Difference between revisions of "User:Tidbit Jr./Powers"
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==Random Powers== | ==Random Powers== | ||
− | {{ | + | {{Powers_SplitLevelHeader}} |
− | {{ | + | {{Powers_SplitLevelRow|Icon=PowerBlast_NovaBlast.png |
|Power=Absolute Zero | |Power=Absolute Zero | ||
− | | | + | |PriLevel=32 |
+ | |SecLevel=38 | ||
+ | |Effect=(PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery | ||
|Border=1}} | |Border=1}} | ||
− | {{ | + | {{Powers_SplitLevelRow|Icon=PowerBlast_NovaBlast.png |
|Power=Seismic Blast | |Power=Seismic Blast | ||
− | | | + | |PriLevel=32 |
+ | |SecLevel=38 | ||
+ | |Effect=(PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery | ||
+ | |Border=1}} | ||
+ | {{Powers_Footer}} | ||
+ | |||
+ | {{NPC Text|title=Kheldians | ||
+ | |text= | ||
+ | |||
+ | '''Inherent''' | ||
+ | {{Powers_LevelHeader}} | ||
+ | {{Powers_LevelRow|Icon=LuminousAura_WhiteDwarfStrike.png | ||
+ | |Power=Star Punch (Peacebringer) | ||
+ | |Level=1 | ||
+ | |Effect=(Melee) Foe Moderate Damage(Smashing/Negative), Knockdown | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=UmbralAura_BlackDwarfStrike.png | ||
+ | |Power=Star Punch (Warshade) | ||
+ | |Level=1 | ||
+ | |Effect=(Melee) Foe Moderate Damage(Smashing/Negative), -Recharge | ||
+ | |Border=1}} | ||
+ | {{Powers_Footer}} | ||
+ | |||
+ | '''Luminous Aura''' | ||
+ | {{Powers_LevelHeader}} | ||
+ | {{Powers_LevelRow|Icon=LuminousAura_LightofReason.png | ||
+ | |Power=Light of Reason | ||
+ | |Level=16 | ||
+ | |Effect=(Toggle) Self +Protection(Confuse, Disorient, Hold, Immobilize, Sleep), +Resistance(Taunt), +Perception | ||
+ | |Border=1}} | ||
+ | {{Powers_Footer}} | ||
+ | |||
+ | '''Umbral Aura''' | ||
+ | {{Powers_LevelHeader}} | ||
+ | {{Powers_LevelRow|Icon=UmbralAura_VeiltheMind.png | ||
+ | |Power=Veil the Mind | ||
+ | |Level=16 | ||
+ | |Effect=(Toggle) Self +Protection(Disorient, Fear, Hold, Immobilize, Sleep), +Resistance(Placate), +Defense(Psionic) | ||
|Border=1}} | |Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
+ | |||
+ | }} | ||
{{clr}} | {{clr}} |
Revision as of 03:02, 17 November 2008
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This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
Contents
Notes
- Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
- Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
- Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
Random Powers
Power | Level as Primary | Level as Secondary | Effect | |
Absolute Zero | 32 | 38 | (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery | |
Seismic Blast | 32 | 38 | (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery |
Blast Sets
- Pulse Rifle
- Water Blast
Dual Pistols
You can dual wield pistols with extreme precision and skill, and are equipped with several different munition types.
Control Sets
- Electricity Control
- Gadget Control
Dark Control
Focus the dark power of the netherworld to control your foes.
Pet Sets
- Demonology - Circle Behemoth as top tier?
- Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
- Police (hero only? Thugs antihesis?)
- Pirates
- Samurai
- Wolfpack - 5th/Council Warwolves moreso than animals
Support Sets
- Earth Domination (Earthly Aura wasn't too appealing)
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear! :P )
- Teamwork (requires the Arachnos Widow to rename its set)
Earth Domination
You have the ability to manipulate earthly elements such as stone and minerals.
Melee Sets
- Energy Blade
- Gravity Melee
- Illusory Melee
- Poison Melee
- Polearm
- Psionic Melee
- Radiation Melee
- Scythe
- Staff
Defense Sets
- Energy Aura (see Kinetic Aura for reason for change)
- Force Armor
- Kinetic Aura (Energy Aura change)
- Psionic Aura
- Radiatioactive Aura
- Sonic Armor
- Storm Aura
Street Defense
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
Tech Armor
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
Manipulation Sets
- Darkness Manipulation
- Earth Manipulation
- Force Manipulation
- Gravity Manipulation
- Illusion Manipulation (Light Manipulation?)
- Kinetic Manipulation
- Ninjitsu Manipulation (Ninjutsu Manipulation?)
- Plant Manipulation (Thorn Manipulation?)
- Poison Manipulation (Toxin Manipulation?)
- Radiation Manipulation
- Sonic Manipulation (Sound Manipulation?)
- Storm Manipulation
- Strength Manipulation
- Traps
- Trick Arrows
Assault Sets
- Archery Assault
- Assault Weapons
- Dark Assault
- Feral Assault (Claws)
- Force Assault (Force Field)
- Gravity Assault
- Kinetic Assault
- Illusory Assault
- Martial Arts (w/ chi blasts?)
- Medieval Assault (Archery + Broad Sword)
- Ninjutsu Assault (Katana + Ninjitsu)
- Radiation Assault (Radiant Assault?)
- Sonic Assault
- Stony Assault
- Storm Assault (Electricity Assault's counterpart?)
- Tech Assault (Pulse Rifle)
- Urban Assault (Dual Pistols)
Ancillary Sets
Blaster
Controller
Defender
Scrapper
Tanker
Special Note on Color Schemes (Note to Self)
- Blaster = armor set's
- Controller = blast set's
- Defender = melee set's
- Scrapper = special? blast set's?
- Tanker = blast set's
Archetypes
Rikti
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.