Difference between revisions of "Talk:Empowerment Station"
(→Buff Duration Issues: response and addition of signature in previous comment) |
(→Buff Duration Issues) |
||
Line 258: | Line 258: | ||
:Now Empowerment buffs disappearing and then coming back? That I haven't seen before. --[[User:Eabrace|Eabrace]] 06:15, 20 March 2009 (UTC) | :Now Empowerment buffs disappearing and then coming back? That I haven't seen before. --[[User:Eabrace|Eabrace]] 06:15, 20 March 2009 (UTC) | ||
+ | |||
+ | ::The disappearing Empowerment Buffs are almost definitely only related to doing Flashback Story Arcs (or Task Forces) with either the "AT Powers Only" or "No Temp Powers" difficulty setting turned on. I just finished another FB arc with a few Empowerment buffs before I started then set the "AT Powers Only" setting and the buffs lasted about 15 or 20 minutes then disappeared. Interestingly the buffs actually came back BEFORE I finished the FB Arc while I was still under the "AT Powers Only" restriction. I think that the buffs first disappeared while I was performing an extended outdoor part of the FB Arc. They came back after zoning into a mission. |
Revision as of 15:28, 25 March 2009
buffs
o.o I must admit I'm stumped. I have all 6 of these built, but they all give the same duration buff. And despite what the text says, you can only get a buff from one of them, so no stacking. So far there seems to be no difference between the various empowerment station tiers, other than cost in salvage and prestige to add them.
If someone wants to test out the buffs and record the various stats on what they do, pls contact me and we can blow alot of salvage on it ^^ --Sleepy Kitty 15:39, 22 December 2006 (PST)
- The buffs will stack with buffs from other sources (player powers, inspirations, etc) but not from other stations. The tier 2 station has a few powers that aren't on the tier 1, and the tier 3 has 2 (only 2) powers that aren't on the tier 2... Ah, found the thread. A tier 3 isn't worth it IMO unless you feel the need for the Hold and Psi resistance... Maybe in PvP? You can always sell back a lower level one, since higher level one does everything the lower level one does (except maybe make a same level station?).
- I'll pull out the data for the buffs today or tomorrow (I made the mistake of trying out the EVE Online trial...). It's something I've been planing on but been putting off. -- StarGeekTalk page 16:10, 22 December 2006 (PST)
- >< gaa, awful game, its interesting at first, but only has about a weeks worth of game play in it, its 70% traveling through space doing nothing, 20% pvp, and 10% collecting equipment and skills you have no use for.
- >.> that rant done.. I take it this means that they buffs don't increase in buffage as they go up in lvls? the tables just add a couple? o.o I'd know more, but I've never actually seen anyone use one outside of initial testing... and I say this as a leader of 3 full sgs ^^;; --Sleepy Kitty 16:21, 22 December 2006 (PST)
- I've added articles for all the Empowerment Buffs and it now includes links to City of Data, so you can actually take a look at the abilities. Some of them aren't that bad at all IMO. With the perception buff, my SR scrapper (Focused Senses+Focused Accuracy) can see Stalkers from quite a ways away (Fun to face away from them, let them try to sneak up and then smack them down). The Endurance buff is 17%, not bad compared to unslotted stamina (25%)... might be quite useful on end. hog lowbies. -- StarGeekTalk page 15:29, 23 December 2006 (PST)
- o,o ooo, that saves mew a good chunk of time, now to just figure out how they should look... ^^ I'll see if I can get them in the pages properly, I think I have a decent chunk of time for experimenting tomarrow. o,o btw, anyone reading this, Santa Claus will be doing his annual stop off tomarrow on guardian to hand out presents, if you're in need of a bit of cash, a costume salvage set.. or just to boggle at the insanity, he should be there later in the evening ^^ --Sleepy Kitty 00:01, 24 December 2006 (PST)
- Revised the Element and Foci requirements for the Arcane Crucible. It requires 36 Elements and 12 Foci, rather than other way around.Alleahna 07:36, 21 March 2008 (UTC)
- o,o ooo, that saves mew a good chunk of time, now to just figure out how they should look... ^^ I'll see if I can get them in the pages properly, I think I have a decent chunk of time for experimenting tomarrow. o,o btw, anyone reading this, Santa Claus will be doing his annual stop off tomarrow on guardian to hand out presents, if you're in need of a bit of cash, a costume salvage set.. or just to boggle at the insanity, he should be there later in the evening ^^ --Sleepy Kitty 00:01, 24 December 2006 (PST)
- I've added articles for all the Empowerment Buffs and it now includes links to City of Data, so you can actually take a look at the abilities. Some of them aren't that bad at all IMO. With the perception buff, my SR scrapper (Focused Senses+Focused Accuracy) can see Stalkers from quite a ways away (Fun to face away from them, let them try to sneak up and then smack them down). The Endurance buff is 17%, not bad compared to unslotted stamina (25%)... might be quite useful on end. hog lowbies. -- StarGeekTalk page 15:29, 23 December 2006 (PST)
Summary Tables
I made these to summarise the costs and effects of each of the buffs available.
