Difference between revisions of "Morality Mission"
From Paragon Wiki Archive
m (expansion) |
m (note on WHERE you can change alignments) |
||
Line 4: | Line 4: | ||
== Alignment Changes == | == Alignment Changes == | ||
+ | When a character wishes to change alignments, they must be in an appropriate zone. For instance, a vigilante wishing to become a villain must be completing a villain Morality Mission in the [[Rogue Isles]]. | ||
+ | |||
+ | |||
* A [[Hero (Alignment)|hero]] doing a [[Vigilante (Alignment)|vigilante]] Morality Mission will become a vigilante. | * A [[Hero (Alignment)|hero]] doing a [[Vigilante (Alignment)|vigilante]] Morality Mission will become a vigilante. | ||
* A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero [[Alignment Powers|alignment power]], [[Call to Justice]]. | * A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero [[Alignment Powers|alignment power]], [[Call to Justice]]. |
Revision as of 23:49, 28 September 2010
This article is a stub. You can help the Paragon Wiki by expanding it.
Overview
Morality Missions are obtained after completing 10 Tip Missions for a particular alignment. The next Tip Mission clue dropped will be for a Morality Mission, which a character can complete to either change or reaffirm their alignment.
Alignment Changes
When a character wishes to change alignments, they must be in an appropriate zone. For instance, a vigilante wishing to become a villain must be completing a villain Morality Mission in the Rogue Isles.
- A hero doing a vigilante Morality Mission will become a vigilante.
- A hero doing a hero Morality Mission will reaffirm his or her alignment choice as hero, and can begin accruing time toward the hero alignment power, Call to Justice.
- Reaffirmed heroes can obtain Hero Alignment Merits; additionally, they gain access to Fort Trident. Heroes can only access Paragon City zones, PvP zones, and cooperative zones.
- A villain doing a rogue Morality Mission will become a rogue.
- A villain doing a villain Morality Mission will reaffirm his or her alignment choice as villain, and can begin accruing time toward the villain alignment power, Frenzy.
- Reaffirmed villains can obtain Villain Alignment Merits; additionally, they gain access to The Crucible. Villains can only access Rogue Isles zones, PvP zones, and cooperative zones.
- A vigilante doing a villain Morality Mission will become a villain.
- A vigilante doing a hero Morality Mission will become a hero.
- A vigilante doing a vigilante Morality Mission will reaffirm his or her alignment choice as a vigilante, and can begin accruing time toward the vigilante alignment power, Fear Incarnate.
- Vigilantes cannot obtain alignment merits or access either of the special True Alignment lounges, but they have full access of all hero and villain zones, PvP zones, and cooperative zones.
- A rogue doing a hero Morality Mission will become a hero.
- A rogue doing a villain Morality Mission will become a villain.
- A rogue doing a rogue Morality Mission will reaffirm his or her alignment choice as a rogue, and can begin accruing time toward the rogue alignment power, Duplicity.
- Rogues cannot obtain alignment merits or access either of the special True Alignment lounges, but they have full access of all hero and villain zones, PvP zones, and cooperative zones.