Difference between revisions of "User:Tidbit Jr./Powers"
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[[Image:V_archetypeicon_corruptor.png|22px]] | [[Image:V_archetypeicon_corruptor.png|22px]] | ||
− | |||
*Pulse Rifle | *Pulse Rifle | ||
*Water Blast | *Water Blast | ||
Line 41: | Line 40: | ||
---- | ---- | ||
− | === | + | ===Dual Pistols=== |
− | + | You can dual wield pistols with extreme precision and skill, and are equipped with several different munition types. | |
− | {{ | + | {{NPC Text|title=Power Table |
− | {{ | + | |text='''Blaster''' / '''Corruptor''' / '''Defender''' |
− | |Power= | + | {{Powers_SplitLevelHeader}} |
− | | | + | {{Powers_SplitLevelRow|Icon=Thugs_TargetedRangedMinorDmg.png |
− | |Effect=(Ranged) Foe | + | |Power=Single Shot |
+ | |PriLevel=1 | ||
+ | |SecLevel=1 | ||
+ | |Effect=(Ranged) Foe Minor Damage(Lethal) | ||
|Border=1}} | |Border=1}} | ||
− | {{ | + | {{Powers_SplitLevelRow|Icon=ArachnosSoldier_Burst.png |
− | |Power= | + | |Power=Dual Wield |
− | | | + | |PriLevel=1 |
− | |Effect=(Ranged) Foe | + | |SecLevel=2 |
+ | |Effect=(Ranged) Foe Moderate Damage(Lethal), Knockdown | ||
|Border=1}} | |Border=1}} | ||
− | {{ | + | {{Powers_SplitLevelRow|Icon=Thugs_ConeRangedModerateDmg.png |
− | |Power= | + | |Power=Empty Clips |
− | | | + | |PriLevel=2 |
− | |Effect=(Ranged Cone) Foe Moderate Damage( | + | |SecLevel=4 |
+ | |Effect=(Ranged Cone) Foe Moderate Damage(Lethal), Knockdown | ||
|Border=1}} | |Border=1}} | ||
− | {{ | + | {{Powers_SplitLevelRow|Icon=AssaultWeapons_TranquilizerDart.png |
+ | |Power=Narcotic Round | ||
+ | |PriLevel=6 | ||
+ | |SecLevel=10 | ||
+ | |Effect=(Ranged) Foe Minor Damage(Lethal/Toxic), Sleep, -Damage | ||
+ | |Border=1}} | ||
+ | {{Powers_SplitLevelRow|Icon=CrabSpider_Aim.png | ||
|Power=Aim | |Power=Aim | ||
− | | | + | |PriLevel=8 |
− | |Effect=Self + | + | |SecLevel=16 |
+ | |Effect=Self +Accuracy, +Damage | ||
|Border=1}} | |Border=1}} | ||
− | {{ | + | {{Powers_SplitLevelRow|Icon=Thugs_TargetedRangedHeavyDmg.png |
− | |Power= | + | |Power=Incendiary Round |
− | | | + | |PriLevel=12 |
− | |Effect=( | + | |SecLevel=20 |
+ | |Effect=(Ranged) Foe Moderate Damage(Lethal), Moderate Damage over Time(Heat) | ||
|Border=1}} | |Border=1}} | ||
− | {{ | + | {{Powers_SplitLevelRow|Icon=BaneSpiderTraining_WebCocoon.png |
− | |Power= | + | |Power=Liquid Nitrogen Round |
− | | | + | |PriLevel=18 |
− | |Effect=(Ranged | + | |SecLevel=28 |
+ | |Effect=(Ranged) Foe Minor Damage(Lethal/Cold), Hold, -Damage, -Recharge, -Speed | ||
|Border=1}} | |Border=1}} | ||
− | {{ | + | {{Powers_SplitLevelRow|Icon=ArachnosSoldier_FragGrenade.png |
− | |Power= | + | |Power=Explosive Round |
− | | | + | |PriLevel=26 |
− | |Effect=( | + | |SecLevel=35 |
+ | |Effect=(Ranged Area of Effect) Foe Moderate Damage(Smashing/Lethal), Knockdown | ||
|Border=1}} | |Border=1}} | ||
− | {{ | + | {{Powers_SplitLevelRow|Icon=ArachnosSoldier_VenomGrenade.png |
− | |Power= | + | |Power=Ricochet |
− | | | + | |PriLevel=32 |
− | | | + | |SecLevel=38 |
− | + | |Effect=(Ranged Area of Effect) Foe Superior Damage over Time(Lethal), Knockdown, -Defense | |
− | + | ||
− | + | ||
− | + | ||
− | |Effect=( | + | |
|Border=1}} | |Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
+ | }} | ||
− | {{NPC Text|title=Power Information|text= | + | {{NPC Text|title=Power Information |
− | + | |text= | |
− | + | ||
+ | <b><font size="2">[[Image:CrabSpider_Aim.png|22px]] Aim</font></b> | ||
