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Difference between revisions of "Talk:Demo Editing/Scenic Maps"

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==Missing Maps==
 
==Missing Maps==
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Ones I can think of. - [[User:Scuzzbopper|Scuzzbopper]] 17:22, 4 March 2009 (UTC)
  
 
* Graveyard: "Elevated" Crypt (the one where the "main" crypt is on a central mesa in the sunken area, found in the AV mish vs. [[Chimera]], I think.)
 
* Graveyard: "Elevated" Crypt (the one where the "main" crypt is on a central mesa in the sunken area, found in the AV mish vs. [[Chimera]], I think.)

Revision as of 17:22, 4 March 2009

I don't pretend to claim that's anywhere near all of them, but figure it's enough of a start to put it out there. -Scuzzbopper 03:59, 4 September 2008 (UTC)

  • Cool guide! Let me just point out there's at least one other instance of that hospital villainside during the Silver Mantis Strike Force. This SF reuses a couple of unique heroside maps, including that Crey one from Project Revenant. Might want to check it out, especially since this guide might become even more useful during i13 if the mission architect allows you to use any maps you have played. If you can find that Crey map with the wrecked elevators, that would be cool. I can never remember which one it is. --Professor Immortal 02:42, 6 September 2008 (UTC)
  • Thanks! Definitely feel free to add missions that you know use the maps. I plan to try to hit as many SFs/TFs as I can since that's where a lot of the rare maps occur, but that could take me a while. I'll be keeping an eye out for others, including the wrecked tech map (I think that's Tavish Bell#Take out the Archdemon, but will need to run it to confirm). -Scuzzbopper 19:16, 7 September 2008 (UTC)

Clockwork Kingdom

Got another map for you Scuzz - it's the last mission from the Synapse Task Force with the Clockwork King and his court:

  • MAPS/MISSIONS/UNIQUE/ARTIFIED/CLOCKWORK_KINGDOM.TXT

Note: I tried playback on the demo I recorded, but playback was problematic for the map. Not sure if it's just my demo or if the map has playback issues. - Archabaddon 07:36, 22 September 2008 (UTC)

Was it something along the lines of the "artwork" shows up, but the map layout itself is invisible/black? I've had that playback problem with that particular map. Hitting all the TFs/SFs for the maps in those is part of the plan, but may take me a while (so anyone beating me to 'em is a good thing). - Scuzzbopper 13:29, 22 September 2008 (UTC)
Although I didn't get far enough into the demo to verify the artwork, it did seem like what you describe. - Archabaddon 21:12, 22 September 2008 (UTC)

Missing Maps

Ones I can think of. - Scuzzbopper 17:22, 4 March 2009 (UTC)

  • Graveyard: "Elevated" Crypt (the one where the "main" crypt is on a central mesa in the sunken area, found in the AV mish vs. Chimera, I think.)
  • Sky Raider platform, two versions
    • SF version with the ships all around
    • Jetpack mission from Sharkhead Island contact
  • Vampire Base w/ Vent drop entrance council map (vamp mission, but apart from the vents, it's a pretty normal Council map)
  • Hequat temple (patron arc?, I think)
  • Vaults of Mu (patron arc)
  • Most TF/SF/trial finales
  • Zig prison break map (really just the same as Breakout, isn't it?)
  • Disco warehouse
  • Hellions burning office building
  • The big outdoor factory map Unai Kemen psychic clockwork mission
  • Leviathan cave/Cave of the Shaper
  • Banished Pantheon cave
  • Carnie tent outdoor map (two of these, I think)
  • Office to caves (though, apart from the transition, it's just a pretty standard map of the two tilesets, I believe)
  • Sewer to caves (though, apart from the transition, it's just a pretty standard map of the two tilesets, I believe)
  • The Sharkhead crypt map that opens out into a cave map What mission is this? I saw it once on my first villain long ago, but haven't encountered it with any subsequent villains. Is it a patron arc (Mako, maybe?)? (Although I also think, if I'm remembering, it's a bit like the council vamp map where the entrance is unique but is otherwise indistinguishable from a regular map of that general tileset.)
  • Dr. Vahzilok's lair
  • Arachnos flyer landing pad from starting CoV mission (you bug 3 fliers)
  • small outdoors with homeless warehouse - from kidnap homeless in early CoV mission (outdoors is the usual Cap Au Diable PTS outdoor map, I think)
  • Thorn Tree room (villain respecs, STF).
  • The tileset in the LGTF where the sewage is blocked
  • Invention mission (university hallways w/ basement)
  • Burning outdoor map (Kronos titan mish plus one or two others; there are multiple versions of this map that are superficially identical - the Rikti version is already added)
  • The Flush/Hard Way (Hardcase#Provide relief against Wailers, Hardcase#Rescue victims from Wailers)
  • Vindicator's Base
  • 2nd Arachnos Warehouse (think there are 2 versions)