|
|
Line 736: |
Line 736: |
| *Force Armor | | *Force Armor |
| *Kinetic Aura (Energy Aura change) | | *Kinetic Aura (Energy Aura change) |
− | *Psionic Aura
| |
| *Radiatioactive Aura | | *Radiatioactive Aura |
| *Sonic Armor | | *Sonic Armor |
| *Storm Aura | | *Storm Aura |
| + | |
| + | ===Psionic Aura=== |
| + | You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those. |
| + | |
| + | {{NPC Text|title=Power Tables |
| + | |text='''Brute / Scrapper / Tanker''' |
| + | [[Image:Back_Alley_Brawler.jpg|thumb|right]] |
| + | {{Powers_SplitLevelHeader}} |
| + | {{Powers_SplitLevelRow|Icon=EnergyAura_KineticShield.png |
| + | |Power=Rugged |
| + | |PriLevel=1 |
| + | |SecLevel=1 |
| + | |Effect=(Auto) Self +Resistance(All but Psionic) |
| + | |Border=1}} |
| + | {{Powers_SplitLevelRow|Icon=Teamwork_Foresight.png |
| + | |Power=Mind Over Body |
| + | |PriLevel=1 |
| + | |SecLevel=2 |
| + | |Effect=(Toggle) Self +Defense(Smashing, Lethal, Melee) |
| + | |Border=1}} |
| + | {{Powers_SplitLevelRow|Icon=LuminousAura_EssenceBoost.png |
| + | |Power=Dull Pain |
| + | |PriLevel=2 |
| + | |SecLevel=4 |
| + | |Effect=Self Heal, +Max Hit Points, +Resistance(Toxic) |
| + | |Border=1}} |
| + | {{Powers_SplitLevelRow|Icon=EnergyAura_Entropy.png |
| + | |Power= |
| + | |PriLevel=6 |
| + | |SecLevel=10 |
| + | |Effect=(Toggle) Self +Protection(Disorient, Fear, Hold, Immobilize, Sleep) |
| + | |Border=1}} |
| + | {{Powers_SplitLevelRow|Icon= |
| + | |Power= |
| + | |PriLevel= |
| + | |SecLevel= |
| + | |Effect= |
| + | |Border=1}} |
| + | {{Powers_SplitLevelRow|Icon= |
| + | |Power= |
| + | |PriLevel= |
| + | |SecLevel= |
| + | |Effect= |
| + | |Border=1}} |
| + | {{Powers_SplitLevelRow|Icon= |
| + | |Power= |
| + | |PriLevel= |
| + | |SecLevel= |
| + | |Effect= |
| + | |Border=1}} |
| + | {{Powers_SplitLevelRow|Icon=LuminousAura_RestoreEssence.png |
| + | |Power=Stand and Fight |
| + | |PriLevel=26 |
| + | |SecLevel=35 |
| + | |Effect=Self Ressurect, +Protection(XP Debt) |
| + | |Border=1}} |
| + | {{Powers_SplitLevelRow|Icon=EnergyAura_Overload.png |
| + | |Power=Last Stand |
| + | |PriLevel=32 |
| + | |SecLevel=38 |
| + | |Effect=Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Sleep), +Damage; (Delayed) Self -Endurance |
| + | |Border=1}} |
| + | {{Powers_Footer}} |
| + | |
| + | {{clr}} |
| + | }} |
| + | |
| + | {{NPC Text|title=Power Information |
| + | |text= |
| + | |
| + | <b><font size="2">[[Image:EnergyAura_Entropy.png|22px]] ???</font></b> |
| + | <br>Recharge: Moderate |
| + | {{PowerBlock_Start}} |
| + | {{PowerBlock_Enhancements|{{Enhance Recharge Rate}}}} |
| + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
| + | {{PowerBlock Sets|None}} |
| + | {{PowerBlock_End}} |
| + | |
| + | <b><font size="2">[[Image:LuminousAura_EssenceBoost.png|22px]] Dull Pain</font></b> |
| + | <br>By ignoring your wounds you can dull your pain, effectively healing you and allowing you to absorb a greater amount of damage than usual. Recharge: Very Long |
| + | {{PowerBlock_Start}} |
| + | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} |
