Difference between revisions of "Kinetic Melee"
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== Overview == | == Overview == | ||
'''Kinetic Melee''' is a primary powerset for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary powerset for [[Tanker]]s, that was announced as a feature for [[Going Rogue]]. | '''Kinetic Melee''' is a primary powerset for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary powerset for [[Tanker]]s, that was announced as a feature for [[Going Rogue]]. | ||
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+ | == Developer Comments == | ||
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+ | In a [http://boards.cityofheroes.com/showthread.php?p=2731295#post2731295 forum post], [[Castle (Developer)|Castle]] made the following cryptic remark: | ||
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+ | ::''[quoted] Shouldn't Kinetic Melee have an inherent power that makes your attacks stronger the more you are hit?'' | ||
+ | :''Powersets don't tend to get Inherent powers. Archetypes do.'' | ||
+ | :''That said...you are on the right track, aside from that.'' | ||
== External Links == | == External Links == |
Revision as of 06:12, 28 March 2010
Overview
Kinetic Melee is a primary powerset for Brutes, Scrappers, and Stalkers, and a secondary powerset for Tankers, that was announced as a feature for Going Rogue.
Developer Comments
In a forum post, Castle made the following cryptic remark:
- [quoted] Shouldn't Kinetic Melee have an inherent power that makes your attacks stronger the more you are hit?
- Powersets don't tend to get Inherent powers. Archetypes do.
- That said...you are on the right track, aside from that.
External Links
- YouTube Video (starts at 1:42)