Difference between revisions of "Recipe Drop Pools"
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== Pool C (Task Forces) == | == Pool C (Task Forces) == | ||
+ | :''See also:'' [[Pool C Drops By Level]] | ||
+ | |||
Recipes in drop pool C are awarded by selecting them from the reward table presented at the end of any [[Task Force|task force]]. As such, the chance of a drop is 100% at task force completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance. | Recipes in drop pool C are awarded by selecting them from the reward table presented at the end of any [[Task Force|task force]]. As such, the chance of a drop is 100% at task force completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance. | ||
− | The level of a dropped pool C recipe is dependent on the level of the character claiming the reward. For example, if a level 42 character completes a task force and claims a recipe as a reward, the level of the recipe dropped will be 42. | + | The level of a dropped pool C recipe is dependent on the level of the character claiming the reward. For example, if a level 42 character completes a task force and claims a recipe as a reward, the level of the recipe dropped will be 42. |
::''[[:Category:Task Force Recipe Drops]]'' | ::''[[:Category:Task Force Recipe Drops]]'' |
Revision as of 09:04, 16 December 2008
Pool A (Critters)
Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters are the exception to this rule.)
In addition to the uncommon and rare recipes listed below, drop pool A also includes all common enhancement and temp power recipes.
The level of a dropped pool A recipe is determined by the level of the mob that drops it. For example, if a level 34 mob is defeated, the any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35. (Temporary power recipes are always level 10.)
Uncommons
-
- Achilles' Heel: Def
- Adjusted Targeting: ToHit, ToHit/Rech, ToHit/Rech/End, Rech/End, ToHit/End
- Adrenal Adjustment: All (Endmod, Endmod/Rech, Endmod/Rech/Acc)
- Air Burst: All (Acc/Dam, Dam/End, Dam/Range, Dam/Rech)
- Annoyance: All (Taunt, Taunt/Rech, Taunt/Rech/Range)
- Befuddling Aura: All (Acc/Conf, Acc/End, Acc/Rech, Conf/End, Acc/Conf/Rech)
- Blood Mandate: All (Acc, Dam, Acc/Dam, Acc/End, Dam/End, Acc/Dam/End)
- Bonesnap: All (Acc/Dam, Acc/Rech, Dam/End)
- Brilliant Leadership: All (Acc, Dam, Acc/Dam, Acc/End, Dam/End, Acc/Dam/End)
- Bruising Blow: All (Acc/Dam, Dam/End, Dam/Rech)
- Cacophony: Acc/Rech, Conf/End
- Calibrated Accuracy: All (Acc/Dam, Acc/End, Acc/Int, Acc/Range, Acc/Rech, Acc/Dam/Rech)
- Cleaving Blow: All (Acc/Dam, Acc/Rech, Dam/End, Dam/Rech)
- Commanding Presence: Acc/Dam
- Crushing Impact: All (Acc/Dam, Dam/End, Dam/Rech, Acc/Dam/End, Acc/Dam/Rech, Dam/End/Rech)
- Curtail Speed: All (Acc/End, Acc/Slow, Dam/Slow, Range/Slow, End/Rech/Slow)
- Dampened Spirits: ToHit, Rech, ToHit/rech, ToHit/Rech/End, Rech/End, ToHit/End
- Dark Watcher's Despair: ToHit, ToHit/Rech, Chance for Recharge slow
- Debilitative Action: Acc/Rech
- Decimation: Acc/Dam
- Deflated Ego: ToHit Debuff