| + | {{PowerBlock_Blank|{{Enhance Heal}}}} |
| + | {{PowerBlock_Blank|{{Enhance Recharge Rate}}}} |
| + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
| + | {{PowerBlock Sets|{{Set Healing}}}} |
| + | {{PowerBlock_Blank|{{Set Resist Damage}}}} |
| + | {{PowerBlock_End}} |
| + | |
| + | <b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Focused Fighting</font></b> |
| + | <br>While active, you increase your focus in combat. This grants you a defense bonus to physical and melee attacks, as you dodge better during fights, and will also boost your perception, better seeing stealthy foes. Recharge: Fast |
| + | {{PowerBlock_Start}} |
| + | {{PowerBlock_Enhancements|{{Enhance Defense}}}} |
| + | {{PowerBlock_Blank|{{Enhance Recharge Rate}}}} |
| + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
| + | {{PowerBlock Sets|{{Set Defense}}}} |
| + | {{PowerBlock_End}} |
| + | |
| + | <b><font size="2">[[Image:EnergyAura_Overload.png|22px]] Last Stand</font></b> |
| + | <br>You take your last stand in a time of desperation. While active, you will have increased resistance to all types of damage, including psionic, as you ignore the pain, and your damage will also be increased as you fight to the end. When this power wears off, you will be drained of a heavy amount of endurance, and your wounds will cause your resistance to all damage types to drop for a short time. Recharge: Very Long |
| + | {{PowerBlock_Start}} |
| + | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} |
| + | {{PowerBlock_Blank|{{Enhance Recharge Rate}}}} |
| + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
| + | {{PowerBlock Sets|{{Set Resist Damage}}}} |
| + | {{PowerBlock_End}} |
| + | |
| + | <b><font size="2">[[Image:LuminousAura_RestoreEssence.png|22px]] Stand and Fight</font></b> |
| + | <br>Even if you've been knocked down, you can stand back up and continue to fight. You will still be weak, but anything is worth a try, and you will be protected from experience debt for a short time. Recharge: Very Long |
| + | {{PowerBlock_Start}} |
| + | {{PowerBlock_Enhancements|{{Enhance Heal}}}} |
| + | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} |
| + | {{PowerBlock_Blank|{{Enhance Recharge Rate}}}} |
| + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
| + | {{PowerBlock Sets|{{Set Endurance Modification}}}} |
| + | {{PowerBlock_Blank|{{Set Healing}}}} |
| + | {{PowerBlock_End}} |
| + | |
| + | <b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Rugged</font></b> |
| + | <br>You are naturally tough and resistant to most forms of damage. This power is always on and costs no endurance. |
| + | {{PowerBlock_Start}} |
| + | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} |
| + | {{PowerBlock Sets|{{Set Resist Damage}}}} |
| + | {{PowerBlock_End}} |
| + | |
| + | }} |
| + | |
| + | {{clr}} |
| + | ---- |
| | | |
| ===Street Defense=== | | ===Street Defense=== |
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
You can dual wield pistols with extreme precision and skill, and are equipped with several different munition types.
