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Difference between revisions of "Devouring Earth (Praetorian)"

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(And thus concludes "round one")
m (Devoured Crystal Energy Trap: Removing Glow power. I knew better than that.)
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''Powers''
 
''Powers''
 
{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Glow|Glow|This power is just a Glow visual fx for certain objective objects.}}
 
  
 
{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|Inherent|Inherent resistance of all inanimate objects.  Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed.  They are always Immobilized.  Since they have no mind, they inherently take less damage from Psionics.}}
 
{{Power|[[File:Invulnerability_ToughHide.png|22px]]|Resistance|Inherent|Inherent resistance of all inanimate objects.  Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed.  They are always Immobilized.  Since they have no mind, they inherently take less damage from Psionics.}}

Revision as of 03:23, 15 October 2011

Overview

+++ Missing Information +++

Enemy Types

Underlings

Guardian Shard

Even Shards from a fallen crystalline creature can prove deadly.

Powers

Inherent Brawl.png Brawl Melee Smash
Small Devouring Earth fragments pack a mighty punch for their size.

IceBlast IceBlast.png Crystal Shards Ranged Smash/Lethal
The Crystal Beast can fling Crystal Shards dealing smashing and lethal damage.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res Energy, Negative
Devouring Earth Crystal Beasts are resistant to energy and negative energy damage, but are very vulnerable to smashing damage.

Guardian Shard

Minions

Deathblossom

These horrid perversions of normal flora have become one of the most identifiable monsters in the Devouring Earth's maniacal menagerie. In addition to their astonishing mobility, they can fire swarms of thorns at their enemies, tearing flesh to shreds in an instant.

Powers

Inherent Brawl.png Pummel Melee Heavy Smash
Devouring Earth brawling attacks

Quills Impale.png Spur Immobilize
You have been pinned to the ground by the Spur. You are Immobilized.

Quills QuillThrowing.png Thorn Blast Cone Lethal, Med Damage, Knockback
The Plant can throw a bunch of Thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down.

ZTemporary SummonThree.png Call Swarm Summon Swarm
All Devoured can summon The Swarm

Temporary WarWolfWhistle.png Tree of Life AoE Heal
Devoured Tree Beasts can plant a Tree of Life

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res Smash
Devouring Earth Plant and Mushrooms are resistant to smashing damage, but vulnerable to fire damage.

Deathblossom

Deathcap

Deathcap

Fungus run amok' is probably the best way to describe these loathsome creatures. Like their inanimate ancestors, mushroom men prefer dark, dank places. In combat they can release clouds of deadly spores that choke and disable nearby enemies.

Powers

Inherent Brawl.png Pummel Melee Heavy Smash
Devouring Earth brawling attacks

MentalControl MassHypnosis.png Spore Burst Sleep
The Spore Burst has rendered you unconscious! Any damage will awaken you, however.

MentalControl MassHypnosis.png Spores Hold, DoT(Toxic)
The poison spores have infected you, leaving you paralyzed and taking Toxic damage over time.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res Smash
Devouring Earth Mushrooms are resistant to smashing damage, but vulnerable to lethal damage.

Granite

Granite

The leaders of the Rock Troops are tougher, smarter, and better equipped to take on whatever foes the Devouring Earth sets them against. In addition to the rock wielding skills of their subordinates, they have the ability to summon forth deadly Swarms of insects.

Powers

StoneMelee HurlBoulder.png Hurl Boulder Ranged Smash, Knockback
The Rock can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes.

Inherent Brawl.png Pummel Melee Heavy Smash
Devouring Earth brawling attacks

Temporary WarWolfWhistle.png Cairn AoE Buff Def
Devoured Rock Beasts can plant a Cairn.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res Lethal
Devouring Earth Rock Beasts are resistant to lethal damage.

ZTemporary SummonThree.png Rubble Summon Rockbeast
When the Rockbeast falls, he crumbles and may form into several smaller versions of himself.

Infested Assault Trooper

Infested Assault Trooper

Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Assault Troopers are equipped with an upgraded Plasma Glove and Power Armor with jump boosters, making them resistant to all types of damage.

Powers

PowerBlast PowerBolts.png Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerPunch EnergyPunch.png Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch Flurry.png Plasma Vortex Melee AoE Smash/Energy
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
Resistance

Infested BCU

Infested BCU

The most basic unit in the Warworks arsenal. These models are equipped with a heavy assault PGMP Rifle and both nano-repair technology and force fields.

Powers

PowerBlast PowerBlast.png Fusion Grenade Ranged, Moderate DMG(Energy), Foe Knockdown, Location DoT(Fire)
The Warwork plasma rifle is capable of launching fusion grenades which melt the ground beneath them.

