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[[Category:Enemies]]
 

Latest revision as of 05:35, 17 October 2011

Overview

The walking dead, robots, and Ninja are only a few of the trusty servants to be found in this category.

Enemy Types

Henchmans

Arsonist

The Arsonist probably suffers from some form of pyromania. He likely hides some deep-seated trauma or has some background of family dysfunction. None of that matters now. The Arsonist's only pleasure is to burn things, and people, to the ground.

Powers

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, you have only your two fists to depend on.

FireBlast FireBall.png Molotov Cocktail DoT(Fire)
The Arsonist has set you on fire with his Molotov Cocktail!

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res(Lethal, Fire)
Experience Give the Arsonist some resistance to Fire. He can throw Molotov Cocktails and is an excellent Brawler.

Jump LongJump.png Super Leap Self Leap
Arsonists can Super Leap

Battle Drone

Only the most insidious Mastermind could construct such an army. Cold and relentless, these Drones obey only one voice, and will execute any order without hesitation.

Powers

Robotics LaserRifleBurst.png Laser Burst Ranged, Moderate DMG(Energy)
Fires a laser. Recharge: Moderate

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res Sleep, Fear, Disorient, Lethal, Cold, Psionic
Battle Drones are resistant to Sleep, Fear, and Disorient. They are also resistant to Lethal, Cold, and Psionic damage. Battle Drones can fire a Laser Blast and Smash foes at melee.

Sword Hack.png Smash Melee, Moderate DMG(Smash)
The Robot has smashed you.

Jump LongJump.png Super Leap Self Leap
Bots can Super Leap

Cold Demonling

These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.

Powers

Claws ClawsSwipe.png Claw Rake Melee, Moderate DMG(Lethal/Cold)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. Damage: Minor, Recharge: Very Fast

IceBlast Bolt.png Ice Bolt Ranged, Minor DMG(Cold/Smash), Foe -Recharge, -SPD
Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage. Damage: Minor, Recharge: Fast

IceArmor GlacialArmor.png Resistance Auto Res Placate, Disorient, Terrorize, Smashing, Lethal, Fire, Cold, Toxic
Demonlings are resistant to Placate and Disorient effects. They are also resistant to Lethal, Smashing, Fire, Cold and Toxic damage. They can also hurl Ice Bolts at their foes.

Jump LongJump.png Super Leap Self Leap
Demonlings can Super Leap

Fiery Demonling

These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.

Powers

Claws ClawsSwipe.png Claw Rake Melee, Moderate DMG(Lethal/Fire)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. Damage: Minor, Recharge: Very Fast

FireBlast Flare.png Flares Ranged, Minor DMG(Fire)
Relentless but slow.

FlamingShield FlamingShield.png Resistance Auto Res Placate, Disorient, Terrorize, Smashing, Lethal, Fire, Cold, Toxic
Demonlings are resistant to Placate and Disorient effects. They are also resistant to Lethal, Smashing, Fire, Cold and Toxic damage. They can also hurl fiery flares at their foes.

Jump LongJump.png Super Leap Self Leap
Demonlings can Super Leap

Genin

Genin may be the lowest ranking Ninja and only posses basic Ninjitsu skills, but they are nothing to be trifled with. Genin are highly trained warriors and deeply devoted to their Master.

Powers

Ninjitsu NinjaReflexes.png Resistance Auto +DEF(Melee, Ranged, AoE), Res(Confuse, Taunt), +SPD,
Genin have improved Defense to Melee, Ranged and AoE attacks. They are resistant to Confuse and Taunt and are excellent runners. Genin have a Thunder Kick and Shurikens.

AssaultWeapons ARBurst.png Shuriken Ranged, Minor DMG(Lethal)
Small throwing weapon.

Jump LongJump.png Super Leap +Jump
Genin can jump high.

MartialArts ThunderKick.png Thunder Kick Disorient
You have been Disoriented.

Hellfire Demonling

These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.