Power Information
Aim
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage. Recharge: Slow
Enhancements
|
Enhance ToHit Buff
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
To Hit Buff
|
Dual Wield
You fire both pistols at once at the same target. This is slower than a single shot, but deals more damage, and the target may be knocked down by the force of the impact. Damage: Moderate, Recharge: Moderate
Damage
|
Moderate - Lethal
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Enhance Knockback Distance
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Knockback
|
|
Ranged Damage
|
Empty Clips
You empty the clips of both your pistols in a wide arc in front of you. This attack can hit multiple foes in the area, and has a small chance of knocking them down. Damage: Moderate, Recharge: Slow
Damage
|
Moderate - Lethal
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Enhance Knockback Distance
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Knockback
|
|
Targeted AoE Damage
|
Explosive Round
Explosive-tip rounds can be fired at a group of foes, damaging them and possibly knocking them down. Damage: Moderate, Recharge: Slow
Damage
|
Moderate - Smashing
|
|
Moderate - Lethal
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Enhance Knockback Distance
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Knockback
|
|
Targeted AoE Damage
|
Incendiary Rounds
Fires an ignition round that, upon contact, will ignite the targeted foe. Damage: Moderate, Recharge: Moderate
Damage
|
Moderate - Lethal
|
|
Moderate - Heat (Damage over Time)
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Enhance Knockback Distance
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Knockback
|
|
Ranged Damage
|
Liquid Nitrogen Round
Fires a liquid nitrogen round at a foe. Upon impact, the foe will take minor damage, and then likely be frozen solid. Even if the foe is not frozen, their attack rate, damage, and speed will be moderately reduced. Damage: Minor, Recharge: Slow
Damage
|
Minor - Lethal
|
|
Minor - Cold
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Enhance Hold Duration
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Holds
|
|
Ranged Damage
|
Narcotic Round
Fires a tranquilizer dart loaded with poison at a targeted foe. The dart will not only cause the foe some minor toxic damage, but put him to sleep as well. Even if the foe resists the sleep, he will have severely debuffed damage. Damage: Minor, Recharge: Slow
Damage
|
Minor - Lethal
|
|
Minor - Toxic
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Enhance Sleep Duration
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Sleep
|
|
Ranged Damage
|
Ricochet
You fire a specialized round at a targeted foe. Upon impact, the bullet continues to deflect off nearby objects, harming other foes in the area as well. Like other sniper-type powers, this power is interruptable, however can still be used in most combat situations succesfully. Damage: Superior, Recharge: Long
Damage
|
Superior - Lethal (Damage over Time)
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Enhance Defense Debuff
|
|
Enhance Knockback Distance
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense Debuff
|
|
Knockback
|
|
Targeted AoE Damage
|
Single Shot
You quickly fire a round from one of your pistols. This does minor damage, but can be done very often without exhausting you. Damage: Minor, Recharge: Very Fast
Damage
|
Minor - Lethal
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Ranged Damage
|
Focus the dark power of the netherworld to control your foes.
Power Information
Chill of the Night
While active, chill of the night brings forth a fine mist of negative energy which will seep out and obscure the vision of all nearby foes, reducing their accuracy. Recharge: Moderate
Enhancements
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
|
Enhance ToHit Debuff
|
Set Categories
|
ToHit Debuff
|
Dark Domination
Sends a surge of negative energy at a group of foes, holding them in place. This is a weaker surge than petrify, and thus deals no harm to the foes, however even if a foe resists petrification, their movements will be hindered, reducing their overall accuracy. Recharge: Very Long
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Enhance Hold Duration
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
|
Enhance ToHit Debuff
|
Set Categories
|
Holds
|
|
ToHit Debuff
|
Dark Pit
Envelops a group of foes in a pit of negative energy which, while dealing no direct harm, disorients all foes for a good while. Recharge: Slow
Enhancements
|
Enhance Accuracy
|
|
Enhance Disorient Duration
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
|
Enhance ToHit Debuff
|
Set Categories
|
Stuns
|
Dark Possession
Fills a foe with dark power in an attempt to possess them. Possessed foes will have a reversed perception of ally and enemy, fighting their friends to defend you and your allies. The affected foe will also have a dark empowerment boosting their strength. This is risky because foes that resist the confusion will still gain a boost to their strength, so use with caution. Recharge: Slow
Enhancements
|
Enhance Accuracy
|
|
Enhance Confusion Duration
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Confuse
|
Nightmare
Nightmare sends a powerful other-worldly chill through all foes in front of you, frightening them so much it harms their minds; their trembling will leave them less accurate when attacking, if they can at all. Damage: Moderate, Recharge: Slow
