Difference between revisions of "Electric Armor"
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The Electric Armor powerset is available as a primary power set for [[Tanker]]s and a secondary powerset for [[Brute]]s and [[Scrapper]]s. The following table shows which powers are available and at what level: | The Electric Armor powerset is available as a primary power set for [[Tanker]]s and a secondary powerset for [[Brute]]s and [[Scrapper]]s. The following table shows which powers are available and at what level: | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|Level=1|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}} | {{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|Level=1|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}} | ||
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{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}} | {{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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− | {{Powers_SplitLevelHeader}} | + | <!--{{Powers_SplitLevelHeader}} |
{{Powers_SplitLevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|PriLevel=1|SecLevel=1|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}} | {{Powers_SplitLevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|PriLevel=1|SecLevel=1|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ElectricArmor PBAoEMinorDamage.png|Power=Lightning Field|PriLevel=1|SecLevel=2|Effect=Toggle: PBAoE Minor DoT(Energy), Foe -End|Border=1}} | {{Powers_SplitLevelRow|Icon=ElectricArmor PBAoEMinorDamage.png|Power=Lightning Field|PriLevel=1|SecLevel=2|Effect=Toggle: PBAoE Minor DoT(Energy), Foe -End|Border=1}} | ||
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{{Powers_SplitLevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|PriLevel=32|SecLevel=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}} | {{Powers_SplitLevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|PriLevel=32|SecLevel=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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=== Stalker === | === Stalker === | ||
The Electric Armor powerset is available as a secondary powerset for [[Stalker]]s. The following table shows which powers are available and at what level: | The Electric Armor powerset is available as a secondary powerset for [[Stalker]]s. The following table shows which powers are available and at what level: | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=ElectricArmor Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +Defense(Melee, Ranged, AoE)|Border=1}} | {{Powers_LevelRow|Icon=ElectricArmor Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +Defense(Melee, Ranged, AoE)|Border=1}} | ||
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{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}} | {{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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− | {{Powers_LevelHeader}} | + | <!--{{Powers_LevelHeader}} |
{{Powers_LevelRow|Icon=ElectricArmor Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +Defense(Melee, Ranged, AoE)|Border=1}} | {{Powers_LevelRow|Icon=ElectricArmor Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +Defense(Melee, Ranged, AoE)|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|Level=2|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}} | {{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|Level=2|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}} | ||
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{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}} | {{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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== Powers == | == Powers == | ||
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{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}} | ||
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{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Energy)}} | {{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Energy)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}} | ||
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{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Energy, Negative)}} | {{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Energy, Negative)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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=== [[File:ElectricArmor SelfBuffRecovery.png]] Conserve Power === | === [[File:ElectricArmor SelfBuffRecovery.png]] Conserve Power === | ||
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{{PowerBlock_Sets|-}} | {{PowerBlock_Sets|-}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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− | === [[File:ElectricArmor SelfBuffRecovery.png]] Energize === | + | <!--Issue 16 - Remove comment tag when I16 goes live - === [[File:ElectricArmor SelfBuffRecovery.png]] Energize === |
You can channel a tremendous amount of electricity through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time. | You can channel a tremendous amount of electricity through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time. | ||
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{{PowerBlock_Sets|{{Set Healing}}}} | {{PowerBlock_Sets|{{Set Healing}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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=== [[File:ElectricArmor SelfResistEnergies.png]] Grounded === | === [[File:ElectricArmor SelfResistEnergies.png]] Grounded === | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}} | ||
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{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, Immobilize, Knockback, Endurance Drain)}} | {{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, Immobilize, Knockback, Endurance Drain)}} | ||
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
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{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}} | ||
+ | <!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} --> | ||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe -Endurance}} | {{PowerBlock_Blank|Foe -Endurance}} | ||
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{PowerBlock_Blank|{{Enhance Taunt}}}} | + | <!--Issue 15 - Remove when I16 goes live-->{{PowerBlock_Blank|{{Enhance Taunt}} (Brute only)}}<!--End Issue 15 content--> |
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{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
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{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}} | ||
+ | <!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 28 (Scrapper)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}} --> | ||
{{PowerBlock_Effects|Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed}} | {{PowerBlock_Effects|Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed}} | ||
{{PowerBlock_Enhancements|{{Enhance Flight}}}} | {{PowerBlock_Enhancements|{{Enhance Flight}}}} | ||
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{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}} | ||
+ | <!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}} --> | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe -Endurance, -Recovery}} | {{PowerBlock_Blank|Foe -Endurance, -Recovery}} | ||
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{PowerBlock_Blank|{{Enhance Taunt}}}} | + | <!--Issue 15 - Remove when I16 goes live-->{{PowerBlock_Blank|{{Enhance Taunt}} (Brute only)}}<!--End Issue 15 content--> |
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{{PowerBlock_Sets|{{Set Endurance Modification}}}} | {{PowerBlock_Sets|{{Set Endurance Modification}}}} | ||
− | {{PowerBlock_Blank|{{Set Taunt}}}} | + | <!--Issue 15 - Remove when I16 goes live-->{{PowerBlock_Blank|{{Set Taunt}} (Brute only)}}<!--End Issue 15 content--> |
+ | <!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} --> | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}} | ||
+ | <!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 38 (Scrapper)}} --> | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}} | ||
+ | <!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}} --> | ||
{{PowerBlock_Effects|Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, Endurance Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)}} | {{PowerBlock_Effects|Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, Endurance Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}} | {{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}} | ||
+ | <!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 10 (Scrapper)}} --> | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}} | ||
+ | <!--Issue 16 - Remove comment tag when I16 goes live - {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}} --> | ||
{{PowerBlock_Effects|Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)}} | {{PowerBlock_Effects|Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
Revision as of 13:27, 28 August 2009
Overview
Electric Armor is a primary power set for Tankers and a secondary powerset for Brutes, Scrappers, and Stalkers. With Electric Armor, you master this simultaneously damaging and protective force of nature in order to shock your foes while shielding yourself. Manipulating power to your advantage, this new set allows you to harness electric energy to do your bidding!
