Difference between revisions of "Alpha Slot Abilities"
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== Boost Types == | == Boost Types == | ||
− | === Cardiac === | + | === [[File:Alpha-Cardiac.png]] Cardiac === |
− | Cardiac primarily deals with reducing [[Endurance]] costs. Cardiac also increases [[Range]], [[Damage Resistance]] and some [[Status Effect]] durations. The types and amounts of each type depend on what is slotted. | + | Cardiac primarily deals with reducing [[Endurance]] costs. Cardiac also increases [[Range]], [[Damage Resistance]] and some [[Status Effect]] durations. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.'' |
− | + | {| class="wikitable" style="text-align:center;" width="100%" | |
− | {| class="wikitable" style="text-align:center;" | + | ! width="10%" | !! width="10%" | Boost !! width="10%" | Core Boost !! width="10%" | Radial Boost !! width="10%" | Total Core Revamp !! width="10%" | Partial Core Revamp !! width="10%" | Partial Radial Revamp !! width="10%" | Total Radial Revamp !! width="10%" | Core Paragon !! width="10%" | Radial Paragon |
− | | | + | |
|- | |- | ||
− | | | + | ! Rarity |
+ | | {{BoostRarity|C}} || {{BoostRarity|U}} || {{BoostRarity|U}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|VR}} || {{BoostRarity|VR}} | ||
|- | |- | ||
− | | | + | ! Primary |
+ | | {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=45}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=45}} || {{BoostType|type=Endurance Cost|amt=33}} | ||
|- | |- | ||
− | | | + | ! Secondary |
+ | | {{BoostType|type=none}} || {{BoostType|type=Range|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=20}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=10}}<br />{{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=10}}<br />{{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Damage Resistance|amt=20}} | ||
+ | |- | ||
+ | ! Tertiary | ||
+ | | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}} || {{BoostType|type=Sleep Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}}<br />{{BoostType|type=Sleep Duration|amt=33}}<br />{{BoostType|type=Intangibility Duration|amt=33}} | ||
+ | |- | ||
+ | ! ED Bypass | ||
+ | | {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}} | ||
+ | |- | ||
+ | ! Level Shift | ||
+ | | {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} | ||
|} | |} | ||
− | |||
− | |||
− | {| class="wikitable" style="text-align:center;" | + | === [[File:Alpha-Musculature.png]] Musculature === |
− | | | + | Musculature primarily deals with increasing [[Damage]]. It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.'' |
+ | {| class="wikitable" style="text-align:center;" width="100%" | ||
+ | ! width="10%" | !! width="10%" | Boost !! width="10%" | Core Boost !! width="10%" | Radial Boost !! width="10%" | Total Core Revamp !! width="10%" | Partial Core Revamp !! width="10%" | Partial Radial Revamp !! width="10%" | Total Radial Revamp !! width="10%" | Core Paragon !! width="10%" | Radial Paragon | ||
|- | |- | ||
− | | | + | ! Rarity |
+ | | {{BoostRarity|C}} || {{BoostRarity|U}} || {{BoostRarity|U}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|VR}} || {{BoostRarity|VR}} | ||
|- | |- | ||
− | | | + | ! Primary |
+ | | {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=45}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=Damage|amt=45}} || {{BoostType|type=Damage|amt=33}} | ||
|- | |- | ||
− | | | + | ! Secondary |
+ | | {{BoostType|type=none}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Immobilization Duration|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=45}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} | ||
+ | |- | ||
+ | ! Tertiary | ||
+ | | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=ToHit DeBuffs|amt=20}} || {{BoostType|type=none}} || {{BoostType|type=Endurance Modification|amt=33}}<br />{{BoostType|type=Running Speed|amt=33}}<br />{{BoostType|type=ToHit DeBuffs|amt=20}} | ||
+ | |- | ||
+ | ! ED Bypass | ||
+ | | {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}} | ||
+ | |- | ||
+ | ! Level Shift | ||
+ | | {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} | ||
|} | |} | ||
− | === Nerve === | + | === [[File:Alpha-Nerve.png]] Nerve === |
− | Nerve primarily deals with increasing [[Accuracy]]. It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted. | + | Nerve primarily deals with increasing [[Accuracy]]. It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.'' |
− | + | {| class="wikitable" style="text-align:center;" width="100%" | |
− | {| class="wikitable" style="text-align:center;" | + | ! width="10%" | !! width="10%" | Boost !! width="10%" | Core Boost !! width="10%" | Radial Boost !! width="10%" | Total Core Revamp !! width="10%" | Partial Core Revamp !! width="10%" | Partial Radial Revamp !! width="10%" | Total Radial Revamp !! width="10%" | Core Paragon !! width="10%" | Radial Paragon |
− | | | + | |
|- | |- | ||
− | | | + | ! Rarity |
+ | | {{BoostRarity|C}} || {{BoostRarity|U}} || {{BoostRarity|U}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|VR}} || {{BoostRarity|VR}} | ||
|- | |- | ||
− | | | + | ! Primary |