+ | <br>Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage. Recharge: Slow | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance ToHit Buff}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock Sets|{{Set To Hit Buff}}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:ArachnosSoldier_Burst.png|22px]] Dual Wield</font></b> | ||
+ | <br>You fire both pistols at once at the same target. This is slower than a single shot, but deals more damage, and the target may be knocked down by the force of the impact. Damage: Moderate, Recharge: Moderate | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Moderate - Lethal}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | {{PowerBlock Sets|{{Set | + | {{PowerBlock Sets|{{Set Knockback}}}}} |
− | {{PowerBlock Blank|{{Set | + | {{PowerBlock Blank|{{Set Ranged Damage}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:Thugs_ConeRangedModerateDmg.png|22px]] Empty Clips</font></b> | ||
+ | <br>You empty the clips of both your pistols in a wide arc in front of you. This attack can hit multiple foes in the area, and has a small chance of knocking them down. Damage: Moderate, Recharge: Slow | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Moderate - Lethal}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock Sets|{{Set Knockback}}}}} | ||
+ | {{PowerBlock Blank|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:ArachnosSoldier_FragGrenade.png|22px]] Explosive Round</font></b> | ||
+ | <br>Explosive-tip rounds can be fired at a group of foes, damaging them and possibly knocking them down. Damage: Moderate, Recharge: Slow | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Moderate - Smashing}} | ||
+ | {{PowerBlock_Blank|Moderate - Lethal}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock Sets|{{Set Knockback}}}}} | ||
+ | {{PowerBlock Blank|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]] Incendiary Rounds</font></b> | ||
+ | <br>Fires an ignition round that, upon contact, will ignite the targeted foe. Damage: Moderate, Recharge: Moderate | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Moderate - Lethal}} | ||
+ | {{PowerBlock_Blank|Moderate - Heat (Damage over Time)}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock Sets|{{Set Knockback}}}}} | ||
+ | {{PowerBlock Blank|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:BaneSpiderTraining_WebCocoon.png|22px]] Liquid Nitrogen Round</font></b> | ||
+ | <br>Fires a liquid nitrogen round at a foe. Upon impact, the foe will take minor damage, and then likely be frozen solid. Even if the foe is not frozen, their attack rate, damage, and speed will be moderately reduced. Damage: Minor, Recharge: Slow | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Minor - Lethal}} | ||
+ | {{PowerBlock_Blank|Minor - Cold}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock Sets|{{Set Holds}}}}} | ||
+ | {{PowerBlock Blank|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:AssaultWeapons_TranquilizerDart.png|22px]] Narcotic Round</font></b> | ||
+ | <br>Fires a tranquilizer dart loaded with poison at a targeted foe. The dart will not only cause the foe some minor toxic damage, but put him to sleep as well. Even if the foe resists the sleep, he will have severely debuffed damage. Damage: Minor, Recharge: Slow | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Minor - Lethal}} | ||
+ | {{PowerBlock_Blank|Minor - Toxic}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Sleep}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock Sets|{{Set Sleep}}}}} | ||
+ | {{PowerBlock Blank|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:ArachnosSoldier_VenomGrenade.png|22px]] Ricochet</font></b> | ||