Power Tables
Brute
The Electric Armor powerset is available as a primary power set for Tankers and a secondary powerset for Brutes and Scrappers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Charged Armor | 1 | Toggle: Self +Res(Smash, Lethal, Energy) | |
Lightning Field | 2 | Toggle: PBAoE Minor DoT(Energy), Foe -End | |
Conductive Shield | 4 | Toggle: Self +Res(Fire, Cold, Energy, Negative) | |
Static Shield | 10 | Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery) | |
Grounded | 16 | Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain) | |
Lightning Reflexes | 20 | Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD | |
Conserve Power | 28 | Self End Discount | |
Power Sink | 35 | PBAoE, Foe -End, -Recovery, Self +End | |
Power Surge | 38 | Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse) |
Stalker
The Electric Armor powerset is available as a secondary powerset for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Hide | 1 | Toggle: Self Stealth, +Defense(Melee, Ranged, AoE) | |
Charged Armor | 2 | Toggle: Self +Res(Smash, Lethal, Energy) | |
Conductive Shield | 4 | Toggle: Self +Res(Fire, Cold, Energy, Negative) | |
Static Shield | 10 | Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery) | |
Grounded | 16 | Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain) | |
Lightning Reflexes | 20 | Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD | |
Conserve Power | 28 | Self End Discount | |
Power Sink | 35 | PBAoE, Foe -End, -Recovery, Self +End | |
Power Surge | 38 | Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse) |
Powers
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.
Recharge | Fast |
Minimum Level | 1 (Brute) |
2 (Stalker) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Conductive Shield
When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage.
Recharge | Fast |
Minimum Level | 4 (Brute) |
4 (Stalker) | |
Effects | Toggle: Self +Resistance(Fire, Cold, Energy, Negative) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Conserve Power
You can focus for a moment to Conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.
Recharge | Very Long |
Minimum Level | 28 (Brute) |
28 (Stalker) | |
Effects | Self Endurance Discount |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | - |
Grounded
You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.
Minimum Level | 16 (Brute) |
16 (Stalker) | |
Effects | Auto: Self +Resistance(Energy, Negative, Immobilize, Knockback, Endurance Drain) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater Stealth capability. No endurance cost.
This power is not available to Brutes.
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Lightning Field
While active, you emit a storm of electricity that constantly damages all nearby foes.
This power is not available to Stalkers.
Damage | Minor Damage over Time(Energy) |
Recharge | Slow |
Minimum Level | 2 (Brute) |
Effects | Toggle: Point Blank Area of Effect |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | PBAoE Damage |
Endurance Modification |
Lightning Reflexes
Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Note: The increase in movement speed includes flight speed.
Minimum Level | 20 (Brute) |
20 (Stalker) | |
Effects | Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed |
Enhancements | Enhance Flight Speed |
Enhance Running Speed | |
Set Categories | - |
Power Sink
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge | Long |
Minimum Level | 35 (Brute) |
35 (Stalker) | |
Effects | Point Blank Area of Effect |
Foe -Endurance, -Recovery | |
Self +Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute only) | |
Set Categories | Endurance Modification |
Taunt (Brute only) |
Power Surge
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Stalker) | |
Effects | Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, Endurance Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse) |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Holds | |
Endurance Modification |
Static Shield
You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Recharge | Fast |
Minimum Level | 10 (Brute) |
10 (Stalker) | |
Effects | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |