Difference between revisions of "The Underground Trial"
(→Incarnate System: expand) |
(→Overview: expand) |
||
Line 8: | Line 8: | ||
|incarnate xp= [[Incarnate Experience|Physical and Psychic]] | |incarnate xp= [[Incarnate Experience|Physical and Psychic]] | ||
}} | }} | ||
− | + | ||
+ | '''The Underground Trial''' is the fourth [[Incarnate Trial]], released with [[Issue 21|Issue 21: Convergence]], which takes place in [[First Ward]], [[Praetoria]]. A maximum of {{red|number?}} players can raid the Underground. Chronologically, this trial takes place {{red|after the [[Keys Island Reactor Trial]]?}} and concurrently with the content of First Ward. | ||
+ | |||
+ | During the mission, a voice will "radio in" information about your progress. While there is no specific contact (the trial is entered entirely through the [[LFG]] menu), it is possible that your unseen helper is meant to be [[Prometheus]] as he was added in Issue 20 to recruit Incarnate-capable players to wage a war against Emperor Cole and end his quest to become more in-tune with the [[Well of the Furies]]. | ||
+ | |||
+ | Both types of [[Incarnate Experience|Incarnate Experience]] are gained towards unlocking the Incarnate Slots. | ||
+ | |||
+ | {{req GR}} | ||
==In Detail== | ==In Detail== |
Revision as of 21:20, 30 September 2011
Overview
The Underground Trial | |
---|---|
Team Size | {{{size}}} players |
Badge | Underground Seeker |
Enemy Groups | ? |
Incarnate XP | Physical and Psychic |
The Underground Trial is the fourth Incarnate Trial, released with Issue 21: Convergence, which takes place in First Ward, Praetoria. A maximum of number? players can raid the Underground. Chronologically, this trial takes place after the Keys Island Reactor Trial? and concurrently with the content of First Ward.
During the mission, a voice will "radio in" information about your progress. While there is no specific contact (the trial is entered entirely through the LFG menu), it is possible that your unseen helper is meant to be Prometheus as he was added in Issue 20 to recruit Incarnate-capable players to wage a war against Emperor Cole and end his quest to become more in-tune with the Well of the Furies.
Both types of Incarnate Experience are gained towards unlocking the Incarnate Slots.
Requires Going Rogue.
In Detail
The Underground Trial is an incarnate Trial that takes place in Praetoria. Rather than going to anyone for a mission, the players use the Team-Up Teleporter to find other interested players.
Rewards
Badges
Underground Seeker | Complete The Underground Trial | |
Regenerate This | Defeat the Self-Repairing and Lichen Infested War Walkers within 8 minutes of starting the fight | |
Tour Guide | Don't let Desdemona's health go below 50% | |
Preservation Specialist | Don't let any of the IDF bombs detonate | |
Avatar Assassin | Defeat the Avatar of Hamidon at the same time as a Seedling | |
Master of the Underground | Earn the Regenerate This, Tour Guide, Preservation Specialist, and Avatar Assassin badges |
Incarnate System
- Incarnate Threads drop instead of Incarnate Shards.
- Physical Incarnate & Psychic Incarnate Experience, which unlock the Alpha, Lore, Destiny, Judgement and Interface Slots if any of those slots are locked.
- Once per 20 hour period, two Empyrean Merits will be awarded upon successful completion of the Trial.
- Any successive completion of the Trial within that 20 hour window will instead award an Astral Merit. This functionality is essentially the Incarnate Trial version of Merit Reward Diminishing Returns.
- Random Uncommon Components can be awarded for the first time a badge is obtained. A random Rare Component can be awarded for the first time the Master of the Underground badge is obtained. Bonus Astral Merits can be earned multiple times as long as the requirements for the badge are fulfilled, even if you already have the badge.
- An Astral Merit will be awarded for what?