Tech | Material | Power | Prototype | Hardware | Software | Experimental | Effect |
---|---|---|---|---|---|---|---|
Mystic/Arcane | Element | Foci | Glyph | Essence | Ward | Artefact | |
Confusion Resistance | 1 | 1 | 18% | ||||
Fear Resistance | 1 | 1 | 18% | ||||
Fire Resistance | 1 | 1 | 5% | ||||
Grant Invisibility | 1 | 6 | 25/250 feet Stealth | ||||
Increase Attack Speed | 2 | 2 | 20% | ||||
Increase Flight Speed | 2 | 20% | |||||
Increase Jump Speed | 2 | 20% | |||||
Increase Perception | 2 | 1 | 20% | ||||
Increase Run Speed | 2 | 20% | |||||
Knockback Increase | 1 | 60% | |||||
Knockback Protection | 1 | -10 to knockback | |||||
Lethal Resistance | 1 | 3 | 5% | ||||
Sleep Resistance | 1 | 2 | 18% | ||||
Slow Resistance | 1 | 1 | 20% | ||||
Smashing Resistance | 1 | 1 | 5% |
Tech | Material | Power | Prototype | Hardware | Software | Experimental | Effect |
---|---|---|---|---|---|---|---|
Mystic/Arcane | Element | Foci | Glyph | Essence | Ward | Artefact | |
Cold Resistance | 1 | 4 | 1 | 5% | |||
Disorient Resistance | 1 | 3 | 1 | 18% | |||
Endurance Drain Resistance | 5 | 2 | 1 | 20% | |||
Energy Resistance | 4 | 3 | 1 | 1 | 5% | ||
Immobilize Resistance | 2 | 3 | 1 | 18% | |||
Increase Recovery | 6 | 1 | 17% | ||||
Negative Energy Resistance | 4 | 1 | 1 | 5% | |||
Toxic Resistance | 7 | 1 | 5% |
Tech | Material | Power | Prototype | Hardware | Software | Experimental | Effect |
---|---|---|---|---|---|---|---|
Mystic/Arcane | Element | Foci | Glyph | Essence | Ward | Artefact | |
Hold Resistance | 4 | 4 | 2 | 2 | 1 | 1 | 18% |
Psionic Resistance | 10 | 3 | 3 | 1 | 5% |
I think it would be useful to polish these and bring them into the article. One thing to add maybe would be the images of the components. Personally, as Cat is in a Tech based SG, I still get confused over the arcane ones from time to time. Would Wiki-fying the names within the table and using the table as a straightforward replacement of the tier X lists be a good move ? Catwhoorg 08:14, 21 March 2007 (PDT)
Ok I have added the images as an extra row. Catwhoorg 09:51, 22 March 2007 (PDT)
- I polished the table headings a bit on Tier III to get rid of some extra lines. I think these tables should replace the lists under the various empowerment station pages. Those pages should direct to this page. Rationale: Those pages talk about the base items, while this page talks about what you can get from the base items. I only see one problem: since there are two section headings with the exact same title for each tier, a link such as [[Empowerment_Station#Tier_II]] does not go where you'd intend to. This is easily fixed by combining the sections. P.S. I like the class="wikitable" formatting, and will be using it with the invention recipe tables (and probably a lot of other places). --Lin Chiao Feng 06:34, 15 April 2007 (PDT)
Real number testing
Just notes at this point:
Flight Speed, run speed, jump speed and Knockback increase = not registering.
