Difference between revisions of "Electrical Mastery"
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[[Category:Ancillary Power Pools]] | [[Category:Ancillary Power Pools]] |
Revision as of 23:03, 10 October 2008
Overview
You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense. Electrical Mastery is a Blaster Ancillary Powerset.
This powerset was added to the game in Issue 5.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Static Discharge | 41 | Ranged(Cone), Moderate Damage(Energy), -Endurance | |
Shocking Bolt | 41 | Ranged, Minor Damage over Time(Energy), Foe: Hold, -Endurance | |
Charged Armor | 44 | Toggle: Self +Resistance(Smash, Lethal, Energy) | |
EM Pulse | 47 | Point Blank Area of Effect, Foe: Disorient, -Endurance, -Regeneration, Special vs. Robots; Self: -Recovery |
Powers
The following are powers in the Electrical Mastery powerset.
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to smashing, lethal and energy damage. You must be level 44 and have Static Discharge or Shocking Bolt before selecting this power.
Recharge | Fast |
Minimum Level | 44 (Blaster) |
Effects | Toggle: Self +Resistance(Smash, Lethal, Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
EM Pulse
You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 47 and have two other Electrical Mastery Powers before selecting this power.
Damage | - |
Recharge | Very Long |
Minimum Level | 47 (Blaster) |
Effects | Point Blank Area of Effect |
Foe: Disorient, -Endurance, -Regeneration | |
Special vs. Robots | |
Self: -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Endurance Modification |
Shocking Bolt
Holds a distant foe by Shocking him with electricity. The seized target is left writhing in agony and is unable to defend himself. Shocking Bolt also drains a some endurance from the target over time. A portion of drained endurance may be returned to you.
Damage | Minor Damage over Time(Energy) |
Recharge | - |
Minimum Level | 41 (Blaster) |
Effects | Ranged |
Foe: Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Endurance Modification |
Damage | Moderate Damage(Energy) |
Recharge | Slow |
Minimum Level | 41 (Blaster) |
Effects | Ranged(Cone) |
Foe: -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Endurance Modification |