Difference between revisions of "Dark Miasma"
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The following are powers in the {{PAGENAME}} powerset. | The following are powers in the {{PAGENAME}} powerset. | ||
− | === [[ | + | === [[File:DarkMiasma_BlackHole.png]] Black Hole === |
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space. | Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 35 (Mastermind)}} |
{{PowerBlock_Effects|Ranged (Targeted AoE)}} | {{PowerBlock_Effects|Ranged (Targeted AoE)}} | ||
{{PowerBlock_Blank|Foe Intangible}} | {{PowerBlock_Blank|Foe Intangible}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:DarkMiasma_DarkServant.png]] Dark Servant === |
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed. | Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}} |
{{PowerBlock_Effects|Summon Dark Servant}} | {{PowerBlock_Effects|Summon Dark Servant}} | ||
− | {{PowerBlock_Other|Header=Powers|Text=[[ | + | {{PowerBlock_Other|Header=Powers|Text=[[File:DarkMiasma_ChillOfTheNight.png|18px]] Chill of the Night (PBAoE), Minor Damage (Negative), Foe -To Hit}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:DarkMiasma_TwilightGrasp.png|18px]] Twilight Grasp (Ranged) Foe -To Hit -Damage, Team Heal}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Ranged Hold)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:DarkMiasma_DarkestNight.png|18px]] Darkest Night (Toggle: Ranged; Targeted AoE), Foe -To Hit, -Damage}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Ranged, Cone), Medium Damage (Negative/Smash), Foe Immobilize, Foe -To Hit}} |
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:DarkMiasma_DarkestNight.png]] Darkest Night === |
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active. | While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Targeted area of effect}} | {{PowerBlock_Blank|Targeted area of effect}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:DarkMiasma_FearsomeAura.png]] Fearsome Stare === |
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably | Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}} |
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe Fear}} | {{PowerBlock_Blank|Foe Fear}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:DarkMiasma_HowlingTwilight.png]] Howling Twilight === |
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds | Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds | ||
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{{PowerBlock_Damage|Minor (Negative)}} | {{PowerBlock_Damage|Minor (Negative)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}} |
{{PowerBlock_Effects|Ranged (AoE)}} | {{PowerBlock_Effects|Ranged (AoE)}} | ||
{{PowerBlock_Blank|Target Slow, -Recharge, Disorient, Ally Rez}} | {{PowerBlock_Blank|Target Slow, -Recharge, Disorient, Ally Rez}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:DarkMiasma_PetrifyingGaze.png]] Petrifying Gaze === |
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless. | Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}} |
{{PowerBlock_Effects|Ranged Hold}} | {{PowerBlock_Effects|Ranged Hold}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:DarkMiasma_ShadowFall.png]] Shadow Fall === |
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall. | Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}} |
{{PowerBlock_Effects|Stealth (PBAoE); 35ft (PvE), 389ft (PvP)}} | {{PowerBlock_Effects|Stealth (PBAoE); 35ft (PvE), 389ft (PvP)}} | ||
{{PowerBlock_Blank|+ Defence (All)}} | {{PowerBlock_Blank|+ Defence (All)}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:DarkMiasma_TarPatch.png]] Tar Patch === |
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. | Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}} |
{{PowerBlock_Effects|Targeted area of effect}} | {{PowerBlock_Effects|Targeted area of effect}} | ||
{{PowerBlock_Blank|Target -Speed}} | {{PowerBlock_Blank|Target -Speed}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:DarkMiasma_TwilightGrasp.png]] Twilight Grasp === |
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. | You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe -ToHit}} | {{PowerBlock_Blank|Foe -ToHit}} |
Revision as of 01:46, 10 June 2009
Overview
Dark Miasma is one of the powersets. It is a Defender primary power set and a Corruptor and Mastermind secondary power set.
Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent.
