Difference between revisions of "Toggle"
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##As of [[Issue 13]], self- and ally-affecting toggles [[Toggle Suppression|suppress]] instead of [[detoggle]] when under the affect of [[Status Effect]]s. Enemy-affecting toggles still detoggle. | ##As of [[Issue 13]], self- and ally-affecting toggles [[Toggle Suppression|suppress]] instead of [[detoggle]] when under the affect of [[Status Effect]]s. Enemy-affecting toggles still detoggle. | ||
##With rare exceptions, when they are detoggled, most toggle powers have a recharge timer. | ##With rare exceptions, when they are detoggled, most toggle powers have a recharge timer. | ||
+ | |||
+ | # An alias for the [[Window toggle]] slash command. | ||
== See Also == | == See Also == |
Revision as of 19:55, 12 December 2010
Definition
- Toggle
- A type of power that is either continuously active or not active in any way (like a light switch), compared to auto powers which are always active, and click powers that activate upon selection and have a duration.
- While a toggle is on, the user receives some kind of persistent benefit as long as the toggle remains on. This benefit (with rare exceptions) comes at the cost of a slow yet nearly continuous drain to endurance, with other possible effects such as decreased movement speed.
- As of Issue 13, self- and ally-affecting toggles suppress instead of detoggle when under the affect of Status Effects. Enemy-affecting toggles still detoggle.
- With rare exceptions, when they are detoggled, most toggle powers have a recharge timer.
- An alias for the Window toggle slash command.