Difference between revisions of "Akarist"
m (→History: fix link, spelling) |
(→Powers) |
||
Line 111: | Line 111: | ||
− | As an ally, he has | + | As an ally, he has the usual powers of a Fire Thorn Caster: |
''Powers'' | ''Powers'' | ||
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }} | {{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }} | ||
+ | |||
+ | {{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}} | ||
+ | |||
+ | {{Power|[[File:FireManipulation RingofFire.png|22px]]| Ring of Fire| Ranged, Damage over Time (Fire), Foe Immobilize| Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.}} | ||
+ | |||
+ | {{Power|[[File:FireManipulation Consume.png|22px]]| Consume| Ranged, Fire, Self +Endurance| | ||
+ | The Caster can Consume some fuel from his nearby enemies to recover Endurance.}} | ||
{{Power|[[File:FireTrap Soot.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}} | {{Power|[[File:FireTrap Soot.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}} |
Revision as of 14:53, 21 March 2010
Overview
Akarist is a Circle of Thorns traitor now working with the heroes of Paragon, the first traitor Oranbega has had in aeons. Akarist is a renowned expert in demonic contracts, and his experience goes back to the days when the horde of the demoness Lilitu decimated the isle of Mu, more than 14000 years ago.
So far, Akarist has been an invaluable information source about the history of Oranbega, Mu, and the roots of both villain groups, as well as a number of other magical issues. This makes him a prime target for his former compatriots of the Circle of Thorns, and has made him no better in the eyes of his ancestral Mu enemies either.
Heroes can find him:
- on the mission Find Akarist, from Peter Stemitz or Allison King, during the Story Arc The Library of Souls as an Agony Mage and an Enemy. (Levels 30-34)
- on the mission Help the soul within the crystal orient itself, from Peter Stemitz or Allison King, during the Story Arc The Library of Souls as an Agony Mage and an Enemy. (Levels 30-34)
- on the mission Recover Zoria and Akarist, from Peter Stemitz or Allison King, during the Story Arc The Library of Souls as a Pet and an Ally. (Levels 30-34)
- on the mission Rescue Akarist, from Cadao Kestrel as an hostage. (Levels 35-39)
Villains may find him:
- on the mission Capture the Soul of Akarist, from Archmage Tarixus, as an Agony Mage and an Enemy. (Levels 25-29)
- on the mission Capture Akarist in another dimension, from Johnny Sonata, as an Hostage (Levels 35-39)
An Archvillain version of him exists in Architect Entertainment. Originally, this incarnation of Akarist was used in Dr. Kahn Task Force, but was eventually removed.
Description
- City of Heroes
This Circle's mage gone rogue seems to be trutworthy. Certainly he's provided you with a lot of solid information. But you have to wonder whether you can really trust a man who lives in another person's body.
- City of Villains
The infamous Circle of Thorns traitor is your prisoner. Now you just need to escape with him.
- Architect Entertainment
The ancient Oranbegan sorcerer known as Akarist was once a mortal man, over 14,000 years ago. In his original body, his magical powers were at their peak.
Dialogue
Akarist will say the following when you encounter him:
Powers
As an enemy, he has the usual powers for an Agony Mage:
Powers
Crush Ranged, Low Smash Damage, Foe Immobilize, -Fly
Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time. All mezzes used by the Agony Mage are only used when foes mez protection is turned on so either turn off mez protection to protect yourself from these high magnitude holds or deal with it and use inspirations.
Gravity Distortion Ranged, Foe Hold
Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action. As previously said in crush this power will only be used when mez protection is on.
Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.
Siphon Power (Ranged, Self +Damage) Foe -Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.
Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.
Absorb Pain Ally +Hit Points, Self -Hit Points
This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own health.
As an ally, he has the usual powers of a Fire Thorn Caster:
Powers
Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.
Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Ring of Fire Ranged, Damage over Time (Fire), Foe Immobilize
Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.
Consume Ranged, Fire, Self +Endurance
The Caster can Consume some fuel from his nearby enemies to recover Endurance.
Char Ranged, Foe Hold
Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.
Powers in Architect Entertainment
Resistance
Resistance
Dominate
Mesmerize
Psychic Scream
Scramble Thoughts
Fortitude
Stone Prison
Earthquake
Fossilize
Crush
Gravity Distortion
Siphon Power
Absorb Pain
Chill of the Night
Dark Pit
Gloom
Tenebrous Tentacles
Twilight Grasp
History
- Akarist previously existed in the Dr. Kahn Task Force on the final mission as an Archvillain enemy apparently working for Reichsman, but due to player complaints about inconsistency with his known background and lore, he was replaced with a new Malta Operatives Archvillain, Gyrfalcon.