PowerBlast PowerBlast.png Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.

PowerBlast PowerBlast.png Single Plasma Shot Ranged, Light DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.

FireBlast Inferno.png Meltdown Post Death, PBAoE Light DMG(Fire/Lethal), Moderate DoT(Fire)
The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch.

FireBlast Inferno.png Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.

ForceField DispersionBubble.png Force Barrier Self, +Def(All), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.

Infested Ranger

Infested Ranger

Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Rangers are equipped with an upgraded Plasma Glove and Power Armor, making them resistant to all types of damage.

Powers

PowerBlast PowerBolts.png Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerBlast PowerBlast.png Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerBlast PowerBolts.png Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
Resistance

Infested Scryer

Infested Scryer

Scyers are among the elite of Mother Mayhem's Seers. They make up the rank and file combatants among the elite. They specialize in tearing their foes minds apart with their mental assault while peering into the mind of their foes to find their weakness.

Powers

PsionicAssault MentalDart.png Psionic Dart Ranged, Minor DMG(Psionic), Target -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

BaneSpiderTraining Surveillance.png Reveal Weakness Ranged Foe -DEF, -RES (All)
The Scryer peers deep into their victim's mind and finds what they are most vulnerable to. Targets affected by this power have their defense and damage resistance reduced for a short time. Recharge: Long

MentalControl Subdue.png Subdual Ranged, Moderate DOT(Psionic), Foe Immobilize
Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate

PsionicMastery MindOverBody.png Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.

Infested Seeker

Infested Seeker

Seekers are among the elite of Mother Mayhem's Seers. They make up the rank and file combatants among the elite. Seekers have the ability to mend others wounds with their minds as well as augment their allies with mental wards.

Powers

PsionicAssault MentalDart.png Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

Empathy Fortitude.png Fortitude Ally +DEF, +DMG, +ACC
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.

Leadership Defense.png Fortune PBAoE, Team +To Hit, Res(Status Effects)
Seekers are Seers that specialize in reading the thousands of possible futures and finding the ones that are most likely. By being able to do this, they are able to predict their enemies' actions with relative ease. While this power is active, the user and all nearby allies will receive a bonus To Hit as well as resistance to status effects.

Empathy HealOther.png Soothe Mind Ally Heal
Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself. Recharge: Long

PsionicMastery MindOverBody.png Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.

Infested T.E.S.T. Ranger

Infested T.E.S.T. Ranger

The final physical challenge that a member of the PPD goes through in order to be admitted into the Tactical Engagement Strike Team is speculated about in hushed whispers all over Praetoria. Those who succeed won't speak of it and those who fail don't survive the experience.

Powers

PowerPunch EnergyPunch.png Force Brawl Melee, Moderate DMG(Smash/Energy), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.

PowerBlast PowerBlast.png Plasma Blast Ranged, High DMG(Smash/Energy), Foe Knockdown, -Regen
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.

Temporary PVP BuffDefense.png Resistance Auto, Res(All)
TEST Body Armor grants the wearer some minor resistance to all forms of damage.

Sentry

Sentry

The leaders of the Rock Troops are tougher, smarter, and better equipped to take on whatever foes the Devouring Earth sets them against. In addition to the rock wielding skills of their subordinates, they have the ability to summon forth deadly Swarms of insects.

Powers

StoneMelee HurlBoulder.png Hurl Boulder Ranged Smash, Knockback
The Rock can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes.

Inherent Brawl.png Pummel Melee Heavy Smash
Devouring Earth brawling attacks

Temporary WarWolfWhistle.png Cairn AoE Buff Def
Devoured Rock Beasts can plant a Cairn.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res Lethal
Devouring Earth Rock Beasts are resistant to lethal damage.

ZTemporary SummonThree.png Rubble Summon Rockbeast
When the Rockbeast falls, he crumbles and may form into several smaller versions of himself.

Lieutenants

Guardian

Guardian

These Crystal captains command their sparkling soldiers in combat, chattering amongst one another with voices like breaking glass. In combat they rain down shards of razor sharp crystal and pummel their opponents mercilessly. Like their followers, these creatures fear smashing attacks.

Powers

IceBlast IceBlast.png Crystal Shards Ranged Smash/Lethal
The Crystal Beast can fling Crystal Shards dealing smashing and lethal damage.

Inherent Brawl.png Pummel Melee Heavy Smash
Devouring Earth brawling attacks

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res Energy, Negative
Devouring Earth Crystal Beasts are resistant to energy and negative energy damage, but are very vulnerable to smashing damage.

