Difference between revisions of "User:Tidbit Jr./Powers"
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==Veteran Rewards== | ==Veteran Rewards== | ||
− | + | {{NPC Text|title=Melee Power Choice | |
+ | |text=12 months | ||
− | + | }} | |
− | + | ||
+ | {{NPC Text|title=Ranged Power Choice | ||
+ | |text=33 months | ||
+ | <b><font size="2">[[Image:Temp_Ranged_Moderate.png]] Arachnos Mace</font></b> | ||
+ | <br>The Arachnos mace can cause heavy damage to targets, in addition to poisoning them. | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Other|Header=Origin|Text=Science}} | ||
+ | {{PowerBlock_Damage|Energy}} | ||
+ | {{PowerBlock_Effects|Moderate Toxic Damage over Time}} | ||
+ | {{PowerBlock_End}} | ||
− | === | + | <b><font size="2">[[Image:Veteran_Blackwand.png]] Blackwand</font></b> |
+ | <br>This black metal wand feels cold in your hand, and glows with dark arcane energies. | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Other|Header=Origin|Text=Magic}} | ||
+ | {{PowerBlock_Damage|Negative}} | ||
+ | {{PowerBlock_Effects|-Accuracy}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:Temp_Ranged_Moderate.png]] Divining Rod</font></b> | ||
+ | <br>This seemingly flimsy rod measures the paranormal qualities of it's subjects, then reacts accordingly... often with dramatic results. | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Other|Header=Origin|Text=Natural}} | ||
+ | {{PowerBlock_Blank|''(NOTE: Considering things referred to as paranormal, like ghosts, are more often studied by more normal people "as seen on television," hence this power's origin.)''}} | ||
+ | {{PowerBlock_Damage|Energy}} | ||
+ | {{PowerBlock_Effects|Special Damage (vs Ghosts)}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:Temp_Ranged_Moderate.png]] Lost Curing Wand</font></b> | ||
+ | <br>Pieces of this wand come from many sources, including Azuria, Argot'BurWot, Hero One, the Midnight Squad and even the Circle of Thorns. | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Other|Header=Origin|Text=Technology}} | ||
+ | {{PowerBlock_Damage|Energy}} | ||
+ | {{PowerBlock_Effects|Special Damage (vs Lost)}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:Veteran_NemesisStaff.png]] Nemesis Staff</font></b> | ||
+ | <br>This steam-powered staff can shoot a bolt of energy that deals damage, knocks back foes, and may stun them. | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Other|Header=Origin|Text=Technology}} | ||
+ | {{PowerBlock_Damage|Smashing}} | ||
+ | {{PowerBlock_Effects|Knockback}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <gallery> | ||
+ | Image:ArachnosMace_ArachnosMaceA.jpg|Arachnos Mace | ||
+ | Image:Veteran_Blackwand.jpg|Blackwand | ||
+ | Image:Weapon_Drawn_Divining_Rod.jpg|Divining Rod | ||
+ | Image:Lost_Curing_Wand.jpg|Lost Curing Wand | ||
+ | Image:Nemesis_Staff_Drawn.jpg|Nemesis Staff | ||
+ | </gallery> | ||
+ | |||
+ | }} | ||
+ | |||
+ | {{NPC Text|title=Noncombat Pets | ||
+ | |text=36 months | ||
+ | |||
+ | }} | ||
+ | |||
+ | {{NPC Text|title=Combat Pets | ||
+ | |text=48 months | ||
+ | |||
+ | }} | ||
{{clr}} | {{clr}} |
Revision as of 20:11, 27 November 2008
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This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
Contents
Notes
- Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
- Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
- Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
Random Powers
Power | Level as Primary | Level as Secondary | Effect | |
Absolute Zero | 32 | 38 | (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery | |
Seismic Blast | 32 | 38 | (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery |
Joke Powersets
Stupid or funny powerset ideas.
Refitted Powersets
Powersets reworked to fit other archetypes.
Veteran Rewards
Blast Sets
- Pulse Rifle
- Water Blast
Dual Pistols
You can dual wield pistols with extreme precision and skill, and are equipped with several different munition types.
Control Sets
- Electricity Control
- Gadget Control
Dark Control
Focus the dark power of the netherworld to control your foes.
Pet Sets
- Demonology - Circle Behemoth as top tier?
- Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
- Police (hero only? Thugs antihesis?)
- Pirates
- Samurai
- Wolfpack - 5th/Council Warwolves moreso than animals
Knights
You are as a medieval lord, commanding a group of knights with Spartan strength, guts, and might.
Support Sets
- Earth Domination (Earthly Aura wasn't too appealing)
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear! :P )
- Teamwork (requires the Arachnos Widow to rename its set)
Earth Domination
You have the ability to manipulate earthly elements such as stone and minerals.
Melee Sets
- Energy Blade
- Gravity Melee
- Illusory Melee
- Poison Melee
- Polearm
- Psionic Melee
- Scythe
- Staff
Radiation Melee
Defense Sets
- Energy Aura (see Kinetic Aura for reason for change)
- Force Armor
- Kinetic Aura (Energy Aura change)
- Radiatioactive Aura
- Sonic Armor
- Storm Aura
Psionic Aura
You have a psychic aura. Whether this is because of a third eye, extrasensory, or a connection to the spirit world, you have the ability to protect yourself with your own mind.
Radioactive Aura
Street Defense
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
Tech Armor
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
Manipulation Sets
- Darkness Manipulation
- Earth Manipulation
- Force Manipulation
- Gravity Manipulation
- Illusion Manipulation (Light Manipulation?)
- Kinetic Manipulation
- Ninjitsu Manipulation (Ninjutsu Manipulation?)
- Plant Manipulation (Thorn Manipulation?)
- Poison Manipulation (Toxin Manipulation?)
- Radiation Manipulation
- Sonic Manipulation (Sound Manipulation?)
- Storm Manipulation
- Traps
- Trick Arrows
Martial Arts
You know a plethera of ancient techniques which can give you the upper-hand in combat.
Strength Manipulation
You have the ability to manipulate your muscles, giving you temporary super-human strength.
Assault Sets
- Archery Assault
- Assault Weapons
- Dark Assault
- Feral Assault (Claws)
- Force Assault (Force Field)
- Gravity Assault
- Kinetic Assault
- Illusory Assault
- Martial Arts (w/ chi blasts?)
- Medieval Assault (Archery + Broad Sword)
- Ninjutsu Assault (Katana + Ninjitsu)
- Radiation Assault (Radiant Assault?)
- Sonic Assault
- Stony Assault
- Storm Assault (Electricity Assault's counterpart?)
- Tech Assault (Pulse Rifle)
- Urban Assault (Dual Pistols)
Ancillary Sets
Blaster
Controller
Defender
Scrapper
Tanker
Special Note on Color Schemes (Note to Self)
- Blaster = armor set's
- Controller = blast set's
- Defender = melee set's
- Scrapper = special? blast set's?
- Tanker = blast set's
Archetypes
Rikti
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.