Difference between revisions of "User:Tidbit Jr./Powers"
Tidbit Jr. (Talk | contribs) (→Ancillary Sets) |
Tidbit Jr. (Talk | contribs) (→Control Sets) |
||
Line 502: | Line 502: | ||
---- | ---- | ||
− | ==Control | + | ==Control Powersets== |
− | [[Image:Archetypeicon_controller.png|22px]] | + | <table border="0" cellpadding="0" cellspacing="1" width="171px"> |
− | [[Image:V_archetypeicon_dominator.png|22px]] | + | <tr> |
+ | <td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Controller]] Primary</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>[[Image:V_archetypeicon_dominator.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Dominator]] Primary</td> | ||
+ | </tr> | ||
+ | </table> | ||
*Electricity Control | *Electricity Control | ||
Line 510: | Line 518: | ||
===Dark Control=== | ===Dark Control=== | ||
− | Focus the dark power of the netherworld to control your foes. | + | Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent. |
+ | |||
{{NPC Text|title=Power Table | {{NPC Text|title=Power Table | ||
|text='''Controller''' / '''Dominator''' | |text='''Controller''' / '''Dominator''' | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png | {{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png | ||
− | |Power= | + | |Power=Grasp |
|Level=1 | |Level=1 | ||
− | |Effect=(Ranged) Foe Minor Damage over Time( | + | |Effect=(Ranged) Foe Minor Damage over Time(Negative), Immobilize, -Accuracy |
|Border=1}} | |Border=1}} | ||
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png |
|Power=Petrify | |Power=Petrify | ||
|Level=1 | |Level=1 | ||
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy | |Effect=(Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy | ||
|Border=1}} | |Border=1}} | ||
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png |
|Power=Tenebrous Tentacles | |Power=Tenebrous Tentacles | ||
|Level=2 | |Level=2 | ||
− | |Effect=( | + | |Effect=(Ranged Cone) Foe Moderate Damage over Time(Negative), -Accuracy |
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=MentalControl_MindControl.png | {{Powers_LevelRow|Icon=MentalControl_MindControl.png | ||
|Power=Dark Possession | |Power=Dark Possession | ||
|Level=6 | |Level=6 | ||
− | |Effect=(Ranged) Foe Confuse, +Damage | + | |Effect=(Toggle)(Ranged) Foe Confuse, +Damage |
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=DarkCast_DarkPit.png | {{Powers_LevelRow|Icon=DarkCast_DarkPit.png | ||
|Power=Dark Pit | |Power=Dark Pit | ||
|Level=8 | |Level=8 | ||
− | |Effect=( | + | |Effect=(Ranged Area of Effect) Foe Disorient |
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=DarkMiasma_ChillOfTheNight.png | {{Powers_LevelRow|Icon=DarkMiasma_ChillOfTheNight.png | ||
− | |Power= | + | |Power=Chill of the Night |
|Level=12 | |Level=12 | ||
− | |Effect=(Toggle)(Point Blank | + | |Effect=(Toggle)(Point Blank) Foe Minor Damage over Time(Negative) -Accuracy |
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=MentalControl_Freeze.png | {{Powers_LevelRow|Icon=MentalControl_Freeze.png | ||
|Power=Dark Domination | |Power=Dark Domination | ||
|Level=18 | |Level=18 | ||
− | |Effect=( | + | |Effect=(Ranged of Effect) Foe Hold, -Accuracy |
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png | {{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png | ||
Line 561: | Line 570: | ||
{{Powers_Footer}}}} | {{Powers_Footer}}}} | ||
− | {{NPC Text|title=Power Information|text= | + | {{NPC Text|title=Power Information |
− | <b><font size=" | + | |text= |
− | <br>While active, | + | <b><font size="3">[[Image:DarkMiasma_ChillOfTheNight.png]] Chill of the Night</font></b> |
+ | <br>While active, this power channels negative energy to reduce all nearby foes' chance to hit while slowly dealing damage. Damage: Minor(DoT), Recharge: Slow | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}} | {{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
− | {{PowerBlock_Sets|{{Set ToHit Debuff}}}}} | + | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} |
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:MentalControl_Freeze.png]] Dark Domination</font></b> |
− | <br> | + | <br>Tears at the mind of a target foe and those near him. Dark domination renders all affected foes helpless, lost in their own fears and unable to defend themselves. Recharge: Very Long |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
Line 585: | Line 596: | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:DarkCast_DarkPit.png]] Dark Pit</font></b> |
− | <br>Envelops a | + | <br>Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while. Recharge: Slow |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
Line 597: | Line 608: | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:MentalControl_MindControl.png]] Dark Possession</font></b> |
− | <br> | + | <br>This toggle powers allows you to confuse a foe. The chance of confusing an enemy is lower, and may take multiple hits, to affect stronger opponents. The affected foe will turn and attack his allies, ignoring all heroes. You will not receive any experience points for foes defeated by confused enemies. Recharge: Slow |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
Line 608: | Line 619: | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:DarkMiasma_FearsomeAura.png]] Nightmare</font></b> |
− | <br> | + | <br>Instills tremendous fear within a cone area in front of you, causing all affected targets to tremble in terror uncontrollably. Damage: Moderate, Recharge: Slow |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 624: | Line 634: | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:DarknessMastery_PetrifyingGaze.png]] Petrify</font></b> |