- Detonation: All (Acc/Dam, Dam/End, Dam/Range, Dam/Rech, Add/Dam/End, Dam/End/Range)
- Discouraging Words: All (ToHit, ToHit/Rech, ToHit/Rech/Acc)
- Doctored Wounds: All (Heal, Rech, End/Heal, End/Rech, Heal/Rech, End/Heal/Rech)
- Edict of the Master: Acc/Dam
- Efficacy Adaptor: EndMod,EndMod/Rech,EndMod/Acc/Rech, Rech/Acc, EndMod/Acc
- Encouraged Accuracy: All (ToHit, ToHit/Rech, ToHit/Rech/End)
- Energy Manipulator: EndMod
- Enfeebled Operation: All (Acc/Rech, Acc/End, Acc/Immob, End/Immob, Immob/Range, Acc/Range/Rech)
- Entropic Chaos: Acc/Dam
- Essence of Curare: All (Acc/End, Acc/Rech, End/Hold, Hold/Range, Acc/Hold/Range)
- Exploit Weakness: All (Acc/Dam, Dam/End, Dam/Range, Dam/Rech)
- Exploited Vulnerability: All (Def, Def/Rech, Def/Rech/Acc)
- Explosive Strike: KB/dam
- Extreme Measures: All (Acc/Dam, Dam/End, Acc/Int/Range, Acc/Range/Rech, Dam/End/Rech, Dam/Int/Rech)
- Far Strike: All (Acc/End, Dam/Range, Dam/Rech)
- Focused Smite: All (Acc/Dam, Dam/End, Dam/Rech, Acc/Dam/Rech, Acc/End/Rech)
- Force Feedback: Knockback/Damage
- Gaussian's Synchronized Fire-Control: ToHit
- Gift of the Ancients: Def/End, End/Rech
- Harmonized Healing: All (End, Heal, End/Heal, End/Rech, Heal/Rech, End/Heal/Rech)
- Hibernation: All (Acc/Rech, Acc/End, End/Sleep, Range/Sleep, Acc/Rech/Sleep)
- Horror: All (Acc/End, Acc/Rech, End/Fear, Fear/Rech, Acc/Fear/Rech)
- Impeded Swiftness: Acc/Slow
- Impervious Skin: End/Res
- Impervium Armor: End/Res, Rech/Res
- Induced Coma: Acc/Rech
- Jaunt: All (End, Range, End/Range)
- Karma: All (Def/End, Def/Rech, Knockback Protection)
- Kinetic Combat: Acc/Dam
- Kinetic Crash: KB/Dam, KB/Acc, KB/Rech, KB/End, KB/Damage/End, KB/Dam/Acc
- Kismet: Def/End
- Lethargic Repose: All (Acc/End, Acc/Rech, Acc/Sleep, End/Sleep, Range/Sleep, Acc/Rech/Sleep)
- Maelstrom's Fury: All (Acc/Dam, Dam/End, Dam/Rech, Dam/End/Rech)
- Miracle: End/Heal
- Mocking Beratement: Taunt, Rech, Taunt/Rech, Taunt/Rech/Range, Rech/Acc, Taunt/Range
- Multi-Strike: All (Acc/Dam, Acc/End, Dam/End, Dam/Rech, Acc/Dam/End, Dam/End/Rech)
- Neuronic Shutdown: Acc/End, Acc/Rech
- Nightmare: All (Acc/End, Acc/Fear, Acc/Rech, End/Fear, Fear/Range, Acc/Fear/Rech)
- Paralytic: All (Acc/End, Acc/Rech, End/Hold, Hold/Range, Acc/Range/Rech)
- Perfect Zinger: Taunt, Rech, Chance for Psi
- Performance Shifter: Endmod
- Perplex: All (Acc/Conf, Acc/End, Acc/Rech, Conf/End, Conf/Rech, Conf/Acc/Rech)
- Pounding Slugfest: Acc/Dam
- Pulverizing Fisticuffs: Acc/Dam
- Quickfoot: All (End, Run, End/Run)
- Razzle Dazzle: Acc/Rech
- Reactive Armor: All (End, Res, End/Rech, End/Res, Rech/Res, End/Rech/Res)
- Rectified Reticle: ToHit
- Red Fortune: All (Def, End, Def/End, Def/Rech, End/Rech, Def/End/Rech)
- Regenerative Tissue: End/Heal
- Rooting Grasp: All (Acc/End, Acc/Immob, Acc/Rech, End/Immob, Immob/Range)
- Rope A Dope: All (Acc/End, Acc/Rech, Acc/Stun, End/Stun, Stun/Range, Acc/Stun/Rech)
- Ruin: All (Acc/Dam, Dam/End, Dam/Rech, Add/Dam/Rech, Acc/End/Rech)
- Salvo: Acc/Dam
- Serendipity: All (Def, End, Def/End, Def/Rech, End/Rech, Def/End/Rech)
