Difference between revisions of "Damage"
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(Added the other special types. To the best of my knowledge, the list is now comprehensive.) |
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[[Image:TO_Training_Damage.png]] | [[Image:TO_Training_Damage.png]] | ||
− | == | + | == Overview == |
− | '''Damage''' | + | '''Damage''' is a value, in [[Hit Points]], that directly reduces the Hit Point total of a target. If the target is reduced to zero, the target is defeated. Most damage can be decreased via [[resistance]] self-affecting powers, outside buffs, or [[inspirations]]. |
− | + | ||
− | + | == Damage Types == | |
− | + | ; [[Smashing Damage]] | |
− | + | ||
− | ; [[Smashing]] | + | |
: Blunt force attacks. Typified by [[Brawl]] and other body-part attacks (kicks, punches, etc). | : Blunt force attacks. Typified by [[Brawl]] and other body-part attacks (kicks, punches, etc). | ||
: '''Example(s):''' [[Super Strength]], [[War Mace]] | : '''Example(s):''' [[Super Strength]], [[War Mace]] | ||
− | ; [[Lethal]] | + | ; [[Lethal Damage]] |
: Piercing or cutting attacks. Typified by many weapon based attacks. | : Piercing or cutting attacks. Typified by many weapon based attacks. | ||
: '''Example(s):''' [[Broad Sword]], [[Archery]] | : '''Example(s):''' [[Broad Sword]], [[Archery]] | ||
− | ; [[Fire]] | + | ; [[Fire Damage]] |
: An attack employing radical increase of temperature. Often associated with damage-over-time effects. | : An attack employing radical increase of temperature. Often associated with damage-over-time effects. | ||
: '''Example(s):''' [[Fire Blast]], [[Fire Control]] | : '''Example(s):''' [[Fire Blast]], [[Fire Control]] | ||
− | ; [[Cold]] | + | ; [[Cold Damage]] |
: An attack employing radical decrease in temperature. Often associated with slowing of attack and/or movement rate. | : An attack employing radical decrease in temperature. Often associated with slowing of attack and/or movement rate. | ||
: '''Example(s):''' [[Ice Blast]], [[Ice Control]] | : '''Example(s):''' [[Ice Blast]], [[Ice Control]] | ||
− | ; [[Energy]] | + | ; [[Energy Damage]] |
: An attack utilizing raw energy or an energy transfer. Often associated with either [[knockback]]/[[Knockdown]], [[Endurance Drain]] or [[Sleep]] effects. | : An attack utilizing raw energy or an energy transfer. Often associated with either [[knockback]]/[[Knockdown]], [[Endurance Drain]] or [[Sleep]] effects. | ||
: '''Example(s):''' [[Electric Melee]], [[Energy Blast]] | : '''Example(s):''' [[Electric Melee]], [[Energy Blast]] | ||
− | ; [[Negative Energy]] | + | ; [[Negative Energy Damage]] |
: An attack of anti-energy, often drawn from the netherworld. [[Powerset]]s that deliver Negative Energy are often termed 'Dark'. Often associated with reduced [[Accuracy]]. | : An attack of anti-energy, often drawn from the netherworld. [[Powerset]]s that deliver Negative Energy are often termed 'Dark'. Often associated with reduced [[Accuracy]]. | ||
: '''Example(s):''' [[Dark Blast]], [[Dark Melee]] | : '''Example(s):''' [[Dark Blast]], [[Dark Melee]] | ||
− | ; [[Psionic]] | + | ; [[Psionic Damage]] |
: An attack upon the mind. Characterized by the typical weakness of the attack, but the almost complete absence of defenses against it, as well as with slowing of attack. | : An attack upon the mind. Characterized by the typical weakness of the attack, but the almost complete absence of defenses against it, as well as with slowing of attack. | ||
: '''Example(s):''' [[Psychic Blast]], [[Mental Manipulation]] | : '''Example(s):''' [[Psychic Blast]], [[Mental Manipulation]] | ||
− | ; [[Toxic]] | + | ; [[Toxic Damage]] |
: Poisonous attacks. The nature of toxins may be either biological or chemical. Toxic damage is unique in the respect that the game mechanics do not allow for any form of defense, so mitigation for toxic attacks is based on resistance to toxic damage or defense versus the melee/ranged/AoE nature of the attack. Often coupled with lethal damage. | : Poisonous attacks. The nature of toxins may be either biological or chemical. Toxic damage is unique in the respect that the game mechanics do not allow for any form of defense, so mitigation for toxic attacks is based on resistance to toxic damage or defense versus the melee/ranged/AoE nature of the attack. Often coupled with lethal damage. | ||