Damage
|
Moderate - Psionic
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Enhance Fear Duration
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
|
Enhance ToHit Debuff
|
Set Categories
|
Fear
|
|
Targeted AoE Damage
|
|
ToHit Debuff
|
Petrify
Petrify sends a surge of negative energy at the targeted foe, dealing moderate damage and holding them in place. Even if a foe resists the petrification, their movements will be hindered, reducing their overall accuracy. Damage: Moderate, Recharge: Moderate
Damage
|
Moderate - Negative
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Enhance Hold Duration
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
|
Enhance ToHit Debuff
|
Set Categories
|
Holds
|
|
Ranged Damage
|
|
ToHit Debuff
|
Shackle
Creates shackles of negative energy which wrap themselves around a single foe's legs. The shackles will continue to tighten, causing some minor harm to the foe, while also immobilizing them. Those that resist the shackles will still be unable to jump. Damage: Minor (Damage over Time), Recharge: Moderate
Damage
|
Moderate - Smashing
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Enhance Immobilization Duration
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
|
Enhance ToHit Debuff
|
Set Categories
|
Immobilize
|
|
Ranged Damage
|
|
ToHit Debuff
|
Shadow Puppet
A shadow puppet can be created from negative energy. The shadow puppet is extremely loyal to its creator, defending it at all costs; unfortunately its primitive mind can only distinguish friend from foe, and it will attack the latter on sight. Recharge: Very Long
Tenebrous Tentacles
Creates a cone-shaped rift to the netherworld that allows its native creatures to slip their dark tentacles into our world. These creatures will snare all foes directly in front of you, immobilizing them and bringing them down from the air while the tentacles drain their life. Damage: Moderate (Damage over Time), Recharge: Slow
Damage
|
Moderate - Smashing
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Enhance Immobilization Duration
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
|
Enhance ToHit Debuff
|
Set Categories
|
Immobilize
|
|
Targeted AoE Damage
|
|
ToHit Debuff
|
You have the ability to manipulate earthly elements such as stone and minerals.
Power Information
Crystal Shield
You encrust an ally with a layer of crystal. Different types of gemstone will deflect different properties, protecting the ally from energy and negative energy attacks, as well as deflecting endurance-draining effects. This layer of stone is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast
Enhancements
|
Enhance Defense Buffs
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Earth Push
You thrust your fist upon the ground, sending stone erupting from the floor beneath a selected foe. The foe may be knocked down, and the resulting stalagmite will temporarily reduce the foe's defense as he tries to regain his footing. Recharge: Moderate
Enhancements
|
Enhance Accuracy
|
|
Enhance Defense Debuff
|
|
Enhance Knockback Distance
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense Debuff
|
|
Knockback
|
Lead Weights
Creates a layer of lead and granite on the bodies of all foes in a cone range in front of you. This layer will hinder foes' movements and cause them to gain too much weight to fly or jump, and will continue to slow their attack rate for a short while. Recharge: Slow
Enhancements
|
Enhance Accuracy
|
|
Enhance Slow
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Slow Movement
|
Mineral Boost
You can strengthen a single ally's body with tough minerals for a short time. During this period, the ally will gain an increase to their max hit points as well as a resistance to toxins. Recharge: Very Long
Enhancements
|
Enhance Damage Resistance
|
|
Enhance Heal
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Healing/Absorb
|
|
Resist Damage
|
Mineral Dispersion
You can create a large field of floating minerals. These minerals will deflect both physical and non-physical attacks, protecting all allies within from everything but psionic assaults. This field will also disperse disorient, hold, and immobilize effects. Recharge: Slow
Enhancements
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Power of the Earth
Imbues a single ally with the power of the spirit of earth itself. This power will greatly increase the ally's damage potential and slightly increase their accuracy, as well as protect them from disorient, hold, immobilize, knockback, and sleep effects. When this power wears off, however, the ally will be drained of a small portion of endurance from partial exhaustion. Recharge: Long
Enhancements
|
Enhance Range
|
|
Enhance ToHit Buff
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
To Hit Buff
|
Rock Shield
Casts a small rock shield onto a nearby ally which will deflect physical attacks, effectively protecting them from smashing, lethal, and melee attacks as they are deflected by the stone. This layer of rock is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast
Enhancements
|
Enhance Defense Buffs
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Rock Wall
You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long
Powers
|
Resistance: The rock wall is completely immune to mez effects, including knockback.
|
|
Rock Wall Taunt: Enemies have to tear down the wall to get to you and your allies. If not, they're just as stupid!