- Smashing Haymaker: All (Acc/Dam, Dam/Rech, Dam/End, Dam/End/Rech)
- Soaring: All (End, Fly, End/Fly)
- Springfoot: All (End, Jump, End/Jump)
- Stagger: All (Acc/End, Acc/Rech, End/Stun, Stun/Range, Acc/Range/Rech)
- Steadfast Protection: All (End/Res, Rech/Res, Knockback Protection)
- Tempered Readiness: All (Acc/End, Acc/Slow, Dam/Slow, Slow/Range, End/Rech/Slow, Acc/Dam/Slow)
- Tempest: Acc/Dam
- Thunderstrike: All (Acc/Dam, Dam/End, Dam/Rech, Acc/Dam/End, Acc/Dam/Rech, Dam/End/Rech)
- Titanium Coating: All (End, Res, End/Rech, End/Res, Rech/Res, End/Rech/Res)
- Touch of Death: Acc/Dam
- Touch of Lady Grey: Def, Def/Rech, Chance for Neg. En. Damage
- Triage: All (End/Heal, End/Rech, Heal/Rech, End/Heal/Rech)
- Triumphant Insult: Taunt
- Undermined Defenses: Def, Def/Rech, Def/Rech/End, Rech/End, Def/End
- Unquestioning Loyalty: All (Acc/Dam, Acc/End, Dam/End, Acc/Dam/End)
- Unspeakable Terror: Acc/Rech
- Volley Fire: All (Acc/Dam, Dam/End, Dam/Rech)
- Volley Of Velocity: All (KB/Acc, KB/dam, KB/Rech)
Rares
-
- Temporary Power: St. Louis Slammer, Gabriel's Hammer, Revolver, Ethereal Shift
- Achilles' Heel: Def/Rech
- Adjusted Targeting: Rech
- Aegis: End/Res, Resistance
- Call of the Sandman: End/Sleep, Acc/Rech
- Celerity: Endurance
- Commanding Presence: Aura Taunt and Placate resistance for Pets
- Debiliative Action: Rech/Immob
- Decimation: Dam/End, Chance for Buildup
- Devastation: Acc/Dam, Acc/Dam/End/Rech
- Debiliative Action: Acc/End, Rech/Immob
- Edict of the Master: Acc/End, Dam/End
- Efficacy Adaptor: EndMod/End
- Entropic Chaos: Dam/End, Chance to heal
- Executioner's Contract: Acc/Dam, Dam/End
- Force Feedback: Chance for +Rech
- Freebird: Endurance
- Gaussian's Synchronized Fire-Control: ToHit/Rech, Chance for Build-up
- Ghost Widow's Embrace: Acc/Rech, End/Hold
- Glimpse of the Abyss: Fear/Range, Acc/Rech
- Impeded Swiftness: Acc/End, Dam/Slow
- Impervious Skin: End/Rech, Rech/Res, +Mez Resist
- Impervium Armor: End/Rech
- Induced Coma: Acc/End
- Kinetic Combat: Chance to knockdown
- Kismet: Def/Rech, End/Rech, +6% Accuracy
- Luck of the Gambler: Def/End, Defense
- Mako's Bite: Acc/Dam, Acc/Dam/End/Rech
- Malaise's Illusions: Acc/Rech, End/Confuse
- Miracle: End/Rech, Heal/Rech
- Neuronic Shutdown: End/Hold
- Numina's Convalescence: Heal, End/Heal
- Pacing of the Turtle: Acc/Slow, Dam/Slow
- Performance Shifter Endmod/Rech, Chance for +End
- Positron's Blast: Acc/Dam, Dam/End
- Pounding Slugfest: Dam/End
- Pulverizing Fisticuffs: Acc/Dam/Rech
- Razzle Dazzle: End/Stun
- Regenerative Tissue: +Regeneration
- Scirocco's Dervish: Acc/Dam, Dam/End
- Sovereign Right: Acc/Dam, Accuracy
- Sting of the Manticore: Acc/Dam, Dam/End/Rech
- Stupefy: Acc/Rech, End/Stun
- Time and Space Manipulation: Endurance
- Touch of Death: Dam/End, Chance for NE damage
- Trap of the Hunter: Acc/Rech, End/Immob
- Unbounded Leap: Endurance
- Undermined Defenses: Rech
- Unspeakable Terror: End/Fear
Pool B (Missions)
Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.
It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.