Mez effect resistances = -14.89 duration, which calculates out as a ~17% buff
Enddrain resistance 20% Recharge +20% Recovery +1.95%/sec (2.15 end/sec) (tested with every accolade so thats a best case)
Perception +100 feet Knockback protection = 10
Recharge resistance = 120% Catwhoorg 16:13, 24 February 2008 (UTC)
Tier 1 Issues
The tier 1's both state 'Unlocked by: N/A' well they are not on my SG's Workshop items list...
Any ideas as to what unlocks the tier 1's, I would be greatful if someone could find out and update both tier 1's
Thank you, @Coolio 22:00, 11 June 2008 (UTC)
I can answer that. I spent about an hour yesterday, trying things and asking around, to make an empowerment station. It turns out that when you go "Place Item", don't select the "Tech Workshop" or "Arcane Workshop" tab... select the "Tech Empowerment" or "Arcane Empowerment" Tab. Yep, that's it. Actually it took me more than an hour. I haven't come up the right words to describe it on this page, but it needs to be there. Would have saved me an hour. Larryw24 05:39, 28 December 2008 (UTC)
- Updated on Enchanting Crucible and Radiation Emulator. -- Agge (talk) 05:48, 28 December 2008 (UTC) And this page. Agge
Buff Duration Issues
Something weird is happening with the buff duration. It's NOT a continuous 1 hour buff. It seems to "pulse" every so often and refreshes the buff. I'm not sure exactly how long, but I'm guessing it's the 15 minutes that was originally mentioned in the text of the buff. It may be that the devs didn't extend the duration of the buffs, just made them recharge a few times after a long timer.
I grabbed about a dozen buffs before doing a Flashback mission with the "No Temp Powers" limit activated. The buffs still worked fine which surprised me since these are classified as "Temporary Powers" when you create them but it makes a kind of sense since you're not casting them while the Flashback power restriction is in place. They lasted for a little while anyway. I'm guessing that about at the 15 minute(?) period when the buffs would "pulse" I lost all the buffs. I finished up the Flashback Story Arc after about another 20 minutes. When I exited the Flashback, I had TWO sets of Empowerment Station buffs showing in my buff icons. Checking the Combat Attributes window though, only showed one set of buffs affecting me. Even after finding a way to get them to stack, the buffs still don't actually stack.
Could the buff icon stacking just be a factor of zoning? I've never noticed it before though but I suppose it's possible. --8691RGI 06:11, 20 March 2009 (UTC)
- I've sometimes seen icons stack on me as a result of zoning. It's usually related to powers that are either toggles or auto powers. Since they actually pulse rather than being truly continuous, I think it's usually a result of the power pulsing as you leave one zone, and pulsing again as you enter the next zone. If you zone into the new area quickly enough, the prior pulse hasn't had time to wear off, so you see a short period where it looks like your icons have stacked, but you're really only receiving one instance of the buff. - At least, that's my guess on why it happens.
- Now Empowerment buffs disappearing and then coming back? That I haven't seen before. --Eabrace 06:15, 20 March 2009 (UTC)
- The disappearing Empowerment Buffs are almost definitely only related to doing Flashback Story Arcs (or Task Forces) with either the "AT Powers Only" or "No Temp Powers" difficulty setting turned on. I just finished another FB arc with a few Empowerment buffs before I started then set the "AT Powers Only" setting and the buffs lasted about 15 or 20 minutes then disappeared. Interestingly the buffs actually came back BEFORE I finished the FB Arc while I was still under the "AT Powers Only" restriction. I think that the buffs first disappeared while I was performing an extended outdoor part of the FB Arc. They came back after zoning into a mission.