Powers

Claws ClawsSwipe.png Claw Rake Melee, Moderate DMG(Lethal/Toxic)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. Damage: Minor, Recharge: Very Fast

DemonSummoning Corruption.png Corruption Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res
You fire a bolt of hellfire corrupting your victim's very living essence dealing minor toxic damage as well as reducing their damage resistance for a short time. Damage: Minor Recharge: Very Fast

FlamingShield FlamingShield.png Resistance Auto Res Placate, Disorient, Terrorize, Smashing, Lethal, Fire, Cold, Toxic
Demonlings are resistant to Placate and Disorient effects. They are also resistant to Lethal, Smashing, Fire, Cold and Toxic damage. They can also use Corruption on their foes.

Jump LongJump.png Super Leap Self Leap
Demonlings can Super Leap

Living Hellfire

Living Hellfire are demons attracted to the material plane by terrible violence. They can only exist on the material plane for a short time before returning to the Abyss.

Powers

Claws ClawsSwipe.png Claw Rake Melee, Moderate DMG(Lethal/Toxic)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. Damage: Minor, Recharge: Very Fast

Invulnerability TemporaryInvulnerabilty.png Resistance Auto: Res(Fire, Toxic)
Living Hellfire can only exist on the material plane for a short time, they have moderate resistance to fire and toxic damage.

PowerBlast NovaBlast.png Self Destruct Self Destruct
Self Destruct

Medic

The Medic is trained in battle triage. But make no mistake, he is still a trained and capable Soldier.

Powers

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, you have only your two fists to depend on.

Medicine Aid.png Med Kit Close, Ally Heal
Heals a single targeted ally. This power is interruptible, so you shouldn't use this in combat.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res(Smashing, Lethal, Confuse, Placate)
Body armor gives Soldiers resistance to Lethal and Smashing Damage. Their training makes them resistant to Confuse and Placate. He has a Sub Machine Gun Burst, and has a Med Kit to heal allies.

AssaultWeapons ARBurst.png SMG Burst -Def
Your Defense has been reduced by the Submachine Gun.

Jump LongJump.png Super Leap Self Leap
Medics can Super Leap

Punk

These young hotheads are not the brightest bunch, but they are extremely loyal to the right leader. This makes them a valuable asset to a Mastermind who is smart enough, and strong enough, to utilize their talents. His gang related activities have taught him well, and he is a pretty good shot with his pistols.

Powers

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, you have only your two fists to depend on.

Thugs TargetedRangedMinorDmg.png Pistol Ranged, Minor DMG(Lethal)
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. Damage: Minor, Recharge: Very Fast

Invulnerability TemporaryInvulnerabilty.png Resistance Thugs
Punks have no inherent resistances. They do, however, benefit greatly from the Leadership of an Enforcer. This Punk carries a Pistol and is an excellent Brawler.

Jump LongJump.png Super Leap Self Leap
Thugs can Super Leap

Soldier

Although a mercenary, the Soldier's training makes him extremely loyal and will follow his orders to his death. The Soldier is a grunt, and has no qualms about getting his hands dirty.

Powers

AssaultWeapons ARBurst.png ASMG Burst -Def
Your Defense has been reduced by fire from the Advanced Submachine Gun.

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, you have only your two fists to depend on.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res(Smashing, Lethal, Confuse, Placate)
Body armor gives this Mercenary Soldier resistance to Lethal and Smashing Damage. Their training makes them resistant to Confuse and Placate. He has an Advanced Sub Machine Gun Burst.

Jump LongJump.png Super Leap Self Leap
Soldiers can Super Leap

Spirit

This Spirit has been ripped from his own dead corpse. No wonder his hatred for all living things knows no end.

Powers

Necromancy DarkEmpowerment.png Empower Empower
This Ghost has been Empowered. It can now cast Necroplasmic Grasp.

Necromancy EnchantUndead.png Enchant Enchant
This Ghost has been Enchanted. It can now cast Life Drain.

Flight TravelFlight.png Fly Self Travel
Ghosts Spirits can Fly!

DarkCast DarkBlast.png Ghastly Blast -To Hit
Your chance to hit has been reduced by a Ghastly Blast.

DarkCast LifeDrain.png Life Drain -To Hit
The Ghost has drained your life to heal herself. Your chance to hit is reduced.

ShadowFighting MidnightGrasp.png Necroplasmic Grasp DoT(Negative), Hold
The Ghost has enveloped you in it's Necroplasmic Grasp. You are Held as your life is drained.