Temporary WarWolfWhistle.png Quartz AoE Buff Acc
Devoured Crystal Beasts can plant a Quartz.

ZTemporary SummonThree.png Shatter Summon Crystalbeast
When the Crystalbeast falls, he shatters and may form into several smaller versions of himself.

Herder

Herder

The older, more mature plant creatures serve as leaders for their deadly cousins. They're stronger, tougher, and more deadly than the lesser plant creatures. They also have the ability to summon forth Swarms to further trouble their enemies.

Powers

Inherent Brawl.png Pummel Melee Heavy Smash
Devouring Earth brawling attacks

Quills Impale.png Spur Immobilize
You have been pinned to the ground by the Spur. You are Immobilized.

Quills QuillThrowing.png Thorn Blast Cone Lethal, Med Damage, Knockback
The Plant can throw a bunch of Thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down.

Temporary WarWolfWhistle.png Tree of Life AoE Heal
Devoured Tree Beasts can plant a Tree of Life

ZTemporary SummonThree.png Call Swarm Summon Swarm
All Devoured can summon The Swarm

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res Smash
Devouring Earth Plant and Mushrooms are resistant to smashing damage, but vulnerable to fire damage.

Infested ACU

Infested ACU

The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.

Powers

PowerBlast PowerBlast.png Chemical Grenade Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech
The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time.

PowerBlast PowerBlast.png Plasma Full Auto Ranged, Light DMG(Energy), Foe -Regen
The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets.

PowerBlast PowerBlast.png Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.

ForceField DispersionBubble.png Force Barrier Self, +Def(All), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.

FireBlast Inferno.png Meltdown Post Death, PBAoE Light DMG(Fire/Lethal), Moderate DoT(Fire)
The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch.

FireBlast Inferno.png Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.

Infested Diviner

Infested Diviner

Diviners are among the elite of Mother Mayhem's Seers. They are mid-rank combatants among the elite. They specialize in crushing their foes in close range combat.

Powers

MentalControl Hypnotize.png Dominate Mind Melee, Moderate DMG(Psionic), Foe Hold
You crush your target's mind dealing moderate psionic damage over time as well as having a chance to hold your foe for a short time. Damage: Moderate DoT(Psionic), Recharge: Fast

PsionicAssault PsychicSiphon.png Drain Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery
You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long

PsionicAssault MentalDart.png Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

PsionicAssault MindProbe.png Psionic Slash Melee, High DMG(Psionic), Target -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed. Damage: High, Recharge: Moderate

ZTemporary SummonThree.png Summon Reinforcements Summon Reinforcements
Seers can call PPD Officers to aid them when they are endangered.

PsionicMastery MindOverBody.png Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.

Infested Elite Ranger

Infested Elite Ranger

Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Elite Rangers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable power armor.

Powers

PowerBlast PowerBolts.png Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerBlast PowerBlast.png Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerBlast PowerBolts.png Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.

Temporary WarWolfWhistle.png Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
Resistance

Infested Heavy Trooper

Infested Heavy Trooper

Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Heavy Troopers wear heavy Power Armor with jump boosters as well as shoulder mounted rocket launchers that are capable of delivering a powerful nerve gas that can cripple enemies.

Powers

PowerBlast PowerBlast.png EMP Rockets Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance
These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.

PowerBlast PowerBlast.png Missile Barrage Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.

PowerBlast PowerBolts.png Missile Volley Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.

PowerBlast PowerBlast.png Nerve Gas Rockets Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)
The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.

Temporary WarWolfWhistle.png Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
Resistance

Infested Shock Trooper

Infested Shock Trooper

Tyrant's Imperial Defense Force Troopers are the most advanced soldiers in his arsenal. The IDF Shock Troopers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable power armor.

Powers

PowerBlast PowerBolts.png Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerPunch EnergyPunch.png Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch Flurry.png Plasma Vortex Melee AoE Smash/Energy
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch EnergyPunch.png Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

Temporary WarWolfWhistle.png Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
Resistance

Infested T.E.S.T. Leader

Infested T.E.S.T. Leader

Tactical Engagement Strike Team Leaders are always selected from within the ranks. They are trained to take down lawbreakers hard and fast with no concern for secondary objectives like avoiding collateral damage.

Powers

PowerPunch EnergyPunch.png Force Brawl Melee, Moderate DMG(Smash/Energy), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.

PowerBlast PowerBlast.png Plasma Blast Ranged, High DMG(Smash/Energy), Foe Knockdown, -Regen
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.

