ||
+ | # [[#Single-Origin|Single-Origin]] | ||
+ | # [[#Special Types|Special]] | ||
+ | * Training and Special enhancements are usable by any characters. Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins. | ||
+ | |||
+ | * There are 26 different [[#Enhancement Aspects|Aspects]] which can be enhanced, such as Accuracy, Damage, and Recharge. | ||
+ | **Each Aspect is categorized under '[[#Enhancement Schedules|Schedules]]', depending on their boost. | ||
+ | * Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost. | ||
+ | |||
__TOC__ | __TOC__ | ||
+ | |||
== Enhancement Types == | == Enhancement Types == | ||
− | ===[[Training-Origin| | + | ===Training=== |
+ | [[Training-Origin|TO]] | ||
* Useable by any character. | * Useable by any character. | ||
* Purchasable and dropped at all levels. | * Purchasable and dropped at all levels. | ||
− | ===[[Dual-Origin| | + | ===Dual-Origin=== |
+ | [[Dual-Origin|DO]] | ||
* Useable only by characters who match one of the two origins. | * Useable only by characters who match one of the two origins. | ||
* Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely. | * Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely. | ||
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** EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also conbine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech. | ** EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also conbine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech. | ||
− | ===[[Single-Origin| | + | ===Single-Origin=== |
+ | [[Single-Origin|SO]] | ||
* Useable only by characters matching its origin. | * Useable only by characters matching its origin. | ||
* Purchasable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely | * Purchasable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely | ||
* Can only be combined with enhancements matching its origin | * Can only be combined with enhancements matching its origin | ||
− | === | + | ===Special Types=== |
− | + | '''NOTE:''' Currently only accessible to Hero characters | |
+ | * Enhances 2 or more aspects. Boost varies by type. | ||
* Useable by any character. | * Useable by any character. | ||
− | + | * Can only be combined with other Special Types that enhance the same aspects | |
− | + | ** EXAMPLE: | |
− | * Can only be combined with other | + | ***Hammy Centriole Exposure (Damage/Range). |
− | ** EXAMPLE: Centriole Exposure (Damage/Range). | + | ***Titan Diamond Shard (Accuracy/Damage). |
− | ** Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. | + | ***Hammy Nucleolus Exposure (Accuracy/Damage). |
− | ** | + | ***Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus. |
− | ** Centriole and | + | ** The Diamond Shard and the Nucleolus can be combined. |
+ | ** Centriole and Diamond Shard cannot be combined. | ||
− | === | + | ====Hamidon==== |
− | + | [[Hamidon-Origin|HO]] (sometimes called Hammie-O's or just Hammy) | |
− | * | + | * Enhances each aspect at the same level as Single-Origin enhancements. |
+ | * Only dropped by [[Hamidon]] in [[The Hive]], a level 45+ zone. | ||
− | == | + | ====Crystal Titan and Hydra==== |
− | + | * Far more rare than Hamidon-Origin. | |
− | + | * Enhances each aspect at the same level as Dual-Origin enhancements | |
− | * | + | |
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* Accuracy Debuff | * Accuracy Debuff | ||
− | == Retired | + | ===Schedules=== |
+ | Modified from official [http://boards.cityofheroes.com/showflat.php?Board=Dev&Number=3826972 Enhancement Diversification]forum post by [[CuppaJo]] | ||
+ | ====Schedule A==== | ||
+ | * Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff | ||
+ | ====Schedule B==== | ||
+ | * Range, Defense Buff, Resist Damage, To Hit Buff | ||
+ | ====Schedule C==== | ||
+ | * Interrupt | ||
+ | ====Schedule D==== | ||
+ | * Knockback | ||
+ | |||
+ | === Retired Aspects === | ||
There are currently three enhancements that have been retired. They are: | There are currently three enhancements that have been retired. They are: | ||
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* Endurance Recovery enhancements, whose functionality is now within the Endurance Modification enhancements | * Endurance Recovery enhancements, whose functionality is now within the Endurance Modification enhancements | ||
+ | == Notes == | ||
+ | ===Respec=== | ||
+ | ===Combining=== | ||
== Links == | == Links == | ||
Revision as of 20:01, 3 March 2006
Overview
Enhancements are permanent boosts to powers.
- There are four main types of enhancements:
- Training and Special enhancements are usable by any characters. Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins.
- There are 26 different Aspects which can be enhanced, such as Accuracy, Damage, and Recharge.
- Each Aspect is categorized under 'Schedules', depending on their boost.
- Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost.
Enhancement Types
Training
- Useable by any character.
- Purchasable and dropped at all levels.
Dual-Origin
- Useable only by characters who match one of the two origins.
- Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
- Can be combined with other DO's as long as one of the origins match the character's origin.
- EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also conbine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech.
Single-Origin
- Useable only by characters matching its origin.
- Purchasable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely
- Can only be combined with enhancements matching its origin
Special Types
NOTE: Currently only accessible to Hero characters
- Enhances 2 or more aspects. Boost varies by type.
- Useable by any character.
- Can only be combined with other Special Types that enhance the same aspects
- EXAMPLE:
- Hammy Centriole Exposure (Damage/Range).
- Titan Diamond Shard (Accuracy/Damage).
- Hammy Nucleolus Exposure (Accuracy/Damage).
- Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus.
- The Diamond Shard and the Nucleolus can be combined.
- Centriole and Diamond Shard cannot be combined.
- EXAMPLE:
Hamidon
HO (sometimes called Hammie-O's or just Hammy)
- Enhances each aspect at the same level as Single-Origin enhancements.
- Only dropped by Hamidon in The Hive, a level 45+ zone.
Crystal Titan and Hydra
- Far more rare than Hamidon-Origin.
- Enhances each aspect at the same level as Dual-Origin enhancements
Enhancement Aspects
- Accuracy
- Confusion Duration
- Damage
- Defense Buff
- Defense Debuff
- Endurance Modification
- Endurance Reduction
- Fear Duration
- Flight Speed
- Healing
- Hold Duration
- Immobilization Duration
- Intangibility
- Activation Acceleration
- Jumping
- Knockback Distance
- Range Increase
- Recharge Reduction
- Resist Damage
- Run Speed Increase
- Sleep Duration
- Slow
- Disorient Duration
- Taunt Duration
- To Hit Buff
- Accuracy Debuff
Schedules
Modified from official Enhancement Diversificationforum post by CuppaJo
Schedule A
- Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff
Schedule B
- Range, Defense Buff, Resist Damage, To Hit Buff
Schedule C
- Interrupt
Schedule D
- Knockback
Retired Aspects
There are currently three enhancements that have been retired. They are:
- Cone Range enhancements, whose functionality is now within the Range enhancements,
- Endurance Drain enhancements, whose functionality is now within the Endurance Modification enhancements, and
- Endurance Recovery enhancements, whose functionality is now within the Endurance Modification enhancements
Notes
Respec
Combining
Links
Enhancement Disambiguation page with links to other Enhancement articles
Official Forum post on [Enhancment Diversification]