Invisibility PhaseShift.png Phase Shift Self Intangible
Ghosts can Phase Shift into the negative plane and becomes out of sync with normal space. While Phase Shifted, they are in touch with their native plane and can regenerate quickly.

DarkArmor DarkEmbrace.png Resistance Auto Res Sleep, Fear, Immobilize, Slow, Smashing, Lethal, Cold, Negative, Toxic
Souls are resistant to Sleep, Fear, Immobilize and Slow. They are also resistant to Smashing, Lethal, Cold, Negative, and Toxic damage. They can cast Ghastly Blasts, Life Drain, and can hold foes with a Necroplasmic Grasp.

PowerBlast NovaBlast.png Self Destruct Self Destruct
Self Destruct

Zombie

The walking dead may be slow and stupid, but wise heroes know better than to underestimate them. Even when a person survives an encounter with a zombie, he rarely escapes entirely unscathed. He will often find himself waking in the night, shuddering at the memory of a dry and lifeless touch.

Powers

DarkArmor DarkEmbrace.png Resistance Auto Res Sleep, Fear, Disorient, Slow, Smashing, Cold, Negative, Toxic, Psionic
Zombie are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Smashing, Cold, Negative Energy, Toxic and Psionic damage. They have a powerful Brawling attack.

Jump LongJump.png Super Leap Self Leap
Zombies can Super Leap

Inherent Brawl.png Zombie Brawl Melee Smash
Relentless but slow.

Henchmans

Ember Demon

Born in the depths of the abyss, wreathed in unholy flames, these demons allow themselves to be bound by their masters only to cause destruction on the material plane.

Powers

ThermalRadiation FireShield.png Ember Shield Auto PBAoE, Ally +Res(Fire, Lethal, Smash, Cold, Toxic)
The Ember Demon bathes your allies in an Ember Shield increasing their damage resistance to Lethal, Smashing, Toxic, Cold and Fire damage.

ThermalRadiation FireShield.png Ember Shield Owner Auto PBAoE, Owner +Res(Fire, Lethal, Smash, Cold, Toxic)
The Ember Demon's Ember Shield grants an additional damage resistance to Lethal, Smashing, Toxic, Cold and Fire damage bonus to its owner.

FireBlast FireBlast.png Fire Blast Ranged, Moderate DMG(Fire)
Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage. Damage: Moderate, Recharge: Fast

FlamingShield FlamingShield.png Resistance Auto Res Fear, Smashing, Lethal, Fire, Cold, Toxic
Ember Demons are resistant to Fear effects. They are also resistant to Lethal, Smashing, Fire, Cold and Toxic damage. They can also use Fire Blast and Shield of Hellfire.

Jump LongJump.png Super Leap Self Leap
Demons can Super Leap

Enforcers

A natural leader. In another life, he could have amounted to something. Never-the-less, younger Thugs can learn a lot from him, and are more effective fighters when he is around. The Thug Enforcer has seen his share of gang wars, and his experience with street weapons is invaluable.

Powers

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, you have only your two fists to depend on.

AssaultWeapons ARBurst.png Burst -Def
Your Defense has been reduced by fire from the UZI.

AssaultWeapons ARBurst.png Heavy Burst -Def
Your Defense has been reduced by fire from the UZI.

Leadership Defense.png Maneuvers +DEF(All)
This Thugs Defense to all attacks is improved due to good leadership in Maneuvers from your Lieutenant.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res(Lethal)
Leather Jackets gives the Enforcer some resistance to Lethal Damage. He can fire a Burst and Heavy Burst with his Sub-machine Gun. He is also a very good leader and can buff the Defense of all nearby thugs with his Leadership skills in Maneuvers.

Jump LongJump.png Super Leap Self Leap
Thugs can Super Leap

Grave Knight

Only the most battle hardened warriors filled with a lust for revenge will return as a Grave Knight. This undead warrior may be sentient, but it has no understanding of a living world now alien to him. It can only see its own bloodlust and thirst for vengeance. Only the most powerful Masterminds can control them.

Powers

DarkCast DarkBlast.png Dark Blast -To Hit
The Dark Blast has reduced your chance to hit.

Sword Hack.png Hack -DEF
Your Defense has been reduced by the broadsword.