+ | | {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=45}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=45}} || {{BoostType|type=Accuracy|amt=33}} | ||
|- | |- | ||
− | | | + | ! Secondary |
+ | | {{BoostType|type=none}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Hold Duration|amt=16.5}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Hold Duration|amt=16.5}} || {{BoostType|type=Hold Duration|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Hold Duration|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} | ||
+ | |- | ||
+ | ! Tertiary | ||
+ | | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Confusion Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}}<br />{{BoostType|type=Confusion Duration|amt=33}}<br />{{BoostType|type=Flight Speed|amt=33}} | ||
+ | |- | ||
+ | ! ED Bypass | ||
+ | | {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}} | ||
+ | |- | ||
+ | ! Level Shift | ||
+ | | {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} | ||
|} | |} | ||
− | === Spiritual === | + | === [[File:Alpha-Spiritual.png]] Spiritual === |
− | Spiritual primarily deals with increasing [[Recharge]] Rate. It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted. | + | Spiritual primarily deals with increasing [[Recharge]] Rate. It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.'' |
− | + | {| class="wikitable" style="text-align:center;" width="100%" | |
− | {| class="wikitable" style="text-align:center;" | + | ! width="10%" | !! width="10%" | Boost !! width="10%" | Core Boost !! width="10%" | Radial Boost !! width="10%" | Total Core Revamp !! width="10%" | Partial Core Revamp !! width="10%" | Partial Radial Revamp !! width="10%" | Total Radial Revamp !! width="10%" | Core Paragon !! width="10%" | Radial Paragon |
− | | | + | |- |
+ | ! Rarity | ||
+ | | {{BoostRarity|C}} || {{BoostRarity|U}} || {{BoostRarity|U}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|R}} || {{BoostRarity|VR}} || {{BoostRarity|VR}} | ||
+ | |- | ||
+ | ! Primary | ||
+ | | {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=45}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=45}} || {{BoostType|type=Attack Rate|amt=33}} | ||
+ | |- | ||
+ | ! Secondary | ||
+ | | {{BoostType|type=none}} || {{BoostType|type=Disorient Duration|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Disorient Duration|amt=33}} || {{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}}<br />{{BoostType|type=Disorient Duration|amt=16.5}} || {{BoostType|type=Heal|amt=33}}<br />{{BoostType|type=Disorient Duration|amt=16.5}} || {{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Heal|amt=33}} || {{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Heal|amt=33}} | ||
|- | |- | ||
− | | | + | ! Tertiary |
+ | | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Slow powers|amt=33}} || {{BoostType|type=ToHit Buffs|amt=20}} || {{BoostType|type=none}} || {{BoostType|type=Slow powers|amt=33}}<br />{{BoostType|type=Jump|amt=33}}<br />{{BoostType|type=ToHit Buffs|amt=20}} | ||
|- | |- | ||
− | | | + | ! ED Bypass |
+ | | {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}} | ||
|- | |- | ||
− | | | + | ! Level Shift |
+ | | {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} | ||
|} | |} | ||
Revision as of 08:13, 11 November 2010
Overview
The Alpha Slot is the first "level" of the Incarnate System, which will launch with Issue 19, and requires a Going Rogue retail code to utilize. The Alpha Slot was initially supposed to launch with Going Rogue, but beta feedback said without content to play with the Alpha Slot, the system felt incomplete, so it was pushed back[1].
Power Boosts
The Incarnate Boosts give their components to every power that a character has that can utilize it. For instance, if a character has a boost that reduces endurance costs, every power that takes endurance to use would be increased (almost every single power a character has access to). If a character has a boost that increases Fear duration, Touch of Fear would be increased, but Power Bolt would not, since it does not have a Fear component.
Powers can be boosted by more than one aspect if they are applicable; Electric Fence can benefit from Musculature's primary component, Damage, and also the Immobilize and Endurance Modification components.
Boosts come in four rarity levels. The higher the rarity level, the more materials are needed to create them. Materials to create them are gathered through defeating enemies, Task Forces/Strike Forces, and most other activities.
Boost Types
File:Alpha-Cardiac.png Cardiac
Cardiac primarily deals with reducing Endurance costs. Cardiac also increases Range, Damage Resistance and some Status Effect durations. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
File:Alpha-Musculature.png Musculature
Musculature primarily deals with increasing Damage. It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
File:Alpha-Nerve.png Nerve
Nerve primarily deals with increasing Accuracy. It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
File:Alpha-Spiritual.png Spiritual
Spiritual primarily deals with increasing Recharge Rate. It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted. Hover over icons for more details.