-
- Achilles' Heel: Chance for -Resist
- Aegis: Rech/Res
- Call of the Sandman: Acc/End, Range/Sleep
- Celerity: Run Speed
- Cloud Senses: Acc/Recharge
- Commanding Presence: Acc/End
- Dark Watcher's Despair: To hit Debuff/Endurance
- Dark Watcher's Despair: To Hit DeBuff/Recharge/Endurance Reduction
- Debiliative Action: Range/Immob
- Decimation: Dam/Rech
- Deflated Ego: Chance for Recovery Debuff
- Devastation: Dam/End
- Edict of the Master: Acc/Dam/End
- Energy Manipulator: Chance for Disorient
- Entropic Chaos: Dam/Rech
- Executioner's Contract: Dam/Int, Dam/Range
- Explosive Strike: Chance for Smashing
- Force Feedback: KB/Rech, KB/Dam/End
- Freebird: Fly
- Gaussian's Synchronized Fire-Control: ToHit/End, ToHit/Rech/End
- Ghost Widow's Embrace: Acc/End, Hold/Range
- Gift of the Ancients: Def/End/Rech
- Glimpse of the Abyss: Acc/End, End/Fear
- Impeded Swiftness: Slow/Range
- Impervium Armor: End/Rech/Res
- Kinetic Combat: Dam/Rech
- Induced Coma: Sleep/Range
- Luck of the Gambler: Def/Rech
- Mako's Bite: Dam/End
- Malaise's Illusions: Acc/Conf, Acc/End, Conf/Range
- Miracle: Heal, End/Heal/Rech
- Neuronic Shutdown: Hold/Range
- Numina's Convalescence: End/Rech
- Obliteration: Acc/Dam/Rech
- Pacing of the Turtle: Acc/End, Range/Slow
- Perfect Zinger: Taunt/Rech/Range
- Performance Shifter: EndMod/Acc, EndMod/Rech/Acc
- Positron's Blast: Dam/Range, Dam/Rech
- Pounding Slugfest: Dam/Rech
- Razzle Dazzle: Stun/Range
- Rectified Reticle: +perception
- Regenerative Tissue: End/Rech, Heal/Rech
- Scirocco's Dervish: Acc/Rech, Dam/Rech
- Sovereign Right: Dam/End
- Sting of the Manticore: Dam/End
- Stupefy: Acc/End, Range/Stun
- Tempest: Dam/Rech
- Time and Space Manipulation: Range
- Touch of Death: Dam/Rech
- Touch of Lady Grey: Def/Rech/End, Defense/End
- Touch of the Nictus: Acc/End/Heal
- Trap of the Hunter: Acc/End, Immob/Range
- Triumphant Insult: Chance to Disorient
- Unbounded Leap: Jump
- Undermined Defenses: Def Deb/Rech
- Unspeakable Terror: Fear/Range
Pool C (Task Forces)
- See also: Pool C Drops By Level
Recipes in drop pool C are awarded by selecting them from the reward table presented at the end of any task force. As such, the chance of a drop is 100% at task force completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.
The level of a dropped pool C recipe is dependent on the level of the character claiming the reward. For example, if a level 42 character completes a task force and claims a recipe as a reward, the level of the recipe dropped will be 42.
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Pool D (Trials)
Recipes in drop pool D are awarded by selection from the reward table presented at the end of any trial. As such, the chance of a drop is 100% at trial completion (provided you choose the recipe as your reward), leaving only the actual recipe awarded to chance.
The level of a dropped pool D recipe is dependent on the level of the trial, which in turn is related to the levels of the characters on the team. For example, if a trial spawns level 27 enemies, the level of a recipe claimed by one of the characters on that team will be 27. Trials spawn at the level of the highest-level character on the team, regardless of whether that character is exemplared, up to the maximum level for the trial. For that reason, Pool D recipes at 33, 43, and 50 are much more common than recipes at other levels.
Note that only the respec trials generate Pool D recipes; the Cavern of Transcendence trial drops from Pool B (missions pool), while the Eden trial drops from Pool C (Task Force pool). This design choice by the developers was apparently intended to equalize available pools between heroes and villains.
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Pool E (Minions Only)
Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies. Pool E recipes, however, are only awarded for defeating enemies ranked as minions. (It is possible for a single defeated minion to drop both a pool A and a pool E recipe.)
All recipes in drop pool E are level 10 recipes, regardless of the level of minion defeated.
- Costume Piece: Insect wings
- Costume Piece: Fairy wings
- Costume Piece: Burned wings
- Costume Piece: Draconic wings
- Costume Piece: Cherubic wings
- Costume Piece: Bat wings
- Costume Piece: Tech wings
- Costume Piece: Bone wings
- Costume Piece: Rocket boots
- Costume Piece: Piston boots
- Costume Piece: Winged boots
Unknown Pool
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