Difference between revisions of "Presence"
Rigel Kent (Talk | contribs) (ish 21 update) |
m (historical) |
||
Line 82: | Line 82: | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | == | + | == Historical == |
− | * [[Issue 21]] reduced the first two powers (Challenge | + | {{historical|type=section}} |
+ | * [[Issue 21]] reduced the first two powers (Challenge and Provoke) from level 6, to each unlocking at level 4. The third power (Intimidate) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Invoke Panic) to level 14, though it still requires two power prerequisites. | ||
== External Links == | == External Links == |
Revision as of 03:28, 29 September 2011
Overview
Presence is one of the powersets. It is one of the sets of Power Pools available to all heroes and villains. These powers grant you the ability to provoke or intimidate your enemies.
You can manipulate your foes by provoking or intimidating them. A challenging set to master, Presence can get you into trouble if you don't know what you are doing.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Challenge | 4 | Ranged, Targeted Taunt | |
Provoke | 4 | Ranged (Targeted Area of Effect), Foe Taunt | |
Intimidate | 14 | Ranged, Foe Fear | |
Invoke Panic | 14 | Point Blank Area of Effect, Foe Fear |
Powers
The following are powers in the Presence powerset.
Challenge
Challenges a foe to attack you. Use this to pull a foe off of an ally in trouble or away from a mob of foes. Not as effective as a typical Scrapper Confront and Challenge powers. An Accuracy check is required to successfully Challenge a target.
Recharge | |
Minimum Level | 4 (All Archetypes) |
Effects | Ranged, Targeted Taunt |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Intimidate
You can threaten a single foe and cause him to helplessly tremble in Fear for a brief while. Purchasing Intimidate requires the user to be level 14 and possess Challenge or Provoke.
Recharge | |
Minimum Level | 14 (All Archetypes) |
Effects | Ranged, Foe Fear |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Fear |
Invoke Panic
This power causes sheer terror in all foes around you, causing them to tremble in Fear uncontrollably. You must be at least level 14 and have two other Presence Powers before selecting Invoke Panic.
Recharge | |
Minimum Level | 14 (All Archetypes) |
Effects | Point Blank Area of Effect, Foe Fear |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Increase Attack Rate | |
Set Categories | Fear |
Provoke
This power attracts the attention of a foe and all those around him. Use this to pull several enemies off of an ally in trouble. Not as effective as a typical Tanker Taunt powers. An Accuracy check is required to successfully Challenge a target.
Recharge | |
Minimum Level | 4 (All Archetypes) |
Effects | Ranged (Targeted Area of Effect), Foe Taunt |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Historical
- Issue 21 reduced the first two powers (Challenge and Provoke) from level 6, to each unlocking at level 4. The third power (Intimidate) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Invoke Panic) to level 14, though it still requires two power prerequisites.
External Links
Presence Pool at RedTomax.com