Power Table
The Dark Miasma powerset is available as a primary set for Defenders, or as a secondary set for Corruptors and Masterminds. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Twilight Grasp | 1 | 1 | Ranged, Foe -To Hit -Damage, Team Heal | |
Tar Patch | 1 | 2 | Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly | |
Darkest Night | 2 | 4 | Toggle: Ranged Targeted area of effect, Foe -Damage, Foe -To Hit | |
Howling Twilight | 6 | 10 | Ranged Targeted area of effect, Minor damage (Negative), Target Slow, -Recharge, Disorient, Ally resurrect | |
Shadow Fall | 8 | 16 | Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear) | |
Fearsome Stare | 12 | 20 | Ranged (Cone), Foe Fear, -To Hit | |
Petrifying Gaze | 18 | 28 | Ranged Hold | |
Black Hole | 26 | 35 | Ranged Targeted area of effect, Foe Intangible | |
Dark Servant | 32 | 38 | Summon Dark Servant: Ranged Debuff Special |
Powers
The following are powers in the Dark Miasma powerset.
Black Hole
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
Dark Servant
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Dark Servants are resistant to Negative Energy damage but vulnerable to Energy damage.
The Dark Servant will remain at your side for 240 seconds (Mastermind).
Recharge | Very Long |
Minimum Level | 38 (Corruptor) |
32 (Defender) | |
38 (Mastermind) | |
Effects | Summon Dark Servant |
Powers | Chill of the Night (PBAoE), Minor Damage (Negative), Foe -To Hit |
Twilight Grasp (Ranged) Foe -To Hit -Damage, Team Heal | |
Petrifying Gaze (Ranged Hold) | |
Darkest Night (Toggle: Ranged; Targeted AoE), Foe -To Hit, -Damage | |
Tenebrous Tentacles (Ranged, Cone), Medium Damage (Negative/Smash), Foe Immobilize, Foe -To Hit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Healing/Absorb |
Holds | |
Immobilize | |
ToHit Debuff | |
Accurate Healing |
Darkest Night
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.
Recharge | Slow |
Minimum Level | 4 (Corruptor) |
2 (Defender) | |
4 (Mastermind) | |
Effects | Ranged |
Targeted area of effect | |
Foe -Damage, -To Hit | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Fearsome Stare
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably
Recharge | Slow |
Minimum Level | 20 (Corruptor) |
12 (Defender) | |
20 (Mastermind) | |
Effects | Ranged (Cone) |
Foe Fear | |
-To Hit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Fear |
ToHit Debuff | |
Accurate ToHit Debuff |
Howling Twilight
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds
Damage | Minor (Negative) |
Recharge | Very Long |
Minimum Level | 10 (Corruptor) |
6 (Defender) | |
10 (Mastermind) | |
Effects | Ranged (AoE) |
Target Slow, -Recharge, Disorient, Ally Rez | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Disorient Duration | |
Set Categories | Targeted AoE Damage |
Stuns | |
Slow Movement |
Petrifying Gaze
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
Recharge | Slow |
Minimum Level | 28 (Corruptor) |
18 (Defender) | |
28 (Mastermind) | |
Effects | Ranged Hold |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Shadow Fall
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
Recharge | Slow |
Minimum Level | 16 (Corruptor) |
8 (Defender) | |
16 (Mastermind) | |
Effects | Stealth (PBAoE); 35ft (PvE), 389ft (PvP) |
+ Defence (All) | |
+ Resistance (Energy, Negative, Psionics and Fear) | |
Enhancements | Enhance Defense Buffs |
Enhance Damage Resistance | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Resist Damage |
Tar Patch
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Recharge | Slow |
Minimum Level | 2 (Corruptor) |
1 (Defender) | |
2 (Mastermind) | |
Effects | Targeted area of effect |
Target -Speed | |
-Resistance | |
-Fly | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Twilight Grasp
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
Despite the description, the healing is instantaneous, not gradual. Furthermore, the description doesn't mention that this power also debuffs its target's health Regeneration rate.
The Mastermind version of Twilight Grasp has half the healing radius of the others.
Recharge | Moderate |
Minimum Level | 1 (Corruptor) |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Foe -ToHit | |
Foe -Damage | |
Foe -Regeneration | |
PBAoE Ally Heal | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Healing/Absorb |
ToHit Debuff | |
Accurate Healing | |
Accurate ToHit Debuff |