DarkArmor DarkEmbrace.png Resistance Auto Res Sleep, Fear, Disorient, Slow, Cold, Negative, Toxic, Psionic
Grave Knights are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy, Toxic and Psionic damage. He can Hack and Slash with his Rusty Sword and can fire Dark Blasts.

Sword Slash.png Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making them easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast

Jump LongJump.png Super Leap Self Leap
Skeletons can Super Leap

Hellfire Gargoyle

Born in the depths of the abyss, wreathed in unholy flames, these demons allow themselves to be bound by their masters only to cause destruction on the material plane.

Powers

Claws ClawsSwipe.png Claw Rake Melee, Minor DMG(Lethal/Toxic)
Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. Damage: Minor, Recharge: Very Fast

Claws Slash.png Claw Slash Melee, Moderate DMG(Lethal/Toxic), Foe Knockdown
You Slash at your foe with your claws, dealing a good amount of lethal and toxic damage. This attack also has a chance to knock down an enemy. Damage: Moderate, Recharge: Fast

DemonSummoning Corruption.png Corruption Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res
You fire a bolt of hellfire corrupting your victim's very living essence dealing minor toxic damage as well as reducing their damage resistance for a short time. Damage: Minor Recharge: Very Fast

FlamingShield FlamingShield.png Resistance Auto Res Placate, Disorient, Sleep, Smashing, Lethal, Fire, Cold, Toxic
Demonlings are resistant to Placate and Disorient effects. They are also resistant to Lethal, Smashing, Fire, Cold and Toxic damage. They can also use Corruption on their foes.

Jump LongJump.png Super Leap Self Leap
Demons can Super Leap

Jounin

The Jounin Ninja is a master assassins and expert swordsman. A master of stealth and shadow, few ever see them coming.

Powers

Gadgets Caltrops.png Caltrops DoT(Lethal), -SPD
The caltrops are causing minor damage to you and slowing your running speed.

Katana Slash.png Gambler's Cut -DEF
The Ninja Blade has reduced your Defenses.

Ninjitsu NinjaReflexes.png Resistance Auto +DEF(Melee, Ranged, AoE), Res(Confuse, Taunt), +SPD,
Jounin have improved Defense to Melee, Ranged and AoE attacks. They are resistant to Confuse and Taunt and are excellent runners. They can use a Sting of the Wasp and a Gambler's Cut with their Ninja Blade. Jounin can also use Caltrops.

Katana Hack.png Sting of the Wasp -DEF
The Ninja Blade has reduced your Defenses.

Jump LongJump.png Super Leap Self Leap
Jounin can Super Leap

Protector Bot

Only the most insidious Mastermind could construct such a machine. Cold and relentless, these Bots obey only one voice, and will execute any order without hesitation.

Powers

ForceField DeflectionShield.png Force Shield +DEF(All)
You have been given a Force Shield. Your Defense to attacks is increased.

Robotics LaserRifleBurst.png Laser Burst Ranged, High DMG(Energy)
Fires a Heavy laser. Recharge: Moderate

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res Sleep, Fear, Disorient, Lethal, Cold, Psionic
The Protector Bot is resistant to Sleep, Fear, and Disorient. They are also resistant to Lethal, Cold, and Psionic damage. It has a Laser Burst and can cast Force Shields on allies.

Jump LongJump.png Super Leap Self Leap
Bots can Super Leap

Spec Ops

These Special Forces are trained in covert ops and special tactics. They can deploy various munitions to gain every tactical advantage.

Powers

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, you have only your two fists to depend on.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res(Smashing, Lethal, Confuse, Placate)
Body armor gives this Spec Ops Soldier resistance to Lethal and Smashing Damage. Their training makes them resistant to Confuse and Placate. He can fire a Burst, Heavy Burst and Web Grenade from his SCAR Rifle.

AssaultWeapons ARBurst.png SCAR Burst -Def
Your Defense has been reduced by fire from the Advanced Submachine Gun.

AssaultWeapons ARBurst.png SCAR Heavy Burst -Def
Your Defense has been reduced by fire from the Advanced Submachine Gun.

Jump LongJump.png Super Leap Self Leap
Spec-Ops can Super Leap

Traps TargetedImmoblize.png Web Grenade Immobilize, -Fly, -Recharge
You have been caught in a web. You cannot move or fly and your attack speed is reduced.

Tortured Soul

As a warrior he lost his life in battle. As a Grave Knight, his own lust for vengeance was manipulated and exploited. Now this Tortured Soul knows only hatred and will do anything to be free and finally rest.

Powers

Necromancy DarkEmpowerment.png Empower Empower
This Ghost has been Empowered. It can now cast Necroplasmic Grasp.

Necromancy EnchantUndead.png Enchant Enchant
This Ghost has been Enchanted. It can now cast Life Drain.

Flight TravelFlight.png Fly Self Travel
Ghosts Spirits can Fly!

DarkCast DarkBlast.png Ghastly Blast -To Hit
Your chance to hit has been reduced by a Ghastly Blast.

DarkCast LifeDrain.png Life Drain -To Hit
The Ghost has drained your life to heal herself. Your chance to hit is reduced.

ShadowFighting MidnightGrasp.png Necroplasmic Grasp DoT(Negative), Hold
The Ghost has enveloped you in it's Necroplasmic Grasp. You are Held as your life is drained.

Invisibility PhaseShift.png Phase Shift Self Intangible
Ghosts can Phase Shift into the negative plane and becomes out of sync with normal space. While Phase Shifted, they are in touch with their native plane and can regenerate quickly.

DarkArmor DarkEmbrace.png Resistance Auto Res Sleep, Fear, Immobilize, Slow, Smashing, Lethal, Cold, Negative, Toxic
Souls are resistant to Sleep, Fear, Immobilize and Slow. They are also resistant to Smashing, Lethal, Cold, Negative, and Toxic damage. They can cast Ghastly Blasts, Life Drain, and can hold foes with a Necroplasmic Grasp.

PowerBlast NovaBlast.png Self Destruct Self Destruct
Self Destruct

Henchmans

Assault Bot

Only a the most insidious Mastermind could construct such monstrosity. Cold and relentless, these Bots obey only one voice, and will execute any order without hesitation.

Powers

Robotics LaserRifleBurst.png Plasma Blast -Regeneration
Plasma burns are hard to heal. The burns have halted your Regeneration rate.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res Sleep, Fear, Disorient, Lethal, Cold, Psionic
Robots are resistant to Sleep, Fear, and Disorient. They are also resistant to Lethal, Cold, and Psionic damage. It has a Plasma Blast and melee Smash attack.

Sword Hack.png Smash Disorient
The Assault Bot has Disoriented you.

Jump LongJump.png Super Leap Self Leap
Bots can Super Leap

Bruiser

This Thug is a massive Brute. The Bruiser has worked his way though the ranks and has nothing left to prove. He is strong, tough and has a mean temper.

Powers

Inherent BlasterDesperation.png Fury Self +DMG, Special
As a Brute engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.

Inherent BlasterDesperation.png Fury Self +DMG, Special
As a Brute engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.

Inherent BlasterDesperation.png Fury Self +DMG, Special
As a Brute engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Minor Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Knockback
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res(Smashing, Lethal, Fire, Cold, Fear, Confuse, Placate)
The Bruiser is a Brute. He has good resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. He is street wise and Their training makes them resistant to Confuse, Fear and Placate. His experience in the elements makes him slightly resistant to Fire, Cold and Toxic Damage. He can fire a Burst or a single heavy Slug from his Assault Rifle.

Jump LongJump.png Super Leap Self Leap
Thugs can Super Leap

Commando

The best of the best. The Commando is a seasoned veteran of combat, and specializes in heavy weapons. There is nothing subtle about the Commando.

Powers

Inherent Brawl.png Brawl Melee, Minor DMG(Smash)
When all else fails, you have only your two fists to depend on.

AssaultWeapons ARBurst.png Burst Ranged, Moderate DMG(Lethal), Foe -DEF
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense. Damage: Moderate(DoT), Recharge: Fast

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res(Smashing, Lethal, Fire, Cold, Fear, Confuse, Placate)
Body armor gives the Commando resistance to Lethal and Smashing Damage. Their training makes them resistant to Confuse, Fear and Placate. His experience in the elements makes him slightly resistant to Fire, Cold and Toxic Damage. He can fire a Burst or a single heavy Slug from his Assault Rifle.