+ | <br>You fire a specialized round at a targeted foe. Upon impact, the bullet continues to deflect off nearby objects, harming other foes in the area as well. Like other sniper-type powers, this power is interruptable, however can still be used in most combat situations succesfully. Damage: Superior, Recharge: Long | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Superior - Lethal (Damage over Time)}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock Sets|{{Set Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}}} | ||
+ | {{PowerBlock Blank|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:Thugs_TargetedRangedMinorDmg.png|22px]] Single Shot</font></b> | ||
+ | <br>You quickly fire a round from one of your pistols. This does minor damage, but can be done very often without exhausting you. Damage: Minor, Recharge: Very Fast | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Minor - Lethal}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | }} | ||
+ | |||
+ | {{NPC Text|title=Weapon Customization | ||
+ | |text= | ||
+ | |||
+ | '''Standard Weapons:''' | ||
+ | *Legacy Semi-Auto | ||
+ | *Semi-Auto (Color tintable) | ||
+ | *Revolver | ||
+ | *Magnum Revolver | ||
+ | *Revolver w/Laser Sight (Color tintable laser) | ||
+ | *Match Compensator (Color tintable laser) | ||
+ | *Flintlock | ||
+ | *Mini-Uzi | ||
+ | |||
+ | '''Unlockable Weapons:''' | ||
+ | *Arachnos Pistol | ||
+ | *Crey CBX-9 Cryo Pistol | ||
+ | *Malta Tactical Sidearm | ||
+ | *Rikti Pistol | ||
+ | |||
+ | <gallery> | ||
+ | Image:Semiauto.jpg|Legacy Semi-Auto | ||
+ | Image:Pistols-semiauto-tintable.jpg|Semi-Auto | ||
+ | Image:Revolver.jpg|Revolver | ||
+ | Image:Magnumrevolver.jpg|Magnum Revolver | ||
+ | Image:Revolverwlasersight.jpg |Revolver w/Laser Sight | ||
+ | Image:Matchcompensator.jpg |Match Compensator | ||
+ | Image:Flintlock.jpg |Flintlock | ||
+ | Image:Miniuzi.jpg |Mini-Uzi | ||
+ | Image:ArachnosAssaultRifle_ArachnosB.jpg|Arachnos Pistol | ||
+ | Image:Tacticalsidearm.jpg |Malta Tactical Sidearm | ||
+ | </gallery> | ||
}} | }} | ||
Revision as of 20:04, 11 November 2008
|
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
Contents
Notes
- Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
- Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
- Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
Random Powers
Power | Level | Effect | |
Absolute Zero | (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery | ||
Seismic Blast | (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery |
Blast Sets
- Pulse Rifle
- Water Blast
Dual Pistols
You can dual wield pistols with extreme precision and skill, and are equipped with several different munition types.
Control Sets
- Electricity Control
- Gadget Control
Dark Control
Focus the dark power of the netherworld to control your foes.
Power | Level | Effect | |
Shackle | 1 | (Ranged) Foe Minor Damage over Time(Smashing), Immobilize, -Jump | |
Petrify | 1 | (Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy | |
Tenebrous Tentacles | 2 | (Targeted Area of Effect) Foe Moderate Damage over Time(Smashing), Immobilize, -Fly, -Jump | |
Dark Possession | 6 | (Ranged) Foe Confuse, +Damage | |
Dark Pit | 8 | (Targeted Area of Effect) Foe Disorient | |
Chilld of the Night | 12 | (Toggle)(Point Blank Area of Effect) Foe -Accuracy | |
Dark Domination | 18 | (Targeted Area of Effect) Foe Hold, -Accuracy | |
Nightmare | 26 | (Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy | |
Shadow Puppet | 32 | Summon Pet(Shadow Puppet) |
Pet Sets
- Demonology - Circle Behemoth as top tier?
- Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
- Police (hero only? Thugs antihesis?)
- Pirates
- Samurai
- Wolfpack - 5th/Council Warwolves moreso than animals
Support Sets
- Earth Domination (Earthly Aura wasn't too appealing)
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear! :P )
- Teamwork (requires the Arachnos Widow to rename its set)
Earth Domination
You have the ability to manipulate earthly elements such as stone and minerals.
Power | Level as Primary | Level as Secondary | Effect | |
Earth Push | 1 | 1 | (Ranged) Foe Knockdown(Chance), -Defense | |
Rock Shield | 1 | 2 | (Ranged) Ally +Defense(Smashing, Lethal, Melee) | |
Crystal Shield | 2 | 4 | (Ranged) Ally +Defense(Energy, Negative, Ranged, Area of Effect), +Resistance(Endurance Drain) | |
Lead Weights | 6 | 10 | (Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed | |
Mineral Boost | 8 | 16 | (Ranged) Ally +Max Hit Points, +Resistance(Toxic) | |
Mineral Dispersion | 12 | 20 | (Toggle)(Point Blank Area of Effect) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize) | |
Sandstorm | 18 | 28 | (Toggle)(Point Blank Area of Effect) Foe -Accuracy, -Defense | |
Power of the Earth | 26 | 35 | (Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep) | |
Rock Slide | 32 | 38 | (Ranged Area of Effect) Foe High Damage(Smashing), Knockdown, Disorient, -Defense, -Damage |
Melee Sets
- Energy Blade
- Gravity Melee
- Illusory Melee
- Poison Melee
- Polearm
- Psionic Melee
- Radiation Melee
- Scythe
- Staff
Defense Sets
- Energy Aura (see Kinetic Aura for reason for change)
- Force Armor
- Kinetic Aura (Energy Aura change)
- Psionic Aura
- Radiatioactive Aura
- Sonic Armor
- Storm Aura
- Street Defense
Tech Armor
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
Manipulation Sets
- Darkness Manipulation
- Earth Manipulation
- Force Manipulation
- Gravity Manipulation
- Illusion Manipulation (Light Manipulation?)
- Kinetic Manipulation
- Ninjitsu Manipulation (Ninjutsu Manipulation?)
- Plant Manipulation (Thorn Manipulation?)
- Poison Manipulation (Toxin Manipulation?)
- Radiation Manipulation
- Sonic Manipulation (Sound Manipulation?)
- Storm Manipulation
- Strength Manipulation
- Traps
- Trick Arrows
Assault Sets
- Archery Assault
- Assault Weapons
- Dark Assault
- Feral Assault (Claws)
- Force Assault (Force Field)
- Gravity Assault
- Kinetic Assault
- Illusory Assault
- Martial Arts (w/ chi blasts?)
- Medieval Assault (Archery + Broad Sword)
- Ninjutsu Assault (Katana + Ninjitsu)
- Radiation Assault (Radiant Assault?)
- Sonic Assault
- Stony Assault
- Storm Assault (Electricity Assault's counterpart?)
- Tech Assault (Pulse Rifle)
- Urban Assault (Dual Pistols)
Ancillary Sets
Blaster
Controller
Defender
Scrapper
Tanker
Special Note on Color Schemes (Note to Self)
- Blaster = armor set's
- Controller = blast set's
- Defender = melee set's
- Scrapper = special? blast set's?
- Tanker = blast set's
Archetypes
Rikti
Origin Technology
Hit Points Medium
Damage Medium
Primary Offense
Secondary Defense
(Heroes) The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
(Villains) The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.
Rikti Soldier
Rikti Soldier Weaponry
Rikti soldiers are armed and armored with a powerful energy weapon.
