Difference between revisions of "Electrical Mastery"
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[[Category:Ancillary Power Pools]] | [[Category:Ancillary Power Pools]] | ||
Revision as of 23:03, 10 October 2008
Overview
You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense. Electrical Mastery is a Blaster Ancillary Powerset.
This powerset was added to the game in Issue 5.
Power Tables
The following table shows which powers are available and at what level:
| Power | Level | Effect | |
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Static Discharge | 41 | Ranged(Cone), Moderate Damage(Energy), -Endurance |
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Shocking Bolt | 41 | Ranged, Minor Damage over Time(Energy), Foe: Hold, -Endurance |
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Charged Armor | 44 | Toggle: Self +Resistance(Smash, Lethal, Energy) |
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EM Pulse | 47 | Point Blank Area of Effect, Foe: Disorient, -Endurance, -Regeneration, Special vs. Robots; Self: -Recovery |
Powers
The following are powers in the Electrical Mastery powerset.
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to smashing, lethal and energy damage. You must be level 44 and have Static Discharge or Shocking Bolt before selecting this power.
| Recharge | Fast |
| Minimum Level | |
| Effects | Toggle: Self +Resistance(Smash, Lethal, Energy) |
| Enhancements | |
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| Set Categories | |
EM Pulse
You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 47 and have two other Electrical Mastery Powers before selecting this power.
| Damage | - |
| Recharge | Very Long |
| Minimum Level | |
| Effects | Point Blank Area of Effect |
| Foe: Disorient, -Endurance, -Regeneration | |
| Special vs. Robots | |
| Self: -Recovery | |
| Enhancements | |
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| Set Categories | |
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Shocking Bolt
Holds a distant foe by Shocking him with electricity. The seized target is left writhing in agony and is unable to defend himself. Shocking Bolt also drains a some endurance from the target over time. A portion of drained endurance may be returned to you.
| Damage | Minor Damage over Time(Energy) |
| Recharge | - |
| Minimum Level | |
| Effects | Ranged |
| Foe: Hold, -Endurance | |
| Enhancements | |
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| Set Categories | |
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| Damage | Moderate Damage(Energy) |
| Recharge | Slow |
| Minimum Level | |
| Effects | Ranged(Cone) |
| Foe: -Endurance | |
| Enhancements | |
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| Set Categories | |
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