Difference between revisions of "Bronze Class Recipe Roll"
(→Listing: 10-50 complete) |
(→Listing: 15-30 and 15-40) |
||
Line 330: | Line 330: | ||
| colspan=9 style="background:#EE6622;" | [[Image:IO Blessing of the Zephyr.png|20px]] [[Blessing of the Zephyr]] Run Speed, Jump, Flight Speed, Range | | colspan=9 style="background:#EE6622;" | [[Image:IO Blessing of the Zephyr.png|20px]] [[Blessing of the Zephyr]] Run Speed, Jump, Flight Speed, Range | ||
|- | |- | ||
+ | ! colspan=9 style="background:#ADC4FF;" | 15-30 - 10 Recipes | ||
+ | |- | ||
+ | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Bruising Blow.png|20px]] [[Bruising Blow]] Acc/Dam|| colspan=4 | | ||
+ | |- | ||
+ | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Bruising Blow.png|20px]] [[Bruising Blow]] Dam/End || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Bruising Blow.png|20px]] [[Bruising Blow]] Dam/Rech || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Pounding Slugfest.png|20px]] [[Pounding Slugfest]] Acc/Dam || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=4 style="background:#EE6622;" | [[Image:IO Pounding Slugfest.png|20px]] [[Pounding Slugfest]] Dam/End || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Volley Fire.png|20px]] [[Volley Fire]] Acc/Dam|| colspan=4 | | ||
+ | |- | ||
+ | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Volley Fire.png|20px]] [[Volley Fire]] Dam/End || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Volley Fire.png|20px]] [[Volley Fire]] Dam/Rech || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=4 style="background:#EEEE22;" | [[Image:IO Tempest.png|20px]] [[Tempest]] Acc/Dam|| colspan=4 | | ||
+ | |- | ||
+ | | || colspan=4 style="background:#EE6622;" | [[Image:IO Tempest.png|20px]] [[Tempest]] Dam/End || colspan=4 | | ||
+ | |- | ||
+ | ! colspan=9 style="background:#ADC4FF;" | 15-40 - 6 Recipes | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Acc/Dam || colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Dam/End || colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Acc/End|| colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Acc/Dam/End || colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Acc|| colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Brilliant Leadership.png|20px]] [[Brilliant Leadership]] Dam || colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Edict of the Master.png|20px]] [[Edict of the Master]] Acc/Dam || colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EE6622;" | [[Image:IO Edict of the Master.png|20px]] [[Edict of the Master]] Dam/End || colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EE6622;" | [[Image:IO Edict of the Master.png|20px]] [[Edict of the Master]] Acc/End || colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Reactive Armor.png|20px]] [[Reactive Armor]] End/Res || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Reactive Armor.png|20px]] [[Reactive Armor]] Rech/Res || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Reactive Armor.png|20px]] [[Reactive Armor]] End/Rech || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Reactive Armor.png|20px]] [[Reactive Armor]] End/Rech/Res|| colspan=4 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Reactive Armor.png|20px]] [[Reactive Armor]] Res || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Reactive Armor.png|20px]] [[Reactive Armor]] End || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Impervium Armor.png|20px]] [[Impervium Armor]] End/Res || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EE6622;" | [[Image:IO Impervium Armor.png|20px]] [[Impervium Armor]] Rech/Res || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EE6622;" | [[Image:IO Impervium Armor.png|20px]] [[Impervium Armor]] End/Rech || colspan=4 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Serendipity.png|20px]] [[Serendipity]] Def/End|| colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Serendipity.png|20px]] [[Serendipity]] Def/Rech|| colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Serendipity.png|20px]] [[Serendipity]] End/Rech|| colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Serendipity.png|20px]] [[Serendipity]] Def/End/Rech|| colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Serendipity.png|20px]] [[Serendipity]] Def|| colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Serendipity.png|20px]] [[Serendipity]] End|| colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EEEE22;" | [[Image:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] Def/End|| colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EE6622;" | [[Image:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] Def/Rech || colspan=2 | | ||
+ | |- | ||
+ | | || colspan=6 style="background:#EE6622;" | [[Image:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] End/Rech || colspan=2 | | ||
|} | |} | ||
Revision as of 19:36, 21 May 2009
Contents
Overview
Bronze Class rewards are available only via Mission Architect missions.
The table from which Bronze Class Ticket Recipes are drawn, is comprised of all Pool A recipes, both uncommon and rare.
Ongoing player testing is suggests the likelihood of receiving a Pool A uncommon:rare ratio is about 5:1.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Listing
The first table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible.
As covered by the work in progress tab, this is incomplete at this time.
The ssecond crude formatted table represents the drops in summary form
Summary Listing
Total | 148 | 201 | 365 | 375 | 399 | 302 | 289 | 237 |
---|---|---|---|---|---|---|---|---|
Offense | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Melee | 5 | 10 | 17 | 25 | 28 | 23 | 16 | 8 |
PBAOE | 6 | 6 | 14 | 14 | 16 | 14 | 14 | 14 |
Ranged | 5 | 10 | 16 | 24 | 27 | 22 | 16 | 8 |
TAOE | 4 | 4 | 12 | 12 | 12 | 12 | 12 | 12 |
Sniper | 4 | 4 | 12 | 12 | 12 | 20 | 20 | 20 |
Pet | 7 | 16 | 16 | 24 | 24 | 17 | 17 | 8 |
RI Pet | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 |
Defense | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Heal | 6 | 6 | 15 | 15 | 23 | 17 | 17 | 8 |
Damres | 7 | 16 | 16 | 24 | 24 | 17 | 17 | 8 |
Def | 7 | 16 | 16 | 24 | 24 | 17 | 17 | 8 |
AccHeal | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 |
Mez | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Conf | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Sleep | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Slow | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Immob | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Holds | 10 | 10 | 20 | 20 | 20 | 10 | 10 | 10 |
Fear | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Stuns | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Travel | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Flight | 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Leap | 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Run | 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
TP | 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
UT | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Other | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Taunt | 5 | 5 | 16 | 11 | 11 | 11 | 11 | 11 |
KB | 5 | 5 | 14 | 9 | 9 | 9 | 9 | 9 |
EndMod | 5 | 5 | 15 | 10 | 10 | 10 | 10 | 10 |
THBuff | 5 | 5 | 15 | 10 | 10 | 10 | 10 | 10 |
THDeb | 5 | 5 | 15 | 10 | 10 | 10 | 10 | 10 |
DefDeb | 5 | 5 | 15 | 10 | 10 | 10 | 10 | 10 |
ADefDeb | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 |
ATHDeb | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 |
10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |