Difference between revisions of "Demon Summoning"
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==Overview== | ==Overview== | ||
− | '''Demon Summoning''' is a primary powerset for [[Mastermind]]s | + | {{TOCright}} |
+ | [[File:zzDemonSummoning.jpg|thumb|HeroCon Preview]] | ||
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+ | '''Demon Summoning''' is a primary powerset for [[Mastermind]]s. | ||
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+ | {{orange|need to replace with in-game text for set description}} | ||
The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters. | The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters. | ||
The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects. | The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects. | ||
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== Power Table == | == Power Table == | ||
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{{PowerBlock_Recharge|Medium}} | {{PowerBlock_Recharge|Medium}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}} | ||
− | {{PowerBlock_Effects|}} | + | {{PowerBlock_Effects|Ranged}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|Empower Demon Henchmen}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
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{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | ||
− | {{PowerBlock_Effects|Ranged | + | {{PowerBlock_Effects|Ranged}} |
− | {{PowerBlock_Blank|Foe | + | {{PowerBlock_Blank|Foe -Resistance}} |
− | {{ | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Enhance Range}}}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
+ | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}} | ||
− | {{PowerBlock_Effects|}} | + | {{PowerBlock_Effects|Short Ranged (Cone)}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|Foe -Resistance, Knockdown}} |
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Sets|}} | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|{{Enhance Knockback}}}} |
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}} | ||
− | {{PowerBlock_Effects|}} | + | {{PowerBlock_Effects|Ranged}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|Enchant Demon Henchman}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
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{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}} | ||
− | {{PowerBlock_Effects|}} | + | {{PowerBlock_Effects|Ranged}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|Pet +Damage, +To Hit}} |
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Blank|Summon Living Hellfire}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Sets|}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
+ | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | ||
− | {{PowerBlock_Effects|}} | + | {{PowerBlock_Effects|Close}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|Foe -Resistance, Knockdown}} |
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Sets|}} | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|{{Enhance Knockback}}}} |
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Other|Header=Equip Powers|Text=}} | {{PowerBlock_Other|Header=Equip Powers|Text=}} | ||
{{PowerBlock_Other|Header=Upgrade Powers|Text=}} | {{PowerBlock_Other|Header=Upgrade Powers|Text=}} | ||
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Sleep}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock_Sets|{{Set Pet Damage}}}} | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Holds}}}} | ||
+ | {{PowerBlock_Blank|{{Set Sleep}}}} | ||
{{PowerBlock_Blank|{{Set Slow Movement}}}} | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Other|Header=Equip Powers|Text=}} | {{PowerBlock_Other|Header=Equip Powers|Text=}} | ||
{{PowerBlock_Other|Header=Upgrade Powers|Text=}} | {{PowerBlock_Other|Header=Upgrade Powers|Text=}} | ||
− | {{PowerBlock_Enhancements|{{Enhance | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | + | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
+ | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock_Sets|{{Set Pet Damage}}}} | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Slow Movement}}}} | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
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{{PowerBlock_Other|Header=Equip Powers|Text=}} | {{PowerBlock_Other|Header=Equip Powers|Text=}} | ||
{{PowerBlock_Other|Header=Upgrade Powers|Text=}} | {{PowerBlock_Other|Header=Upgrade Powers|Text=}} | ||
− | {{PowerBlock_Enhancements|{{Enhance Damage | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
− | + | {{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | |
− | {{PowerBlock_Blank|{{Enhance Damage | + | |
− | + | ||
{{PowerBlock Sets|{{Set Pet Damage}}}} | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
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{{PowerBlock_Blank|{{Set Resist Damage}}}} | {{PowerBlock_Blank|{{Set Resist Damage}}}} | ||
{{PowerBlock_Blank|{{Set Healing}}}} | {{PowerBlock_Blank|{{Set Healing}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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==History== | ==History== | ||
− | + | * Though designed for [[Going Rogue]], Demon Summoning was added to the game and made available in [[Issue 17]] to players who pre-purchased Going Rogue. | |
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==External Links== | ==External Links== | ||
− | * | + | *{{RedTomaxPowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}} |
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[[Category:Powersets]] | [[Category:Powersets]] | ||
[[Category:Mastermind Primary]] | [[Category:Mastermind Primary]] | ||
[[Category:Going Rogue]] | [[Category:Going Rogue]] |
Revision as of 14:27, 7 May 2010
Overview
Contents
- 1 Overview
- 2 Power Table
- 3 Powers
- 3.1 File:Demonsummoning abyssalempowerment.png Abyssal Empowerment
- 3.2 File:Demonsummoning corruption.png Corruption
- 3.3 File:Demonsummoning crackwhip.png Crack Whip
- 3.4 File:Demonsummoning enchantdemon.png Enchant Demon
- 3.5 File:Demonsummoning hellonearth.png Hell on Earth
- 3.6 File:Demonsummoning lash.png Lash
- 3.7 File:Demonsummoning summondemonprince.png Summon Demon Prince
- 3.8 File:Demonsummoning summondemonlings.png Summon Demonlings
- 3.9 File:Demonsummoning summondemons.png Summon Demons
- 4 History
- 5 External Links
Demon Summoning is a primary powerset for Masterminds.
need to replace with in-game text for set description
The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters.
The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.
Power Table
The Demon Summoning powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
22px | Corruption | 1 | Ranged, Minor DMG(Fire), Foe DoT(Toxic), -Res |
22px | Summon Demonlings | 1 | Summon Demonlings |
22px | Lash | 2 | Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic) |
22px | Enchant Demon | 6 | Ranged, Enchant Demon Henchmen |
22px | Crack Whip | 8 | Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic) |
22px | Summon Demons | 12 | Summon Demons |
22px | Hell on Earth | 18 | Ranged, Pet +Dmg, +To Hit, Summon Living Hellfire |
22px | Summon Demon Prince | 26 | Summon Demon Prince |
22px | Abyssal Empowerment | 32 | Ranged, Empower Demon Henchmen |
Powers
The following are powers in the Demon Summoning powerset.
File:Demonsummoning abyssalempowerment.png Abyssal Empowerment
Abyssal Empowerment will permanently unseal the most powerful powers in your Demon Henchmen's infernal repetoire. The Empowered Demons will gain new abilities and powers. The powers gained are unique and dependent upon the type of Demon Henchman that is Empowered. Abyssal Empowerment only works on your Demon Henchmen and you can only Empower your Demon Henchmen once with this power.
Recharge | Medium |
Minimum Level | 32 (Mastermind) |
Effects | Ranged |
Empower Demon Henchmen | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
File:Demonsummoning corruption.png Corruption
You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time.
Damage | Minor (Fire), Minor DoT (Toxic) |
Recharge | Very Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Foe -Resistance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
File:Demonsummoning crackwhip.png Crack Whip
You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down.
Damage | High (Fire), DoT (Toxic) |
Recharge | Slow |
Minimum Level | 8 (Mastermind) |
Effects | Short Ranged (Cone) |
Foe -Resistance, Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
File:Demonsummoning enchantdemon.png Enchant Demon
Enchant Demon will permanently bestow new powers and abilities to all of your Demon Henchman. The powers gained are unique and dependent upon the type of Demon Henchman that is Enchanted. Enchant Demon only works on your Demon Henchmen and you can only Enchant your Demon Henchmen once with this power.
Recharge | Fast |
Minimum Level | 6 (Mastermind) |
Effects | Ranged |
Enchant Demon Henchman | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
File:Demonsummoning hellonearth.png Hell on Earth
A dark blessing is placed upon a selected Demon henchman which will increase its damage and chance to hit for 90 seconds. While this is in effect living hellfire may spawn every 15 seconds at the affected Demon henchman's location. The creatures summoned will have a very weak tie to the material plane and will return to Abyss after a short time.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | Ranged |
Pet +Damage, +To Hit | |
Summon Living Hellfire | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Pet Damage |
Recharge Intensive Pets |
File:Demonsummoning lash.png Lash
You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target.
Damage | High (Fire), DoT (Toxic) |
Recharge | Moderate |
Minimum Level | 2 (Mastermind) |
Effects | Close |
Foe -Resistance, Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
File:Demonsummoning summondemonprince.png Summon Demon Prince
Summons forth a foul Demon Prince from the deepest reaches of the Abyss. The Demon Prince is mighty among its kind and is a master of cold powers. It serves the conjuror only so that it may wreak havoc upon the material plane. The Demon has some defense versus lethal, smashing, fire and cold attacks. You may only have 1 Demon Prince under your control at any given time. If you attempt to summon another Demon Prince the power will fail.
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Demon Prince |
Basic Powers | |
Equip Powers | |
Upgrade Powers | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Sleep Duration | |
Enhance Slow | |
Set Categories | Pet Damage |
Holds | |
Sleep | |
Slow Movement |
File:Demonsummoning summondemonlings.png Summon Demonlings
Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Demonlings |
Basic Powers | |
Equip Powers | |
Upgrade Powers | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Slow | |
Set Categories | Pet Damage |
Slow Movement |
File:Demonsummoning summondemons.png Summon Demons
Summons forth one to two Demons (depending on your level) to do your bidding. The first demon summoned is cloaked in hellfire and has skin as hard as stone while the second demon manipulates flame. You may only have 2 Demons under your control at any given time. If you attempt to call more Demons, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Demons |
Basic Powers | |
Equip Powers | |
Upgrade Powers | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Knockback Distance | |
Enhance Damage Resistance | |
Set Categories | Pet Damage |
Resist Damage | |
Healing/Absorb | |
Knockback |
History
- Though designed for Going Rogue, Demon Summoning was added to the game and made available in Issue 17 to players who pre-purchased Going Rogue.