− | <br> | + | <br>Petrifies a single foe with a terrifying gaze. The victim is held and defenseless. Damage: Moderate, Recharge: Moderate |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 640: | Line 649: | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:ShadowFighting_MidnightGrasp.png]] Grasp</font></b> |
− | <br> | + | <br>The forces of the netherworld allow you to create dark tentacles that can immobilize a foe, reduce their chance to hit, and continuously drain their life force. Damage: Minor(DoT), Recharge: Moderate |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 656: | Line 664: | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:DarkMiasma_DarkServant.png]] Shadow Puppet</font></b> |
− | [[Image:MasterShadow1.jpg|thumb|right| | + | [[Image:MasterShadow1.jpg|thumb|right|100px|Shadow Puppet]] |
− | + | Summons a shadow puppet to your aid. The puppet possesses an assortment of dark powers to weaken your foes. The shadow puppet can be buffed and healed. Recharge: Very Long | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Other|Header=Powers|Text=[[Image:DarkArmor_SelfBuffDefense.png|22px]] Shadow Dweller | + | {{PowerBlock_Other|Header=Powers|Text=[[Image:DarkArmor_SelfBuffDefense.png|22px]] Shadow Dweller}} |
− | + | {{PowerBlock_Blank|[[Image:DarkCast_DarkBlast.png|22px]] Dark Blast}} | |
− | + | {{PowerBlock_Blank|[[Image:ShadowFighting_ShadowPunch.png|22px]] Shadow Punch}} | |
− | + | {{PowerBlock_Blank|[[Image:ShadowFighting_Smite.png|22px]] Smite}} | |
− | + | {{PowerBlock_Blank|[[Image:DarkArmor_TouchOfDeath.png|22px]] Death Shroud}} | |
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 675: | Line 683: | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:DarkCast_TenebrousTentacles.png]] Tenebrous Tentacles</font></b> |
− | <br> | + | <br>You can create a cone-shaped rift to the netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. Damage: Moderate(DoT), Recharge: Slow |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 689: | Line 696: | ||
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}} | {{PowerBlock_Blank|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}}} | ||
− | {{PowerBlock_End}} | + | {{PowerBlock_End}}}} |
− | }} | + | |
{{clr}} | {{clr}} |
Revision as of 03:14, 10 December 2008
|
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
Contents
Notes
- Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
- Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
- Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
Random Powers
Power | Level as Primary | Level as Secondary | Effect | |
Absolute Zero | 32 | 38 | (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery | |
Seismic Blast | 32 | 38 | (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery |
Refitted Powersets
Powersets reworked to fit other archetypes.
Pool Powers
With the expansion of epic power pools to include a fifth choice, I'd seen a suggestion of expanding the normal power pools by one power at the same tier. Here are my suggested powers.
Veteran Rewards
Blast Sets
- Pulse Rifle
- Water Blast
Dual Pistols
You can dual wield pistols with extreme precision and skill, and are equipped with several different munition types.
Control Powersets
Controller Primary | |
Dominator Primary |
- Electricity Control
- Gadget Control
Dark Control
Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.
Pet Sets
- Demonology - Circle Behemoth as top tier?
- Knights
- Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
- Police (hero only? Thugs antihesis?)
- Pirates
- Samurai
- Wolfpack - 5th/Council Warwolves moreso than animals
Wolfpack
You command a pack of wolves. They may not be the smartest henchmen, but they are loyal to the end.
Support Sets
- Earth Domination (Earthly Aura wasn't too appealing)
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear! :P )
- Teamwork (requires the Arachnos Widow to rename its set)
Earth Domination
You have the ability to manipulate earthly elements such as stone and minerals.
Melee Sets
- Energy Blade
- Gravity Melee
- Illusory Melee
- Poison Melee
- Polearm
- Psionic Melee
- Scythe
- Staff
Radiation Melee
Defense Sets
- Energy Aura (see Kinetic Aura for reason for change)
- Force Armor
- Kinetic Aura (Energy Aura change)
- Radiatioactive Aura
- Sonic Armor
- Storm Aura
Psionic Aura
You have a psychic aura. Whether this is because of a third eye, extrasensory, or a connection to the spirit world, you have the ability to protect yourself with your own mind.
Radioactive Aura
You can emmit controlled levels of radiation in order to protect yourself in combat.
Street Defense
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
Tech Armor
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
Manipulation Sets
- Darkness Manipulation
- Earth Manipulation
- Force Manipulation
- Gravity Manipulation
- Illusion Manipulation (Light Manipulation?)
- Kinetic Manipulation
- Ninjitsu Manipulation (Ninjutsu Manipulation?)
- Plant Manipulation (Thorn Manipulation?)
- Poison Manipulation (Toxin Manipulation?)
- Radiation Manipulation
- Sonic Manipulation (Sound Manipulation?)
- Storm Manipulation
- Traps
- Trick Arrows
Martial Arts
You know a plethera of ancient techniques which can give you the upper-hand in combat.
Strength Manipulation
You have the ability to manipulate your muscles, giving you temporary super-human strength.
Assault Sets
- Archery Assault
- Assault Weapons
- Dark Assault
- Feral Assault (Claws)
- Force Assault (Force Field)
- Gravity Assault
- Kinetic Assault
- Illusory Assault
- Martial Arts (w/ chi blasts?)
- Medieval Assault (Archery + Broad Sword)
- Ninjutsu Assault (Katana + Ninjitsu)
- Radiation Assault (Radiant Assault?)
- Sonic Assault
- Stony Assault
- Storm Assault (Electricity Assault's counterpart?)
- Tech Assault (Pulse Rifle)
- Urban Assault (Dual Pistols)
Ancillary Sets
Dark
Kheldians
Archetypes
Rikti
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.