|
Enhancements
|
Enhance Damage
|
|
Enhance Defense Debuff
|
|
Enhance Disorient Duration
|
|
Enhance Knockback Distance
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense Debuff
|
|
Stuns
|
|
Targeted AoE Damage
|
Sandstorm
While active, you are surrounded by a constant sandstorm. Any foes that stray too close will have severely reduced accuracy and defense as the storm cuts off visibility. Recharge: Slow
Enhancements
|
Enhance Defense Debuff
|
|
Enhance ToHit Debuff
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense Debuff
|
|
ToHit Debuff
|
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
Power Information
Cloaking Device
Encorporating an LCD cloaking device allows you to become partially invisible. While cloaked, you can only be seen at very close range. If you attack while cloaked, you will be discovered; but even when discovered, you are hard to see and will retain some of your defense bonus to all attacks. Recharge: Moderate
Enhancements
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Delta Wave Scrambler
Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate
Enhancements
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Environmental Shield
A second simple body armor that can be applied is the environmental shield. Made of adaptable and durable material, the armor will moderately protect you from temperature and energy attacks, and makes you more resistant to slow effects. This shield, as with the kevlar body armor, uses no power and is always on.
Enhancements
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Heavy Suit
You can upgrade your tech armor to include a heavy suit feature. While active, the armor applies its most powerful and fortified plating, deflecting most attacks and slightly buffering anything that breaks through. This heavy suit program comes with a protection protocol, making it unable to be used at the same time as any of the other armor programs except the delta wave scrambler. The plating itself is also, when in use, too heavy to fly with, and slightly limits your movement. Recharge: Slow
Enhancements
|
Enhance Damage Resistance
|
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
|
Resist Damage
|
Kevlar Body Armor
The first thing that can be applied to the tech armor is the kevlar body armor. This simplistic, thick shielding can cover your body, effectively increasing your resistance to smashing and lethal attacks without using any power.
Enhancements
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Nanites
You can store a swarm of nanites in your armor, which you can activate at any time to perform a quick repair to your armor. The nanites will repair most of the damage the armor has absorbed, and will also heal any harm done to your body, temporarily boosting your resistance to toxic damage. Recharge: Slow
Enhancements
|
Enhance Heal
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Healing/Absorb
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Overdrive
You can upgrade your tech armor to include an overdrive feature. When activated, this overrides the suit's safety protocols and overloads the power shield, creating a strong personal force field. During this time, you will have greatly enhanced defense as the shield deflects most attacks, and the armor will gain a signifigant increase in recovery as the systems are given a surge of power. However, when the effects of the overdrive wear off, the suit will power itself down to prevent overheating. Recharge: Very Long
Enhancements
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Enhance Defense Buffs
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Enhance Endurance Modification
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Increase Attack Rate
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Reduce Endurance Cost
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Set Categories
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Defense
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Endurance Modification
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Power Shield
Adding a power shield to your armor allows it to project a protective shield of energy. This shield deflects both physical and energy attacks, and will protect you from endurance draining effects. Recharge: Fast
Enhancements
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Enhance Defense Buffs
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Increase Attack Rate
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Reduce Endurance Cost
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Set Categories
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Defense
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Smoke Grenade
Your armor can lob an upgraded smoke grenade at a group of foes. The smoke grenade envelops all those in the affected area in a cloud of smoke. Most foes will not be able to see past normal melee range, and all of them will suffer from severely reduced accuracy. If the foes are attacked, they will be alerted to your presence, but will continue to suffer a penalty to accuracy. Recharge: Slow
Enhancements
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Enhance Accuracy
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Enhance ToHit Debuff
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Increase Attack Rate
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Reduce Endurance Cost
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Set Categories
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ToHit Debuff
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Tactical Goggles
One of the finest applications to your armor is the advanced cybernetic combat-activated heads-up-display. This device will, while active, increase your accuracy and perception as it scans your field of vision in normal, enhanced, infrared, and night vision modes, and is advanced enough to target enemies' weak spots, effectively increasing your damage potential. Recharge: Slow
Enhancements
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Enhance ToHit Buff
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Increase Attack Rate
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Reduce Endurance Cost
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Set Categories
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To Hit Buff
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An idea for a Rikti-based epic archetype that would be available to both heroes and villains.