PowerBlast PowerBlast.png Plasma Burst Ranged Cone, Moderate DMG(Energy/Smash), Foe Knockdown, -Regen
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.

ZTemporary SummonThree.png Call Reinforcements Summon PPD
Lieutenants are capable of calling for backup from the TEST department who send a Monitor Sphere to determine if additional aid is needed.

Temporary PVP BuffDefense.png Resistance Auto, Res(All)
TEST Body Armor grants the wearer some minor resistance to all forms of damage.

Bosses

Infested Augur

Infested Augur

Augurs are the elite amongst the Seers and are masters of mind control. They are capable of crippling their enemies with powerful mental assaults then moving in for the kill.

Powers

MentalControl Command.png Dominate Hold
Your mind has been Dominated. You are Held.

MentalControl Levitate.png Levitate Ranged, Moderate DMG(Smash), Foe Knock Up
You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate

PsionicAssault MentalDart.png Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT), Recharge: Slow

MentalControl Scare.png Scare Ranged, Foe Fear
You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while.

ZTemporary SummonThree.png Summon Reinforcements Summon Reinforcements
Seers can call PPD Officers to aid them when they are endangered.

PsionicMastery MindOverBody.png Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.

Infested T.E.S.T. Provost

Infested T.E.S.T. Provost

Anything that pulls a PPD Provost out of their Monitor Sphere information nexus has to be considered a severe threat. In order to insure their safety, Provosts don the state of the art in PPD protective gear to restore order in the most extreme cases of lawbreaking.

Powers

PowerPunch EnergyPunch.png Force Brawl Melee, Moderate DMG(Smash/Energy), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.

PowerPunch BoneSmasher.png Force Smasher Melee, High DMG(Energy/Smash), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.

PowerPunch Flurry.png Force Vortex PBAoE, Moderate DMG(Energy/Smash), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.

PowerBlast PowerBlast.png Plasma Blast Ranged, High DMG(Smash/Energy), Foe Knockdown, -Regen
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.

Temporary PVP BuffDefense.png Resistance Auto, Res(All)
TEST Body Armor grants the wearer some minor resistance to all forms of damage.

Elite Bosses

Devoured Crystal Energy Trap

Devoured Crystal Energy Trap

This crystal channels a powerful energy that is tuned to the psychic link between Desdemona and Vanessa DeVore. As long as the crystals remain active, Desdemona is in peril.

Powers

Invulnerability ToughHide.png Resistance Inherent
Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.

Temporary TerraVoltaGlow.png Secured Crystal Crystal Defense
The crystal cannot be damaged for long if Devouring Earth are found around it.

Greater Devoured

Greater Devoured

The ultimate eco-warriors, the Greater Devoured incorporate the biomass of fallen heroes into their monstrous forms. They rend foes with their slashing talons, spitting poison on those they can't reach. A Greater Devoured is a formidable foe, resistant to most kinds of attacks.

Powers

SuperStrength FootStomp.png Foot Stomp AoE Smash, Knockback
Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.

StoneMelee HurlBoulder.png Hurl Boulder Ranged Smash, Knockback
Devoured can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes.

Inherent Brawl.png Pummel Melee Heavy Lethal
Devouring Earth claw attacks

FireBlast FireBlast.png Spit DoT(Toxic)
You are taking Toxic damage over time from the Toxic Spray.

ZTemporary SummonThree.png Call Swarm Summon Swarm
All Devoured can summon The Swarm

Invulnerability TemporaryInvulnerabilty.png Resistance Auto Res Immobilize, Hold, Disorient, Fear Knockback, Smash, Energy
Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy.

Malignant Seedling

Malignant Seedling

The Malignant Seedling is a specialized Seedling which is capable of surviving for a long period of time in an enormous range of conditions. They are often dispatched into areas where the Seed of Hamidon cannot be sent, where they wreak havoc on the environment before beginning the process of converting it to an infested wasteland.

Powers

DevouringEarthSeed Seedling Bullrush.png Bullrush Melee, Moderate DMG(Lethal), Moderate DoT(Toxic)
The Seedling charges you and impales you with its thorny exoskeleton. Damage: High, Recharge: Moderate

DevouringEarthSeed Seedling ThornBlast.png Ectoplasmic Burst Ranged, High DMG (Toxic)
The Ectoplasmic Burst is a jet of material from within the Malignant Seedling which decomposes the body of the affected target.

DevouringEarthSeed Seedling ThornBlast.png Thorn Blast Cone Lethal, Moderate Damage, Knockback
The Seedling can scatter a blast of Thorns in a narrow arc and impale a group of foes. Impaled foes may be knocked down.

Flight TravelFlight.png Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.