: '''Example(s):''' [[Spines]], [[Thorny Assault]] | : '''Example(s):''' [[Spines]], [[Thorny Assault]] | ||
− | ; [[Electrolytic]] | + | ; [[Electrolytic Damage]] |
: Unique to [[Hamidon]]. These attacks can not be evaded and may only be resisted through use of [[Essence of the Earth]] inspirations. | : Unique to [[Hamidon]]. These attacks can not be evaded and may only be resisted through use of [[Essence of the Earth]] inspirations. | ||
: '''Example(s):''' [[Hamidon]], [[Devouring_Earth#Mitochondria|Mitochondria]] | : '''Example(s):''' [[Hamidon]], [[Devouring_Earth#Mitochondria|Mitochondria]] | ||
− | ; [[Prismatic]] | + | ; [[Prismatic Damage]] |
− | : Unique to the [[Crystal Titan]]. These attacks can only be resisted through the use of [[Ambrosia]] inspirations. | + | : Unique to the [[Crystal Titan]]. These attacks can only be resisted through the use of [[Inspirations#Special_Inspirations|Ambrosia]] inspirations. |
− | ; [[Quantum]] | + | ; [[Quantum Damage]] |
− | : Used by [[Void Hunters]] and Quantum class enemies. These attacks dealt a great deal of un-resistible damage to Kheldians. It was replaced with normal [[Negative]] | + | : Used by [[Void Hunters]] and [[Quantum]]-class enemies. These attacks dealt a great deal of un-resistible damage to Kheldians. It was replaced with normal [[Negative Energy Damage]] in the [[Patch Notes/2008-02-12|February 12, 2008]] patch. |
− | ; [[Unique2]] | + | ; [[Unique2 Damage]] |
: This is the special Radiation damage dealt by the [[Terra Volta]] Reactor Core. It can only be resisted by the Radiation Shield buff. | : This is the special Radiation damage dealt by the [[Terra Volta]] Reactor Core. It can only be resisted by the Radiation Shield buff. | ||
[[Category:Definition]] | [[Category:Definition]] |
Revision as of 13:01, 28 February 2009
Overview
Damage is a value, in Hit Points, that directly reduces the Hit Point total of a target. If the target is reduced to zero, the target is defeated. Most damage can be decreased via resistance self-affecting powers, outside buffs, or inspirations.
Damage Types
- Smashing Damage
- Blunt force attacks. Typified by Brawl and other body-part attacks (kicks, punches, etc).
- Example(s): Super Strength, War Mace
- Lethal Damage
- Piercing or cutting attacks. Typified by many weapon based attacks.
- Example(s): Broad Sword, Archery
- Fire Damage
- An attack employing radical increase of temperature. Often associated with damage-over-time effects.
- Example(s): Fire Blast, Fire Control
- Cold Damage
- An attack employing radical decrease in temperature. Often associated with slowing of attack and/or movement rate.
- Example(s): Ice Blast, Ice Control
- Energy Damage
- An attack utilizing raw energy or an energy transfer. Often associated with either knockback/Knockdown, Endurance Drain or Sleep effects.
- Example(s): Electric Melee, Energy Blast
- Negative Energy Damage
- An attack of anti-energy, often drawn from the netherworld. Powersets that deliver Negative Energy are often termed 'Dark'. Often associated with reduced Accuracy.
- Example(s): Dark Blast, Dark Melee
- Psionic Damage
- An attack upon the mind. Characterized by the typical weakness of the attack, but the almost complete absence of defenses against it, as well as with slowing of attack.
- Example(s): Psychic Blast, Mental Manipulation
- Toxic Damage
- Poisonous attacks. The nature of toxins may be either biological or chemical. Toxic damage is unique in the respect that the game mechanics do not allow for any form of defense, so mitigation for toxic attacks is based on resistance to toxic damage or defense versus the melee/ranged/AoE nature of the attack. Often coupled with lethal damage.
- Example(s): Spines, Thorny Assault
- Electrolytic Damage
- Unique to Hamidon. These attacks can not be evaded and may only be resisted through use of Essence of the Earth inspirations.
- Example(s): Hamidon, Mitochondria
- Prismatic Damage
- Unique to the Crystal Titan. These attacks can only be resisted through the use of Ambrosia inspirations.
- Quantum Damage
- Used by Void Hunters and Quantum-class enemies. These attacks dealt a great deal of un-resistible damage to Kheldians. It was replaced with normal Negative Energy Damage in the February 12, 2008 patch.
- Unique2 Damage
- This is the special Radiation damage dealt by the Terra Volta Reactor Core. It can only be resisted by the Radiation Shield buff.