Difference between revisions of "Talk:Travel Powers"
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Discuss! --[[User:Konoko|Konoko]] 15:57, 10 June 2010 (UTC) | Discuss! --[[User:Konoko|Konoko]] 15:57, 10 June 2010 (UTC) | ||
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+ | :Maybe we need to specify the difference between true travel powers and non travel powers that enhance movement. I think we could pretty easily determine which powers qualify as true travel powers and which do not by seeing what powers are disabled when you start a flashback mission with travel powers disabled. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 19:42, 10 June 2010 (UTC) |
Revision as of 19:42, 10 June 2010
This thing needs a complete re-write. as stated below, http://home.comcast.net/~SherkSilver/index.html has a section on Travel Powers that I need to read through --Konoko 02:09, 8 March 2006 (PST)
Speed data
Speeds in MPH, enhanced = 3x SO enhancement
Power | Speed @ 14 | Speed @ 50 | Enhanced @ 50 | Cap |
Fly | 28.72 | 33.87 | 52.44 | 58.63 |
Super Jump | 50.37 | 55.97 | 89.80 (capped) | 78.00 |
Super Speed | 59.96 | 70.45 | 118.02 (capped) | 92.50 |
Teleport | 102.27 | 102.27 | 159.55 | (none) |
My planner indicates that landspeed (SS) caps at 100 mph. I have not been able to confirm or refute this.
-- Taxibot Yellow 03:44, 7 March 2006 (PST)
Blasters with Energy Manipulation may be able to achieve as much as 312 mph using Power Boost and Boost Range.
-- Taxibot Yellow 03:49, 7 March 2006 (PST)
Which Hero Planner/Builder do you use?
There is a section in SherkSilver's that goes on about travel powers
Executive Summary Teleport can be faster than 150 MPH; nothing beats it. Super Speed at level 50 is capped at 92.50 MPH with 2 SOs or HOs. Super Jumping at level 50 is capped at 78 MPH with 3 SOs or HOs. Flying at level 50 is capped at 58.63 MPH with 4 SOs or 5 HOs. Running, Jumping, and Flying all have a base unenhancable speed of 21 feet/second. Movement powers add a bonus to the base 21 f/s speed; Enhancements only affect the bonus. The best movement power is Kheldian Bright and Dark Nova flight. Microfilament HOs give a +30% enhancement bonus, white SOs give +33.3%. New Microfilament HOs give a +20% Enhancement bonus. With new HOs, it takes 3 to cap Super Speed, 4 for Super Jumping, and you can't cap Fly.
--Konoko 02:09, 8 March 2006 (PST)
I use SherkSilver's Hero Planner. This data agrees with that planner.
-- Taxibot Yellow 05:20, 8 March 2006 (PST)
Additional Travel Powers and new article
I think we need to add these powers to the Travel Powers article in some fashion. Or create a "list of powers that enhance movement/travel".
- Inherent_Powers#Combat_Flight
- Inherent_Powers#Energy_Flight
- Inherent_Powers#Shadow_Recall
- Inherent_Powers#Walk
- Inherent_Powers#Ninja_Run
- Inherent_Powers#Mission_Transporter
- Inherent_Powers#Jump_Pack
- Inherent_Powers#Shadow_Step
- Inherent_Powers#Pocket_D_VIP_Pass
- LKT-1700 Rocket Pack
- Veteran_Reward_Powers#Base_Transporter_2
- Sky_Raider_Flight_Pack
- Goldbricker_Rocket_Pack
- Holiday_Rocket_Pack
- Zero-G_Pack
- Raptor_Pack
- Veteran_Reward_Powers#Prestige_Sprints
- Veteran_Reward_Powers#Assemble_the_Team_2
- Concealment#Stealth
- Electric_Armor#Lightning_Reflexes
I also believe we need an article solely for Travel and the various methods of getting from Point A to Point B, including but not limited to:
- Rogue Island Ferry and Black Helicopter Line
- Paragon City Green Line, Red Line
- Ouroboros
- Pocket D
- Supergroup Base Portals
- Striga's Ship, Peregrine Island's Ferry
- Zone Connections
Discuss! --Konoko 15:57, 10 June 2010 (UTC)
- Maybe we need to specify the difference between true travel powers and non travel powers that enhance movement. I think we could pretty easily determine which powers qualify as true travel powers and which do not by seeing what powers are disabled when you start a flashback mission with travel powers disabled. --Eabrace 19:42, 10 June 2010 (UTC)