Power | Level | Effect | |
Plasma Shot | 1 | (Ranged) Foe Minor Damage(Energy), Knockdown, Disorient | |
Hack | 1 | (Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown |
Rikti Soldier Armor
The Rikti battle armor is more advanced than any armor found on Earth. It offers the Rikti protection from most normal kinds of physical attack.
Power | Level | Effect | |
Rikti Armor | 1 | (Auto) Self +Resistance(Smashing, Lethal, Energy) | |
Combat Training | 2 | (Auto) Self +Defense(Melee, Ranged) | |
Unyielding | 10 | (Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Resistance(Smashing, Lethal) | |
Mental Training | 28 | (Auto) Self +Resistance(Psionic, Fear, Placate) |
Rikti Mentalist
Rikti Mentalist Training
Rikti mentalists are armed and armored with a powerful energy weapon.
Power | Level | Effect | |
Mental Blast | 1 | (Ranged) Foe Moderate Damage(Psionic), -Recharge | |
Hack | 1 | (Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown |
Rikti Mentalist Armor
The Rikti battle armor is more advanced than any armor found on Earth. It offers the Rikti protection from most normal kinds of physical attack.
Power | Level | Effect | |
Rikti Armor | 1 | (Auto) Self +Resistance(Smashing, Lethal, Energy) | |
Mind Over Body | 2 | (Toggle) Self +Resistance(Smashing, Lethal, Psionic) | |
Indomitable Will | 10 | (Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | |
Mental Training | 28 | (Auto) Self +Resistance(Psionic, Confuse), +Perception |
====Rikti Power Pools==== 14 12
Communications Officer
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] | 6 | |
[[Image:|22px]] | [[#|]] | 14 | |
[[Image:|22px]] | [[#|]] | 16 | |
Transponder | 20 | Summon Rikti Portal |
Portal | Summon Rikti |
Guardian
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] | 6 | |
[[Image:|22px]] | [[#|]] | 14 | |
[[Image:|22px]] | Protection Shield | 16 | |
[[Image:|22px]] | Accelerate Metabolism | 20 |
Headman (Rikti Soldier ONLY)
Power | Level | Effect | |
Tactical Training: Maneuvers | 22 | (Toggle)(Point Blank Area of Effect) Team +Defense | |
Tactical Training: Assault | 24 | (Toggle)(Point Blank Area of Effect) Team +Damage, +Resistance(Placate, Taunt) | |
Tactical Training: Leadership | 35 | (Toggle)(Point Blank Area of Effect) Team +To Hit, +Perception, +Resistance(Confuse, Fear) | |
Rikti Drones | 38 | Summon Rikti Drones (x3) |
Rikti Drone
During the Rikti War, these flying drones swarmed all over the city's skies. Today, these machines still sweep through the air with some frequency. Their quick, evasive maneuvering, sophisticated scanners, and powerful energy cannon make them a constant menace.
NOTE: This power cannot be taken if you have Communications Officer >> Transponder.
Mesmerist (Rikti Mentalist ONLY)
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] | 22 | |
[[Image:|22px]] | [[#|]] | 24 | |
[[Image:|22px]] | [[#|]] | 35 | |
[[Image:|22px]] | [[#|]] | 38 |
Priest
Soldier
Rikti Costumes
Like the Soldiers of Arachnos, the Rikti's first costume slot must be one of the uniforms, with some interchangeable pieces here or there in a set, and color tintable. However, the Rikti would also be able to make any costume slot (second through fifth) a Rikti uniform as well, but don't have to; the storyline aspect of the human costume(s) being either holograms or just the ability to shift between their normal-self and what they would be like as a human... somehow.
Costume Sets
Custom Weapons (listed by powerset)
Rikti Soldier Weaponry
- New Rikti Sword
Rikti Mentalist Weaponry
- New Rikti Sword
- Old Rikti Sword
- Rikti Axe
- Rikti Katana
- Riktiaxe.jpg
Rikti Axe
- Riktisword.jpg
Old Rikti Sword
- Riktikatana.jpg
Rikti Katana