AssaultWeapons ShotgunSlug.png Slug Ranged, High DMG(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes. Damage: High, Recharge: Moderate

Jump LongJump.png Super Leap Self Leap
Commandos can Super Leap

Demon Prince

Demon Princes are the infernal ruling class within the cold depths of the abyss. They are bound by only the most powerful conjurors, as they are tremendously dangerous to bring to the material plane.

Powers

IceBlast IceBlast.png Ice Blast Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate

IceArmor IceArmor.png Resistance Auto: Def(Lethal, Smashing, Fire, Cold) Res(Sleep, Fear, Confuse, Placate)
Demon Princes are resistant to Fear, Confuse, Placate and Sleep effects. They also have defense against Lethal, Smashing, Fire and Cold attacks. They can use Ice Blast and Shiver.

IceFormation Shiver.png Shiver Ranged (Cone), Foe -SPD, -Recharge
You can blast forth a wide cone of chilling air that dramatically Slows the movement and attack rate of nearby foes. Recharge: Slow

Jump LongJump.png Super Leap Self Leap
Demons can Super Leap

Lich

The lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful arch villain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself.

Powers

DarkCast DarkBlast.png Dark Blast -To Hit
The Dark Blast has reduced your chance to hit.

DarkArmor DarkEmbrace.png Resistance Auto Res Sleep, Fear, Negative, Toxic, Cold
The Lich is resistant to Sleep and Fear. It is also resistant to Negative Energy, Toxic and Cold damage. The Lich can cast Dark Blast and Torrent.

Jump LongJump.png Super Leap Self Leap
Liches can Super Leap

DarkCast Torrent.png Torrent -To Hit
The Torrent has reduced your chance to hit.

Oni

An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire.

Powers

FireBlast FireBlast.png Fire Blast DoT(Fire)
You are on fire and burning!

Katana Slash.png Fire Sword Slash Melee, Moderate DMG(Fire/Lethal), DoT
You are on fire and burning!

Ninjitsu NinjaReflexes.png Resistance Auto Res(Melee, Ranged, AoE), +DEF(All but Psionics), +SPD,
Oni are resistant to Smashing, Lethal, Fire, Confuse and Taunt. They have improved Defense to Melee, Ranged and AoE attacks and are excellent runners. The Oni has a Fiery Katana and can cast Fire Blast.

Jump LongJump.png Super Leap +Jump
Oni can Super Leap

Wraith

Death is not the end, it is only a doorway. A Lich's corporeal form is but a fragile shell, and when one falls, it can return as a Lich. No longer bound to corporeal form, a Wraith's seeks to consume the souls of the living so it can gain enough power to move onto the next plane.

Powers

Necromancy DarkEmpowerment.png Empower Empower
This Ghost has been Empowered. It can now cast Necroplasmic Grasp.

Necromancy EnchantUndead.png Enchant Enchant
This Ghost has been Enchanted. It can now cast Life Drain.

Flight TravelFlight.png Fly Self Travel
Ghosts Spirits can Fly!

DarkCast DarkBlast.png Ghastly Blast -To Hit
Your chance to hit has been reduced by a Ghastly Blast.

DarkCast LifeDrain.png Life Drain -To Hit
The Ghost has drained your life to heal herself. Your chance to hit is reduced.

ShadowFighting MidnightGrasp.png Necroplasmic Grasp DoT(Negative), Hold
The Ghost has enveloped you in it's Necroplasmic Grasp. You are Held as your life is drained.

Invisibility PhaseShift.png Phase Shift Self Intangible
Ghosts can Phase Shift into the negative plane and becomes out of sync with normal space. While Phase Shifted, they are in touch with their native plane and can regenerate quickly.

DarkArmor DarkEmbrace.png Resistance Auto Res Sleep, Fear, Immobilize, Slow, Smashing, Lethal, Cold, Negative, Toxic
Souls are resistant to Sleep, Fear, Immobilize and Slow. They are also resistant to Smashing, Lethal, Cold, Negative, and Toxic damage. They can cast Ghastly Blasts, Life Drain, and can hold foes with a Necroplasmic Grasp.

PowerBlast NovaBlast.png Self Destruct Self Destruct
Self Destruct